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    ,,Compliance im dritten Sektor’’

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    Crunch Time in Video Game Development: The Employee's Perspective

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    Despite backlash and public outrage in recent years, the long existing phenomenon of crunch time as a method to speed up the progress of a video game development project persists in the video game industry. Regardless of its reputation, employees of the video game industry continue to work under the use of this industry practice. The previous research has examined the reasons for the use of crunch time, but there is much to be explored concerning the point of view of the crunching employees as individuals with agency. Examining their perception presents an opportunity to better understand crunch as a multifaceted phenomenon. This knowledge can then be used to develop alternatives to using crunch time. Therefore the objective of this thesis is to determine the positive and negative impacts of crunch as well as potential alternatives from the employees’ perspective. This thesis’ research uses semi-structured expert interviews with six expert gameworkers. The interviews are evaluated through the method of qualitative structured content analysis. It becomes apparent how the negative and positive perceptions are closely intertwined and depend on the differing contexts and experiences of crunch time. In the case of the interviewed experts it was found that in some circumstances, an improved motivation, mental state and team spirit was perceived. In particular when employing agile methodologies, an increased quality and productivity became apparent. In general the ability to meet deadlines was seen as positive. Negative perceptions were more commonly observed, such as damage to the team dynamics and spirit, negative impacts on the employees’ physical and mental health, social life, work life balance, and creative ability. Furthermore, the long term mindset shift normalizing crunch time was noticed. Other impacts include a negative influence on product quality and scheduling, as well as brain drain due to skilled gameworkers leaving the studio or industry. Suggested alternatives target the conscious adjustment of the projects’ resources, schedule, and scope, as well as increased resources and improved management thereof. Furthermore the employees see the need for clear quality standards, and for managers to be more aware of their importance as role models. Other suggestions include the use of workshops and agile methodologies

    Nachhaltigkeitsbewertung von Start-ups - Herausforderungen und Chancen der DIN SPEC 90051-1:2020-11 aus Perspektive der Start-ups

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    Aus dem Fazit: Innerhalb der Forschungsarbeit wurde die im vergangenen Jahr erschienene DIN SPEC 90051-1:2020-11 aus Start-up-Perspektive betrachtet, um das Transformati- onspotential zu bewerten sowie Handlungsempfehlungen ableiten zu konnen. Da- bei verfolgt die Studie das primare Ziel, einen praxisrelevanten Beitrag zum Thema Nachhaltigkeitsbewertungen von Start-ups beizusteuern, da die Thematik eine hohe Relevanz fur die Gesellschaft hat und, aufgrund der neuen EU-Verord- nungen fur den Finanzmarkt, der Bedarf an praktikablen und aussagekraftigen Nachhaltigkeitsbewertungsmethoden wachst. Daher wurden folgende Forschungs- fragen erhoben: Welche Herausforderungen und Chancen birgt die DIN SPEC fur Start-ups? Wie relevant, nutzlich und praxistauglich ist die DIN SPEC bzw. das dazugehorige Praxistool fur Start-ups

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