Jurnal Penelitian dan Pengkajian Ilmu Pendidikan: e-Saintika
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    187 research outputs found

    Innovation of the Teacher's Standby Guidebook in Elementary Schools as an Effort to Prepare for Disaster-Safe Education: Qualitative Perspective

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    Elementary schools in disaster-prone regions play a crucial role in instilling disaster awareness and preparedness skills at an early age. This study aimed to develop the Guru Siaga Guidebook as an innovation to support the Satuan Pendidikan Aman Bencana (SPAB) program in Ngantang District, Malang Regency. Using a Research and Development (R&D) approach with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), integrated with qualitative insights from interviews, observations, and user feedback, data were collected through surveys, interviews, observations, and expert validation. The analysis revealed that most schools lacked structured disaster preparedness procedures, contextual learning materials, and routine simulations. Teachers and students expressed the need for a practical, engaging, and context-specific guidebook. The developed product included modules on disaster introduction, mitigation, evacuation, and first aid, complemented by visuals and interactive activities. Validation by material and media experts rated the guidebook as feasible and relevant (Material S-CVI/Ave = 0.89; Media S-CVI/Ave = 0.86). Field trials involving nine teachers and 90 students showed increased teacher preparedness scores (from 62.3 ± 8.4 to 74.9 ± 7.2; Cohen’s d = 0.64) and improved student accuracy in evacuation steps (from 68% to 83%). Findings provide preliminary evidence that the guidebook supports disaster education and enhances preparedness indicators, aligning with national and international frameworks for safe schools. The guidebook introduces three distinctive features: localized hazard case studies, project-based evacuation drills with assessment rubrics, and child-friendly SOP flowcharts

    Argument-Driven Inquiry Assisted by Lumi Education: Improving Students' Scientific Argumentation Skills on Static Electricity

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    The aim of this study is to evaluate the effectiveness of the Argument-Driven Inquiry (ADI) learning strategy, supported by the Lumi Education platform, in enhancing the scientific argumentation skills of students related to static electricity. A quasi-experimental approach, employing a non-equivalent control group, was adopted in this study, including two ninth-grade classes in a junior high school as participants. The participants were exposed to instruction utilizing either the ADI strategy and the support of the Lumi Education website or standard instruction as a control group. The strategies developed included a scientific argumentation skills test, designed as a claim, evidence, and warrant procedure, as well as a questionnaire administered among students. The data gathered were statistically processed by comparing pre-test and post-test results, calculating the normalized gains, as well as a description analysis approach among the students' written responses. The results show that, compared to a low category average normalization gain of 0.18 among the control class, a significantly high average value, 0.70, was established by the experimental class, signifying a statistically significant difference between the two categories, yielding a significance at a probability value less than 0.001. The results among the experimental class developed a Cohen's value, or the standardized effect size, estimated as 0.53, signifying a medium effect, while among the control class, an estimated 0.11, signifying a small effect, was recognized. Students said they liked the learning experience and thought it was more interesting, dynamic, and simpler to comprehend when they worked together on real-world tasks. However, some still encountered difficulties with conceptual comprehension and problem-solving. These findings imply that integrating ADI with digital scaffolding, such as Lumi Education, can effectively strengthen scientific argumentation skills while promoting active and reflective learning

    Identifying the Gaps in the Management of Work Integrated Learning Among TVET College National Certificate (Vocational) Students

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    Work Integrated Learning (WIL) is a crucial activity for students enrolled in Technical and Vocational Education and Training (TVET) programs in South Africa and globally. Effective management of this activity is essential to ensure that students are well-prepared for their placement in the workplace. Unfortunately, the current situation in South African TVET colleges often falls short, with students frequently finding themselves in workplaces where they lack the necessary readiness. To address this issue, a mixed-method approach was employed to select 50 Level 4 students from the National Certificate Vocational program and four Work Integrated Learning (WIL) coordinators. The objective was to identify the challenges faced by students during their WIL experience. Data was collected through questionnaires administered to the students and face-to-face interviews conducted with the WIL coordinators. The findings of the study revealed that 68% of the students were not adequately informed about workplace dynamics, which posed a significant challenge. Additionally, 82% of the respondents stated that they were never briefed on the employer's expectations upon their arrival at the workplace. While students found the activities in the workplace interesting, they observed a noticeable gap between what they learned in college and the realities of the industry. These challenges clearly indicate a lack of proper WIL management in the TVET colleges. To address these issues, it is recommended that the college curriculum planner collaborates closely with industries to align the curriculum with industry expectations and requirements. This synergy will enhance students' WIL experience and better prepare them for the workplace

    Development of E-Modules Based on Problem-Based Learning to Improve Problem-Solving Skills and Student Self-Efficacy

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    The purpose of this research was to develop and assess the validity, practicality, and effectiveness of an e-module on plant development using problem-based learning. The study was conducted at Universitas Negeri Malang, involving 63 third-semester biology students as research participants. The research employed the research and development approach, following the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The validity test and practitioner evaluation were conducted by three expert faculty members, including a content expert, a media expert, and a practitioner expert. The effectiveness of the e-module was assessed through pretests and posttests, analyzing students' problem-solving skills and self-efficacy using ANCOVA. The media validity test revealed a score of 89.33% in the valid category, while the material experts scored 100% in the very valid category. The practitioner evaluation resulted in a score of 96.19% in the very practical category. The effectiveness test indicated significant values of 0.002 and 0.023 for problem-solving skills and self-efficacy, respectively, both of which were below the 0.05 significance level. This implies that there is a significant difference in the mean scores between the classes using problem-based e-modules and those employing problem-based learning without e-modules. Based on these findings, it can be concluded that the developed e-module is highly suitable as a learning resource for students

    Virulent Attack: Role-Playing Learning Media to Enhance Student’s Cognitive Learning Outcomes

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    The cognitive learning outcomes of 10th-grade students at SMA Islam Malang regarding the concept of viruses are low. This is due to the perception among students that the virus concept is difficult to grasp, and the learning methods employed tend to be monotonous. Consequently, the aim of this study is to develop and assess the effectiveness of 'Virulent Attack' - a role-playing learning media adapted from the popular game Werewolf - in improving the cognitive learning outcomes of high school students in understanding the virus concept. Following the ADDIE development model, the study involved 29 X-D students from SMA Islam Malang who had no prior knowledge of the virus concept. The validation test was conducted by three experts (one material expert, one media expert, and one biology teacher) using a validation sheet questionnaire. The practicality test was carried out by students during the trial stages, and one educational practitioner provided feedback through a response questionnaire. The effectiveness test was evaluated by comparing students' pretest and posttest scores on cognitive learning outcomes, which were analyzed using the N-Gain score criteria. The findings indicate that 'Virulent Attack' is highly valid (material expert: 100%, media expert: 94.64%, biology teacher: 96.68%), practical (average score: 90.58%), and moderately effective in improving cognitive outcomes (N-Gain score: 0.66, effectiveness: 66.55%). Importantly, the game provided a positive learning experience, increased motivation, and facilitated a deeper conceptual understanding, suggesting its potential application in real-world educational contexts. These findings not only highlight the value of role-playing games in educational settings but also have practical implications for incorporating such media into biology curricula to enhance engagement and understanding

    Generative AI in Science Education: A Learning Revolution or a Threat to Academic Integrity? A Bibliometric Analysis

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    The integration of generative artificial intelligence (AI) in Science, Technology, Engineering, and Mathematics (STEM) education presents transformative opportunities alongside significant challenges. This study investigates the dual impact of generative AI on STEM learning outcomes and academic integrity through a comprehensive bibliometric analysis employing co-citation, keyword analysis, and trend mapping. The results reveal that AI tools such as ChatGPT have revolutionized personalized learning by offering tailored feedback, enhancing critical thinking, and improving student engagement. However, these advancements are tempered by concerns over academic misconduct, particularly plagiarism, and the erosion of essential cognitive skills due to overreliance on AI-generated content. Ethical considerations remain critical, necessitating the development of robust policies and ethical frameworks to safeguard academic integrity. Beyond educational settings, the findings suggest broader applicability to professional training and skills development, as the benefits and challenges of AI extend beyond coursework. This research provides valuable insights for educators, policymakers, and researchers, advocating for a balanced approach to AI integration that maximizes its potential while preserving educational standards

    Power Plant Tour: From Physical Field Trip to Virtual Reality

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    For engineering students, field trips to industrial facilities such as power plants provide invaluable hands-on experience in real-world settings. However, logistical constraints, safety concerns, restricted access, and financial limitations often prevent students from directly observing the operation of major equipment such as turbines, pumps, compressors, and heat exchangers. This study addresses these challenges by developing and evaluating a Virtual Reality (VR) application designed specifically for power plant education. As no pre-existing VR applications for power plant tours were available at the university, the system was developed from scratch. The VR creation process included scene planning, followed by the design of the virtual environment using specialized software such as Maya, Adobe Illustrator, Adobe Audition, and Unity3D. A pre- and post-survey study was conducted to evaluate the VR application’s effectiveness in enhancing learning outcomes. Participants were assessed on their understanding of power plant operations and overall experience with the VR tour. The results demonstrated that 65% of participants reported improved understanding of power plant operations, while 92% indicated they would recommend the VR experience to others. Additionally, 85% of participants rated the overall experience as good or excellent. These findings highlight the VR application’s potential to significantly enhance student engagement, improve comprehension of complex industrial systems, and provide a scalable, cost-effective alternative to traditional field trips. Overall, the study demonstrates the transformative potential of VR technology in engineering education. By addressing logistical and pedagogical challenges, VR offers an immersive and interactive platform for universities with limited access to industrial facilities. The results underscore VR’s effectiveness in bridging the gap between theoretical knowledge and practical application, paving the way for broader adoption in engineering and STEM curricula

    Exploring the use of Information and Communication Technology in Open and Distance Learning: The Case study of Botswana Open University

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    This qualitative study investigated the utilization of Information and Communication Technology (ICT) in an Open and Distance Learning (ODL) university located in Botswana. The sampling technique employed was judgmental sampling, which involved the selection of 16 participants comprising of a lecturer, students, and officers responsible for managing the Learning Management System (LMS). The data collection process incorporated face-to-face interviews with the lecturer and officers, as well as open-ended e-questionnaires administered to the students. Narrative data analysis was conducted separately for the lecturer, officers, and students. By applying the Attrition theory, the findings disclosed that students of the Botswana Open University encounter challenges with the ODL mode due to limited resources, inadequate or non-existent internet services, and the remoteness of areas where access to BOU campuses is impracticable. According to the lecturers, they also require technical support when assessing students' work, as these students often encounter difficulties when uploading their assignments onto the university's LMS. Consequently, the study recommends that BOU should ensure the availability of ICT tools for the students, as well as address issues related to connectivity and bandwidth by providing reliable data services. Additionally, it is proposed that students undergo comprehensive training on the LMS systems, encompassing both technical and non-technical aspects, prior to the commencement of the academic year, in order to adequately prepare them for their studies

    The Future Classroom: Analyzing the Integration and Impact of Digital Technologies in Science Education

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    The present study is a systematic and bibliometric literature review aimed at evaluating the incorporation of digital technologies in science education and their subsequent impacts. The review exclusively utilizes the Scopus database and covers literature from January 2019 to December 2023. The primary focus is on empirical studies that investigate the use of digital technologies in science education and their effects on educational outcomes such as student engagement, motivation, and academic performance. Notably, the key findings reveal a significant increase in the number of publications during this period, indicating a growing interest in the role of digital technologies in enhancing science education. The review corroborates the transformation of science education through digital technologies such as augmented reality (AR), virtual reality (VR), and blended learning environments, which have made learning more interactive, personalized, and accessible. However, challenges such as the digital divide, resistance from educators, and the need for continuous professional development persist. These challenges emphasize the importance of strategies to enhance digital literacy among educators and promote equitable access to technology. The review recommends the development of comprehensive training programs for educators, ensuring that all students have access to the necessary digital tools, and maintaining robust data protection measures. By addressing these issues, the integration of digital technologies in science education can be optimized, resulting in enhanced educational outcomes and better preparation of students for a technology-driven world

    Exploring the Relationship Between Social Identity Factors and Academic Performance: Insights from Nigerian Colleges of Education

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    This study examines the influence of social identity factors—age, gender, and socioeconomic status—on the academic performance of Social Studies students in Colleges of Education in Delta State, Nigeria. Using a correlational design, data were collected from a purposive sample of 80 students, drawn from a population of 253 across two institutions. The Social Identity Group and Academic Performance Test (SIGAPT) and an academic test were used as instruments. Data analysis was conducted using the coefficient of determination for research questions and linear regression for hypothesis testing at a 0.05 significance level, with SPSS software. The findings revealed that age significantly influences academic performance (R2=0.166), accounting for 16.6% of the variance. This underscores the importance of cognitive development and maturity associated with age in educational success. In contrast, gender and socioeconomic status showed no significant relationship with academic performance, suggesting that institutional equality measures may mitigate traditional disparities. This study contributes uniquely to the field by addressing the underexplored domain of higher education, particularly in Colleges of Education, which are critical for teacher preparation. The findings highlight the need for age-sensitive educational interventions and sustained equity-focused policies to optimize academic outcomes. These insights are valuable for educators and policymakers in fostering inclusive and effective learning environments

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    Jurnal Penelitian dan Pengkajian Ilmu Pendidikan: e-Saintika
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