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Reassembling the pieces, reassessing the picture: an analytical study of medieval pottery (mid. twelfth–sixteenth c.) from Polis Chrysochous, Cyprus
This paper presents the results of the analytical study of medieval pottery (mid. twelfth–sixteenth centuries AD), both glazed tableware and coarse wares, from a domestic structure uncovered at the site of Polis-Petrerades, Cyprus. A total of 50 samples were selected for scientific analysis, representing the main wares attested across the island from the Frankish (1192–1489) and Venetian (1489–1571) periods. This study follows an integrated approach to ceramic studies, which includes the classification of wares as well as petrographic and chemical analyses of selected samples, aiming to characterise ceramic bodies, slips and glazes. The results contribute to the reconstruction of production sequences that were, furthermore, interpreted within the archaeological and historical contexts of the period to address questions of ceramic production, potting traditions and distribution of medieval wares in Cyprus. Glazed tableware of different local workshops, namely Paphos and Lapithos, along with imports, reached that particular domestic building in the northwest of the island. Furthermore, local glazed and unglazed coarse wares were produced at different workshops than glazed tableware, the former showing a consistent preference for non-calcareous clays associated with the Troodos mountains. The heterogeneous character of the assemblage demonstrates the active participation of Polis Chrysochous within the regional and interregional trading routes of the period. At the same time, by focusing on a consumption context, this study reveals the potential that can be gained through the scientific analysis of both table and coarse wares from urban and rural sites of Medieval Cyprus
Legijski logor u Viminacijumu: istraživanja južnog i istočnog bedema
Dosadašnja iskopavanja viminacijumkog legijskog utvrđenja bila su usmerena na fortifikacioni sistem u njegovom severozapadnom delu (Sektor I), kao i na glavni štab u središnjem delu vojnog logora (Sektor V).1 Navedenim istraživanjima definisane su dve osnovne faze izgradnje kastruma. Prvu fazu, koja se datuje u vreme vladavine Domicijana, odlikuje utvrđenje rađeno crvenkom,2 dok drugoj fazi, datovanoj u u vreme vladavine Trajana i Hadrijana, odgovara logor izgrađen od škriljca i krečnjaka. Druga faza podrazumeva određene obnove i pregradnje, pa se izdvaja nekoliko etapa izgradnje, koje se prate do prve polovine IV veka.
U 2021. godini nastavljena su iskopavanja na širem prostoru principije (Sektor V).3 Takođe, izvedena su i arheološka istraživanja manjeg obima u okviru Sektora III i IV (sl. 1),4 a ona su bila fokusirana na definisanje gabarita utvrđenja.5 Radovi u Sektoru III bili su usmereni na određivanje pozicije istočnog bedema. Istraživanja u Sektoru IV bila su fokusirana na otkrivanje položaja južnog bedema i ona su nastavljena tokom 2022. i 2023. godine
Arheološka istraživanja na lokalitetu Svinjarička čuka u 2021. godini
U radu su predstavljeni sažeti rezultati arheoloških istrazivanja na lokalitetu Svinjaricka čuka kod Lebana u 2021. godini
Istraživanja na lokalitetu Velika humska čuka 2021. godine
U radu su predstavljeni sažeti rezultati istraživanja na lokalitetu Velika humska čuka kod Niša u 2021. godini
Severe arrow-inflicted injuries from Antique sites in Serbia
In this presentation we will present two cases of serious injuries sustained by two young men, whose remains were discovered at two archaeological sites in Eastern Serbia – Timacum Minus (grave No. 108) and Viminacium (grave No. 152). A detailed anthropological analysis of the osteological finds from these graves showed the presence of antemortem and perimortem traumas, which were not caused by accidents, but by intentional violence. There was also evidence of the presence of characteristic markers of occupational stress and pathological changes, indicating that the deceased were in active military service.
The necropoles of the Roman fortification and settlement Timacum Minus are located in the village of Ravna, near Knjaževac. In grave No. 108 from the necropolis of Slog, dated to 410–450 AD, skeletal remains of a juvenile male individual, aged about 20, were discovered. The paleopathological changes on the skeleton show traces of several injuries, the most obvious being a three-bladed arrow inflicted injury on the right facies orbitalis with traces of healing. Exceptional military doctors managed to save this young man’s life, although they could not save his eye. Viminacium – a Roman city, legionary castrum, and capital of the Roman province Upper Moesia, was founded at the confluence of the river Mlava with the Danube, close to the contemporary village of Stari Kostolac, near Požarevac. In grave No. 152 from the necropolis of Pirivoj, dated to the mid-4th century AD, skeletal remains of a male individual, aged 24–28, were discovered. He also had numerous injuries, among which two three-bladed arrow inflicted injuries stand out, one under the head of the right femur, and the other, fatal, on the upper part of the right pelvis. That arrow tore apart internal organs and would have been fatal in a very short time
Рекогносцирање у сливу Белог Тимока на територији општине Књажевац
У циљу побољшања система заштите археолошке баштине на територији коју покрива Завичајни музеј Књажевац, 2023. године отпочет је пројекат Систематска археолошка проспекција књажевачког краја, који реализује поменути музеј у сарадњи са Археолошким институтом, Београд. Током прве археолошке кампање извршена су рекогносцирања у сеоским атарима који заузимају долину Белог Тимока, као и његов непосредни слив. Ранијим истраживањима, изостали су прецизни подаци о положају и културнохронолошкој детерминацији налазишта, чиме је третирана територија била ускраћена за детаљну археолошку карту, неопходну за анализе образаца насељавања током различитих периода прошлости
Artefact from bird bone from the Late Iron Age site of Kale – Krševica (southern Serbia)
The site of Kale – Krševica is situated in the southern Serbia region, approximately 15 km from the modern town of Vranje, on the dominant hill by the small river of Kševičkareka. It was discovered in 1960’s, and systematically researched since 2001. Excavations revealed structures built in accordance with Late Classical and Early Hellenistic period Greek architectural technology and portable findings with Greek-like characteristics, indicating an important, yet unnamed settlement dating from the beginning of the 4th till the first half of the 3rd century BC. The site also yielded a rich bone tool assemblage, that consisted of pointed tools, antler containers, worked astragals, ornaments, and technical pieces. Among these, one artefact from bird bone was recovered. Artefacts from bird bones are notoriously rare on archaeological sites, and these are the first such finds from the Iron Age period in this region. Artefact in question is small cylinder, most likely used as some sort of needle case or other type of container. The artefact was made from the middle part of the right ulna shaft with some characteristic morphological parts preserved, e.g. dorsal remigial papillae – flight feather attachments. Characteristic parts of bone for determination at the genus or species level are missing (proximal and distal epiphysis). Hence, the taxonomic determination based on the shape and size of the significantly modified ulna shaft is limited to the family Ardeidae.[https://www.wbrg.net/meetings/15th-meeting-paris-2024/
From Vampires to Partisans: Serbian Cultural Heritage in Video Games
The rapid development of digital games over the last few decades, with the expansion of a range of
platforms they can be played on, has influenced a huge growth of the industry, and the ever-growing
population of gamers, making them an ideal tool for the popularization of heritage (natural, cultural,
tangible and intangible). Unfortunately, in general, but especially in Serbia, it is a tool that is
underutilized.
Local development of digital literacy and technologies, as well as the development of the gaming
industry, was significantly slowed down during the UN, European, and American sanctions against the
FR Yugoslavia (1992-1996 and 1998-2000). Since the first decade of this century, accelerated
development has been noticeable—it is estimated that today there are around 140 game development
studios in Serbia. The young industry, apart from some bright examples, has not shown a strong interest
when it comes to incorporating elements of local heritage into the design of games. Likewise, GLAM
institutions (with rare exceptions) have shown no initiative in the development of video games that can be
a significant part of their work programs with the public. Incorporating heritage in video games can
increase heritage protection and promotion. Furthermore, digital (re)interpretations of heritage in no way
endanger preserved spaces, objects, and/or relationships, and, at the same time, they enable
communication with a much wider audience than the conventional methods of heritage promotion.
Today in Serbia there are only a few cases where tangible and/or intangible cultural heritage was
considered while designing a game. Thematically they are diverse: from Slavic mythology (Pagan
Online/Pagan: Absent Gods), trough vampire stories (Vampire Legends: The True Story of Kisilova)
and traditional practices (Prokuv’o), to the use of socialist heritage in the construction of a dystopian
reality (Golf Club: Wasteland and Highwater).
This paper discusses the goals and ways of using local heritage in the narrative and/or gameplay, as well
as the target groups to which the heritage is represented: general, world population or potential local
audience
Mutual Ground for HOPA Video Games and Cultural Heritage: Cabinet of Curiosities
The relationship between cultural heritage and video games is a growing area of interdisciplinary research, while still un-exploring the full potential of Hidden Object Puzzle Adventure (HOPA) games. These games often feature settings and narratives that evoke the concept of the cabinet of curiosities-an early modern collection practice where objects of cultural, historical, ecological and scientific significance were collected and displayed in ways that defied modern classification systems. HOPA games can be used as a platform for digital reconstructions of these cabinets, where players interact with artefacts and environments. These virtual spaces provide a dynamic and participatory form of engagement with the past, offering players a unique way to experience the beginnings of museology and heritology while battling with the time in search and exploration of cultural objects.. Furthermore, the way HOPA games present cultural objects within fantastical and mysterious settings blurs the line between historical fact and fiction, encouraging players to engage with heritage in imaginative and subjective ways
Keramički materijal iz kasnoantičkog objekta u Viminacijumu
Keramički materijal obrađen tokom 2021. godine pronađen je u jednom od objekata
ekonomskog karaktera, podignutih iznad odbrambenog rova legijskog logora u Viminacijumu, u delu uz njegov zapadni bedem.1 Objekat se nalazi u blizini zapadne kapije logora, uz
severnu stranu komunikacije koja je vodila ka gradu, a podignut je iznad starije građevine od
opeka, datovane u treću četvrtinu ili kraj 3. veka. U mlađem objektu, koji je građen tehnikom
suhozida, od različitih materijala i načina zidanja, mogu se izdvojiti dve osnovne faze, a u
okviru mlađe faze se zapažaju naknadne intervencije. Izgrađen je u 4. veku, a korišćen je i u
prvim decenijama 5. veka. Objekat je četvorougaone osnove i pregradnim zidom je podeljen
na dve glavne, pravougaone prostorije, istočnu i zapadnu, koje su, kao i sam objekat, orijentisane pravcem sever–jug. Iz kulturnih horizonata istraženih unutar ovih prostorija potiče
obilje arheološkog materijala, a najbrojniji su predmeti od keramike i metala, numizmatički
nalazi, a zatim oni izrađeni od stakla i kosti