Design and Technology Education (LJMU)
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    602 research outputs found

    Primary Design and Technology: Making the difference

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    Multi-Disciplinary Interaction in Learning Led Design

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    The purpose of the study reported here was to investigate the iterative design development of an Academy for 11-18 year olds focusing on the following research question: What are the features of the multi-disciplinary interactions and associated modelling techniques, which lead to the development of an Academy proposal which meets its Education Brief? A case study approach bounded by time and focus group was adopted (Cresswell, 1998). This approach was adopted in order to create a rich picture of the social setting and to illustrate the complexity of the process referred to as ‘learning led design’ from in depth analysis of the education brief, through iterative development in consultation with key stakeholders to the presentation of final proposals. Findings illustrate that collaborative interactions are an important feature of effective design development with cross disciplinary creative collaboration being the key tothe development of successful outcomes

    A Method for User Centering Systematic Product Development Aimed at Industrial Design Students

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    Instead of limiting the introduction and stimulus for new concept creation to lists of specifications, industrial design students seem to prefer to be encouraged by ideas in context. A new method that specifically tackles human activity to foster the creation of user centered concepts of new products was developed and is presented in this article. This approach supports to push the limits of creativity to get passed existing concepts. This article stresses important aspects of established literature about the process of developing products, highlighting how the requirements of the specification are encouraged as a firststep in creating new concepts. The theory about activity, developed by Leontiev and Vygotsky, can fundamentally be used to the benefit of many examples of human activity. Systematic design procedures are also used in the method presented to evaluate and improve the initial concept drafts and guide their development

    What makes an idea be worth sharing ... or maybe recycling ... or maybe shredding? What do we want learners to \u27take home\u27?

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    Book Review Design Pedagogy Research: Leeds 2007

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    An Effective Introduction to Technology and Design in Norwegian Primary Education

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    How can young pupils get An effective introduction to technology and design at the primary level in the Norwegian context? This question is highlighted with examples based on case studies at five classes in twoschools doing their first technology and design project at grades 1 or 2 (age 6-8 years). The project was about air rockets. The discussion in this article covers five aspects of introducing technology and design at the primary level: technological literacy, design, motivation, teaching and assessment. The discussion is based on a very small sample. That is not a safe basis for drawing general conclusions about what the best introduction of technology and design education might be. There are of course many different effective ways of introducing technology and design education. Most of the pupils reached the actual curricular competence aims. The designing process and making process were interwoven and the pupils were eager to take their initial idea directly to making at the cost of reflective thinking. It seems however, that this simple but spectacular project did develop interest and enthusiasm for designing and making artefacts. The discussion identifies several characteristics of An effective introduction

    A Paradigm for Promoting Visual Synthesis through Freehand Sketching

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    Research (Fish, 2004) suggests that everybody should be taught how to freehand sketch and utilise it as a tool for supporting the visualising instinct. A fundamental shift in philosophy of the technology education system in Ireland towards design driven subjects brought with it a need to develop practising teacher’s technological capabilities. This paper is concerned with the exploration and development of freehand sketching as a support tool for visual synthesis and creative discovery during design driven activities. The fundamental hypothesis tested was whether a set of empirically derived activities ranging from observation to imagination, improved the ability of students with novice sketching ability to develop, manipulate and synthesise graphical libraries through the medium of freehand sketching. 124 students of an Initial Technology Teacher Education programme participated in a journey through the activities as part of a third year undergraduate Design and Communication Graphics module. The study was carried out over a four week period, it involved eight hours of classroom based instruction and the sketching ability of all students was measured pre and post-instruction. Results from the study reveal a statistically significant increase in student’s ability to freehand sketch with notable improvement in their fluency and ability to synthesise concepts and geometries. Overall, the novel and original activities have a notable effect on student’s ability to form, manipulate and synthesise visual information and communicate this through freehand sketching. The model presented has potential to be successively implemented by other teachers in a variety of educational settings and student populations

    Developing Novel Explanatory Models For Electronics Education

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    This paper explores how representations of technological concepts may be designed to help students with visual learning styles achieve successful comprehension in the field of electronics. The work accepts a wide definition of what is understood by the visualisation of a model in that it can take different external forms, but also include an internal representation in a person’s mind. We are of the opinion that to acquire scientific or technological knowledge there is a requirement for abstract models to exhibit particular features that complement the nature of their fields, and that their effectiveness is dependent onthe context in question. This work reports on the development of experimental materials which are novelteaching aids in the context of electronics education. It proposes design principles based on congruent, schematised, symmetrical spatial metaphors of circuits incorporating interactivity by the use of gesture,scaffolding, learning by topological, analogical and conceptual resemblances. We conclude that qualitativemethods may be employed with a significant measure of success even for a field such as electronics that is often considered to be difficult due to the necessity of abstract explanations

    Teaching Ethics For Design For Sustainable Behaviour: A pilot study

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    Design for sustainable behaviour is an emerging activity under the banner of sustainable design which aims to reduce the environmental and social impacts of products by moderating users’ interaction with them. The intended outcome of design for sustainable behaviour is to reduce negative environmental and societal impacts. However, designers’ ability to passively or actively influence user behaviour and the resulting tension between choice and control raises some interesting ethical issues. Whilst several viable strategies for designing sustainable behaviour have been developed, the criterion for selecting appropriate strategies has yet to be defined and there is not, as yet, a clear consensus as to what is an acceptable level of intervention, or how to rate the severity of consequences enacted by different behaviours. Exploration of the ethical dimensions of influencing behaviour through design is limited and as such few Industrial Design programmes implicitly teach the ethics of design for sustainable behaviour as part of the curriculum. The study reported on in this paper sought to address this gap through the development and delivery of aneducational pilot study to test new teaching materials concerning ethics in design. Having outlined the keyprocesses which led to material selection and the identification of appropriate techniques, a ‘best-in-class’student case study is presented to illustrate the outcomes of one student project emerging from the pilot study. The paper concludes by reflecting on the appropriateness of the teaching and learning methods, the suitability of the content based on the evaluation which was carried out; and considers the challenges for lecturers in delivering content of this nature

    The Role of Conversation in Technology Education

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    This article investigates recent literature in the area of classroom conversation and dialogue with the aim ofgaining a better understanding of the role that classroom conversation and dialogue plays in learning. It also investigates literature on the constructivist, collaborative nature of technology education and suggests that to enhance our understanding of how children learn in technology it is necessary to understand the impact that clearly focused conversations of children, amongst themselves and between children and their teachers while undertaking technological practice, has on advancing thinking and understanding. It also suggests that by understanding the full impact of classroom conversation and facilitating its use in the classroom, teachers can greatly enhance learning in technology education. Conversation with and between students allows teachers insight into the impacts of previous and specifically targeted learning experiences on learning in technology. Classroom dialogue can also enhance understanding of how learning occurs in technology and how interaction with peers and teachers advances thinking around technological concepts and components of practice. A related study currently being undertaken investigates the nature of conversation in the primary technology classroom with the aim of facilitating and developing teachers’ understanding to better enhance learning for children in technology education. It is the author’s intention to submit the results of this study to this publication in the future