Jurnal Pendidikan MIPA
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Development of Geogebra Applets of Equation and Square Functions for Class Ix Students of Junior High School
The purpose of this research is to make learning media that meet the quality requirements of learning media. There are three objectives targeted in this study, namely, Knowing the characteristics of the media, knowing the practicality, and knowing the effectiveness of the media. This type of research is research and development using a 4-D development model. The stages of developing the 4-D model used include the definition stage, the design stage, and the development stage. These stages produce GeoGebra applet learning media which consists of 3 applet media that have been tested for feasibility with an average of 4.48 in the Very Eligible criteria. The learning media produced have been tested for their practicality, seen from the results of the analysis of the average teacher response questionnaire scores and student responses, which are 5.0 and 4.5 which have a very good practicality level. And this media has been proven effective in learning. This can be seen from the classical completeness with the percentage of classical completeness 84.37%. The conclusion is that the GeoGebra applet learning media is practical and effective to train students' conceptual understanding IX grade junior high school on equations and quadratic functions Keywords: GeoGebra applet, 4-D development model, quadratic equations and functions. DOI: http://dx.doi.org/10.23960/jpmipa/v23i3.pp1241-125
Heterogeneity of the Effect of Affective Aspects on Students' Mathematical Problem-Solving Ability
Mathematical Problem-Solving Ability (MPSA) is a crucial skill in mathematics learning, as it plays a role in understanding mathematical concepts and preparing students to face challenges in everyday life. This study aims to examine the heterogeneous influence of affective aspects such as self-efficacy (SE), self-regulated learning (SRL), self-concept (SC), and mathematical disposition (MD) on students' mathematical problem-solving ability (MPSA) through a systematic literature review. Data were collected from research articles published between 2019 and 2024, indexed in SINTA and Scopus, following the PRISMA guidelines. The analysis results indicate that SE has the strongest correlation with MPSA, followed by MD. Variability in SC highlights a context-dependent influence. This study also provides a comprehensive mapping related to publication years, sample sizes, educational levels, and research locations, showing trends in the variation of publications each year. These findings emphasize that educational interventions should integrate affective aspects of MPSA holistically, with strategies tailored to different educational levels and regional disparities. Therefore, recommendations for future research include developing more holistic learning strategies that integrate all four affective aspects to achieve better learning outcomes. Keywords: mathematical problem-solving ability, self-efficacy, self-regulated learning, self-concept, mathematical disposition, systematic literature review
Comparison of RADEC Learning Model and SQ3R Learning Model on Reading Interest of Elementary School Students
Students’ interest in reading is increasingly demanded according to the challenges of the 21st century. However, students’ interest in reading decreases when technology develops, where the flow of data and information is getting faster and more complex. Therefore, there needs to be a learning model in the classroom to increase students’ reading interest. The study examines the RADEC learning model with the SQ3R learning model on students’ reading interests. This type of research is quantitative with quasi-experimental research. The research design used was a pre-test, post-test non-equivalent multiple group design. The population of this research is fifth-grade students in Tanete Rilau Subdistrict, Barru Regency, South Sulawesi. Sampling was done randomly. The results showed that the average reading interest of students in the RADEC learning model was higher than in the SQ3R learning model. There is a significant difference between the RADEC learning model and the SQ3R learning model on interest in reading for fifth-grade elementary school. Therefore, teachers can use the RADEC learning model to increase students’ reading interest in schools. Keywords: RADEC learning model, SQ3R learning model, reading interest. DOI: http://dx.doi.org/10.23960/jpmipa/v23i3.pp968-97
Development of Performance Assessment Instrument for Electrolyte and Non Electrolyte Solutions
This study was aimed to develop the performance assesment instrument on the practice of electrolyte and non-electrolyte solution, to describe the characteristics in terms of legibility, construction, implementation of product, and to describe the teachers responses on the performance of developed. The design of this research was Research and Development (R&D). The result of expert validation toward assessment instrument showed the level readable realibility, construction, and implementation of the performance assesment instrument equal to 91,11%, 84%, and 100%; respectively. The teachers gave very good responses to the legibility content, construction, and implementation of the performance assesment instrument with percentage were 96,67%, 96%, and 96,67% respectively. The conclusion obtained from this research is the performance of developed were excellent.Keywords: assessment performance instrument on experiment, electrolyte solution development. DOI: http://dx.doi.org/10.23960/jpmipa/v20i1.pp23-2
Biology YouTube Videos with Focus Questions: Effects on Student Concept Understanding and Media-literacy Skills
This research determined the effects of Biology YouTube videos with focus questions on the concept understanding and media-literacy skills of students aged fifteen in the topic areas of Human Digestion, Heredity, Biodiversity and Interactions. A quasi-experimental research design using pretest-posttest was utilized. Students were divided into two randomly selected groups: experimental and control. Results revealed that Biology YouTube videos with focus questions (M = 10.68 ± 2.93) were as good as conventional teaching in enhancing student conceptual understanding (M = 10.69 ± 2.94) of Biology topics (p = .496). The study also showed that the strategy also developed media-literacy skills of the students (p = .000). Furthermore, it was found that conceptual understanding positively and significantly influenced media-literacy skills of students (r = .459; p = .003) and vice-versa (r = .459; p = .003). It is recommended that the strategy introduced in this study be used in facilitating media literacy in other allied science subjects, in other subjects, and in the teaching of media-literacy education to educators and students of different year levels. Keywords: biology youtube videos with focus questions, concept understanding, media-literacy skills. DOI: http://dx.doi.org/10.23960/jpmipa/v21i1.pp01-1
Student Learning Perception toward Inbound and Outbound Student Exchange Mobility in Science Education
Higher Education Institutions (HEIs) become important key factors for producing qualified graduates and supporting creativity and innovation. The Merdeka Belajar Kampus Merdeka (MBKM) program stive to link and match between higher education graduates is not only with the business world and the industrial world but also with rapidly changing future. The research subjects were outbound and inbound student exchange. Qualitative data is used to determine the students perceptions in learning activities at Science Education Study Program. Learning activities by inbound student at UNEJ used as making material in power point slides (ppt) for group presentations, discussing material and analyzing videos. In UNNES, outbound students get project assignments, progress and presentation in virtual meeting. Outbound students to UM are divided into several small groups to prepare papers, power points (ppt slide), video presentations and discussion through Sipejar. Keywords: learning perception, student exchange and student mobility. DOI: http://dx.doi.org/10.23960/jpmipa/v23i3.pp740-75
Application of the Socratic Method-Based e-Learning Media in Linear Algebra Lectures
This study aims to determine the application of the Socratic method in the LMS model platform at Tanjungpura University e-learning. The use of e-learning from UNTAN has been applied by researchers for 4 semesters and the Socratic method is the reference for research in this semester. The Socratic method is a learning method with a discussion process led by educators to make students think about the truth of the validity of their reasoning or to reach a correct conclusion. The whole conversation is a constructive conversation and uses Socratic questions in building learning. The data in this study were given before and after the Socratic method was applied. The quantitative method in a comparative form is the type of this research. The research population is second semester students who take elementary linear algebra courses which are divided into 4 classes, namely class IIA1, II A2, IIA3, and B. The research sample was taken with consideration because the researcher was in charge of the class, namely class IIA2. The data obtained were analyzed descriptively by using the t test. The results of data analysis showed that there was a significant increase in learning outcomes after the implementation of the Socratic method in learning in the Tanjungpura University model e learning platform.Keywords: e-learning moodle, learning outcomes, socratic method.DOI: http://dx.doi.org/10.23960/jpmipa/v23i3.pp1173-118
Habits of Mind and Concept Mastery of Cell in Multimedia Virtual Class Environment: A Case of Biology Students in Lampung University
The ability of students to use Information and Communication Technology (ICT) is still not optimally integrated with learning. Even though most students already have gadgets, internet connections are available via campus hotspots. Based on this, learning in higher education cannot be separated from the use of computerized and online-based technology. The integration of ICT into vclass-based multimedia learning is a potential thing to develop. This vclass-based multimedia application is expected to improve habits of mind and conceptual understanding of biology cell of students. Improved learning outcomes can be demonstrated through conceptual understanding which are the ability to understand the concepts that exist in the learning material after the learning process takes place.Keywords: habits of mind, mastery of concepts, cells, virtual class. DOI: http://dx.doi.org/10.23960/jpmipa/v20i1.pp17-2
Developing Interactive Game-Based Learning Media to Enhance Conceptual Understanding of the Human Digestive System in Elementary Education
This study aims to develop interactive game-based learning media on the human digestive system for elementary school students and to test the validity, practicality, and potential effectiveness of the media. The development model used is the Rowntree model, which consists of three main stages: planning, development, and evaluation. This model emphasizes systematic and structured media development to ensure effective learning. Formative evaluation is conducted using the Tessmer model, which includes one-to-one and small-group trials. The media's validity was assessed by media, content, and language experts, while its practicality was tested through one-to-one and small group evaluations. Potential effectiveness of the media was measured through field testing by comparing pre-test and post-test scores. The media's validity was assessed using percentage scores of 97.7%, 87.61%, and 94.81% from media, content, and language experts, with an overall average of 93.41%, which is categorized as very valid. The practicality aspect received a score of 88.55%, indicating it is highly practical. The field test results showed an average post-test score of 85.11 and an N-Gain of 0.72, both of which are considered high. Based on these results, it can be concluded that the interactive game-based learning media has high validity, practicality, and effectiveness. This media contributes explicitly to Science and Social Studies learning through an innovative gamification approach, distinguishing it from previous studies. The use of this media not only enhances students' understanding of the human digestive system but also introduces a fun and interactive learning method, providing a new learning experience for elementary school students. The novelty of this study lies in the gamification design developed to facilitate an understanding of abstract concepts related to the human digestive system, in accordance with cognitive learning theory. This design integrates visual and audio elements to support dual coding. Additionally, this media is also designed for offline use. Keywords: development, learning media, interactive educational game, elementary school, human digestive system
Bridging Indigenous Knowledge and Cognition: A Metacognitive-Metaphor Learning Model to Enhance Mathematical Reasoning and Motivation
Students' obstacles in learning mathematics are due to weak reasoning and low motivation. This study aims to develop a metacognitive learning model using the metaphor of a rare Kalimantan tree to improve mathematics learning outcomes and motivation. The research method comprised the Recursive, Reflective, Design, and Development stages, with the learning model developed as a single-path prototype and validated through expert, small-group, and field validation. The instruments include expert assessments, student response questionnaires, mathematics achievement tests, and motivation scales. Data analysis used qualitative and quantitative descriptions, bar charts, line charts, and analysis of variance. The research findings are presented through the gradual development of the learning model from a single-path prototype to an alpha and beta version. The learning model, in the form of a single-path prototype, is a rough draft for organizing three components: metacognitive questions, metaphors, and hands-on activities. The alpha version of the learning model was developed through expert and small-group validation. Experts assess the learning model as very effective for mathematical reasoning and learning motivation, and easy to apply. The beta version of the learning model has been proven effective in improving mathematics learning outcomes and in the interaction effect between motivation and the learning model during the mathematics learning process. Teachers use it by creating worksheets with metacognitive questions and assigning hands-on activities. The results of this study contribute theoretically by highlighting elements of local wisdom as components of the model. Keywords: hands-on activity, mathematical reasoning, metaphor, metacognitive questioning strategy, motivation.