Jurnal Pendidikan MIPA
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Analyzing the Relationship Between Critical Thinking, Learning Outcomes, and Retention Using Jigsaw Learning Model
Abstract: Critical thinking skills are one of the key skills needed to face the challenges of the 21st century. However, based on the 2015 PISA study, students' critical thinking skills in Indonesia are still low. Various studies have shown a significant contribution of critical thinking skills to learning outcomes. In addition, the development of critical thinking skills in biology learning can improve student retention. However, not many studies have specifically examined the relationship of critical thinking skills with learning outcomes and student retention, especially with the use of the Jigsaw cooperative learning model. This study aims to examine the relationship of critical thinking skills with student learning outcomes and retention through the Jigsaw learning model. This correlational study involved 72 students in grades X5 and X6 at SMA Negeri 4 Jember. The results of product moment correlation analysis showed a significant relationship between critical thinking skills with learning outcomes (R = 0.967, R² = 93.5%, significance < 0.001) and student learning retention (R = 0.511, R² = 26.1%, significance < 0.001). Thus, critical thinking skills contributed 93.5% to learning outcomes, while 6.5% was influenced by other factors. Meanwhile, on student retention, the contribution of critical thinking skills was 26.1%, with 73.9% influenced by other factors. Keywords: critical thinking skills, learning outcomes, retention, Jigsaw learning model
Analysis of Mathematical Critical Thinking Ability viewed from Habits of Mind
This study aims to describe mathematical critical thinking ability viewed from habits of mind. Type of research was qualitative with case study method. Research subjects were 28 students of class XI SMAN 1 Tembilahan Hulu. Data collection technique used mathematical critical thinking ability test, habits of mind questionnaire and interview guidelines. Data analysis technique was carried out stages which included data reduction, data presentation, and drawing conclusions. Based on results of the study, it shows that students with high habits of mind have high critical thinking skills which are characterized by students being able to master three critical thinking indicators. Students with moderate habits of mind have abilities in moderately critical category, which is characterized by students being able to master two critical thinking indicators, while students with low habits of mind have abilities in moderately critical category where students being able to master one indicator of critical thinking skills. Keywords: critical thinking ability, habits of mind, mathematic, analysis. DOI: http://dx.doi.org/10.23960/jpmipa/v23i3.pp904-91
Development of Character Education-Based Modules to Improve Student Learning Outcomes on Ecosystem Material
The research aims to develop educational, practical and effective character-based modules of valid, practical and effective ecosystem material. The study was conducted in SMAS Yayasan Reis Cendikia Tembung, Medan. In this study, research and development methods with model 4D. The results show assessments by experts at materials scored 92.31%, media experts at 96.43% and character education at 96.43% with valid and worthy criteria used in the learning process. Practical test results on the educators' response scores at 77.50% and learners at 78.63% which show modules are very practical to use. The module's application of learning results gained effective results with scoring a n-gain score of 0.73 with high criteria. Thus, the education-based core of ecosystem material is defined as valid, practical, and effective, and worthy of use in the learning process.Keywords: modules, ecosystems, development, character educationDOI: http://dx.doi.org/10.23960/jpmipa/v24i1.pp373-38
Development of Moodle-Based E-Learning Media on the Topics of Atomic Structure
The goal of this study is to develop e-learning media based on Moodle for atomic structure material, as well as to determine the feasibility of the media and the teacher's response to it. With the ADDIE method derived from Dick and Carrey, this study is included in Research and Development (R&D). Media experts, materials experts, and chemistry teachers are among the study's subjects. Expert validation questionnaires and teacher response questionnaires. The study's findings were that e-learning media based on moodle on atomic structure material had a media feasibility score of 92.8 percent with very feasible criteria and a material feasibility score of 91.7 percent with very feasible criteria. The responses chemistry teachers from Langsa Senior High School yielded an average of 87 percent with very interesting criteria. On the basis of these findings, it can be stated that the Moodle-based e-learning media designed for the atomic structure material is suitable for use in the learning process. Keywords: e-learning, learning media, moodle, development, atomic structure DOI: http://dx.doi.org/10.23960/jpmipa/v23i1.pp25-33
Problem-Based Learning versus STAD Leaning Model for Improving Students' Argumentation Skills in Thermochemistry
This study investigates whether the use of the Problem-Based Learning (PBL) model and Cooperative learning STAD can improve argumentation skills in the thermochemistry chapter. The research sample is 72 grade 11 high school students. The research design was quasi-experimental with a pretest-posttest control group design. The results of the study: (1) there was no difference in initial ability between the PBL and CL STAD classes with a significance value of > 0.00; (2) there are differences in argumentation skills between PBL and CL STAD classes with a significance value <0.00; (3) the PBL model N-Gain test was 60.50% in the "quite effective" category and CL STAD was 41.97% in the "less effective" category. Therefore, the PBL model is more effective in improving students' argumentation skills. Keywords: problem based learning, STAD learning model, argumentation skills, thermochemistry.DOI: http://dx.doi.org/10.23960/jpmipa/v24i1.pp298-30
Analyzing Computational Thinking Skills in 7th Grade Students: A Focus on Data Processing in Mathematics Education
Computational Thinking (CT) skills are essential in mathematics education, particularly in data processing topics. This study aims to analyze the CT skills of 7th-grade junior high school students based on four main components: decomposing, abstraction, pattern recognition, and algorithmic thinking. A qualitative phenomenological approach was employed, involving 14 students selected purposively based on their diverse academic performance levels. Data was collected through classroom observation, CT skill tests focusing on data processing tasks, and in-depth semi-structured interviews to explore students’ problem-solving strategies and cognitive processes. The findings reveal varied CT competencies among students. For decomposing, 29% of students demonstrated high ability, effectively breaking down complex problems into manageable steps, while 36% exhibited moderate skills. In abstraction, the majority (57%) struggled to filter relevant data from irrelevant ones, highlighting this as a key area for improvement. Pattern recognition showed 36% of students in the high category, recognizing and logically explaining data trends, whereas 29% remained in the low category. Algorithmic thinking presented the strongest performance, with 43% of students categorized as high, showcasing structured and logical approaches to solving data-related problems. The study highlights the need for targeted interventions to strengthen abstraction and pattern recognition skills, crucial for comprehensive data analysis. By identifying strengths and weaknesses in CT skills, this research provides insights into designing more effective teaching strategies and developing CT-oriented curricula. The findings contribute to mathematics education by addressing 21st-century skills, equipping students with critical thinking and analytical capabilities needed in a data-driven world. Keywords: computational thinking, mathematics, data processing, junior high school. DOI: http://dx.doi.org/10.23960/jpmipa/v25i4.pp1809-182
Prospective Mathematics Teacher Students’ Experiences in Visual Programming: Difficulties and Obstacles in Designing Digital Media for Numeracy Learning
Prospective mathematics teacher students' lack of understanding of basic math concepts, such as numeracy, is one of the main challenges in learning. In the era of rapid technological development, they must adapt, one of which is through visual programming to strengthen their numeracy. However, they often face difficulties and obstacles in the learning process of visual programming, both from technical and non-technical aspects. This research aims to analyze the difficulties and obstacles of prospective mathematics teacher students in learning visual programming. The research used the Colaizzi method to analyze qualitative data, which was then combined with clustering techniques to group the problems into five main clusters. The results show that the main difficulties are programming related knowledge (syntax/rules for writing code, determining variables, concepts and principles, functions and parameters, define code structure and loops, apply in numeracy/mathematics concept), skills in programming, understanding of program semantics (code), debugging, lack of practice. In addition, the obstacles faced by prospective mathematics teacher students are a lack of skills and understanding of basic programming concepts, such as code structure, syntax, and debugging, as well as the application of concepts to the context of numeracy/mathematics. In addition, there are internal barriers in the form of negative perceptions, dislike for programming, and low motivation to learn. This problem is exacerbated by the heavy course load, such as learning many topics quickly and teaching methods that are less structured and do not support effective learning. These difficulties and obstacles need to be addressed through more targeted and innovative learning approaches, such as integrating technology that supports a basic understanding of programming and training that builds motivation and changes negative perceptions towards visual programming. Keywords: visual programming, difficulties, obstacles, digital media, numeracy. DOI: http://dx.doi.org/10.23960/jpmipa/v25i4.pp1678-169
Development and Validation of Free Fall Motion Experiment Kit Based on Arduino UNO and Phyphox Application
Abstract: This study aims to develop and validate science teachers' perception of the free fall motion practicum device based on Arduino UNO and the Phyphox Application through the Science Subject Teachers' Deliberation (MGMP) forum. This research method applies the research and development (RnD) method with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The first step is the analysis of the needs of the problem of misconceptions of free fall motion and the selection of media to be developed; the second step is the design of the development of the device used, namely Arduino UNO and the Phyphox Application in the form of a digital sketch before continuing to the development process. The third step is the development of the Arduino UNO and Phyphox free fall motion kit prototype; the fourth step is the implementation of a data collection trial carried out by a group of volunteer students in the free fall motion practicum and continued with the introduction of the device through the MGMP Science forum. The final evaluation activity is the collection of data from the science teacher perception questionnaire on the developed tool and validating the tool. The results of the testing and development show that Adruino has a slightly lower accuracy level than the phyphox application. These results were obtained from practical activities by a group of students. This may be influenced by development factors and technical settings that can affect the accuracy level of the Adruino practical tool. Each tool has its advantages; Adruino is suitable for training students in coding programming and technology-based learning according to the needs of the 21st century. Meanwhile, Phyphox offers practicality and fast and efficient use. Through practicality testing, both tools provide good and relevant results to improve the quality of learning, especially in the misconception of free fall motion. Keywords: free fall motion, arduino UNO, phyphox application
Implementation of the Flipped Classroom Learning Model to Improve Students' Self-Regulated Learning
This study aims to determine the effectiveness of the Flipped Classroom learning model in terms of self-regulated learning on student learning outcomes. This study used a quasi experimental design in SMP Muhammadiyah 1 Gamping with the subject of the study being the experimental group totaling 32 students and the control group totaling 32 students. Based on the result of data analysis shows that the application of the Flipped Classroom learning model is more effective than application of the direct learning model and has a significant interaction between the learning model and the self-regulated learning. This can be strengthened by the result of interactions with the learning model and the self-regulated learning of Sig=0,044<0,05 so that the learning model affects the self-regulated learning of students. The Flipped Classroom learning model can be used in mathematics as an alternative learning model, especially in flat face three dimensional objects. Keywords: effectiveness, flipped classroom learning model, self-regulated learning, learning outcomes DOI: http://dx.doi.org/10.23960/jpmipa/v23i3.pp1123-113
Creative Performance Self-Efficacy and Mathematical Problem-Solving: Analyzing Students' Strategies in Number Patterns
Learning mathematics is important for developing critical thinking and problem-solving skills. However, improving students' creativity and self-confidence is still a major concern, especially in solving complex mathematical problems. This study analyzes the relationship between Creative Performance Self-Efficacy (CPSE) and mathematical problem-solving ability on number pattern material. The research method used is descriptive qualitative, with participants of grade VIII students of Jambi City 1 Junior High Schools selected based on high and low CPSE categories. Data was collected through CPSE questionnaires, problem-solving tests, and semi-structured interviews. The study showed that CPSE is not always directly proportional to mathematical problem-solving ability. Students with high CPSE do not always perform better than those with low CPSE. Some students with low CPSE can develop more systematic and practical problem-solving strategies. In contrast, students with high CPSE have difficulty understanding problems and executing the right solutions. Factors such as conceptual understanding, accuracy, and learning experience also influence problem-solving success. The conclusion of this study confirms that a learning approach that only focuses on improving CPSE is not practical enough without strengthening conceptual understanding and problem-solving strategies. Therefore, a scaffolding-based learning approach, problem-based learning (PBL), and differentiated instruction are needed to accommodate the needs of students with different CPSE profiles. In addition, metacognitive strategies such as self-evaluation, error-based learning to identify errors, and reflective discussions to evaluate solutions are also essential to implement. Keywords: creative performance self-efficacy, mathematical problem-solving, students’ strategies, number patterns