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    133 research outputs found

    Review: Digital Games After Climate Change

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    Review: Digital Games After Climate Change, by Benjamin J. Abraham. 2022. Palgrave Macmillan. xv + 254 pp

    Doki Doki Subversion Club! Gothic Ghosts, Uncanny Glitches, and Abject Boundaries

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    This article investigates the visual novel and dating simulator Doki Doki Literature Club! (Team Salvato, 2017) and examines the unique potential of video games as a media form to produce uncanny, gothic, and abject horror texts. In DDLC!, these modes of horror are manifested through “game breaking” mechanics, such as purposeful glitches and moments where the boundaries of the operating system are transgressed. Through this transgression, the game haunts the player’s computer, and by extension, their home. This haunting is achieved through unique aspects of the video game medium as well as the ubiquitous nature of digital technology present in our daily lives and domestic spaces

    Review: Perspectives on the European Videogame

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    Review: Perspectives on the European Videogame, edited by Victor Navarro-Remesal and Óliver Pérez-Latorre. 2021. Amsterdam University Press. 236 pp

    Review: Playful Pedagogy in the Pandemic: Pivoting to Game-Based Learning

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    Review: Playful Pedagogy in the Pandemic: Pivoting to Game-Based Learning, by Emily K. Johnson and Anastasia Salter. 2022. Routledge. xiii + 164 pp

    Review: Game: Animals, Video Games, and Humanity

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    Review: Game: Animals, Video Games, and Humanity, by Tom Tyler. 2022. University of Minnesota Press. 224 pp

    Review: Image Objects: An Archaeology of Computer Graphics

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    Review: Image Objects: An Archaeology of Computer Graphics, by Jacob Gaboury. 2021. The MIT Press. 295 pp

    Review: Experimental Games: Critique, Play, and Design in the Age of Gamification

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    Review: Experimental Games: Critique, Play, and Design in the Age of Gamification, by Patrick Jagoda. 2020. The University of Chicago Press. xi + 386 pp

    Review: Digital Playground: The Hidden Politics of Children’s Online Play Spaces, Virtual Worlds and Connected Games

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    Review: Digital Playgrounds: The Hidden Politics of Children’s Online Play Spaces, Virtual Worlds and Connected Games, by Sara Grimes. 2021. University of Toronto Press. vii + 358 p

    Review: Ethics of Computer Gaming

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    Review: Ethics of Computer Gaming: A Groundwork, by Samuel Ulbricht. 2022. Palgrave Macmillan. xvii + 111 pp.&nbsp

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