Journal Online ISI Padangpanjang
Not a member yet
1530 research outputs found
Sort by
TRANSFORMASI LEGENDA SIGALE-GALE KE DALAM PERTUNJUKAN SENI TARI
This research aims to find out how the transformation of the Sigale-gale legend into a dance performance. This research uses qualitative research methods with data collection techniques through observation, interviews, and documentation. The results showed that the legend of Sigale-gale has undergone a transformation in dance performances, both in elements of movement, sound, and appearance. The transformation according to Jorge Silvetti is done by deviating, regrouping, and assembling/reassembling the elements of the Sigale-gale legend while still adhering to its originality. This can be seen in the Sigale-gale dance which has undergone changes in movements, musical accompaniment, and costumes. This transformation is done as an effort to maintain local wisdom and introduce the Sigale-gale legend to the wider community
KARYA TARIRISAU INTERPRETASIKERINDUAN SEORANG IBU
The dance work "Risau" was inspired by a mother whose child left her to wander. The artist is interested in taking this concept because this phenomenon occurs a lot in society and the focus of the problem being worked on is about inner conflict or the feelings of a mother who has to endure pain and longing because she is separated from her husband. her son, visualized with nine dancers and reinforced with techno music and other compositional elements. The method of cultivation in this work is the method of exploration, improvisation and formation, both in concept and application of the choreography using social themes and dramatic types consisting of three plots of working on the atmosphere and shown in the arena stage of the Boestanoel Arifin Adam Auditorium building Padang Panjang Indonesian Art Institute
Pelestarian Hutan Mangrove Pada Desa Wisata Green Talao Park Untuk Mencapai Pariwisata Berkelanjutan
Meluasnya pemanfaatan hutan mangrove sebagai usaha tambak udang perlu mendapatkan perhatian dikarenakan hutan mangrove berfungsi untuk untuk menjaga kualitas air muara dan pesisir pantai, habitat bagi berbagai jenis ikan, udang, kepiting dan burung pantai. Pengalihan fungsi lahan mangrove terjadi karena masyarakat pemilik lahan tidak merasakan manfaat ekonomi dari hutan mangrove. Kegiatan pengabdian kepada masyarakat yang dilakukan pada Desa Wisata Green Talao Park bertujuan untuk memanfaatkan wisata edukasi berbasis konservasi untuk mencapai pariwisata berkelanjutan sebagai alternatif kegiatan ekonomi bagi masyarakat sekitar. Kegiatan pengabdian secara umum dilakukan dengan metode: koordinasi dengan Pokdarwis, survey lokasi, persiapan bibit mangrove, koordinasi sebelum penanaman, penanaman bibit mangrove, aksi bersih pantai. Hasil dari kegiatan pengabdian ini adalah bertambahnya lahan hutan mangrove, mahasiswa yang terlibat mendapatkan pengalaman yang menyenangkan dengan menerapkan teori tentang pariwisata berkelanjutan, pembuatan paket wisata edukasi berbasis konservasi hutan mangrove oleh pengelola Desa Wisata Green Talao Park
Electric Bass Solo Performance in the Repertoire: Spain
This performance is a performance by an electric bass soloist who presents a repertoire entitled: spain, a technical approach applied in preparing to play the instrument, namely the Extreme Slap Bass etude guide: A Dictionary Of Grooves. The aim of this solo performance is to be able to present a repertoire of electric bass instruments through a technical approach based on applicable scientific principles. The resulting repertoire performance was 7 minutes long, presented at the Hoerijah Adam ISI Padangpanjang performance building. The solo performance was presented with a big band formation. The application of the technique to the Spanish repertoire uses electric bass instruments, and a slap technique approach that applies the etude Extreme Slap Bass: A Dictionary Of Grooves
PERANCANGAN MEDIA PROMOSI KABA12.COM SEBAGAI UPAYA MENGAKTIVASI CITRA PERUSAHAAN
Perancanga ini bertujuan untuk merancang strategi brand aktivasi dalam meningkatkan brand awareness Kaba12.com sebagai media berita online lokal yang ada dikabupaten Agam. Strategi ini guna memaksimalkan aktivitas promosi Kaba12.com sebagai satu-satunya pionir media online lokal khususnya Lubukbasung. Berdasarkan hasil wawancara dengan direktur Kaba12.com yang hasilnya adalah bagaimana meningkatkan awareness kepada masyarakat akan keberadaan media ini. Terbukti berdasarkan hasil kuesioner banyak target sasaran yang belum populernya Kaba12.com sebagai media lokal Kabupaten Agam, hal ini mendukung utnuk dirancangnya brand aktivasi demi meningkatkan brand awareness Kaba12.com. Penulisan Tugas Akhir ini bertujuan menciptakan rancangan media, visual dan strategi kreatif yang tepat untuk Kaba12.com dalam menyampaikan pesannya kepada target audiens. Metode yang dipakai adalah metode penelitan kualitatif, dan melakukan pengumpulan data dan kajian pustaka dari beberapa sumber.
PERANCANGAN CERGAM SEJARAH KERAJAAN MAJAPAHIT GENRE FIKSI SPEKULATIF DAN SEJARAH ALTERNATIF SEBAGAI MEDIA PEMBELAJARAN SMA
Sejarah Indonesia pada zaman kerajaan dahulu sangatlah kaya dan kuat, seperti salah satu kekuatan besar yaitu Kerajaan Majapahit yang banyak dikenang oleh banyak orang dari Indonesia maupun luar Indonesia. Sayangnya, banyak generasi muda yang tidak sadar akan kekayaan sejarah tersebut. Buku-buku pelajaran sejarah di SMA, yang memiliki materi Kerajaan Indonesia, juga tidak mendukung dengan isinya yang tekstual dan monoton sehingga cepat membuat siswa jenuh dan menurunkan minat siswa dalam belajar. Dari masalah tersebut terbentuk lah sebuah perancangan media edukasi berupa cerita bergambar yang mempromosikan kekayaan sejarah tersebut dan, tentunya, dapat menarik banyak audiens dari kalangan generasi muda. Cerita bergambar tersebut tentu bisa digabungkan dengan sentuhan modern seperti genre fiksi yang dapat menarik bahkan lebih banyak lagi audiens. Genre seperti Fiksi Spekulatif dan Sejarah Alternatif dapat menjadi sentuhan yang dapat membuat cerita bergambar tersebut semakin menarik. Metode penelitian untuk perancangan ini menggunakan metode kualitatif dengan proses pengumpulan data yang dilakukan melalui studi pustaka atau dokumen, survei, dan observasi. Hasil dari rancangan ini merupakan sebuah buku cerita bergambar yang berjudul “Para Wangsa” sebagai media edukasi alternatif bagi siswa untuk mempelajari sejarah Kerajaan Majapahit melalui media visual yang diharapkan dapat membantu siswa SMA mengenal sejarah Kerajaan Majapahit
Kreasi Motif Hias Menhir pada Desain Batik Herwandi
Penciptaan motif batik banyak terinspirasi dengan benda alam dan lingkungan, contohnya menhir. Menhir memiliki motif-motif hias yang dapat dikeasikan menjadi motif pada produk. Menhir memiliki motif-motif hias terpahat di tugu batu tersebut memberi pengaruh terhadap motif-motif batik yang di rancang oleh Herwandi, seperti apa pola motif tersebut memberikan persamaan motif menhir. Metode penelitian ini menggunakan metode kualitatif dengan teknik pengumpulan data melalui studi pustaka, observasi, wawancara, dokumentasi. Data-data yang di analisis tentang motif batik dan motif menhir diklasifikasikan sesuai kebutuhan yang diambil untuk penelitian. Hasil penelitian menujukan bahwa motif hias yang terdapat pada menhir berupa pucuk pakis dengan berbagai macam variasi, garis lengukung, medalion, segi tiga, dan spiral. Bentuk kreasi motif batik menhir tersebut berupa motif-motif yang terdiri dari motif pucuk pakis, Ayam Balatiang, Garundang Mandi kabek daun kacang, Ayam Jantan, Layang-Layang, Sakilek Ikan Dalam Aie, Tirai Bungo Paga, Balam Tigo Gayo, Daun Puluik-Puluik, Limpapeh, Cindawan Tumbuah. Pola motif pucuk pakis merupakan karakter motif batik menhir
Perancangan Media Informasi Tentang Permainan Tradisional Di Kota Binjai Sumatera Utara
Traditional games or folk games in the city of Binjai are part of Indonesian culture that have been passed down from generation to generation. Traditional games contain moral messages that are beneficial for children's motoric, cognitive, emotional and social development. However, as the times progressed which pushed technology in various fields, the existence of traditional games began to be replaced by the presence of modern games which are currently more popular with children. Of course, this has a bad impact, namely that the moral messages and cultural values contained in traditional games are not conveyed well to the next generation, especially children. Therefore, information media is needed to convey these traditional games again. Therefore, 'Designing Information Media About Traditional Games in Binjai City, North Sumatra' was created. This design was made in the form of an illustrated book and several other media mixes. The data collection methods used were observation, interviews, questionnaires, and literature study. In data analysis, the method used is SWOT analysis with a target audience of children aged 7-12 years. Then these data are used in the process of creating the work which goes through several stages. The results of this design become a source of information for the people of Binjai City regarding existing traditional games through a media mix presented in the form of printed illustrated books as the main media. Then there is another media mix which supports the main media consisting of digital book, poster and infographic, traditional games, manual book, merchandise and outdoor media
Kerajinan Produk Kaum Wanita Amai Setia Kotogadang sebagai Potensi Daerah di Sumatera Barat
Handicrafts in West Sumatra are an integral part of the arts that have developed over a long time. Koto Gadang, a village in the Agam district, is known as a center of potential crafts. This traditional art marks the cultural identity of Koto Gadang. In the past, the people of Koto Gadang used their crafts, primarily silver and songket, mainly for accessories in wedding ceremonies. The population of Koto Gadang has shifted from agriculture to roles as employees and craftsmen, a change that has been ongoing since the Dutch colonial era. In this context, there is a gender-based division in the choice of professions, where men tend to choose to work in gold and silver crafts, while women opt to become weavers, embroiderers, and lace makers. Significant progress in the advancement of women in Koto Gadang has been greatly influenced by Rohana Khudus. Thanks to her educational initiatives, women began to have the opportunity to go to school and develop skills in sewing, terawang, and lace. The distinctive works of Koto Gadang in this field have been widely known to this day under the umbrella of the Amai Setia association. The crafts of Koto Gadang are the fruit of the hands of the women artisans of the Koto Gadang area, which have high sales value and beauty. It is, of course, incumbent upon us as the community of West Sumatra to preserve and maintain the works of our native village as potential in their respective areas, thus making these areas productive and well-known both regionally, locally, nationally, and internationally."
RITME EDITING UNTUK MEMPERKUAT DRAMATIK
The fictional film Katresnan is a family drama genre film, this film is based on the phenomenon of a family between parents, children and in-laws which causes the child to be depressedover two choices. This fictional film tells the story of a girl named Hayatri who has just married and asks her parents for permission to move house with her husband. However, it was not the blessing that Hayatri received, but a threat fiven by his parents to Hayatri to cancel his plans to move due to the weton problem which did not match the placement of he house. The concept applied is editing rhythm to strengthen the drama of the main character in dealing with conflict. The result of the application of rhythm editing in the fictional film Katresnan are slow rhythm and fast rhythm. Slow rhythm are applied to scene that build the sad and sad atmosphere of the main character which aims to provide dramatic pressure. Fast rhythms are applied when to strengthen emitions, be sensitive and increase the tension in the scene. The rhythm is presented throught shot duration and shot selection. Slow editing rhythm will use fewer cuts moving shots, while fast editing rhythms will use a larger number of shots