Jurnal Pendidikan MIPA
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621 research outputs found
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Development of Guided Discovery Based Stoichiometry E-Modules to Improve Students' Science Literacy
This research aims to create e-modules based on guided discovery learning that are effective, practical, and support student learning. The research type uses research and development (R&D) using a 4-D model with four steps: definition, design, development, and dissemination. This tool is in the form of a questionnaire on effectiveness and feasibility. Elastic modulus is verified by her 6 validators. Data were analyzed according to the Aikens V formula and percent utility. In the analysis of content validity and technical rating, the average V of Aikens with high valid categories was 0.85 and 0.83. Teacher and student ratings of the practicality questionnaire data were 82% and 83% in the highly practical category. Data analysis shows that young's modulus has high validity and practicality. Therefore, it can be concluded that e-modules based on guided discovery learning are effective, practical, and categorized as teaching materials that improve students' scientific literacy.Keywords: e-module, stoichiometry, guided discovery learning, science literacy
Teaching Math in The Virtual Classroom: Insights And Perspectives
This study aims to find out experiences of the math teachers in terms of their preparations, teaching strategies and activities including their insights and realizations in teaching math in the virtual classrooms. The study revealed that student participation and technological capability are their main doubts and concerns in online teaching. It found out that math teachers used more interactive power point presentations, interactive games using gaming websites, and differentiated learning as their teaching strategies and approaches. They realized that teaching math in the virtual classroom is not actually hard, and math teachers should create a new learning environment and be more open-minded in the new normal.Keywords: teaching math online, student participation, online teaching strategies, insights and realizations DOI: http://dx.doi.org/10.23960/jpmipa/v22i2.pp167-17
Development of Interactive Java Language Learning Module in Object Oriented Programming Subjects
The purpose of this research is to develop interactive learning modules that can help students in independent learning and are valid, practical, and effective. This research was carried out using the Research and Development (R&D) development research method with a 4D (four D) development model. The instrument used in this study was a questionnaire used to measure validity and practicality. Meanwhile, to measure the effectiveness of using a test instrument in the form of multiple choice questions. The results showed that the interactive learning module was declared valid with a validity value of 0.88 based on the validation of three media validators and in terms of material validity it was declared valid with a value of 0.89 from two teachers who taught object oriented programming (OOP). The interactive learning module is stated to be very practical based on the responses of teachers and students. This shows that the interactive learning module is declared to be effectively used as one of the teaching materials in learning in improving student learning outcomes.Keywords: interactive learning module, object oriented programming, research and development. DOI: http://dx.doi.org/10.23960/jpmipa/v22i2.pp235-24
Analysis of the Effect of Blended Learning Model on Employee Class Students Learning Motivation
Blended learning is a learning approach that combines online educational materials with traditional classroom-based methods. The traditional learning model requires the physical presence of lecturers and students, especially those trying to take further education with the employee class program, because they have to manage their time between study, work and even family. This study evaluates how the effect of using the blended learning model on the student's motivation to learn in the employee class. The study uses quantitative method with quasi experimental design. The design which utilizes one-group pretest-posttest with control group design, namely a research design that contains a pretest, before blended learning is carried out, and posttest after blended learning is carried out. The results of the study show that there is significant effectiveness of using the blended learning model compared to traditional towards the motivation of the employee class students.Keywords: blended learning, learning motivation, employee class students. DOI: http://dx.doi.org/10.23960/jpmipa/v22i2.pp226-23
Learning Amid The Covid-19 Pandemic: What is The Attitude Towards Science of Middle School Students?
This article aims to find out the attitude toward science of students during online learning in the midst of the Covid-19 pandemic which is reviewed based on the TOSRA indicator. The method used in this study is a descriptive method. The sample used in the study amounted to 55 students of MTs Negeri 2 Bolaang Mongondow. The study was conducted by spreading the 4 point science attitude scale instrument to students as many as 20 statement items. The results showed that the indicators enjoyment of science lessons, leisure interest in science, further study in the field of science, and career interest in science got an average score of 77.38 in the excellent category, 74.54 in the high category, 68.36 in the high category, and 65.72 in the high category. While the overall average value at 71.38 is in the high category. Thus, it can be concluded that the attitude toward science of students in the midst of the covid-19 pandemic is in a good category. The results also showed that the TOSRA indicator is effectively used to measure students' attitudes toward science.Keyword: learning in a time of pandemic, distance learning, attitude toward science. DOI: http://dx.doi.org/10.23960/jpmipa/v22i2.pp188-19
Effectiveness Blended Learning During Pandemic in Indonesia: A Meta-Analysis
The current blended learning method, which mixes online and traditional classroom instruction, is appropriate for the epidemic. According to various research studies, blended learning benefits students by allowing them to study independently without regard for location or time constraints. This article explores and describes the use of the blended learning paradigm during a pandemic using a meta-analysis technique. The objective is to determine the effect of blended learning on learning outcomes; according to the conclusions of a research released in 2021 based on ten published articles, employing the blended learning approach greatly improved learning outcomes during the pandemic, with an effect size value of 1.21. However, the outcomes of this study suggest that publication bias exists as a result of an unbalanced distribution of effect sizes.Keywords: blended learning, pandemic, meta-analysis DOI: http://dx.doi.org/10.23960/jpmipa/v22i2.pp270-27
Education Sustainable Development-Integrated Organic Waste Management to Improve Students Sustainability Literacy
Abstract: This article aims to explore a startegi in the form of the implementation of organic waste management to create sustainable skills and mindsets. The method used in this study is the weak method of experimentation. Instruments used in research in the form of instruments about 15 questions are tested before and after learning. The sample used in this study as many as 32 students in one of the junior high schools in Pandeglang. The results showed an increase between the pretest and postest student results with a significance level of 0.00 which showed that there was an influence between sustainable development education integrated organic waste management and improved sustainability literacy. While the acquisition of N-Gain score of 46.87% with low category, 46.87% medium category and 6.25% in the high category. N-Gain scores show less than optimal results, because some students get low N-Gain grades. Thus, this research can be concluded to be able to increase the sustainability literacy of students with low categories. Therefore, it needs to be re-studied for further research. The results of this study are also useful for anyone who wants to learn about sustainable lifestyles, especially in organic waste management.Keywords: science learning, sustainable development education, sustainability literacy. DOI: http://dx.doi.org/10.23960/jpmipa/v22i2.pp262-26
Development of The Performance Assessment Based on Cassava Peel Waste Project to Measure Creative Thinking Skills of Junior High School Students
This study aims to develop a performance assessment based on the cassava peel waste processing project. This research uses methods of research and development 4D models which are only carried out until the stage of develop. At the define stage, a literature study and a preliminary study are carried out. At the design stage, planning and preparation of the initial draft are carried out in the form of performance assessments. In the develop stage, two science education experts validated the suitability of the content and construction of the performance assessment instrument to Torrance’s framework of indicators creative thinking skills. The product of the validation results was then responded to the suitability of the content and construction aspects of the indicators of creative thinking skills by three science teachers. The results of expert validation and teacher responses indicate that the performance assessment instrument product is very suitable to be used to assess student performance in integrated science learning based on cassava peel waste treatment projects.Keywords: performance assessment, cassava peel waste project, creative thinking skills. DOI: http://dx.doi.org/10.23960/jpmipa/v22i2.pp305-31
Investigation on Teachers’ Perception of Augmented Reality as Interactive Media for Science Learning
This article aims to find out the teacher's perception of Augmented Reality (AR) as an interactive science learning medium that can stimulate students' curiosity, passion and motivation, especially in the era of Covid-19 learning where learning is limited. This article used qualitative methods with a descriptive approach. The subjects in this study were 10 junior high school teachers with different grade levels in the city of Makassar. The study data was obtained using questionnaires sent via google form links with 20 question items. The results showed that indicator method used of science lessons, media used od science lesson, knowledge of AR media, fesibility AR media as science lesson, got an average score of 70 with excellent categories, 83 with excellent categories, 62 with Good categories, and 80 in excellent categories. So it can be said by applying AR media to Science materials believed to be able to foster the spirit and motivation of students so as to create an effective learning atmosphere.Keywords: teachers’ perception, augmented reality, covid-19 pandemic. DOI: http://dx.doi.org/10.23960/jpmipa/v22i2.pp245-25
Online Learning Satisfaction Analysis of the Faculty of Computer Science Using the Fuzzy Logic Method
Abstract: Online learning is learning that uses the internet network with accessibility, connectivity, flexibility, and the ability to bring up various types of learning interactions. Satisfaction is a person's feelings of pleasure or disappointment that arise after comparing his perceptions of the performance or results of a product and his expectations. Research on student perceptions of online learning is limited to aspects of teaching and learning, the ability of lecturers, facilities and infrastructure. To get results from the perception or opinion of a student from the level of satisfaction of online lectures, it can be done using the Mamdani Fuzzy logic method and for calculations using the Slovin formula.Keywords: technology, fuzzy logic, online learning, model. DOI: http://dx.doi.org/10.23960/jpmipa/v22i2.pp256-26