Jurnal Pendidikan MIPA
Not a member yet
621 research outputs found
Sort by
Sustainability Literacy of Student’s Junior High School at Science Learning in Schools
This article aims to see whether science learning contributes to the sustainable literacy of junior high school students in school. The method used in this research is the pre experimental method. The instrument used is 15 multiple choice questions. The sample used in this study was 32 students of class IX SMP Negeri 3 Watampone. The overall N-Gain score is 0.29 in the low category. While Ngain in terms of economic aspects 0,4 is in the medium category, the social aspect 0,3 is in the medium category, and the environment 0,2 is in the low category. The percentage of sustainability literacy from the Economic aspect is 67.5% in the medium category, 65% in the social aspect in the medium category, and the environmental aspect 55.63% in the medium category. Thus, this study can be concluded that science learning contributes to the sustainability literacy of students in the low category.Keywords: sustainabily literacy, education for sustainable development, science learning. DOI: http://dx.doi.org/10.23960/jpmipa/v22i2.pp206-21
Malay Etnomathematic of Riau and Riau Islands: Systematic Literature Review
Ethnomathematics can be used as an approach to mathematics learning in both primary and secondary schools. The study of ethnomathematics is gaining popularity, but few studies still discuss ethnomathematics extracted from the culture of the people in Riau and Riau Islands. They have cultural similarities, namely Riau Malay. The purpose of this study is to describe and provide an overview of the Riau Malay ethnomathematical studies that have been studied from the Riau Malay lands. The method used in this study is Systematic Literature Review (SLR). This study discusses 13 articles published between 2016-2021. The research results show that ethnomathematical studies have not been spread throughout the Riau and Riau Islands regions. The form of culture revealed in this study is still dominated by community activities. Ethnomathematical studies are still dominantly related to the concept of geometry, which means that most of the activities found are Designing. The limitations of some of these studies can serve as further studies for other researchers to explore the ethnomathematics of elements of Riau Malay culture and other Riau Islands.Keywords: ethnomathematics, Riau Malay and Riau Islands, systematic literature. DOI: http://dx.doi.org/10.23960/jpmipa/v22i2.pp216-22
Evaluation of Online Learning Processes in FKIP Universitas Lampung During Covid-19 Pandemic
This article aims to explain the evaluation of the online learning process during the COVID-19 pandemic at the teaching and education faculty of the University of Lampung using the CIPP model. From this study, it can be concluded that the level of achievement of the implementation of the online learning process on the context component obtained an average score of 4.17 (83.59%) with a good category; the input component obtained an average score of 3.973 (80.04%) with good category; the process component obtained an average score of 3,798 (76.88%) with sufficient category. This means that the implementation of online learning is still not able to overcome obstacles such as the uneven distribution of internet services that can be accessed by students in the application of online learning. as well as the speed of internet network access which is still slow and product components that get an average score of 4,107 (82.13%) in the good category. From the results of the study, it can be concluded that the implementation of online learning during the COVID-19 pandemic is quite good.Keywords: online learning, Covid-19 pandemic, CIPP Model. DOI: http://dx.doi.org/10.23960/jpmipa/v22i2.pp179-18
Assessing the Acceptance of Blended Learning Implementation in Universitas Lancang Kuning using the Technology Acceptance Model
The Covid-19 pandemic has forced learning activities to be carried out online. In response to this, Universitas Lancang Kuning, which has implemented the Blended Learning application, wants to measure the level of use and understand the factors that influence the acceptance of the system in an agency. The study was conducted at the Unilak Fasilkom with 92 samples. Data obtained by distributing questionnaires based on indicators and variables of the technology acceptance modelling method. The results of this study indicate that the multiple regression analysis of the variables that have an influence on the real condition of information users is the variable Benefits of using information systems (X1), User Ease of Information Systems (X2), and User Attitudes towards Information Systems (X3) have a significant influence on real condition of information system users (Y). Meanwhile, the behavior of information system users (X4) has no effect.Keywords: technology acceptance model, blended learning, covid-19 pandemic. DOI: http://dx.doi.org/10.23960/jpmipa/v22i2.pp198-20
Development of Android-Based Interactive Learning Media on Listening, Imitating, and Reciting Materials for PAUD Students
At the Al-Qur'an-based PAUDQ An Najah, they are required to innovate in learning activities during the pandemic. The learning media used in PAUDQ An Najah still uses paper media, so teachers have difficulty providing material during the pandemic. Researchers feel the need to develop android-based interactive learning media to improve the quality of learning during the Covid19 pandemic. The purpose of this study is to develop interactive learning media for the introduction of android-based Arabic vocabulary to assist teachers in the teaching process and to assist the role of parents in providing learning guidance to their children. The method used is Multimedia Development Life Cycle (MDLC), which has concept, design, material collecting, assembly, testing and distribution stages. This research produces interactive learning media applications that can be operated on parents' smartphones to support online learning. The conclusion of this study is that android-based interactive learning media is feasible to be applied to PAUDQ An Najah.Keywords: Interactive Learning Media, MDLC, Android, PAUD DOI: http://dx.doi.org/10.23960/jpmipa/v22i2.pp279-29
Tracing the Trajectory in Acquisition of Graphic Skill to Students Through Creative Sorting Game
Educators have been striving to bring to reality learning through playing and fun. It is real obvious that the use of game has brought positive changes to instruction. Therefore, this study investigates the acquisition of graphic skill through creative sorting game among the junior secondary schools. The study employed experimental of pre and post test from quasi, samplings consisted of 69 students of which are 34 male and 35 female students, based on simple random sampling. Two hypotheses were raised and tested with ANOVA and t-test statistical analysis. Findings revealed that creative sorting game was positive in the context of teaching creative arts and it was recommended that the use of creative sorting game should be encouraged in learning among the junior secondary schools in Nigeria.Keywords: creative sorting game, graphical skills, junior high school, quasi experimental design DOI: http://dx.doi.org/10.23960/jpmipa/v20i2.pp30-3
Ethnomathematics-Based Contextual Learning with Interactive Media to Improve Mathematics Problem Solving
The aim of the research are determine different math problem solving skills and character of the love’s local culture between the student who receives contextual learning based on ethnomathematics using media interactive as well as students who only use contextual learning. The population of this research is the eighth-grade students in SMPN 9 Tegal city. With the Cluster Random Sampling, get two classes were taken as the experimental group consist56 student into contextual learning based on ethnomathematics with interactive animation and two classes were taken as a control group consist 55 student that only used contextual learning. In the data collecting technique used documentations, tests, and questionnaires. In the analyzing of the data used ano-way manova test. The results of the study showed λcalculated = 0.7925 (λtable = 0.9413). This value indicated that an average value of math problem solving ability and the average questionnaire value of the love in the local culture students experiment class better than the control class students. This result conclude that the ability to math problem solving skills and character of love’s local culture between the experiment class and the control class there are differences.Keywords: contextual learning, ethnomathematics, media interactive, mathematic problem solving. DOI: http://dx.doi.org/10.23960/jpmipa/v20i2.pp39-4
Using Discovery Learning Method to Improve Students’ Learning Outcomes in the Topics of Matrix
The purpose of this study is to describe the implementation of discovery learning in a matrix material. This type of research is a classroom action research study consisting of two cycles with each cycle consisting of four stages: planning, implementation, observation, and reflection. The research subjects were 35 students in grade XI. The research instrument used was the observation sheet and test. Data analysis techniques consist of data reduction, data presentation, and conclusions. The results showed that there was an increase in student learning outcomes after learning discovery learning was applied. It was proven that in the first cycle there were 15 students (42.8%) who were complete and in the second cycle there were 29 students (82.8%) who were complete.Keywords: discovery learning, classroom action research, matrix. DOI: http://dx.doi.org/10.23960/jpmipa/v20i2.pp54-5
Efektivitas Discovery Learning Untuk Meningkatkan Kemampuan Observasi dan Penguasaan Konsep Kesetimbangan Kimia
The Effectiveness of Discovery Learning to Improve Observation Skill and Mastery of Concept of Chemical Equilibrium. This study aims to describe the effectiveness of discovery learning model to improving the observation skill and mastery of concept chemical equilibrium. This research was conducted at SMAN 15 Bandar Lampung Teaching Year 2018/2019 using quasi experimental method with Pretest Postest Control Group Design. Sampling of purposive sampling of 3 population classes and samples selected class XI Science 2 as experiment class and XI Science 3 as control class. The effectiveness discovery learning in this study was conducted by using n-gain which was significant between experiment class and control class. The size associated with using the effect size. The result obtained by observation skill and mastery of concept are high, and size of influence is great. With this things, the discovery learning model used has effective and has a large effect measure to improve the observation skill and mastery concept of chemical equilibrium.Keywords: chemical equilibrium, discovery learning, mastery of concept, and observation skill. DOI: http://dx.doi.org/10.23960/jpmipa/v19i2.pp111-12
Pengaruh LKS Berbasis Problem Solving untuk Meningkatkan Keterampilan Berpikir Kreatif Siswa
The Effect of Problem Solving Based Worksheet to Improve Creative Thinking Skills Students. This research aims to describe the effect of using problem solving based worksheet to improve students creative thinking skills in electrolyte and non-electrolyte solution topic. This research uses quasi experiment method with Non-Equivalent Pretest Posttest Control Group Design. The population in this research was class X Senior high school N 13 Bandarlampung. The sampel used was cluster random sampling, the class X MIPA 1 was the experimental class and X MIPA 5 was the control class. To prove the students worksheet based on problem solving is influential in improving students creative thinking skills, then a measure of influence effect size. The result of data analysis showed that students creative thinking skills had a large influence on the experimental class compared to the control class. Based on the results of the research it can be concluded that problem solving based worksheet has large influence in improving students creative thinking skills in electrolyte and non-electrolyte solution topic.Keywords: problem solving based student worksheet, creative thinking skills, electrolyte and non-elektrolyte solution DOI: http://dx.doi.org/10.23960/jpmipa/v19i1.pp25-3