Journal Universitas Pasundan
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Representasi Nasionalisme Dalam Kegiatan Soft Selling Produk Sasa Rendang Pada Konten Youtube Kimbab Family
YouTube telah menjadi media komunikasi visual yang dapat digunakan untuk berbagai tujuan termasuk mempromosikan produk dan menyebarkan nilai-nilai budaya. Salah satu konten yang memanfaatkan pendekatan tersebut adalah video Kimbab Family berjudul “Masak Rendang Untuk Teman Dekat Suami Di Korea!!” menjadi contoh yang menarik dalam hal ini. Dalam video tersebut memperlihatkan bagaimana nasionalisme digambarkan melalui aktivitas soft selling yang dikemas dalam kehidupan sehari-hari, melalui simbol kuliner Indonesia yaitu rendang. Penelitian ini bertujuan untuk menganalisis bagaimana representasi nasionalisme ditampilkan dalam kegiatan soft selling produk Sasa Rendang pada konten YouTube Kimbab Family. Metode analisis yang digunakan adalah pendekatan kualitatif dengan menggunakan kajian semiotik Charles Sanders Peirce melalui tiga elemen: sign, objek, dan interpretant. Penelitian ini diharapkan dapat memberikan wawasan yang mendalam tentang bagaimana media digital seperti YouTube dapat menjadi sarana efektif dalam menyampaikan nilai-nilai nasionalisme melalui pendekatan soft selling yang dikemas secara halus dan emosional
PENGGUNAAN DEEP LEARNING DALAM ANALISIS POLA KESULITAN BELAJAR MATEMATIKA DI MAS AL HIKMAH BANDAR LAMPUNG: Penelitian Kualitatif Deskriptif
This research is motivated by the low mathematics achievement of Indonesian students, as reflected in the results of the 2022 PISA (Programme for International Student Assessment) and pre-research findings at MAS Al Hikmah Bandar Lampung, where 10th-grade students experienced difficulties in understanding basic concepts, carrying out problem-solving procedures, and connecting concepts. The purpose of this study was to analyze patterns of students' mathematics learning difficulties and identify the potential application of deep learning technology to support the learning process. This study used a descriptive qualitative method with 20 10th-grade students and mathematics teachers as supporting informants. Data were collected through questionnaires, interviews, and documentation, then analyzed using the Miles & Huberman interactive model. The results showed that students still faced conceptual and procedural difficulties, while teachers assessed that emotional factors were not dominant compared to weak mastery of basic concepts. The questionnaire results revealed that understanding of deep learning was still low (mean 2.26), barriers to implementation were high (mean 1.68), but optimism regarding its benefits was quite high (mean 3.10), especially in analyzing student learning error patterns. These findings emphasize the importance of utilizing deep learning as an innovative way to analyze learning difficulties, supported by facilities, teacher training, and gradual implementation to make mathematics learning more effective and on-target
TRADISI METHIK PARI SEBAGAI SUMBER PENDIDIKAN KARAKTER BERBASIS KEARIFAN LOKAL
Tradisi Methik Pari merupakan salah satu kearifan lokal masyarakat agraris Indonesia yang dilaksanakan sebagai bentuk rasa syukur atas hasil panen padi. Penelitian ini bertujuan untuk menganalisis nilai-nilai karakter pendidikan yang terkandung dalam tradisi Methik Pari dan potensi integrasinya ke dalam sistem pendidikan. Metode yang digunakan adalah studi kepustakaan (library Research) dengan pendekatan kualitatif. Hasil penelitian menunjukkan bahwa tradisi Methik Pari sarat dengan nilai-nilai karakter, seperti rasa syukur, gotong royong, tanggung jawab, disiplin, dan hormat terhadap alam serta leluhur. Nilai-nilai ini terinternalisasi melalui prosesi ritual yang melibatkan keteladanan dan pembiasaan antargenerasi. Lebih lanjut, tradisi ini juga mengandung unsur matematis, seperti konsep himpunan, geometri, dan perhitungan, yang menunjukkan integrasi antara budaya dan ilmu pengetahuan. Implementasi nilai-nilai Methik Pari dalam pendidikan karakter dapat dilakukan melalui pengembangan kurikulum berbasis budaya lokal, kegiatan ekstrakurikuler, dan keteladanan oleh guru dan keluarga. Simpulan dari penelitian ini adalah bahwa Methik Pari tidak hanya berfungsi sebagai ritual budaya, tetapi juga merupakan sumber pendidikan karakter yang efektif dan kontekstual untuk membentuk peserta didik yang berakhlak mulia, cinta budaya, dan bertanggung jawa
EVALUASI PEMBELAJARAN MATEMATIKA MENGGUNAKAN PENDEKATAN BERBASIS PROYEK (PROJECT-BASED LEARNING) KELAS VIII DI SMP AL MUNIR TAMBUN UTARA
This study aims to evaluate the implementation of Project-Based Learning (PjBL) in mathematics for eighth-grade students at SMP Al Munir Tambun Utara. The research was motivated by the need to improve students’ understanding, motivation, and active participation in mathematics learning, which are often limited by conventional teaching methods. This research employed a qualitative descriptive method involving classroom observations, student worksheets, and interviews with teachers and students. The data were analyzed through stages of data reduction, presentation, and conclusion drawing. The findings indicate that the PjBL approach significantly enhances students’ conceptual understanding and problem-solving skills. Students demonstrated higher engagement, creativity, and collaboration during project activities, and teachers reported that PjBL facilitated contextual learning experiences. However, challenges were identified in time management and students’ initial adaptation to independent learning. Overall, PjBL is effective in fostering meaningful learning and critical thinking in mathematics classrooms
Analisis Perbandingan Metode Valuasi Aktuaria Attained Age Normal, Entry Age Normal, dan Individual Level Premium dalam Perhitungan Dana Pensiun
This study aims to analyze and compare pension fund actuarial liabilities using three approaches: Attained Age Normal (AAN), Entry Age Normal (EAN), and Individual Level Premium (ILP). Using hypothetical participant profile data, manual simulations were conducted to calculate pension benefits and liabilities arising from each method. The analysis results indicate differences in liability values and financing patterns between the methods, reflecting the characteristics and underlying assumptions of each approach. This study provides a comparative overview that can be used as a reference in selecting a pension fund valuation method that aligns with institutional needs and policies
PENGARUH VIDEO ANIMASI BING TERHADAP KEMAMPUAN MENYIMAK ANAK KELOMPOK B DI TK TUNAS HARAPAN NAGARI TIGO KOTO SILUNGKANG KABUPATEN AGAM
This study aimed to determine if Group B students at Tunas Harapan Kindergarten in Nagari Tigo Koto Silungkang, Agam Regency, were able to improve their listening skills after seeing Bing cartoon films. This study employed a one-group pretest-posttest design based on quantitative research methods. It was a pre-experimental approach. Thirteen students served as the research sample, with all students at Tunas Harapan Kindergarten making up the study population. A hypothesis test, homogeneity test, and normalcy test were employed for the data analysis. A paired sample test was used to evaluate the hypothesis. The data was subsequently processed using the Windows application SPSS 26. After treatment, the total score increased from 233 (average score: 17.92) to 341 (average score: 26.23). Group B students at Tunas Harapan Kindergarten in Nagari Tigo Koto Silungkang, Agam Regency, had their listening skills affected by Bing animated films, according to the study's conclusions. The researcher's hypothesis test yielded a sig value (2-tailed) of 000 < 0.05, thereby rejecting H0 and accepting Ha
PENGARUH BAHASA SLANG DALAM MEDIA SOSIAL DAN INTENSITAS PENGGUNAAN MEDIA SOSIAL TERHADAP KEMAMPUAN BERBAHASA INDONESIA DI KALANGAN SISWA SEKOLAH MENENGAH ATAS
This study was conducted to investigate the extent to which slang language on social media and the intensity of social media usage influence Indonesian language proficiency among senior high school students. Social media serves as the primary communication medium for teenagers in the digital era, where slang and the intensity of using cyber language can affect their linguistic competence. The research employed a qualitative method using a case study approach, with data collected from students in several high schools in Indonesia. Data collection methods included in-depth interviews, participant observation, and analysis of students’ social media content. The findings reveal that the use of harsh slang and excessive social media usage can disrupt students’ use of formal Indonesian language in speaking and writing. The study also found that students who frequently use slang and heavily engage with social media face challenges in understanding and expressing complex concepts in Indonesian. However, the study also indicates that appropriate use of slang can enrich students’ vocabulary and creativity in language use. This research highlights the importance of proper use of both slang and standard Indonesian, as well as proportional time management in social media use. The findings are discussed in relation to the responsibilities of teachers and parents in guiding students toward appropriate and wise language use on social media, as well as the role of educational policies in developing students’ comprehensive linguistic competence. This study provides insights into the dynamics of youth language use and outlines areas for further research on this topic
PENGARUH MODEL SELF-DIRECTED LEARNING TERHADAP MOTIVASI BELAJAR PESERTA DIDIK DI SMA NEGERI 1 INDRALAYA UTARA
This study aims to examine the effect of the Self-Directed Learning (SDL) model on students’ learning motivation at SMA Negeri 1 Indralaya Utara. SDL is considered an approach that allows students to set goals, manage strategies, and reflect on their learning process, thereby strengthening intrinsic motivation. The study employed a quasi-experimental method with a non-equivalent control group design, involving one experimental and one control class. Data were collected through observation questionnaires on learning motivation during the learning process. Instrument testing confirmed validity and reliability with a Cronbach’s Alpha of 0.873. The data were normally distributed and homogeneous. The t-test showed a value of 3.421 with a p-value of 0.001 (< 0.05), indicating a significant difference between the experimental and control groups. The experimental group achieved a higher mean score (82.15) compared to the control group (74.32). These findings support Knowles’ SDL concept and Deci and Ryan’s Self-Determination Theory, which highlight autonomy and competence as key factors for intrinsic motivation. The study concludes that SDL is effective at the secondary school level, and teachers are encouraged to act as facilitators who foster students’ learning independence
Eksplorasi Sumber Pendanaan dan Investasi dalam Dunia Pendidikan
This study aims to explore various sources of funding and forms of investment in the education sector, both from the government, private sector, and non-profit institutions. The background of this study is based on the need for a sustainable and equitable education financing system, especially in the context of improving the quality and accessibility of education in Indonesia. A qualitative approach is used in this study with a literature study method. The results of the study indicate that there is great potential in diversifying education funding sources through public-private partnerships, education endowments, and outcome-based financing models. However, challenges such as transparency, accountability, and disparities in funding distribution are still major obstacles. This study recommends the need for more adaptive regulations and fiscal incentives to encourage sustainable investment in education. This research is expected to be the basis for formulating more inclusive and innovative education funding policies
Pengembangan Media Interaktif Berbasis Adobe Flash CS6 untuk Meningkatkan Hasil Belajar Siswa Pembelajaran Pendidikan Pancasila Kelas IV SD Muhammadiyah Ngluwar
The purpose of this study is to develop interactive learning media based on Adobe Flash CS6 to improve feasible, practical, and effective student learning outcomes. The research and development method is Research and Development with the ADDIE model. Based on the study, it shows that interactive learning media based on Adobe Flash CS6 has been developed as a learning medium for Pancasila education. The results of the media expert validation test obtained a score of 81% (very feasible) and material experts 80% (feasible). Based on the practicality test, the assessment of teacher responses obtained a percentage of 80% (practical) and students 93.7% (very practical). The effectiveness of the learning media was determined by the Paired Sample t-Test test, obtained pretest and posttest results have a Sig. (2-tailed) value of 0.000, so the Sig. (2-tailed) value <0.05. These results indicate a difference between the pretest and posttest results. Thus, the interactive learning media based on Adobe Flash CS6 that has been refined based on input from validators and experts is considered feasible, practical, and effective as a learning medium for Pancasila education