Universitas Muhammadiyah Sukabumi

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    PENGARUH KECERDASAN EMOSIONAL DAN KECERDASAN INTELEKTUAL TERHADAP KINERJA KARYAWAN PT. ANALA CAKRA ENERGI

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    Tujuan dari penelitian ini adalah untuk menjelaskan pengaruh kecerdasan emoional dan kecerdasan intelektual terhadap kinerja karyawan PT. Anala Cakra Energi, perusahaan ini didirikan pada tahun 2018 sebagai salah satu perusahaan swasta di Sukabumi, peruahaan ini bergerak di bidang manufaktur yang mengolah serbuk kayu keras menjadi pelet kayu. Penelitian ini didasari dengan dengan adanya suatu permasalahan yang dihadapi yaitu pada kinerja karyawan. Tujuan dalam permasalahan ini yaitu untuk mengetahui pengaruh kecerdasan emosional dan kecerdasan intelektual terhadap kinerja karyawan. Metode yang digunakan dalam penelitian ini yaitu dengan menggunakan metode kuantitatif dengan pendekatan deskriptif dan asosiatif. Adapun sampel ada pada perusahaan ini berjumlah 33 orang karyawan dengan menggunakan sampling jenuh. Pengukuran dalam penelitian ini menggunakan skala semantik diferensial dengan teknik analisis penelitian menggunakan uji validitas dan realibitas, regresi linear berganda, uji normalitas, uji gabungan (uji-t) dan uji parsial (uji-f) pada kedua variabel bebas yang diteliti menentukan seberapa besar pengaruh variabel

    PENGARUH PAJAK HOTEL DAN PAJAK HIBURAN TERHADAP PENDAPATAN ASLI DAERAH PEMERINTAH KOTA SUKABUMI (Studi Kasus pada Badan Pengelolaan Keuangan dan Pendapatan Daerah Kota Sukabumi)

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    This study aims to determine the effect of hotel tax and entertainment tax on local revenue. The variables used in this study are hotel tax (X1), entertainment tax (X2), and local revenue (Y). The research method used is a quantitative method with an associative approach. The data used is secondary data obtained from the Sukabumi City Regional Revenue and Financial Management Agency Office. The results of research using SPSS 27, show that the effect of Hotel Tax on Regional Original Revenue is tcount 1,105 < ttable 2,014 with a sig value of 0,275> 0,05. While the effect of entertainment tax on local revenue is tcount - 0,509 0,05. The effect of Hotel Tax and Entertainment Tax simultaneously is Fcount 0,665 0,05. So it can be concluded that the effect of Hotel Tax and Entertainment Tax partially orsimultaneously has no effect and is not significant on Sukabumi City's Local Revenue for the 2018-2022 period, and the coefficient of determination test shows that the contribution of Hotel Tax and Entertainment Tax to Local Revenue is 17,1%, and the rest is influenced by other factors related to the receipt of Local Revenue

    Analysis of the Application of SMEs SAK in the Preparation of Financial Statements in the Sakti.Online Application

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    in the preparation of financial statements produced by the cooperative application system, namely SAKTI. Online. The research was conducted at the Nurul Iman Cooperative. This research uses qualitative methods with a type of comparative descriptive approach that will later describe, describe and compare theory and actual practice so that conclusions can be drawn. Data were obtained using observation, interview, and documentation techniques. The results of the study concluded that the financial statements of the Nurul Iman Cooperative were presented using the SAKTI.Online Applications were not by SAK EMKM completely because they had not presented the three components of financial statements according to SAK EMKM. The preparation of the Nurul Iman Cooperative financial statements was presented using the SAKTI.Online application only presents the balance sheet (statement of financial position), and the calculation report of operating results (income statement) but has not presented notes to the financial statements

    Upaya Peningkatan Kreativitas Belajar Siswa Melalui Model Project Based Learning (PjBL) pada Mata Pelajaran IPA Di Kelas IV SDN Simpenan

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    This research is motivated by the low level of creativity among students learning science subjects in class IV at SDN Simpenan, which indicates a need for improvement in order to enhance their learning creativity. The purpose of this study is to describe the planning and implementation of science learning using the Project Based Learning (PjBL) model, with the aim of improving student learning creativity, as well as assessing the increase in student learning creativity after employing the PjBL model in science subjects. The subjects of this study were 22 fourth grade students from SDN Simpenan. The research design used was Kemmis and McTaggart's classroom action research, consisting of four stages: planning, implementation, observation, and reflection. Data were collected through observation and documentation techniques, and were then processed using descriptive statistical techniques. The results revealed that the average value obtained in the pre-cycle was 2.28, indicating that student learning creativity during the pre-cycle was categorized as "less". In cycle I, the average value obtained was 3.08, which falls within the "good" category. In cycle II, the average value obtained was 3.53, also falling within the "good" category. Based on the findings of the study, it can be concluded that the PjBL model successfully enhances the learning creativity of fourth grade students at SDN Simpenan in science subjects

    PENGEMBANGAN MODUL AJAR SEJARAH BERBASIS AUGMENTED REALITY DI SEKOLAH DASAR

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    The aim of this research is to develop a product in the form of an Augmented Reality-based teaching module to support history learning in elementary schools. This study uses the Research and Development (R&D) method. The chosen research and development model is the ADDIE (Analysis, Design, Develompmet, Implementation, and Evaluation) development model on Hindu, Buddhist, and Islamic kingdoms. This research data collection technique uses two analyzes including qualitative and quantitative data analysis. Based on the results of the research on Augmented Reality-based teaching modules, an assessment from material expert validators with a percentage of 97.67%, assessment from media expert validators with a percentage of 93.44%, and practitioners' assessment with a percentage of 94.31%. Thus it can be concluded that the teaching module based on Augmented Reality is very appropriate for students to use in the history learning process with a percentage of 81.19%

    PENERAPAN MODEL PEMBELAJARAN REALISTIC MATHEMATICS EDUCATION (RME) UNTUK MENINGKATKAN PEMAHAMAN KONSEP MATEMATIKA DI SDN 1 CICURUG KABUPATEN SUKABUMI

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    This study aims to describe the increase in the application of realistic mathematics education (RME) learning models to improve understanding of mathematical concepts in Cicurug 1 Public Elementary School, Sukabumi Regency. The research method used was Classroom Action Research (PTK) with a research design using the Kemmis and Mc Taggart models which were carried out in two cycles. Each cycle consists of planning, implementation, action and observation, and reflection. The participants in this study were 27 students in class IV of public elementary school 1 Cicurug, Sukabumi Regency. The technique of collecting data in this study used tests in the form of pretest and posttest. While non-test techniques in the form of observation, field notes and documentation. The data analysis technique used is descriptive quantitative. In the pre-cycle where this activity still uses the conventional learning model, namely 30% or 8 students who complete above KKM (70) out of a total of 27 students. Then carried out the stages of the first cycle by applying the RME learning model, the ability to understand mathematical concepts increased by 52% or 14 students who completed the KKM, then the research continued to the second cycle stage until obtaining a completeness score of 81% or as many as 22 students who completed the above KKM. Therefore, the study was stopped classically because it had reached or exceeded the 70% achievement indicato

    Peningkatan keterampilan teknik dasar lay up melalui audio visual dalam permainan bola basket

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    The problem of this research is the lack of basic lay-up techniques in the Garuda Sukabumi basketball club. This study aims to determine the increase in basic lay-up technique skills through audio-visual media in basketball games. This type of research is qualitative with the action research method and the research design uses the Kemmis and Taggart spiral models. The population of this research is 20 people taken by purposive sampling technique. This research was conducted in 10 meetings with a lay-up training process using audio-visual media, in which the initial test (pretest) was carried out for the first meeting, then the second to ninth meetings were given actions and for the tenth meeting, the final test was carried out (posttest). . Based on data processing, the results of the research during the training process in cycle I were that the participants experienced an increase in the lay-up movement, the increase in the training process for the participants in the lay-up movement can be seen from the results of the instrument test on the lay-up movement through audio-visual media and got 83% of the meeting first to the 10th meeting in cycle I. In conclusion, the training process is given easily and the knowledge of lay up increases

    ANALYSIS OF INNER STRUCTURE AND PHYSICAL STRUCTURE OF THE POETRY “ LOVE'S PHILOSOPHY ” BY PERCY BYSSHE SHELLEY

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    The title of this study is an analysis of the Inner Structure and Physical Structure of Percy Bysshe Shelley's Love's Philosophy poetry. This study aims to formulate the inner structure and physical structure in the Love's Philosophy by Percy Bysshe Shelley. This study uses a descriptive-qualitative research method with a read-note analysis technique. This data analysis is obtained by carrying out several stages: reading, taking notes, and analyzing each line and stanza that belongs to the inner structure and physical structure. Based on the results of the analysis of “Love's Philosophy” poetry by Percy Bysshe Shelley, it has an inner structure in the form of theme, feeling, tone and message. The physical structure that is owned is in the form of diction, images or imagery, concrete words, figurative language , rhyme, and typography

    REPRESENTATION OF THE HEDONISM OF THE MAIN CHARACTER IN THE CHINESE NOVEL RICH GIRLFRIEND BY KEVIN KWAN

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    This study aims to describe the depiction of hedonism performed by the main character in Kevin Kwan's novel China Rich Girlfriend. The method used is descriptive qualitative with data collection techniques using observation and note-taking techniques. Data analysis techniques include six stages, namely, problem identification, problem formulation, conceptual or theoretical framework development, hypothesis formulation, research methods which include methods of data collection and analysis, and conclusion of research results. The results of this study indicate that of the five kinds of lifestyles that influence the development of culture in society, namely entertainment, food, fashion, music and famous places, only three are found, namely entertainment, fashion and famous places. The hedonic lifestyle in this novel is dominated by famous places, many of the places mentioned are the most expensive and most luxurious places in the world

    ORGANISATIONAL CAPACITY OF THE COOPERATIVE, UMKM, INDUSTRY AND TRADE OFFICE OF SUKABUMI CITY IN THE DEVELOPMENT OF MICRO, SMALL ANDMEDIUM ENTERPRISES (MSMEs)

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    In conducting the development of micro, small and medium enterprises, the Department of Cooperatives, MSMEs, Industry and Trade (Diskoperindag) of Sukabumi City has the role and authority to do so. However, in the implementation in the field, based on the results of the author's interview with the Head of the SME Division in carrying out these activities, Diskoperindag experienced several obstacles. This study uses the theory of Horton (2003) which has 5 dimensions, namely human resources, technological infrastructure and financial resources, management programs and processes, the last dimension of networks / relationships with other organizations and stakeholders. This research uses a descriptive qualitative approach. documentation. The results of the study show that the organizational capacity of Diskoperindag in developing MSMEs is not yet adequate, because it is not fully in accordance with the theory of organizational capacity from Horton, et al. Of the five dimensions, only the strategic leadership dimension is adequate. Meanwhile, the dimensions of human resources, infrastructure, technology and financial resources, program and process management and network/relationship dimensions with other organizations and stakeholders are inadequate

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