Jurnal Penelitian & Pengembangan Pendidikan Fisika
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Physics Online Learning Devices Based on Guided Discovery Model for High School Class X on Momentum and Impulse Material
This development research aims to develop online physics learning tools based on guided discovery models for high school grade X students with momentum and impulse material and test the feasibility of Physics online learning tools through validator assessments (material experts, material experts) and limited trials by students' responses. Physics online learning tools developed in the syllabus, lesson plans, student worksheets, handouts, and learning media. The average score of validation assessment for the syllabus is 4.81, the lesson plan is 4.72, the student worksheet is 4.64, the handout is 4.57, the media is 4.76, and the media material is 4.66. All in categorized as very worthy. In this study, a limited trial was conducted for 27 students divided into three groups. The average score results student on worksheet one is 4.06, worksheet two is 3.98, and worksheet three is 3.87. All in with categories worthy. The average score result of handout one is 4.04, handout two is 3.96, and handout three is 4.01. All in with worthy category. The results obtained from the Physics online learning tool based on guided discovery models are appropriate for online learning on momentum and impulse material for grade X high school students
The 3D Printing in Material Research and Medical Physics Education and Its Accuracy Study
This study aims to construct prototypes using three-dimensional (3D) printing technology as a research apparatus and a physics education instrument, particularly in medical physics education. Two main designs of prototypes have been arranged. Two foam NaCl templates are drawn using computer-aided design (CAD) software. Image processing techniques achieve a 3D model of a thoracic vertebra. All 3D model data are printed using polylactic acid (PLA) filament. The prints of foam NaCl templates are utilized for holding the NaCl powder. The prototype of a human vertebra is used for visualization of the real condition of the human bone anatomy. The results of the prototypes are analyzed to investigate the similarity between the model and the prints. This investigation is done using a Vernier Caliper and CT Scan. The measurement using Caliper shows a higher percentage in likeness than the CT-Scan. All the accuracy study shows they have more than 83% in similarity. It can be concluded that all built prototypes have prominent exactitude and can support the material research using the printed NaCl templates. Hereafter, a bone mock-up’s genuine perception can function for further application, such as implant or surgery planning
The Impact of the E-Learning Module on Remediation of Misconceptions in Modern Physics Courses
The misconception in mastering physics concepts occurs in basic physics and is also found in advanced physics, such as Modern Physics or Quantum Physics. Efforts to remediate misconceptions have been done manually or offline but are often constrained at too long an interval between identification activities and remediation actions. Through the advancement of online learning systems, E-learning media, these obstacles can easily be overcome. This article will discuss one way of remediation using Moodle-based E-Learning modules. A total of 2 classes (45 students) were randomly selected for the experimental group and two classes (64 students) for the control group. The experimental group used a representative module based on E-Learning as a remediation treatment, while the control group used a conventional module. The results of the validation of the material and the design of the E-Learning modules were obtained as very feasible to use. Data collection uses a two-tier Modern Physic Diagnostic Test or MPDT (Modern Physic Diagnostic Test) of 30 items combined with the CRI (Certainty of Response Index) index. It is carried out twice, namely before and after treatment. The N-Gain normality analysis results showed the percentage of misconception reduction was more significant in the experimental group than in the control group. Important note obtained by implementing E-Learning is more appropriate to be used simultaneously between conventional face-to-face and E-Learning
Moodle-based E-Learning Model for Critical Thinking in the Lesson of Electromagnetic Induction
This study aims to develop a valid and practical e-learning model for critical thinking skills using the moodle platform in the lesson of electromagnetic induction. Dick and Carey instructional design model is applied for the product development—which consists of nine stages, (1) instructional goals identification, (2) instructional analysis, (3) learners and contexts analysis, (4) objective performance arrangement, (5) assessment instruments development, (6) instructional strategy’s plan, (7) instructional material selection, (8) preparation for conducting a formative evaluation of the instruction, and (9) revise instruction. The results reveal the moodle design is valid and practical regarding expert and user perspectives, respectively. Besides, there is an improvement of student’s critical thinking skills according to the obtained n-gain score, which stands for 0.38
Designing MOOCs with VMS (Virtual Microscopic Simulation) for Measurement Student’s Level Understanding (LU)
The aims of this research to design Massive Online Open Courses (MOOCs) from now on referred to as Virtual Microscopic Simulation (VMS) to measure the Level Understanding (LU) of the construction of microscopic phenomena electric-field conceptions. The research method used is a mixed-method using embedded design. The research subjects are high school students, and one of the universities in Banten Province. The results of this study are software with features in the form of MOOCs-VMS that are categorized very well based on expert judgment on aspects of usability and learning content. The average score of media expert validation score is 96% with a very feasible category, the average score for material expert validation is 98% with a very decent category, and the average user response rate is 86% with a very good category. It can be concluded that the design of MOOCs-VMS can be used as an alternative media for conducting distance learning and is significant in building the level of understanding students
Improving Students' Creative Thinking Skills Using Problem-Based Learning (PBL) Models Assisted by Interactive Multimedia
This study determines the improvement of students' creative thinking using problem-based learning models assisted by interactive multimedia on the concept of substance pressure. Research conducted at SMP 2 Mandalawangi, using one-sample classes, class VIII the second semester of 2017/2018 academic year, was held in May 2018. The method used is quantitative research, while the type used is quasi-experimental research, using a one-group pretest-posttest design research design. The instrument used was a test instrument for creative thinking skills in the form of elaboration questions on the concept of pressure. The analyzing data using paired sample t-test or paired sample t-test analysis to see the effect of PBL on creative thinking skills, and n-gain to see an improvement in creative thinking skills. The study gives an increase in students' creative thinking skills. The average value of 41 to 81 with an n-gain of 0.68 or an improved of 68%, which included the medium criteria. Paired sample t-test results indicate that there is an influence of the use of problem-based learning models assisted by interactive multimedia on students' creative thinking skills on the concept of substance pressure
The Design of One-Dimensional Motion and Two-Dimensional Motion Learning Media Using Digital Camera and Tracker-Based Air Track
This research describes the results of the development of 2D air track tools designed for one and two-dimensional motion experiments with small frictional forces. Friction is minimized by using wind gusts through small holes made in all parts of the runway. Motion detection devices used are digital cameras and trackers. Digital cameras are used to record the motion of objects on a platform in the form of video with a specific frame-rate. Tracker is used to analyzing videos that contain information about object motion. This tool has been tested on one-dimensional motion, that is, an object that slides over an inclined plane and two-dimensional motion in the case of a collision of two objects. In the case of one-dimensional position graphs against time can be displayed, the instantaneous velocity and average and acceleration can be accurately determined. In the case of the collision of two objects, the position graph against time can also be displayed for each object before and after the collision. The velocity vector can be determined accurately so that the law of conservation of momentum and kinetic energy can be verified. One and two-dimensional motion are the concepts that underlie almost all other concepts in physics. Therefore one and two-dimensional motion experiments are important to build students’ experiences of the concept. Thus 2D air track platform based on digital cameras and Tracker software can be used as a physics learning media on motion kinematics materials that can display various kinematics graphs so that information about motion is complete
Instructional Technology: Teacher’s Initial Perception of TPACK in Physics Learning
The demands of learning in the industrial era 4.0 currently have an impact on innovative learning, learning design with the Technology Pedagogic and Content Knowledge (TPACK) framework provides a useful framework for teachers and researchers to integrate technology in learning activities. The TPACK (Technological Pedagogic Content Knowledge) framework is the latest issue that is relevant to 21st Century learning concepts. This study aims to examine the extent of teacher responses in utilizing learning information sources using TPACK priority scales in encouraging student learning abilities. This study used a quasi-experimental study analytic test of the randomized design with questioner testing. The concept of the approach is through two methods, namely, qualitative and quantitative approaches. The research subjects were carried out randomly with a target sample of physics teachers in the category of new instructors from several provinces in Indonesia, with 33 active respondents in their fields. Based on the results of the study, TPACK is an essential point to give the powerful managing of educational learning and field studies show that the teacher states that some obstacles are experienced when integrating technology in learning physics at school to make sure instructional technology
The Students’ Characters Analysis in Physics Learning Process
The character affects a person’s quality of life. Having a good character is expected to have the ability to improve his/her quality of life. This study aims to describe the characters of students, namely responsibility, curiosity/creativity, honesty, tolerance, perseverance, and discipline. This descriptive research utilizes indirect communication techniques in collecting data. The data collection tools used are in the form of character questionnaires. The student character questioners are developed based on validated character indicators with a value of 81% with decent character. Based on the results of the analysis of the character questionnaires data that was filled out by the students, it was found that the characters of responsibility, creativity, honesty, perseverance, and discipline were classified began to develop, and the character of tolerance was classified as seen. However, in general, the character of students is classified as began to develop
The Correlation of Isomorphic, Open-Ended, and Conventional Score on the Ability to Solve Kinematics Graph Questions
isomorphic and conventional to open-ended can reflect students' learning difficulties on kinematic's graphs. This study used a quantitative descriptive form of survey research. The respondents were twenty-nine senior high school students from Semarang. The instruments were adopted from the Test of Understanding Graphs-Kinematic (TUG-K) by Robert J.Beichner (1994). There were nine questions used from the TUG-K with open-ended questions that have been validated. The results show that students have difficulties learning about kinematic's graphs, and there is no relation between open-ended scores and the other two scores. Nonetheless, judging from the correlation coefficient, the correlation between open-ended and conventional tasks is 0.075, which means low correlation, while for isomorphic score and open-ended score in the amount of 0.109 is higher than the correlation of traditional and open-ended. This correlation is insignificant. However, the closest correlation direction to the open-ended test is isomorphic compared to the conventional one. Therefore, it is concluded that isomorphic assessment is more useful than traditional review in kinematic graphics