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UPAYA MENINGKATKAN KEMAMPUAN MEMBACA PERMULAAN MELALUI MEDIA VIDEO PEMBELAJARAN SUKU KATA PADA SISWA KELAS I SEKOLAH DASAR
This study aims to explore the use of syllable learning video media in improving beginning reading
skills in grade I students in elementary school. Beginning reading is an important stage in learning
to read, where students learn to recognize letters, words, and understand the relationship between
sound and writing. This study used classroom action research (PTK). The results showed that the
use of learning video media can improve early reading skills, as evidenced by the results of
measurements with observation sheets measuring student results in cycle I obtained a score of 73%
and cycle II increased to 86,5%
PENINGKATAN KEMAMPUAN BERPIKIR KRITIS SISWA MELALUI MODEL PROBLEM BASED LEARNING MENGGUNAKAN MEDIA CONGKLAK
Low learning motivation, an unattractive learning atmosphere, loss of student focus while studying,
and the learning media used could be more innovative, making the learning outcomes of fourth-grade students
low. Efforts are being made to overcome this by applying the traditional congklak game-based learning method
to learning mathematics. The common goal of this research is to increase students' critical thinking skills, which
include planning, implementation, constraints, and results towards improving students' necessary thinking
skills. This research was conducted using the Kemmis and McTaggart models. The findings from the study ran
show that the planning process is carried out by determining the TP, compiling teaching modules by applying
the problem-based learning model using congklak media, and preparing research instruments. The
implementation process is learning by the plans that have been designed, and data collection is carried out during
the implementation process. The results obtained from the research show that students' critical thinking skills
have increased from each cycle. In the first cycle, students' necessary thinking skills reached an average
percentage of 57.92% which was converted to the good category. In the second cycle, students' critical thinking
skills achieved an average rate of 75.97% which was converted to the good typ
IMPLEMENTASI KURIKULUM MERDEKA DALAM PEMBELAJARAN IPAS DI SEKOLAH DASAR
The curriculum is a part of the matter that is especially in the process of
implementing education at all levels of learning. This study aims to describe and
want to recognize about research on the implementation of the independent
curriculum in science education in elementary schools. The category in this study is
descriptive qualitative. The subjects in this study used were school principals and
class IV teachers. The data collection methods used in conducting this research were
interviews, observation and documentation. The analytical method used includes
data reduction, data presentation and conclusion. From the results of the research,
it was proven that Pakujajar Cipta Bina Mandiri Elementary School had
implemented the independent curriculum and this school had included a driving
school, the independent curriculum itself had a new update, namely in science and
social studies education which became science and technical in this education, that
is, in every semester there is science learning and IPS, namely the method of 2
chapters of IPA and 2 chapters of IPS, in contrast to the previous year, the semester
was the 1st semester of Science, the 2nd semester of IPS. This matter is distinguished
so that student learning is not monotonous. In learning the independent curriculum,
it gives freedom to teachers or students, and in the assessment of science and social
studies it is combined into an IPAS, as one of them is in the assessment of the report
which becomes an IPAS
Pengaruh Penggunaan Cangkang Telur Berbasis Wayang Sukuraga Terhadap Keterampilan Seni Rupa Siswa di Sekolah Dasar
Abstract
This research is motivated by the lack of students' two-dimensional art skills in using media other
than conventional media in learning Arts and Crafts. Therefore, other media are needed as an
alternative means to provide experience and help develop art skills in SBdP learning. This study aims
to determine the effect of using eggshells on students' two-dimensional art skills. This research uses a
quantitative method with a quasi-experimental design. The research subjects were class V at SDN
Sriwidari 1 with 15 students in the experimental class and 15 students in the control class. The data
collection technique used an interview guide as a preliminary study and a test sheet to measure
students' art skills. Data analysis used the t-test to test the research hypothesis related to students' fine
arts skills. The results showed that the two-dimensional art skills in the material for making regional
art works in the experimental class had a higher average score than before being given treatment.
Thus, eggshell media has an influence on students' art abilitie
Pengaruh Umur Perusahaan Dan Kepemilikan Publik Terhadap Ketepatan Waktu Pelaporan Keuangan Pada Perusahaan Yang Terdaftar Di Bursa Efek Indonesia Tahun 2020-2022
Penelitian ini bertujuan untuk menguji apakah Umur Perusahaan dan Kepemilikan Publik
berpengaruh signifikan terhadap ketepatan waktu pelaporan keuangan pada perusahaan yang
terdaftar di Bursa Efek Indonesia (BEI). Penelitian ini menggunakan jenis penelitian deskriptif
pendekatan kuantitatif, yang diukur dengan menggunakan metode berbasis regresi logistik.
Populasi dari penelitian ini adalah perusahaan yang terdaftar di Bursa Efek Indonesia (BEI).
Sampel ditentukan berdasarkan metode purpose sampling, dengan jumlah sampel sebanyak 32
perusahaan sehingga total observasi dalam penelitian ini sebanyak 96 observasi. Data yang
digunakan dalam penelitian ini berupa data sekunder. Teknik pengumpulan data menggunakan
metoda dokumentasi melalui situs resmi IDX: www.idx.co.id. Pengujian hipotesis dengan
menggunakan uji parsial dan uji simultan. Hasil penelitian secara parsial membuktikan bahwa
Umur perusahaan dan kepemilikan publik tidak berpengaruh terhadap ketepatan waktu
pelaporan keuangan, sedangkan hasil penelitian secara simultan membuktikan bahwa Umur
perusahaan dan kepemilikan publik berpengaruh terhadap ketepatan waktu pelaporan
keuangan pada perusahaan yang terdaftar di BE
PENGARUH RETURN ON ASSETS, CURRENT RATIO, DEBT TO ASSETS RATIO DAN TOTAL ASSETS TURNOVER ASSSETS TERHADAP NILAI PERUSAHAAN
There are problems with the movement of stock prices in food and beverage companies that have been present
since the previous three years, namely 2019 to 2021. This is reflected in the development of an unstable stock
price market value allegedly due to a decrease in sales volume caused by the covid-19 outbreak. The purpose of
his study was to determine the effect of return on assets, current ratio, debt to assets ratio and total assets
turnover ratio on firm value in companies engaged in the food and beverage sector listed on the Indonesia stock
exchange (idx) from 2019 to 2021. This research approach is descriptive associative with a quantitative
alpproalch. The method used in this resealrch is purposive salmpling alnd daltal alnallysis is calrried out using
multiple correlaltion coefficient test techniques, determinaltion, multiple linealr regression test, palrtiall alnd
simultalneous tests. With thalt resuls showed thalt return on alssets hals al positive alnd significalnt effect on firm
vallue, while current raltio, debt to alssets raltio alnd totall alssets turnover raltio halve al negaltive alnd insignificalnt
effect on firm vallu
Eksperimentasi Model Pembelajaran SSCS Dengan Pendekatan Metafora Terhadap Kemampuan Pemecahan Masalah Matematis Siswa SMP
This This study aims to compare the mathematical problem solving abilities of students using the
SSCS learning model (Search, Solve, Create, and Share) with the Metaphor approach, the SSCS
learning model (Search, Solve, Create, and Share) and the conventional learning model 5M
Curriculum 2013 This study used the Quasi Experimental method with the Pre test-Posttest Control
Group design. The population in this study were all students of class VIII SMPN 1 Cisaat, totaling
96 students. The sampling technique in this study was random sampling. The instrument used is in
the form of three items on the ability to solve mathematical problems in the Flat Side Building
material, observation sheets, and documentation. The results of this study indicate that the
mathematical problem solving abilities of junior high school students who use the SSCS learning
model (Search, Solve, Create, and Share) with a metaphorical approach are better than students
who use the SSCS learning model (Search, Solve, Create, and Share. Problem solving abilities the
mathematics of junior high school students who use the SSCS (Search, Solve, Create, and Share)
learning model with a metaphorical approach is better than students who use the conventional 5M
learning model of the 2013 curriculum
ANALISIS KEMAMPUAN BERPIKIR KOMPUTASI DI TINJAU DARI KEMANDIRIAN BELAJAR SISWA KELAS X SMK
This study aims to determine the ability to think computationally in terms of high, medium, and low student
learning independence. This type of research is a case study with a descriptive qualitative approach. This
research was conducted at SMK Pembangunan Cibadak in class X OTKP. The research subjects consisted of 3
students from class X OTKP where each student represented each category of learning independence, namely:
low, medium and high. Data collection techniques used are questionnaires, tests, interviews and
documentation. The instruments in this study were a learning independence questionnaire, a computational
thinking ability test and an interview guide. The data analysis technique used is data reduction, data
presentation and conclusion. In this study the validity of the data used is technical triangulation. The results of
this study are that students in the low learning independence category are only able to fulfill one indicator of
computational thinking ability, namely at the decomposition stage. Students in the independent learning
category are fulfilling two indicators of computational thinking skills, namely the decomposition and pattern
recognition stages. While students with high learning independence category have fulfilled all the indicators,
namely at the stages of decomposition, pattern recognition, algorithmic thinking and abstraction &
generalization
IDENTIFIKASI KETERAMPILAN BERMAIN FUTSAL PADA SISWA EKSTRAKURIKULER FUTSAL DI SMP NEGERI 15 KOTA SUKABUMI
Penelitian ini bertujuan untuk mengetahui sejauh mana tingkat keterampilan dalam
bermain futsal. Penelitian ini menggunakan metode survei dengan pendekatan tes. Populasi
penelitian ini berjumlah 25 orang siswa yang tergabung dalam ekstrakurikuler futsal di smp
negeri 15 kota sukabumi. Sampel yang di ambil 15 orang siswa. Pengambilan sampel
penelitian ini, penulis mengambil sampel menggunakan purposive sampling dimana siswa
ekstrakurikuler futsal yang aktif hanya 15 orang siswa. Instrumen penelitian ini
menggunakan tes keterampilan dasar bermain futsal. Setelah di ketahui kemampuan teknik
bermain futsal, yang termasuk kategori tinggi sekali, tinggi, sedang, rendah, sangat rendah.
Maka akan dapat di temukan berapa besar persentase untuk menentukan persentase
menggunakan rumus (Anas Sudijono 2009:43).
Berdasarkan pengolahan data maka hasil penelitian ini adalah : sebanyak 0 orang siswa
(0%) dinyatakan tinggi sekali, 6 orang siswa (40%) dinyatakan tinggi, 6 orang siswa (40%)
dinyatakan sedang, 1 orang siswa (7%) dinyatakan rendah, dan 2 orang siswa (13%)
dinyatakan sangat rendah. Nilai rata-rata sebesar 100,87 terletak pada interval 97,28 < X ≤
104,46. Dengan kategori sedang. Dengan hasil tersebut dapat di simpulkan bahwa profil
keterampilan bermain futsal siswa ekstrakurikuler SMPN 15 Kota Sukabumi dinyatakan
sedang
PRACTICES OF COLLABORATIVE GOVERNANCE IN ENHANCING CREATIVE ECONOMY IN SUKABUMI CITY: A CASE STUDY OF SUKABUMI CREATIVE HUB (SCH)
The creative economy is a sector that will be strengthened as an economic pillar in the future.
In Sukabumi city itself, with limited natural resources, the creative economy is another
alternative as an attraction as well as a large economic potential and is one of the priority areas
of development. to realise this, the Sukabumi city government formed Sukabumi Creative Hub
(SCH) as a committee to accelerate the creative economy in Sukabumi city. this research aims
to find out how the governance practices of collaboration between SCH and the sectors of
Academia, Government, Business, Community and Media. Community and media. In
measuring the governance practices of collaboration, this study uses the theory of Ansell and
Gash (2008) which has 4 dimensions namely Starting conditions, Facilitative Leadership,
Institutional Design and Collaborative Process. The research method used in this research is
leatherative with a case study approach. The results of this study indicate that the collaboration
governance run by Sukabumi Creative Hub with stakeholders has fulfilled the criteria of the 4
dimensions of Ansell & Gash (2008) but havenot been optima