ITALIAN JOURNAL OF HEALTH EDUCATION, SPORTS AND INCLUSIVE DIDACTICS
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PHYSICAL EDUCATION BETWEEN BODY, MIND AND DIGITAL EXTENSIONS. L’EDUCAZIONE MOTORIA TRA CORPO, MENTE E PROTESI DIGITALI
Le recenti scoperte scientifiche inerenti la mente umana con le sue capacità di esercizio trasformate in tecnologie e lo sviluppo della IA, sconvolgono e rimettono nuovamente in discussione il significato di corpo e la sua ‘educazione’. L’educatore-formatore motorio-sportivo deve rivedere e reinterpretare i paradigmi pedagogici che guidano il suo intervento per accompagnare l’individuo ad abitare il suo corpo ‘proteiforme’, a integrare i nuovi accessori intellettivi e tecnologici nel rispetto della creatività e libertà di essere e di realizzarsi autenticamente.Recent scientific discoveries concerning the human mind, the ability to create technologies and the development of AI, upset and call into question the meaning of the body and its 'education'. The physical -sports educator-trainer must review and reinterpret the pedagogical paradigms that guide his intervention to accompany the individual to inhabit his “protean body”, to integrate the new intellectual and technological accessories in respect of creativity and freedom to be and to realize oneself authentically
SIRIUS GAME AND PLAYFUL LEARNING: THE OPPORTUNITY TO MAKE MISTAKE
Serious games are designed to educate, train, or raise awareness on specific topics while also entertaining. Unlike traditional video games, which are primarily for fun, serious games focus on educational or training goals. In this experiment, Sirius Game will be used to explore how integrating immersive technologies, like serious games, influences cognitive, metacognitive, motivational, and emotional aspects of learning, particularly in Latin and other subjects. The first experiment, conducted with Sirius Game's founders and Harvard, was analyzed to inform a new research project, making it more inclusive. Results from the initial experiment showed that serious games create a more engaging and motivating learning environment, demonstrating significant potential for wider use in education. Future research will gather more data on how this gamified approach can enhance teaching practices and learning outcomes. This article will introduce new research questions that build on the initial study, incorporating elements of inclusivity and educational improvement related to the subjects explored. These updates aim to refine the understanding of how serious games can transform educational experiences
PHYSICAL EDUCATION, EMOTIONS AND MOTIVATION IN PRIMARY SCHOOL
Placing the student at the center of the learning-teaching process means implementing innovative teaching proposals, which observe and evaluate the learner considering multiple aspects and values (socialization, emotions, relationships, motivations, etc.).In this regard, physical education seems to be a "discipline-tool" capable of responding to current educational needs thanks to the inherent ability to bring out the emotions of pupils (Marino, 2024).This study aims to highlight how in the school environment physical education has such relevance from the point of view of emotions and motivation as to be able to make the student aware and an active part of the teaching-learning process
THE IMPORTANCE OF MOVEMENT IN DADA METHODOLOGY TO PROMOTE SCHOOL WELL-BEING AND MEANINGFUL LEARNING
This article reports an interdisciplinary analysis aimed at carrying out a pedagogical reflection on the potential of movement as an educational tool, integrated within the DADA methodology (Didactics for Learning Environments).Starting from an analysis of constructivist and ecological theories, the contribution analyzes how movement positively influences students' cognitive abilities and attention, promoting significant learning and favoring school well-being
THE PROBLEM OF DROPOUT IN DUAL CAREER PATHS
This study explores dropout phenomenon in student athletes' dual career paths, analysing the causes and consequences of this issue. Through a review of existing literature and analysis of empirical data, the article identifies the main factors contributing to dropout, including competition stress, difficulty in reconciling sporting and academic commitments, and lack of institutional support
BRIDGING THE GAP: EQUITY, INCLUSION, AND WELLBEING FOR DIVERSE HEALTH STATUSES IN AGING POPULATIONS
In a comparative study of patients with Parkinson’s disease and geriatric frailty, we assessed motor and non-motor symptoms, anxiety, and social exclusion factors. Structural disparities increase isolation in both groups. Our findings show that robotics and telemedicine help reduce social stigma, anxiety, and negative illness perception. They also improve motor symptoms, supporting inclusion and emotional well-being and advancing a more equitable and connected model of care
MOTOR COORDINATION AND RELATED FACTORS IN CHILDREN, EFFECTS OF A TEACHING INTERVENTION
Teaching motor competencies requires not only the selection of motor tasks and organizational methods but above all the analysis of the ways in which to propose them, identifying the psycho-pedagogical and didactic models of reference in relation to the contexts and needs of the students.The aim of the study is to evaluate and compare the effects of interaction and variation in teaching styles on motor development, perceived self-efficacy and enjoyment on a primary school sample (males: N= 38, age 8.97±0.82; females: N= 36, age 9.03±0.77). The results show significant differences (p<0.05) in motor tests and self-reports, following the didactic intervention (T0 vs T1) in both groups.Production teaching styles, oriented towards the enhancement of the student's motor responses, promote learning processes by favoring links between motor, cognitive, emotional and social functions
A UDL-BASED APPROACH TO AI CHATBOT INTERACTION FOR YOUNG ADULTS WITH INTELLECTUAL DISABILITIES
This study proposes a protocol, grounded in Universal Design for Learning (UDL), to enhance the engagement of young adults with intellectual disabilities with an AI chatbot, used for producing interviews on Science, Women, and STEM. The methodology includes prompt co-design, ICF-based customization, and qualitative analysis. Findings aim to inform inclusive practices and critical reflections on AI accessibility
SOCIAL NETWORK SITES AS BRIDGES OR BARRIERS? INTERCULTURAL ADAPTATION AND DIGITAL ACCULTURATION OF MIGRANT ADOLESCENTS
The study investigates the role of Social Network Sites (SNSs) in the intercultural adaptation of migrant adolescents in Italian CPIAs. Using a quantitative approach, it analyses the use of SNSs in relation to origin, digital skills and level of adaptation. The results highlight a use that is more oriented towards identity maintenance than integration. Educational pathways for critical and inclusive media use are suggested.
BODY AND MIND: SYNERGIES FOR A NEW ADAPTIVE EDUCATION
Global changes require flexible education, which finds a concrete response in the UDL model, conceiving learning as a dynamic network of interactions between teachers, students and resources. The paper analyzes the body-mind symbiosis following the principles of UDL by promoting cognitive, emotional and psychological growth. In this context, teachers and students become co-learners, adapt to natural and digital stimuli, developing resilience to face an ever-changing future