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    133 research outputs found

    From Team Play to Squad Play: The Militarisation of Interactions in Multiplayer FPS Video Games

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    Since the onset of E-sports we have seen the development from casual players to professional players who push the boundary of game mastery to new heights via coordinated team play. In this short paper I explore how a group of video game players adopt military-style communication methods and strategies to coordinate their actions in the popular tactical First Person Shooter (FPS) video game DayZ (Bohemia Interactive, 2014).  Utilising the key components of team interaction in the context of distributed and ad-hoc military teams (Pascual et al., 1997), I show how a group of players evolved their interactions from team play to squad play. I argue that squad play is an advancement of the strategic and tactical thinking embodied in team play through the adoption of real-world military interaction and communication strategies

    Precarious Play: To Be or Not to Be Stanley

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    Modern game scholarship in the past two decades has known two dominant, yet paradoxical, tendencies in theorizing the subject of play: an interpellationary account and a deconstructivist one. Going from Miguel Sicart\u27s concept of the ethical player as an initial compromise between the two, this article argues for an ideological subject of play that is a split subject. While a \u27playing subject\u27, as a phenomenologically present Foucaultian subject constructed by the governing structure of rules, we must recognize the parallel subjectivity of the fixed \u27played subject\u27, inherent to – and narrativized by – the game as an avatar, visual narrator or sheer content. In this constellation, the player shows to have a merely precarious position over the played, ready to lose control at the whim of the game

    Editorial

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    Right now, video games are being discussed, dissected and developed by students from a huge range of disciplines. With some notable exceptions, the overwhelming majority of higher education institutions lack a dedicated game studies department. As evidenced by the continued success of respected institutions such as DiGRA and ground-breaking publications such as Game Studies, however, our discipline is thriving. It just happens to be thriving in some unlikely places

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