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PENGGUNAAN MEDIA GAMBAR UNTUK MENINGKATKAN KEMAMPUAN MEMBACA PERMULAAN BAHASA INDONESIA DI KELAS 1 SEKOLAH DASAR
Abstract
Reading cannot be separated from human life. Reading activities are indispensable in the development of science
and technology. The purpose of this study was to describe the increase in beginning reading skills using the
image method in grade 1 students of SD Negeri Campaka. PTK is implemented through two cycles. The research
subjects were grade 1 students totaling 10 students. The object of research is the process of learning to read the
beginning. Data collection techniques are procedural and systematic methods to obtain valid data. Data
collection techniques through observation, documentation, and tests. The results showed that in the pre-cycle
the average value obtained was 66.8, while there were 5 students who had achieved completeness, so that the
learning ability of students in the pre-cycle was included in the less criteria. In cycle I the average value obtained
was 74.5 and included in the good criteria. Cycle II has an average score of 83.1, which has achieved
completeness as many as 9 students and 1 person has not completed, so it is included in the very good criteria.
Because it has reached the KKM that has been determined by the school, namely 70. Based on the results of
reflection and evaluation from pre-cycle, cycle I, and cycle II, the application of this picture media can improve
students' initial reading skills so that it is reflected in the indicators of success that have been achieved.
Keywords:ability,start reading,image medi
UPAYA PENINGKATAN KEMAMPUAN MEMBACA PERMULAAN MELALUI MEDIA READING SPINNER DALAM PEMBELAJARAN BAHASA INDONESIA DI SEKOLAH DASAR
This research is motivated by the lack of initial reading ability in grade 1 elementary school
students. The purpose of this study was to improve the beginning reading skills of grade 1 elementary
school students using the media reading spinner. The method used in this research is the Classroom
Action Research (PTK) method in collaboration with the homeroom teacher of grade 1 with a total of
20 students consisting of 11 male students and 9 female students. The research model used in this study
is the Kemmis and Mc Taggart model consisting of several stages including planning, implementation
and observation and reflection. This research lasted 2 cycles, each cycle consisting of 2 actions. Data
collection techniques used are interviews, observation, tests and documentation. The results of this
study indicate that the use of reading spinner media in learning Indonesian can improve the beginning
reading skills of first grade elementary school students. This can be proven by the initial reading ability
test results. Based on the pre-cycle results, the average initial reading ability test score for students
was 57 in the less category. In cycle I the average value of students rose to 67.95 in the sufficient
category. In cycle II the highest score obtained by students was 96 and the lowest score was 65 so that
the average score was 83.1 in the very good category. Therefore, this research was stopped because it
had reached a success percentage of 80% (16 students completed). It can be concluded that the use of
reading spinner media can help students improve their reading comprehension skill
Implementasi Kegiatan Ekstrakurikuler Kepramukaan dalam Meningkatkan Kedisiplinan Siswa
Kegiatan ekstrakurikuler kepramukaan adalah salah satu kegitan ekstrakurikuler yang
banyak diminati siswa. Selain sudah diwajibkan oleh pemerintah kegiatan pramuka merupakan
salah satu kegiatan yang menjadi wadah penyaluran bakat siswa sekaligus sebagai pendidikan
karakter yang memberikan banyak manfaat. Sebagaimana yang dikutip ( Dharma Kusuma , dkk ) :
Pendidikan karakter adalah sebuah usaha untuk mendidik anak-anak agar dapat mengambil
keputusan dengan bijak dan mempraktikkan dalam kehidupan sehari-hari , sehingga mereka dapat
berkontribusi positif pada masyarakatnya. Dalam upaya menegakkan kedisiplinan siswa, pramuka
sebagai pendidikan karakter harus digalakkan karena pramuka sangat berperan besar untuk hal ini.
Tujuan penelitian ini adalah mengukur ketercapaian kedisiplinan siswa kelas 4 SDIT Adzkia 2
Sukabumi. Penelitian ini menggunakan penelitian lapangan (Field Research) dengan metode
deskriptif kualitatif. Teknik pengumpulan data yaitu dari observasi, dokumentasi, dan wawancara
dari narasumber 3 orang siswa, 1 wakasek kesiswaan dan 2 orang pembina pramuka
PENGELOLAAN SARANA DAN PRASARANA PENDIDIKAN BERBASIS KOLABORASI SEKOLAH DAN KOMITE SEKOLAH DI SD NEGERI BANTAR JATI
The research was conducted at SD Negeri Bantar Jati to find out the collaboration
between schools and school committees in managing educational facilities and
infrastructure. The method used in this research is descriptive qualitative. The data
sources in this study were the School Committee, Principal, Infrastructure Section
and all 15 teachers. The instrument used is a questionnaire / questionnaire. The
management of educational facilities and infrastructure at SD Negeri Bantar Jati is
carried out in various ways. Starting from the management, procurement, utilization,
maintenance, and supervision. The results showed that the management of facilities
and infrastructure in improving the quality of learning at Bantar Jati Public
Elementary School was included in the fairly good category. This is shown through
a scale with an average score of 76.45% (enough category). Referring to the
research results, the authors provide suggestions for teachers and school principals
to further enhance school and school committee collaboration in managing
educational facilities and infrastructure. These include school committees being
involved in training to improve teacher competency, procuring books, learning tools,
repairing educational facilities and infrastructure (repairing classrooms,
rehabilitating school buildings, field management, making school gardens,
completing teacher and school administration), and improving the quality of
management. school. Based on the results of research at Bantar Jati Elementary
School, if the facilities and infrastructure are good, then they can improve the quality
of learning and the quality of education properly
Rancang Bangun Sistem Informasi Booking & Sewa Alat Musik Studio Menggunakan Metode Prototype (Studi Kasus : Studio 55 Nyalindung)
Studio 55 is one of the many music studios in Sukabumi Regency that operates in the field
of equipment rental services and music practice rooms. There are problems because the
system is still carried out manually so that schedule clashes and other errors often occur.
Based on these problems, a rental information system was designed on Studio 55 in the
form of a web-based application using the Portype method with the Software Development
Lifecycle (SDLC) model. The purpose of this research is to design and build a web-based
information system to make it easier for Customers and Study Owners to get good and
effective studio booking, scheduling and administration information
Analisis Social Influene dalam Memediasi Hubungan Luxury Brand Perception terhadap Purchase Intention
The fashion industry in Indonesia has experienced very rapid growth. Fashion is something that makes
someone always want to change their appearance. Public awareness in seeking information about international
fashion is one of the development factors in the fashion industry. The increasing human lifestyle poses a
challenge to the fashion industry to always create new innovations. Because at this time the fashion industry is
experiencing a fairly rapid increase, ranging from local to international brands and various models.
The purpose of this study was to determine the mediating effect of Luxury Brand Perception in the relationship
between Luxury Brand Perception and Purchase Intention. The research method used in this research is
quantitative research with a descriptive and causal approach. The sample technique used is probability
sampling by distributing questionnaires to 250 residents of Sukabumi City. The data analysis technique used is
Structural Equation Modeling (SEM) with the help of AMOS version 24 software.
The results of this study indicate that H&M's fashion products have succeeded in building good luxury brand
perception, social influence, and purchase intention in the eyes of the people of Sukabumi City. Luxur brand
perception has a significant positive effect on social influence of 10,106, social influence has a positive and
significant effect on purchase intention of 5,929 and social influence mediates the relationship between luxury
brand perception and purchase intention of 6,929. So it can be concluded that social influence acts as a
mediator of the relationship between luxury brand perception and purchase intention. Keywords: Luxury Brand
Perception, Social Influence, Purchase Intentio
Analisis Iklan Media Sosial Terhadap Minat Beli Melalui Motivasi Konsumen Sebagai Variabel Mediasi
This study aims to determine the analysis of social media advertising on purchase intention through consumer
motivation. To determine the effect of social media advertising on consumer motivation, to determine the effect
of consumer motivation on purchase intention, to determine the effect of social media advertising on purchase
intention and to determine the effect of consumer motivation in mediating social media advertising on purchase
intention on YouTube users who view Shopee advertisements on Muhammadiyah University Sukabumi. The
method used in this study is a quantitative method with a descriptive causality approach. The sampling
technique in this study uses Probability Sampling with type Stratified Sampling the samples taken were 250
respondents with 33 indicators. Measurement research using differential cementitious scale the data analysis
technique used in this study is Structural Equation Modeling (SEM) The results of this study indicate that all
hypotheses are accepted. (1) Social Media Advertising has a positive and significant effect on Consumer
Motivation of 4,736. (2) Consumer Motivation has a positive and significant effect on Purchase Intention of
5,574., (3) Social Media Advertising has a positive and significant effect on Purchase Intention of 2,634 ., (4)
Consumer Motivation plays a significant role in mediating the influence of Social Media Ads on Purchase
Intention 3.746
IMPLEMENTASI DIGITAL GAME-BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS DAN PEMECAHAN MASALAH MATEMATIS SISWA SMP
Critical thinking skills and problem-solving cannot be assumed to be possessed by every student. Through the
use of digital game-based learning, non-digital game-based learning, and problem-based learning models,
students' critical thinking skills and problem-solving in mathematics were compared in this quasi-experimental
study. This research is a quantitative study with a pretest-posttest control group design. The study population
consisted of 147 seventh-grade students (VII) of SMP IT Hayatan Thayyibah, and the cluster random sampling
method was used to select the sample. The sample consisted of 68 students from three classes, namely VII C, VII
D, and VII F. The research instruments used were 4 tests of critical thinking skills and mathematical problem -
solving on validated PLSV material and observation sheets. This study proves that digital game-based learning
models are superior to non-digital game-based learning and problem-based learning models in terms of
students' critical thinking skills and mathematical problem-solving. The ability to think critically and solve
problems in junior high school students can also be improved with digital game-based learning models
PENERAPAN MODEL SFAE DENGAN PENDEKATAN CONTEXTUAL TEACHING AND LEARNING TERHADAP KEMAMPUAN KOMUNIKASI MATEMATIS SISWA
This study aims to compare students' mathematical communication abilities in solving problems
between those using the student facilitator and explainig learning model with the contextual teaching
and learning approach, the student facilitator and explaining model, and conventional learning. The
research method used was Quasi Experimental with a pretest-posttest control group design. The
population in this study were 10th grade students of SMK as many as 132 students. The sampling
technique in this study used Cluster random sampling, the sample used was 88 students divided into
three classes, namely X Keperawatan 1, X Keperawatan 2, and X Keperawatan 3. Data collection
used questions about students' mathematical communication abilitie
THE EFFECTIVENESS OF THE SUKABUMI REGENCY KPU ELECTION SMART HOUSE PROGRAM IN INCREASING POLITICAL PARTICIPATION
The General Election Commission is an election management body and has the
task of providing political education to the public. One form of the government's
efforts to increase political participation is by holding the Election Smart House
program. (RPP). In line with that, the Sukabumi Regency KPU also runs the RPP
program to educate the public about elections and democracy so that it is hoped
that it can increase people's political participation. This study aims to analyze the
effectiveness of the Sukabumi District KPU Election Smart House program in
increasing political participation. This type of research is qualitative research. The
theory used is the theory of effectiveness according to Duncan, the techniques
used are observation, interviews and documentation. Based on the results of the
research that has been done. In conclusion, based on the analysis results, the RPP
program is quite effective in increasing the political participation of the people of
Sukabumi Regenc