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    447 research outputs found

    Using the Yammer cloud service to organize project-based learning methods

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    The article reveals and interprets the key features of project-based learning based on cloud-based services: social activity; convenient communication in a team during the project implementation and at the resulting stage; open educational space; self-learning and self-improvement; use of interdisciplinary links to combine students of different years of study (1--4 degrees of the first (bachelor's) level and students of the second master's level) to joint research teams to study through research; purposeful motivation of cognitive and research activity of students within the discipline with the use of interdisciplinary connections; formation of digital literacy of students. The advantages and disadvantages of the Yammer cloud service are presented and a comparative analysis of this service with similar cloud services is performed. Examples of using Yammer in professional project activity are given. The stages of using project methods using the small group method are analyzed and detailed: initiation; planning; conducting/implementation; presentation; assessment/defense

    Complex systems and physics education

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    Synergetics as a scientific area of research is in demand by society. The context of synergetics makes it possible for scientists of different specializations to interact fruitfully in the language of systematic understanding and search for new solutions. The presented work raises the question of how the theory of self-organization can help in the reformation of the higher education system, why this is relevant, and what can lead to the training of both teachers and students within the framework of an interdisciplinary approach. In the future, we will highlight the most important characteristics of complex systems and the simplest and at the same time conceptually simplest methods for analyzing complexity. As part of the complex systems modeling course, which will first be presented to students of physics and mathematics, and then, possibly, to students of other specialties, we present signals of seismic activity, gravitational waves and magnetic activity, and demonstrate how we can identify critical or crash phenomena in such systems. This kind of analysis can serve as a good basis for the formation of professional skills and universal competencies

    The use of digital tools by secondary school teachers for the implementation of distance learning in the context of digital transformation in Ukraine

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    In this paper, we raise the discussion on the use of digital learning tools by teachers of Ukrainian secondary schools for the organization of distance learning. In order to collect data we have used the survey instruments (Google questionnaire) and involved 1463 respondents who revealed the state of the use of digital learning tools for the organization of distance learning in the quarantine period caused by COVID-19 pandemic. The study was conducted in all regions of Ukraine. The results show that teachers have a need to master their knowledge and practical skills on digital instruments for the organization of distance learning with students. On the other hand the paper presents the experience on how the problem of the mastering of teachers’ digital competencies can be organized and what are the steps to the organization of special distance learning courses for teachers in Ukraine. The experience of the creation of Web portal of Ukrainian Open University of Postgraduate Education is presented. We propose on how the needs and requirements of teachers regarding the implementation of the distance learning in schools and the development of their digital competencies should be resolved

    Computer modeling of the tournament of game algorithms in the process of learning of basics of algorithmization and programming by pre-service IT-specialists

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    The problems of contemporary IT specialists’ training in terms of the high requirements to their computational thinking skills as well as the urgency of raising their motivation to mastering algorithmization and programming are discussed in the paper. It is emphasized by the authors that initial university courses should focus pre-service IT-specialists on the deep understanding of an algorithmic nature of any coding task, to realize basic characteristics of the algorithms, to understand their role in modern software development. Due to the contemporary demands, programming should rest on algorithms building and has to be a part of lager scale experiences in order to realize its full potential. One of such experiences offered by the authors in the paper is involving the students into specially arranged activity focused on efficient game algorithms creation and simulation of the tournament between the algorithms. The offered activity is elaborated based on the applying the gamification elements into the learning process. Basing on the core gamifiaction principles, there were thought over and arranged an activity involving the students into the creation of gamified products. In our case, the gamified product which the students had to develop in the process of learning of algorithmization and programming was the software platform which enables a computer simulation of the tournament between the different game algorithms which realize winning strategies. The peculiarities and the stages of the said activity are covered in details along with the description of the final software product. Analyzing the described functionality of the computer simulator of the algorithms tournaments based on the gamification ideas, we can emphasize its significant didactic facilities in the context of its using for IT-specialists training. In particular, the developed gamified product was probed in the process of other students’ mastering algorithmization and programming as well as of the schoolchildren training during summer IT schools. The prospects of the research are outlined in the lines of using the obtained results for holding the empirical research for the verification of offered activity impact on the results of IT-specialists training

    ICT and current trends as a path to STEM education: implementation and prospects

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    The aim of the study is to build a model for the introduction of STEM education in institutions of general secondary education, to demonstrate the experience of using ICT in STEM education. Research objectives: to determine the role and place of information and communication technologies in the model of introduction of STEM education in general secondary education institutions for the formation of key competencies; to find innovative solutions to create conditions that will promote the interest of student youth in the choice of STEM professions. Object of research: the model of the introduction of STEM education in institutions of general secondary education Subject of research: information and communication technologies in the model of introduction of STEM education in institutions of general secondary education as a component of the school educational environment. Analysis of scientific publications makes it possible to determine the role and place of ICT in the model of introduction of STEM education in general secondary education institutions. The presented experience of the systemic implementation of STEM education in general secondary education institutions allows the formation of professional competencies of teachers in the field of STEM education and can be useful in their professional activities. The study shows that the systemic implementation of STEM technologies in the educational process increases the effectiveness of training, the level of motivation of participants in the educational process and the quality of knowledge in the subjects of the natural science cycle, and also contributes to the formation of key competencies of students

    The didactic potential of cloud technologies in professional training of future teachers of Ukrainian language and literature

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    The article deals with the peculiarities of the usage cloud technologies for the organization of students-philologists' individual and group work in studying the discipline ``Scientific Research Basics''. The relevance of the introduction of cloud technologies for formation the readiness of the future teachers of Ukrainian language and literature to the professional activity is substantiated. Analysis of the scientific sources suggested that the quality of professional training process of future teachers-philologists has reached a new level by the means of cloud technologies. The domestic and foreign experience of cloud technologies implementation into current educational practices is generalized. The features of blended learning organization for professional training students-philologists at the Mykhailo Stelmakh Faculty of Philology and Journalism of Vinnytsia Mykhailo Kotsiubynskyi State Pedagogical University during the studying the discipline ``Scientific Research Basics'' by using cloud technologies are described. The practical aspects and experience of preparation the future teachers of Ukrainian language and literature to a fluent usage of innovative cloud-based means are detailed. It is specified that the educational process is based on the communication by Gmail, Viber and Telegram messengers, store on Google Drive resource, work with educational video on YouTube, conducting online classes in Google Meet, creation publication in any of the social networks (Facebook, Instagram, TikTok), formation the different styles of references design on The Cite This for Me resource, conducting literature search on various search engines, namely Google Scholar, ScienceDirect, Web of Science, creating multimedia presentation at Prezi or Canva, making MindMaps on Mindomo, infographics on interactive board Google Jamboard or Padlet, on services for graphic design Canva and Visme, etc. Prospects for experimental studying the effectiveness of using cloud technologies in learning discipline ``Scientific Research Basics'' are determined

    Experience in training specialists with mathematical computer modeling skills, taking into account the needs of the modern labor market

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    Today in most countries there is a lack of qualifications in areas, which require specialists with mathematical competencies, despite the high unemployment rate in many countries. At the same time, it is generally recognized that most likely those sciences are developing, the fundamental results of which can be formulated mathematically. Using mathematical methods, researchers draw important conclusions that could hardly be obtained otherwise. Digital transformation of all industries requires specialists with a sufficient level of mathematical competence and skills in ICT tools, including computer modeling using the approach called Inquiry-Based Mathematics Education (IBME)

    Technology of application of 3D models of electrical engineering in the performing laboratory work

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    The article presents the technology of application of 3D models of electrical engineering in the performing laboratory work. It was outlined the organizational and methodological conditions, forms and methods, learning tools of the proposed technology. The organizational and methodological conditions include the use of computer 3D models in laboratory work; creation and implementation into the educational process laboratory work that involves the development of computer 3D modeling; providing the necessary guidelines for the use and development of computer 3D modeling during laboratory work. Application of the 3D models in the performing laboratory work of electrical engineering disciplines can be realised on the initial, average and high levels. Upon completion of the development of the presented technology, an experimental study was conducted, which included the identification of the appropriate level of use of 3D models in the process of performing laboratory work in the study of electrical engineering disciplines. The obtained experimental results were verified using Student's statistical t-test for relative indicators. The result of the implementation of technology is the application of 3D models in educational and professional activities in the field of electrical engineering

    Formation of professional competency in life saving appliances operation of future seafarers by means of online and simulation VR technologies

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    Nowadays simulation training technology is a priority method of maritime specialists’ practical training in the world. The main purpose of using VR simulators within an educational process is to simulate work on real equipment in order to form professional competencies of seafarers. The article describes system of blended learning on the basis of Kherson State Maritime Academy, that includes alternation of traditional and online learning, virtual training by means of the VR technology, training on simulators. In accordance with the principles of blended learning in Academy, there was developed an author's course "Rescue boats and life rafts specialist", which aims at providing theoretical and practical training of seafarers on launching and handling the lifeboats and liferafts and, as a result, ensures seafarers’ formation of professional competency "life-saving appliances operation". The article also reveals the results of an experiment with implementation of VR technologies in forming the professional competency "life-saving appliances operation". The deviation of the results in control and experimental groups was 9,8%. The effectiveness of our research was manifested in the fact that students have gained experience of practical skills before coming to the vessel and showed higher level of educational achievements in professional competency "life-saving appliances operation"

    Hardware and software tools for teaching the basics of quantum informatics to students of specialized (high) schools

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    The article defines the criteria for choosing a cloud-based platform for mastering the basics of quantum informatics by students of a specialized (high) schools: cross-browser; intuitive interface; the possibility of free access; access without registration and simplified registration; the presence of a systematized reference system with examples; support for the development of the environment by the developer; support for working in a personal educational environment; support for working with quantum algorithms in graphical mode; automatic conversion of quantum algorithms from graphic format to program code text; support for the Ukrainian-language localization; availability of a mobile application; responsive design. The possibilities of platforms for implementing quantum algorithms from the following companies are analyzed: Microsoft, QuTech, Amazon Braket, IBM. The choice of the IBM Quantum cloud-based platform is justified. Work at IBM Quantum Composer and IBM Quantum Lab is described. Information about quantum operations and gates is presented: their designation in IBM Quantum Composer and IBM Quantum Lab, the gate matrix, and the purpose of the gate. An example of implementing quantum teleportation in the form of a circuit and program is given

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