7115 research outputs found
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Website-Based Report Management System for Kartu Indonesia Pintar (KIP) Kuliah: Sistem Manajemen Laporan Kartu Indonesia Pintar (KIP) Kuliah Berbasis Website
Kartu Indonesia Pintar Kuliah (KIP-K) program, which aims to support economically disadvantaged students, is a crucial aspect of education in Indonesia. However, the management of KIP-K report data at Universitas Muhammadiyah Sidoarjo (UMSIDA) is currently done manually, leading to inconsistencies and numerous errors. To address this issue, researchers have developed a website-based Lecture KIP Report Management System, designed using the SDLC method. This system utilizes the PHP programming language, Codeigniter 4 framework for the backend, React Js for the frontend, and MySQL as the database. The implementation of this system has proven to be efficient and organized, minimizing errors in collecting KIP Lecture reports. It has also accelerated the process of managing these reports, improved accuracy, and simplified administration for both students and KIP Lecture managers at UMSIDA
Website-Based Elderly Health Monitoring Information System Using The Waterfall Method: Sistem Informasi Monitoring Kesehatan Lansia Berbasis Website Menggunakan Metode Waterfall
The elderly's inability to access healthcare services in both urban and rural locations is addressed by the aged health monitoring information system. The goal of this information system, called Jaga Lansia, is to accomplish the Sustainable Development Goals (SDGs). Exam history graphs, instructional videos and articles, and health monitoring capabilities are all included in this system. To ensure that its procedures are successful, this information system employs the waterfall method. To guarantee user happiness, the system's viability is examined through User Acceptance Testing and Blackbox Testing. Blackbox testing verifies that all of the system's menus and functions work as intended. User Acceptance Tests assess the system's suitability for users and seek to pinpoint areas in need of development. Using a Google Form, the system testing findings indicate a highly significant user satisfaction rate of 91.4%. This value becomes crucial as the system develops further
The Research Trends of Digital Media-Based Maharah Kalam Learning in Indonesia: A Systematic Literature Review: Tren Penelitian Pembelajaran Maharah Kalam berbasis Media Digital di Indonesia: Systematic Literature Review
In the 21st century, Arabic language learning is accessible anytime and anywhere, with Maharah Kalam being crucial for active Arabic communication. New technologies have enhanced learning through various multimedia resources, including digital learning materials. However, selecting the most suitable digital media for each student’s needs remains a challenge. This literature review aims to identify digital media used in teaching maharah kalam in Indonesia using a systematic literature review (SLR) method. Fifteen scientific articles from 2019 to 2024 were analyzed. The study reveals that vlogs are the most frequently used digital media due to their interactive nature, which enhances speaking skills. Besides vlogs, six other digital platforms significantly impact Arabic language learning in Indonesia: YouTube, Duolingo, Website learning.aljazeera.net, Alef Education media, WhatsApp, and Plotagon. These tools provide diverse learning experiences, enabling students to practice speaking in different contexts, thus improving their proficiency and engagement in Arabic discourse effectively
User Needs Analysis of Virtual Reality (VR) on Computer Networking Subjects in Vocational High Schools: Analisis Kebutuhan Pengguna Virtual Reality (VR) pada Mata Pelajaran Jaringan Komputer di SMK
This research aims to analyze user needs in the development of Virtual Reality (VR) based learning media in Computer Network subjects at SMKN 2 Buduran. VR technology was chosen to increase student motivation and understanding through immersive interactive visualization. This research uses the Research and Development (R&D) method with the ADDIE model and focuses on the needs analysis stage. Data were obtained through observation, interviews and questionnaires. Indicators of needs analysis include system overview, needs analysis diagram, functional needs, communication needs, interface needs. The research subject is the X DKV class. The results of the questionnaire, the average student need for interactive learning media was recorded at 78.0816%, falling into the “Most need” category. This shows that most students need VR-based learning media to support their learning, especially in facilitating understanding of Computer Network material. 
The Effect of Internal Communication, Motivation and Work Environment on Employee Job Satisfaction at PT Kimia Farma ub in Sidoarjo : Pengaruh Komunikasi Internal, Motivasi dan Lingkungan Kerja terhadap Kepuasan Kerja Karyawan di PT. Kimia Farma ub sidoarjo
in this study aims to examine the effect of internal communication, motivation, and work environment on employee job satisfaction at PT. Kimia Farma ub Sidoarjo. this study uses quantitative methods with a sample of 61 employees. sampling through purposive sampling. according to the results of the study it was found: internal communication has a positive effect on employee job satisfaction. motivation has a positive effect on employee job satisfaction. work environment has a positive effect on employee job satisfaction. and internal communication, motivation, work environment together have a positive effect on employee job satisfactio
Ecoliteracy-Based Game Education E-Book to Train Students' Ecoliteracy Skills : e-Book Game Education Berbasis Ekoliterasi untuk Melatih Keterampilan Ekoliterasi Siswa
This study aims to describe the effect of e-Book Game Education based on ecoliteracy to train students' ecoliteracy skills. This research uses the Quasi Experimental method of Nonequivalent Control Group Design which includes 2classes, namely experimental class and control class. The research instrument is an ecoliteracy question as many 12 questions covering 4 indicators ecoliteracy. The research data analysis technique used the n-gaintest and Independent sampletest. The results showed the effect of increasing students' ecoliteracy skills, in the sense that the use of ecoliteracy-based Game Education e-Books can improve students' ecoliteracy skills shown by experimental class obtaining an N-Gain value0.6 higher than control class getting an N-Gain value0.1. The normality test of both classes on the pretest-postest gets sig>0.05 value, which means the data is normal. In the homogeneity test the data obtained from both classes are homogeneous. In the Independent sample test the experimental class got a significant value
Implementation of Inclusive Education for People with Intellectual Disabilities at Muhammadiyah University of Sidoarjo: Penyelenggaraan Pendidikan Inklusif Penyandang Disabilitas Intelektual di Universitas Muhammadiyah Sidoarjo
Every citizen, including people with intellectual disabilities, has the right to education and participation in society. Although the Indonesian constitution guarantees this right, the implementation of inclusive education at the higher education level still faces many challenges. Muhammadiyah University of Sidoarjo has started a program to support students with intellectual disabilities, who are often overlooked in academic research. This study evaluates how inclusive education is implemented at the university, assesses its compliance with the existing legal framework and measures its effectiveness in supporting students with intellectual disabilities. The results show that, despite significant efforts to provide support, there are still gaps in assessment, individualized planning, and availability of resources, which hinder the creation of an inclusive educational environment. This study is unique in its focus on Muhammadiyah Sidoarjo University and offers practical solutions through the application of Universal Design to improve the effectiveness of inclusive education in higher education
The Influence of Social Support on Self-Acceptance Among Adolescents in 'Aisyiyah and Muhammadiyah Orphanages in Sidoarjo: Pengaruh Dukungan Sosial terhadap Penerimaan diri Pada Remaja Panti Asuhan ‘Aisiyah dan Muhammadiyah di Sidoarjo
Adolescence is a phase of identity formation, where social interactions play a crucial role. A common challenge, especially for those in orphanages, is difficulty in achieving self-acceptance. This study examines the relationship between social support (X) and self-acceptance (Y) among adolescents at the ‘Aisyiyah Orphanage in Sidoarjo. Using a quantitative correlational design, 108 participants were selected through random sampling. Likert-scale questionnaires measured social support (SPQ, α = 0.971) and self-acceptance (SAS, α = 0.938). Pearson correlation analysis showed a significant positive relationship (r = 0.748, p < 0.001), with social support explaining 56% of the variance in self-acceptance
Application of Artificial Intelligence (AI) and Machine Learning (ML) in The Muslim Modest Fashion Industri : A Bibliometrik Riview: Penerapan Kecerdasan Buatan (AI) dan Pembelajaran Mesin (ML) dalam Perkembangan Industri Modest Fashion Muslim : Tinjauan Bibliometrik
The emergence of (AI) and (ML) in the fashion industry is a transformative technology. Given the potential of AI and ML technologies in various industries, the question arises as to how these technological developments can be optimized to enhance competition in international business. Research on the use of AI and ML in the Muslim fashion industry is still very limited, creating a significant knowledge gap in this sector. This study aims to analyze the trends and developments of AI and ML in the fashion industry and offer practical recommendations for manufacturers to take advantage of technological developments. The data from this study used Scopus database. 62 out of 100 articles found from 2011-2025 were analyzed. The PRISMA method was used for systematic review as a strategy to find relevant literature with inclusion and exclusion criteria. After that, researchers identified and visualized them using Microsoft Excel, Biblioshiny and VOSviewer softwar
Women's Empowerment in order to improve the community's economy in Kendalpecabean Village: Pemberdayaan Perempuan Dalam Rangka Meningkatkan Perekonomian Masyarakat di Desa Kendalpecabean
This study aims to determine and understand the process of women's empowerment through bouquet making training as an effort to improve the community's economy. Using a qualitative descriptive approach, the research location is in Kendalpecabean Village. Data collection techniques used include observation, interviews, and documentation. The results of this study 1) Ability Dimension (Enabling), Kendalpecbean Village holds positive activities, namely creating a bouquet craft business and training in sewing sarongs and mattresses. 2) Smoothness Dimension (Facilitating), facilitating bouquet craft training and training in sewing sarongs and mattresses by providing the necessary tools and materials. 3) Consultation Dimension (consulting), namely the head of Kendalpecabean village is ready to receive complaints from the community if there are obstacles in the bouquet making training and opinions given by the community. 4) Collaboration dimension (collaborating) Kendalpecabean Village collaborates with the Village Apparatus, RT/RW institutions