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PENGARUH KECERDASAN EMOSIONAL DAN KECERDASAN INTELEKTUAL TERHADAP KINERJA KARYAWAN PT. ANALA CAKRA ENERGI
Tujuan dari penelitian ini adalah untuk menjelaskan pengaruh kecerdasan emoional dan kecerdasan intelektual terhadap kinerja karyawan PT. Anala Cakra Energi, perusahaan ini didirikan pada tahun 2018 sebagai salah satu perusahaan swasta di Sukabumi, peruahaan ini bergerak di bidang manufaktur yang mengolah serbuk kayu keras menjadi pelet kayu. Penelitian ini didasari dengan dengan adanya suatu permasalahan yang dihadapi yaitu pada kinerja karyawan. Tujuan dalam permasalahan ini yaitu untuk mengetahui pengaruh kecerdasan emosional dan kecerdasan intelektual terhadap kinerja karyawan. Metode yang digunakan dalam penelitian ini yaitu dengan menggunakan metode kuantitatif dengan pendekatan deskriptif dan asosiatif. Adapun sampel ada pada perusahaan ini berjumlah 33 orang karyawan dengan menggunakan sampling jenuh. Pengukuran dalam penelitian ini menggunakan skala semantik diferensial dengan teknik analisis penelitian menggunakan uji validitas dan realibitas, regresi linear berganda, uji normalitas, uji gabungan (uji-t) dan uji parsial (uji-f) pada kedua variabel bebas yang diteliti menentukan seberapa besar pengaruh variabel
PENGARUH PAJAK HOTEL DAN PAJAK HIBURAN TERHADAP PENDAPATAN ASLI DAERAH PEMERINTAH KOTA SUKABUMI (Studi Kasus pada Badan Pengelolaan Keuangan dan Pendapatan Daerah Kota Sukabumi)
This study aims to determine the effect of hotel tax and entertainment tax on local revenue. The
variables used in this study are hotel tax (X1), entertainment tax (X2), and local revenue (Y). The research
method used is a quantitative method with an associative approach. The data used is secondary data
obtained from the Sukabumi City Regional Revenue and Financial Management Agency Office. The results
of research using SPSS 27, show that the effect of Hotel Tax on Regional Original Revenue is tcount 1,105 <
ttable 2,014 with a sig value of 0,275> 0,05. While the effect of entertainment tax on local revenue is tcount -
0,509 0,05. The effect of Hotel Tax and Entertainment Tax
simultaneously is Fcount 0,665 0,05. So it can be concluded that the
effect of Hotel Tax and Entertainment Tax partially orsimultaneously has no effect and is not significant on
Sukabumi City's Local Revenue for the 2018-2022 period, and the coefficient of determination test shows
that the contribution of Hotel Tax and Entertainment Tax to Local Revenue is 17,1%, and the rest is
influenced by other factors related to the receipt of Local Revenue
Analysis of the Application of SMEs SAK in the Preparation of Financial Statements in the Sakti.Online Application
in the preparation of financial statements produced by the cooperative
application system, namely SAKTI. Online. The research was
conducted at the Nurul Iman Cooperative. This research uses
qualitative methods with a type of comparative descriptive approach
that will later describe, describe and compare theory and actual
practice so that conclusions can be drawn. Data were obtained using
observation, interview, and documentation techniques. The results of
the study concluded that the financial statements of the Nurul Iman
Cooperative were presented using the SAKTI.Online Applications
were not by SAK EMKM completely because they had not presented
the three components of financial statements according to SAK
EMKM. The preparation of the Nurul Iman Cooperative financial
statements was presented using the SAKTI.Online application only
presents the balance sheet (statement of financial position), and the
calculation report of operating results (income statement) but has not
presented notes to the financial statements
Upaya Peningkatan Kreativitas Belajar Siswa Melalui Model Project Based Learning (PjBL) pada Mata Pelajaran IPA Di Kelas IV SDN Simpenan
This research is motivated by the low level of creativity among students
learning science subjects in class IV at SDN Simpenan, which indicates a need
for improvement in order to enhance their learning creativity. The purpose of
this study is to describe the planning and implementation of science learning
using the Project Based Learning (PjBL) model, with the aim of improving
student learning creativity, as well as assessing the increase in student
learning creativity after employing the PjBL model in science subjects. The
subjects of this study were 22 fourth grade students from SDN Simpenan. The
research design used was Kemmis and McTaggart's classroom action research,
consisting of four stages: planning, implementation, observation, and
reflection. Data were collected through observation and documentation
techniques, and were then processed using descriptive statistical techniques.
The results revealed that the average value obtained in the pre-cycle was 2.28,
indicating that student learning creativity during the pre-cycle was
categorized as "less". In cycle I, the average value obtained was 3.08, which
falls within the "good" category. In cycle II, the average value obtained was
3.53, also falling within the "good" category. Based on the findings of the study,
it can be concluded that the PjBL model successfully enhances the learning
creativity of fourth grade students at SDN Simpenan in science subjects
PENGEMBANGAN MODUL AJAR SEJARAH BERBASIS AUGMENTED REALITY DI SEKOLAH DASAR
The aim of this research is to develop a product in the form of an Augmented Reality-based teaching module
to support history learning in elementary schools. This study uses the Research and Development (R&D)
method. The chosen research and development model is the ADDIE (Analysis, Design, Develompmet,
Implementation, and Evaluation) development model on Hindu, Buddhist, and Islamic kingdoms. This research
data collection technique uses two analyzes including qualitative and quantitative data analysis. Based on the
results of the research on Augmented Reality-based teaching modules, an assessment from material expert
validators with a percentage of 97.67%, assessment from media expert validators with a percentage of 93.44%,
and practitioners' assessment with a percentage of 94.31%. Thus it can be concluded that the teaching module
based on Augmented Reality is very appropriate for students to use in the history learning process with a
percentage of 81.19%
PENERAPAN MODEL PEMBELAJARAN REALISTIC MATHEMATICS EDUCATION (RME) UNTUK MENINGKATKAN PEMAHAMAN KONSEP MATEMATIKA DI SDN 1 CICURUG KABUPATEN SUKABUMI
This study aims to describe the increase in the application of realistic
mathematics education (RME) learning models to improve
understanding of mathematical concepts in Cicurug 1 Public
Elementary School, Sukabumi Regency. The research method used
was Classroom Action Research (PTK) with a research design using
the Kemmis and Mc Taggart models which were carried out in two
cycles. Each cycle consists of planning, implementation, action and
observation, and reflection. The participants in this study were 27
students in class IV of public elementary school 1 Cicurug, Sukabumi
Regency. The technique of collecting data in this study used tests in
the form of pretest and posttest. While non-test techniques in the form
of observation, field notes and documentation. The data analysis
technique used is descriptive quantitative. In the pre-cycle where this
activity still uses the conventional learning model, namely 30% or 8
students who complete above KKM (70) out of a total of 27 students.
Then carried out the stages of the first cycle by applying the RME
learning model, the ability to understand mathematical concepts
increased by 52% or 14 students who completed the KKM, then the
research continued to the second cycle stage until obtaining a
completeness score of 81% or as many as 22 students who completed
the above KKM. Therefore, the study was stopped classically because
it had reached or exceeded the 70% achievement indicato
Peningkatan keterampilan teknik dasar lay up melalui audio visual dalam permainan bola basket
The problem of this research is the lack of basic lay-up techniques in the Garuda Sukabumi basketball
club. This study aims to determine the increase in basic lay-up technique skills through audio-visual
media in basketball games. This type of research is qualitative with the action research method and
the research design uses the Kemmis and Taggart spiral models. The population of this research is 20
people taken by purposive sampling technique. This research was conducted in 10 meetings with a
lay-up training process using audio-visual media, in which the initial test (pretest) was carried out for
the first meeting, then the second to ninth meetings were given actions and for the tenth meeting, the
final test was carried out (posttest). . Based on data processing, the results of the research during the
training process in cycle I were that the participants experienced an increase in the lay-up movement,
the increase in the training process for the participants in the lay-up movement can be seen from the
results of the instrument test on the lay-up movement through audio-visual media and got 83% of the
meeting first to the 10th meeting in cycle I. In conclusion, the training process is given easily and the
knowledge of lay up increases
ANALYSIS OF INNER STRUCTURE AND PHYSICAL STRUCTURE OF THE POETRY “ LOVE'S PHILOSOPHY ” BY PERCY BYSSHE SHELLEY
The title of this study is an analysis of the Inner Structure and Physical Structure of Percy Bysshe Shelley's
Love's Philosophy poetry. This study aims to formulate the inner structure and physical structure in the
Love's Philosophy by Percy Bysshe Shelley. This study uses a descriptive-qualitative research method with
a read-note analysis technique. This data analysis is obtained by carrying out several stages: reading, taking
notes, and analyzing each line and stanza that belongs to the inner structure and physical structure. Based
on the results of the analysis of “Love's Philosophy” poetry by Percy Bysshe Shelley, it has an inner
structure in the form of theme, feeling, tone and message. The physical structure that is owned is in the
form of diction, images or imagery, concrete words, figurative language , rhyme, and typography
REPRESENTATION OF THE HEDONISM OF THE MAIN CHARACTER IN THE CHINESE NOVEL RICH GIRLFRIEND BY KEVIN KWAN
This study aims to describe the depiction of hedonism performed by the main character
in Kevin Kwan's novel China Rich Girlfriend. The method used is descriptive qualitative
with data collection techniques using observation and note-taking techniques. Data
analysis techniques include six stages, namely, problem identification, problem
formulation, conceptual or theoretical framework development, hypothesis formulation,
research methods which include methods of data collection and analysis, and conclusion
of research results. The results of this study indicate that of the five kinds of lifestyles that
influence the development of culture in society, namely entertainment, food, fashion,
music and famous places, only three are found, namely entertainment, fashion and famous
places. The hedonic lifestyle in this novel is dominated by famous places, many of the
places mentioned are the most expensive and most luxurious places in the world
ORGANISATIONAL CAPACITY OF THE COOPERATIVE, UMKM, INDUSTRY AND TRADE OFFICE OF SUKABUMI CITY IN THE DEVELOPMENT OF MICRO, SMALL ANDMEDIUM ENTERPRISES (MSMEs)
In conducting the development of micro, small and medium enterprises, the Department of
Cooperatives, MSMEs, Industry and Trade (Diskoperindag) of Sukabumi City has the role and
authority to do so. However, in the implementation in the field, based on the results of the
author's interview with the Head of the SME Division in carrying out these activities,
Diskoperindag experienced several obstacles. This study uses the theory of Horton (2003) which
has 5 dimensions, namely human resources, technological infrastructure and financial resources,
management programs and processes, the last dimension of networks / relationships with other
organizations and stakeholders. This research uses a descriptive qualitative approach.
documentation. The results of the study show that the organizational capacity of Diskoperindag
in developing MSMEs is not yet adequate, because it is not fully in accordance with the theory
of organizational capacity from Horton, et al. Of the five dimensions, only the strategic
leadership dimension is adequate. Meanwhile, the dimensions of human resources,
infrastructure, technology and financial resources, program and process management and
network/relationship dimensions with other organizations and stakeholders are inadequate