CTE Workshop Proceedings
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Creation of open educational resources during educational practice by means of cloud technologies
Practical training is an integral part of the professional training of future teachers. During the practical training, trainees not only implement their own theoretical training in practice, but also increase the level of information competence. The rapid use of e-learning resources for distance learning during epidemiological constraints caused by biological threats poses new challenges to education in the availability of e-learning resources. The development of electronic educational resources is a difficult task, one of the ways to solve it is to involve future teachers in this process during the initial practice. The experiment of creating open educational resources by means of cloud technologies during the training practice showed the probability of solving this problem. Restrictions in direct contact between participants in the experiment, both due to epidemiological restrictions and through practical training in various educational institutions, are solved through the use of cloud technologies. The latter provides an opportunity to easily disseminate developed open educational resources and disseminate best practices in creating educational content
The use of specialized software for liquid radioactive material spills simulation to teach students and postgraduate students
The study proves relevance of specialized software use to solve problems of emergencies prevention of radioactive liquids spills to teach students and graduate students. Main assessment criteria of accidents at radiation-hazardous objects associated with radioactive liquids spillage is identified. A model of radioactive substances transport in emergency rooms is developed. It takes into account physical features of radioactive liquid spill from the source, air pollution during transition of radioactive liquid from the spill surface into the air and subsequent scattering in the emergency room under influence of local air flows. It is determined that the existing software tools for radiation exposure assessment do not comprehensively cover features of such events and possess number of shortcomings regarding accidents modeling with spillage of radioactive liquids indoors. Computer modeling and forecasting examples for hypothetical event related to liquid radioactive spill in the JRODOS system are presented. The training process of future specialists, specialties 183 “Environmental Protection Technologies”, 143 “Nuclear Energy”, 103 “Earth Sciences”, and 122 “Computer Science” should be based on application of powerful scientific and methodological training base using modern achievements in the field of digital technologies. It is advisable to supplement curricula for students` and postgraduate students’ preparation in the mentioned above specialties by studying issues related to: development of mathematical models and software for solving problems of emergencies prevention in case of radioactive liquids spills; usage of features of specialized decision software of emergencies prevention during spills of radioactive liquids
Enhancing digital and professional competences via implementation of virtual laboratories for future physical therapists and rehabilitologist
Being popular world-wide, virtual laboratories enter into different fields of education and research and practitioners have to be responsible for choosing the most suitable and then adapt them to particular field. The aim of the present work was to assess the effectivity of the implementation of Praxilab, Labster, and LabXchange virtual laboratories as the powerful digital tool into teaching protocols of “Clinical and laboratory diagnostics” discipline for physical therapists and rehabilitologist. We have carried out the online survey for 45 students enrolled in physical rehabilitation degree program. About 70% surveyed students reported that implementation of virtual laboratories in “Clinical and laboratory diagnostics” discipline met individual learning needs of students, helped acquired digital skills (25%), and supported them to stay ahead of the curve. The virtual lab applications, not only assisted harness students fair against lack of practical skills, but also brought about a new dimension to the classes and helped overcome digital alienation and gain their digital skills and abilities. Indeed, a virtual lab can’t completely replace the experimental work and teacher’s explanation, but it might support teaching activities of a modern mentor and learning activities of a modern student. Almost all of surveyed students (82%) expected that in near future the virtual laboratories would take the dominant place in the education market due to possibility of students’ pre-train the key points of practical activities before real experiments in lab and better understand their theoretical backgrounds. Thus, this study is intended to contribute to utilization of virtual labs by students enrolled in study physical therapy/physical rehabilitation with expected efficiency
Agile methodology in higher education quality assurance system for SDGs 4, 8 and 9 achievement: national experience
This paper is focused on considering agile methodology as an instrument to use in education quality assurance. We propose the Scrum method applicable for education quality assurance based on adapted Manifesto for Agile Education Quality Assurance and twelve principles behind it. The Scrum procedure is described and roles are distributed for two real-life cases of external and internal educational program quality evaluation. We illustrate that proposed Scrum procedure perfectly fits existing practices and can be used to enhance both external and internal quality assurance processes in higher education. We consider achievement of SDG 4 targets through proposed methodology as the necessary step to take in achieving SDGs 8 and 9. It is concluded that stakeholders feedback about their satisfaction by economic and innovative factors should be included in each sprint review procedure in proposed Scrum methodology. We discuss SDG 4 achieving within multilayered DIKW+DM hierarchy as a framework for education quality assurance that allow to join information processing, knowledge acquisition and corresponding decision-making algorithm
Digital transformation of vocational schools: problem analysis
Modern society is characterized by a significant impact of information technologies on all spheres of human life. In a special way, the processes of digital transformation affect educational institutions, including vocational (vocational and technical) ones. Now vocational (vocational and technical) education occupies an important place in the sector of the country's economy, prioritizing effective training of highly qualified labourers in the state policy of Ukraine. Nowadays, the professional activity of labourers incorporates an intellectual component related to working with electronic devices, artificial intelligence systems, etc. Monitoring of the labor market shows that a skilled worker of the XXI century should be able to think critically, process information analytically, and work with mechatronics systems. The analysis of the European experience in training qualified workers reflects a certain lag of domestic institutions in terms of digital supply. At the same time, the level of teachers' digital competence at vocational (vocational and technical) education institutions needs improving. As a result, the issues of digital transformation for educational institutions are urgent and topical. Provision of modern digital equipment, formation and development of digital competence of all participants in the educational space are becoming the main tasks of teaching stuff in the current conditions. In a special way, the tasks set become relevant during the period of quarantine restrictions, when educational institutions mainly work on distance and mixed forms of teaching
9th Workshop on Cloud Technologies in Education: Report
This is an introductory text to a collection of selected papers from the 9th Workshop on Cloud Technologies in Education (CTE 2021) which held in Kryvyi Rih, Ukraine, on the December 17, 2021. It consists of short introduction, papers' review and some observations about the event and its future
Selecting cloud computing software for a virtual online laboratory supporting the Operating Systems course
The article provides a survey on cloud platforms suitable for a virtual online laboratory, which contains Linux online environments and is intended to support the Operating Systems course.The study justifies the choice of utilizing private cloud as a deployment model and IaaS as a service model and substantiates the decision to create specially tailored cloud environments adapted for educational needs in contrast to applying ready-made IaaS (Infrastructure as a Service) cloud services given by providers. The related works on cloud platforms for teaching operating systems are analyzed. The study also makes a review of the authors' previous research on virtualization tools and environments for the Operating Systems course and Cisco CyberSecurity Operations course. The basic and additional requirements for cloud computing software for virtual online laboratory supporting Operating Systems course have been elaborated. Finally, the work makes the comparison of Eucalyptus, OpenStack, CloudStack and OpenNebula cloud platforms and substantiates the selection among these cloud computing software the platforms of the first and the second choice
Development of an electronic system for remote assessment of students' knowledge in cloud-based learning environment
The system for remote assessment of knowledge automates formation of task (tickets) with questions and tasks for conducting intermediate and final monitoring of knowledge of students is offered. In the process of developing an electronic system for knowledge assessment, the basic requirements for a web application and the modules that the system consists of were determined, the main roles of users in the system and their functionality were identified, access rights were established. The technical, functional, and non-functional features of the software product are described, web technologies for creating an application for knowledge assessment are considered. The diagram of system sequences, the use-case diagram, which schematically describing roles and functions of agents in an information system, the diagram of classes of a database structure are presented with UML description. Based on the defined requirements for the resource in cloud-based learning environment, the following technologies for its development were chosen: the server programming language PHP, JavaScript programming language and its libraries were used, as well as the MySQL database with PhpMyAdmin tool for administration of chosen database management system. OpenServer software complex system was used to develop and test the application functionality. The usage of the proposed electronic assessment system of knowledge contributes to the formation of an open information and cloud-based learning environment of a modern educational institution, enhances the efficiency and more rational distribution of teacher time in preparing tests or exams, activates repetition of educational material and knowledge assimilation, indirectly motivates students to more honest learning
Immersive learning technology for ensuring quality education: Ukrainian university case
The article considers the problem of using immersive learning in the educational and scientific activities of the university. Literature survey revealed that there is a need for an integrated approach for introduction of immersive learning at the university. It involves the creation of a specialized laboratory of virtual and augmented reality with appropriate technical equipment, introduction of immersive learning methodology in university educational programs, development of software and hardware solutions for immersive learning, and research on the immersive learning effectiveness. We present the description of a specialized university department acting as a developer of software products for immersive learning. We show original developments in the field of immersive education for exact sciences and arts and humanities students. The article describes products that are designed to fulfill the third university mission: to ensure the citizens well-being. We propose "immersive institute" model which can be implemented both at the level of the university in general and at the level of its educational and scientific departments
Problematic issues of digitalization of education in Eastern Europe
Digital technology permeates all aspects of life. During the pandemic, all countries in the world began to use distance learning methods through the use of digital platforms, classes, labs. Digitalization avoided the collapse of the educational system. The aim of the article is to analyze the processes of digitization of education in Eastern Europe. To achieve the goal of the article, the following tasks were set: to study the theoretical basis of the digitization of education, to analyze the trends in the digitization of education in Eastern Europe, to develop recommendations for improving the digitization of education. The article analyzed the ranks of the Network Readiness Index and the Global Digital Readiness Index in terms of the technological readiness of higher education institutions and students for distance education. The article offers a case study of the Ukrainian university for the implementation of an e-learning environment. The authors grouped countries from Eastern Europe according to their potential for digitizing education. For these groups of countries, the authors identified specific criteria. SWOT an analysis of the digitization of education was conducted for the countries of Eastern Europe