Universitas Muhammadiyah Sukabumi

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    UPAYA MENINGKATKAN KEMAMPUAN MEMBACA PERMULAAN MELALUI MEDIA VIDEO PEMBELAJARAN SUKU KATA PADA SISWA KELAS I SEKOLAH DASAR

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    This study aims to explore the use of syllable learning video media in improving beginning reading skills in grade I students in elementary school. Beginning reading is an important stage in learning to read, where students learn to recognize letters, words, and understand the relationship between sound and writing. This study used classroom action research (PTK). The results showed that the use of learning video media can improve early reading skills, as evidenced by the results of measurements with observation sheets measuring student results in cycle I obtained a score of 73% and cycle II increased to 86,5%

    PENINGKATAN KEMAMPUAN BERPIKIR KRITIS SISWA MELALUI MODEL PROBLEM BASED LEARNING MENGGUNAKAN MEDIA CONGKLAK

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    Low learning motivation, an unattractive learning atmosphere, loss of student focus while studying, and the learning media used could be more innovative, making the learning outcomes of fourth-grade students low. Efforts are being made to overcome this by applying the traditional congklak game-based learning method to learning mathematics. The common goal of this research is to increase students' critical thinking skills, which include planning, implementation, constraints, and results towards improving students' necessary thinking skills. This research was conducted using the Kemmis and McTaggart models. The findings from the study ran show that the planning process is carried out by determining the TP, compiling teaching modules by applying the problem-based learning model using congklak media, and preparing research instruments. The implementation process is learning by the plans that have been designed, and data collection is carried out during the implementation process. The results obtained from the research show that students' critical thinking skills have increased from each cycle. In the first cycle, students' necessary thinking skills reached an average percentage of 57.92% which was converted to the good category. In the second cycle, students' critical thinking skills achieved an average rate of 75.97% which was converted to the good typ

    IMPLEMENTASI KURIKULUM MERDEKA DALAM PEMBELAJARAN IPAS DI SEKOLAH DASAR

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    The curriculum is a part of the matter that is especially in the process of implementing education at all levels of learning. This study aims to describe and want to recognize about research on the implementation of the independent curriculum in science education in elementary schools. The category in this study is descriptive qualitative. The subjects in this study used were school principals and class IV teachers. The data collection methods used in conducting this research were interviews, observation and documentation. The analytical method used includes data reduction, data presentation and conclusion. From the results of the research, it was proven that Pakujajar Cipta Bina Mandiri Elementary School had implemented the independent curriculum and this school had included a driving school, the independent curriculum itself had a new update, namely in science and social studies education which became science and technical in this education, that is, in every semester there is science learning and IPS, namely the method of 2 chapters of IPA and 2 chapters of IPS, in contrast to the previous year, the semester was the 1st semester of Science, the 2nd semester of IPS. This matter is distinguished so that student learning is not monotonous. In learning the independent curriculum, it gives freedom to teachers or students, and in the assessment of science and social studies it is combined into an IPAS, as one of them is in the assessment of the report which becomes an IPAS

    Pengaruh Penggunaan Cangkang Telur Berbasis Wayang Sukuraga Terhadap Keterampilan Seni Rupa Siswa di Sekolah Dasar

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    Abstract This research is motivated by the lack of students' two-dimensional art skills in using media other than conventional media in learning Arts and Crafts. Therefore, other media are needed as an alternative means to provide experience and help develop art skills in SBdP learning. This study aims to determine the effect of using eggshells on students' two-dimensional art skills. This research uses a quantitative method with a quasi-experimental design. The research subjects were class V at SDN Sriwidari 1 with 15 students in the experimental class and 15 students in the control class. The data collection technique used an interview guide as a preliminary study and a test sheet to measure students' art skills. Data analysis used the t-test to test the research hypothesis related to students' fine arts skills. The results showed that the two-dimensional art skills in the material for making regional art works in the experimental class had a higher average score than before being given treatment. Thus, eggshell media has an influence on students' art abilitie

    Pengaruh Umur Perusahaan Dan Kepemilikan Publik Terhadap Ketepatan Waktu Pelaporan Keuangan Pada Perusahaan Yang Terdaftar Di Bursa Efek Indonesia Tahun 2020-2022

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    Penelitian ini bertujuan untuk menguji apakah Umur Perusahaan dan Kepemilikan Publik berpengaruh signifikan terhadap ketepatan waktu pelaporan keuangan pada perusahaan yang terdaftar di Bursa Efek Indonesia (BEI). Penelitian ini menggunakan jenis penelitian deskriptif pendekatan kuantitatif, yang diukur dengan menggunakan metode berbasis regresi logistik. Populasi dari penelitian ini adalah perusahaan yang terdaftar di Bursa Efek Indonesia (BEI). Sampel ditentukan berdasarkan metode purpose sampling, dengan jumlah sampel sebanyak 32 perusahaan sehingga total observasi dalam penelitian ini sebanyak 96 observasi. Data yang digunakan dalam penelitian ini berupa data sekunder. Teknik pengumpulan data menggunakan metoda dokumentasi melalui situs resmi IDX: www.idx.co.id. Pengujian hipotesis dengan menggunakan uji parsial dan uji simultan. Hasil penelitian secara parsial membuktikan bahwa Umur perusahaan dan kepemilikan publik tidak berpengaruh terhadap ketepatan waktu pelaporan keuangan, sedangkan hasil penelitian secara simultan membuktikan bahwa Umur perusahaan dan kepemilikan publik berpengaruh terhadap ketepatan waktu pelaporan keuangan pada perusahaan yang terdaftar di BE

    PENGARUH RETURN ON ASSETS, CURRENT RATIO, DEBT TO ASSETS RATIO DAN TOTAL ASSETS TURNOVER ASSSETS TERHADAP NILAI PERUSAHAAN

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    There are problems with the movement of stock prices in food and beverage companies that have been present since the previous three years, namely 2019 to 2021. This is reflected in the development of an unstable stock price market value allegedly due to a decrease in sales volume caused by the covid-19 outbreak. The purpose of his study was to determine the effect of return on assets, current ratio, debt to assets ratio and total assets turnover ratio on firm value in companies engaged in the food and beverage sector listed on the Indonesia stock exchange (idx) from 2019 to 2021. This research approach is descriptive associative with a quantitative alpproalch. The method used in this resealrch is purposive salmpling alnd daltal alnallysis is calrried out using multiple correlaltion coefficient test techniques, determinaltion, multiple linealr regression test, palrtiall alnd simultalneous tests. With thalt resuls showed thalt return on alssets hals al positive alnd significalnt effect on firm vallue, while current raltio, debt to alssets raltio alnd totall alssets turnover raltio halve al negaltive alnd insignificalnt effect on firm vallu

    Eksperimentasi Model Pembelajaran SSCS Dengan Pendekatan Metafora Terhadap Kemampuan Pemecahan Masalah Matematis Siswa SMP

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    This This study aims to compare the mathematical problem solving abilities of students using the SSCS learning model (Search, Solve, Create, and Share) with the Metaphor approach, the SSCS learning model (Search, Solve, Create, and Share) and the conventional learning model 5M Curriculum 2013 This study used the Quasi Experimental method with the Pre test-Posttest Control Group design. The population in this study were all students of class VIII SMPN 1 Cisaat, totaling 96 students. The sampling technique in this study was random sampling. The instrument used is in the form of three items on the ability to solve mathematical problems in the Flat Side Building material, observation sheets, and documentation. The results of this study indicate that the mathematical problem solving abilities of junior high school students who use the SSCS learning model (Search, Solve, Create, and Share) with a metaphorical approach are better than students who use the SSCS learning model (Search, Solve, Create, and Share. Problem solving abilities the mathematics of junior high school students who use the SSCS (Search, Solve, Create, and Share) learning model with a metaphorical approach is better than students who use the conventional 5M learning model of the 2013 curriculum

    ANALISIS KEMAMPUAN BERPIKIR KOMPUTASI DI TINJAU DARI KEMANDIRIAN BELAJAR SISWA KELAS X SMK

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    This study aims to determine the ability to think computationally in terms of high, medium, and low student learning independence. This type of research is a case study with a descriptive qualitative approach. This research was conducted at SMK Pembangunan Cibadak in class X OTKP. The research subjects consisted of 3 students from class X OTKP where each student represented each category of learning independence, namely: low, medium and high. Data collection techniques used are questionnaires, tests, interviews and documentation. The instruments in this study were a learning independence questionnaire, a computational thinking ability test and an interview guide. The data analysis technique used is data reduction, data presentation and conclusion. In this study the validity of the data used is technical triangulation. The results of this study are that students in the low learning independence category are only able to fulfill one indicator of computational thinking ability, namely at the decomposition stage. Students in the independent learning category are fulfilling two indicators of computational thinking skills, namely the decomposition and pattern recognition stages. While students with high learning independence category have fulfilled all the indicators, namely at the stages of decomposition, pattern recognition, algorithmic thinking and abstraction & generalization

    IDENTIFIKASI KETERAMPILAN BERMAIN FUTSAL PADA SISWA EKSTRAKURIKULER FUTSAL DI SMP NEGERI 15 KOTA SUKABUMI

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    Penelitian ini bertujuan untuk mengetahui sejauh mana tingkat keterampilan dalam bermain futsal. Penelitian ini menggunakan metode survei dengan pendekatan tes. Populasi penelitian ini berjumlah 25 orang siswa yang tergabung dalam ekstrakurikuler futsal di smp negeri 15 kota sukabumi. Sampel yang di ambil 15 orang siswa. Pengambilan sampel penelitian ini, penulis mengambil sampel menggunakan purposive sampling dimana siswa ekstrakurikuler futsal yang aktif hanya 15 orang siswa. Instrumen penelitian ini menggunakan tes keterampilan dasar bermain futsal. Setelah di ketahui kemampuan teknik bermain futsal, yang termasuk kategori tinggi sekali, tinggi, sedang, rendah, sangat rendah. Maka akan dapat di temukan berapa besar persentase untuk menentukan persentase menggunakan rumus (Anas Sudijono 2009:43). Berdasarkan pengolahan data maka hasil penelitian ini adalah : sebanyak 0 orang siswa (0%) dinyatakan tinggi sekali, 6 orang siswa (40%) dinyatakan tinggi, 6 orang siswa (40%) dinyatakan sedang, 1 orang siswa (7%) dinyatakan rendah, dan 2 orang siswa (13%) dinyatakan sangat rendah. Nilai rata-rata sebesar 100,87 terletak pada interval 97,28 < X ≤ 104,46. Dengan kategori sedang. Dengan hasil tersebut dapat di simpulkan bahwa profil keterampilan bermain futsal siswa ekstrakurikuler SMPN 15 Kota Sukabumi dinyatakan sedang

    PRACTICES OF COLLABORATIVE GOVERNANCE IN ENHANCING CREATIVE ECONOMY IN SUKABUMI CITY: A CASE STUDY OF SUKABUMI CREATIVE HUB (SCH)

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    The creative economy is a sector that will be strengthened as an economic pillar in the future. In Sukabumi city itself, with limited natural resources, the creative economy is another alternative as an attraction as well as a large economic potential and is one of the priority areas of development. to realise this, the Sukabumi city government formed Sukabumi Creative Hub (SCH) as a committee to accelerate the creative economy in Sukabumi city. this research aims to find out how the governance practices of collaboration between SCH and the sectors of Academia, Government, Business, Community and Media. Community and media. In measuring the governance practices of collaboration, this study uses the theory of Ansell and Gash (2008) which has 4 dimensions namely Starting conditions, Facilitative Leadership, Institutional Design and Collaborative Process. The research method used in this research is leatherative with a case study approach. The results of this study indicate that the collaboration governance run by Sukabumi Creative Hub with stakeholders has fulfilled the criteria of the 4 dimensions of Ansell & Gash (2008) but havenot been optima

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