Journal Universitas Pasundan
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    MENANAMKAN NILAI GOTONG ROYONG SEJAK DINI: STUDI KASUS DI SDN 101765 BANDAR SETIA

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    This study aims to describe the process of instilling the value of mutual cooperation in students of SDN 101765 Bandar Setia, considering that the spirit of togetherness among elementary school children currently tends to weaken due to the influence of technological developments, especially the use of gadgets. The method used is descriptive qualitative with data collection techniques in the form of observation, interviews, and documentation, involving the principal, teachers, students, and supporting documents from the school. The results of the study revealed that the habituation method is the main step in building the character of mutual cooperation through various activities, such as class duty, group work, community service activities, and clean Friday. Therefore, the implementation of habituation needs to be continuously improved so that students are accustomed to having an attitude of mutual help and responsibility, with full support from all related parties

    INTERNALISASI NILAI-NILAI KEWARGANEGARAAN DALAM PEMBENTUKAN PERILAKU TERTIB BERLALU LINTAS DI KALANGAN PELAJAR SEBAGAI PENGENDARA SEPEDA MOTOR DI SMP NEGERI 1 TIGALINGGA

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    Penelitian ini bertujuan untuk menganalisis proses internalisasi nilai-nilai kewarganegaraan dalam pembentukan perilaku tertib berlalu lintas pada pelajar SMP Negeri 1 Tigalingga, khususnya pengendara sepeda motor. Fenomena pelajar di bawah umur yang berkendara tanpa izin menjadi indikasi rendahnya kesadaran hukum dan kepatuhan terhadap aturan lalu lintas. Landasan teoritis penelitian ini adalah teori kontrak sosial Jean Jacques Rousseau, terutama konsep kedaulatan rakyat dan kehendak umum, yang diimplementasikan melalui nilai disiplin, tanggung jawab, dan kepatuhan terhadap hukum. Penelitian ini menggunakan pendekatan kualitatif dengan metode fenomenologi. Subjek penelitian meliputi siswa, orang tua, dan pihak sekolah. Teknik analisis data mengacu pada model Miles dan Huberman, yang meliputi reduksi data, penyajian data, dan penarikan kesimpulan/verifikasi. Hasil penelitian menunjukkan bahwa internalisasi nilai kewarganegaraan terjadi melalui pengalaman langsung berkendara, pembelajaran PPKn, keteladanan guru, dan dukungan lingkungan sosial. Siswa memaknai kepatuhan sebagai keseimbangan antara kebebasan pribadi dan tanggung jawab sosial, sesuai prinsip kontrak sosial Rousseau. Tingkat internalisasi bervariasi, mulai dari kesadaran awal hingga komitmen penuh, dipengaruhi oleh pengalaman pribadi, pola asuh keluarga, dan interaksi teman sebaya. Guru berperan sebagai pembimbing karakter, meskipun menghadapi tantangan seperti perbedaan nilai di rumah, pengaruh teman sebaya, dan keterbatasan waktu. Penelitian ini diharapkan menjadi rujukan bagi sekolah dan pemangku kepentingan dalam membina perilaku berkendara yang tertib dan bertanggung jawab di kalangan pelaja

    PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF KOPUTANG “KOTAK PINTAR ULAR TANGGA” MATERI OPERASI HITUNG BILANGAN CACAH SISWA KELAS IV SEKOLAH DASAR KHASANAH SAMARINDA

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    Mathematics learning in elementary schools still faces various challenges, particularly the low interest and motivation of students in understanding whole number operations, as well as the lack of learning media in the process. This condition demands innovation in instructional media that can create an active, enjoyable, and effective learning atmosphere. This research developed an interactive learning medium called Koputang (Smart Snakes and Ladders Box) to examine the development process, feasibility, practicality, and effectiveness of the medium in improving the learning outcomes of fourth-grade students at SD Khasanah Samarinda. This study draws on the theory of game-based learning and the concept of interactive media, which supports students’ cognitive, affective, and psychomotor engagement. The development model used was ADDIE (Analysis, Design, Development, Implementation, Evaluation). Data were collected through observation, interviews, expert validation questionnaires (media, material, and language),teacher, and student response questionnaires. The validation results showed that the Koputang medium received an average score of 89% (highly feasible) from experts, covering content, appearance, and language aspects. The practicality of the medium was demonstrated through teacher responses of 84% and student responses of 92.6%, both categorized as highly practical. These findings prove that the Koputang medium not only enhances students’ understanding of whole number operations but also creates a more enjoyable, interactive, and meaningful learning experience

    EFEKTIVITAS LAYANAN KONSELING KELOMPOK DENGAN TEKNIK COGNITIVE RESTRUCTURING DALAM MENINGKATKAN SELF-CONFIDENCE PADA SISWA KELAS VIII SMP NEGERI 3 KLATEN TAHUN AJARAN 2024/2025

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    Dinda Keysha Alea. EFFECTIVENESS OF GROUP COUNSELING SERVICES USING COGNITIVE RESTRUCTURING TECHNIQUES IN IMPROVING SELF-CONFIDENCE IN EIGHTH GRADE STUDENTS AT SMP NEGERI 3 KLATEN IN THE 2024/2025 ACADEMIC YEAR. Self-confidence is an important aspect of student development. Cognitive restructuring emphasizes changing negative thought patterns into positive ones.The purpose of this study was to determine the effectiveness of group counseling services using cognitive restructuring techniques in improving self-confidence among eighth-grade students at SMP Negeri 3 Klaten in the 2024/2025 academic year.The research method used an experimental approach with a one-group pretest-posttest design. The research subjects consisted of 7 students selected using purposive sampling. The instrument used was a questionnaire that measured the level of students' self-confidence behavior before and after group counseling. Data obtained from analysis using the Wilcoxon test showed that there was an increase in the average score from 83.00 on the pretest to 91.57 on the posttest with a significance value of 0.018 < 0.05, so Ho was rejected and Ha was accepted. It can be concluded that there was a significant difference between before and after the treatment, which means that group counseling using the Cognitive Restructuring technique was able to increase the self-confidence of eighth-grade students at SMP Negeri 3 Klaten in the 2024/2025 academic year

    PENGARUH PRAKTIK PENGAJARAN (MICROTEACHING) DAN MOTIVASI MENGAJAR TERHADAP KESIAPAN MENGAJAR

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    This study aims to examine the effect of Teaching Practice (Microteaching) and Teaching Motivation on Teaching Readiness among students of the Economics Education Study Program at Universitas Riau. The background of this research is the low level of teaching readiness among students when they are required to engage in direct teaching practice in schools. This research employed a quantitative approach with a total of 70 respondents from the 2021 and 2022 cohorts, selected using random sampling techniques. Data were collected through questionnaires and analyzed using classical assumption tests, multiple linear regression, t-tests, and F-tests. The findings reveal that teaching practice (microteaching) has a partial effect on teaching readiness with a significance value of 0.003, while teaching motivation also has a partial effect with a significance value of 0.002. Simultaneously, teaching practice and teaching motivation significantly affect teaching readiness. The coefficient of determination (R²) was 0.441, indicating that 44.1% of teaching readiness is explained by these two variables. These results suggest that effective teaching practice (microteaching) and strong teaching motivation can enhance the readiness of Economics Education students at Universitas Riau in preparing for their future role as teachers

    DESIGN AND IMPLEMENTATION OF AN EDUCATIONAL QUIZ TO PROMOTE RELIGIOUS MODERATION AMONG PRIMARY SCHOOL STUDENTS

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    This study explores the design and implementation of an educational quiz aimed at promoting religious moderation among primary school students. The quiz, consisting of 50 multiple-choice questions across five thematic areas—tolerance and respect for differences, peaceful coexistence, anti-violence, love for the nation and diversity, and friendship and togetherness—was implemented with students in grades 3 to 6 at MI Ma’arif NU 1 Kracak, Cilacap. The study employed a quasi-experimental design with pre- and post-test assessments to evaluate changes in students' knowledge, attitudes, and behaviors. Classroom observations and student reflections were also used to gain deeper insights into the impact of the quiz. The results indicate a significant increase in students’ knowledge of religious moderation after participating in the quiz, as well as positive changes in attitudes and behaviors related to tolerance, empathy, and respect for diversity. The interactive features of the quiz, including immediate feedback and friendly competition, were found to enhance student engagement and motivation. Teachers reported that the quiz encouraged open discussions about sensitive topics, such as interfaith relations and cultural diversity, fostering a more inclusive classroom environment. The findings suggest that game-based learning, particularly through interactive quizzes, can be a powerful tool for instilling values of tolerance and social harmony in primary education. This study highlights the potential of integrating quiz-based interventions into school curricula to promote religious moderation and prepare students for life in multicultural societies. Future research is recommended to explore the long-term impact of such interventions and examine their scalability across different educational contexts

    Penerapan Model Discovery Learning dalam Pembelajaran Menulis Teks Tanggapan pada Peserta Didik Kelas VII SMP As-Salafiyah Krangkeng Indramayu Tahun Ajaran 2024/2025

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    Kurangnya penggunaan model yang bervariatif dalam pembelajaran menulis teks tanggapan sehingga menyebabkan peserta didik merasa jenuh selama pembelajaran melatarbelakangi dilakukannya penelitian ini. Salah satu upaya yang dapat dilakukan yaitu dengan menerapkan model discovery learning dalam pembelajaran menulis teks tanggapan. Penelitian ini bertujuan untuk mengetahui efektivitas model discovery learning dalam pembelajaran menulis teks tanggapan pada peserta didik kelas VII SMP As-Salafiyah Krangkeng dan mendeskripsikan aktivitas pembelajaran menggunakan model discovery learning dalam menulis teks tanggapan pada peserta didik kelas VII SMP As-Salafiyah Krangkeng. Metode yang digunakan adalah metode eksperimen dengan desain nonequivalent control group design. Populasi penelitian ini seluruh peserta didik kelas VII SMP As-Salafiyah Krangkeng Tahun Ajaran 2024/2025. Dengan menggunakan teknik sampling jenuh ditetapkan kelas VII A sebagai kelas eksperimen dengan jumlah 26 peserta didik dan kelas VII B sebagai kelas kontrol dengan jumlah 26 peserta didik. Data penelitian dikumpulkan melalui tes tulis dan lembar observasi. Berdasarkan hasil penghitungan statistik dengan menggunakan uji t dua independen (independent sample t test), diperoleh Thitung sebesar 3,899 dan Ttabel adalah 2,008. Jadi,Thitung (3,899) > Ttabel (2,008), hal ini menunjukkan bahwa Ha diterima dan Ho ditolak. Dengan demikian, dapat dinyatakan bahwa model discovery learning efektif diterapkan dalam pembelajaran menulis teks tanggapan pada peserta didik kelas VII SMP As-Salafiyah Krangkeng Tahun Ajaran 2024/2025. Berdasarkan analisis data hasil observasi, terbukti bahwa penerapan model discovery learning dapat meningkatkan kemampuan peserta didik dalam pembelajaran menulis teks tanggapan pada peserta didik kelas VII SMP As-Salafiyah Krangkeng Tahun Ajaran 2024/2025 dengan kategori baik

    PENGARUH PENERAPAN MODEL JIGSAW DALAM PEMBELAJARAN GEOGRAFI TERHADAP HASIL BELAJAR SISWA FASE E DI SMAN 1 SUTERA

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    Penelitian ini dilatarbelakangi dengan rendahnya hasil belajar peserta didik pada mata pelajaran geografi. Hal tersebut dikarenakan kurang efektifnya model pembelajaran yang diterapkan dikelas. Penelitian ini memiliki tujuan antara lain : (1) Untuk mengetahui penerapan model pembelajaran jigsaw dalam pembelajaran geografi terhadap hasil belajar siswa(2)Untuk mengetahui pengaruh dari model pembelajaran jigsaw dalam meningkatkan hasil belajar geografi siswa fase E di SMAN 1 Sutera. Jenis penelitian yang digunakan ialah jenis Quasi Experimental Design. Populasi dalam penelitian kelas X Fase E di SMAN 1 Sutera. Untuk pengambilan sampel menggunakan teknik purposive sampling dimana kelas E3 ditunjuk sebagai kelas eksperimen yang berjumlah 36 siswa sedangkan kelas E1 ditunjuk sebagai kelas kontrol yang berjumlah 36 siswa. Instrumen penelitian yang digunakan berupa soal pretest dan posttest dalam bentuk pilihan ganda. Teknik pengumpulan data yaitu tes, observasi dan dokumentasi. Analisis data meliputi uji normalitas, uji homogenitas serta analisis hipotesis dengan menggunakan uji independent  sample T-test dan uji N- gain ternormalisasi. Hasil penelitian menunjukkan bahwa penerapan model jigsaw berpengaruh dalam meningkatkan hasil belajar geografi peserta didik dengan dibuktikan melalui dengan rata –rata  N-gain ternormalisasi kelas kontrol sebesar 39,28 dikategorikan rendah sementara kelas eksperimen sebesar 81,36 dikategorikan tinggi. Hasil uji independent sample T–test menunjukkan hasil nilai sig (2-tailed ) pada Equal variance assumed  adalah 0,000 < 0,05 terbukti terdapatnya perbedaan pengaruh dengan penerpan model konvensional dan model jigsaw dalam meningkatkan hasil belajar peserta didik.&nbsp

    PENGEMBANGAN MEDIA PEMBELARAN PERMAINAN KARTU NOMOR BERGAMBAR UNTUK MENINGKATKAN PEMAHAMAN KONSEP MATEMATIKA KELAS IV SEKOLAH DASAR

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    The purpose of this research is to assess the level of mathematical understanding among fourth-grade students regarding the material on fractions. Issues arise due to the lack of interactive learning media and the lack of enthusiasm from students during the learning process, resulting in low student motivation and subpar learning outcomes. Therefore, the aim of this research is to develop learning media, which is created in the form of a card game featuring numbers that makes mathematical concepts more concrete and interactive. This research uses the Research and Development (R&D) method utilizing the ADDIE model through the following five stages: analysis, design, development, implementation, and evaluation. The subjects of the study are 30 students from class IV D at SDN Sukaresmi 06, selected using saturated sampling techniques. Data was collected through expert validation, pretests, posttests, and feedback from teachers and students. The research findings indicate that the media is highly effective, practical

    PERANCANGAN PROTOTYPE SISTEM PEMBELAJARAN MATEMATIKA DASAR BERBASIS MIND MAPPING KEMAMPUAN PEMECAHAN MASALAH GURU KELAS SEKOLAH DASAR

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    Masalah penelitian ini terletak pada rendahnya kemampuan pemecahan masalah matematis siswa. Sedangkan pemecahan masalah matematika merupakan bagian terpenting dalam pembelajaran matematika. Untuk memahami matematika dasar diperlukan suatu kemampuan memecahkan masalah dalam rangka mencapai tujuan pembelajaran matematika itu sendiri. Sehubungan dengan hal tersebut, maka diperlukan alur peta pikir guru dalam menstruktur kemampuan pemecahan masalahnya sehingga dapat tersampaikan dengan baik kepada siswanya sendiri. Berdasarkan sifat peta pikir yang menunjukkan grafik hubungan antara materi dan jika ada materi prasyarat, sistem pembelajaran berbasis komputer (prototipe) yang dirancang diharapkan mampu menjadi adaptif dan mengarahkan pembelajaran matematika dasar sesuai dengan kemampuan pemecahan masalah setiap siswa. Tujuan dari penelitian ini adalah: 1) mengetahui pengembangan rancangan prototype sistem pembelajaran matematika dasar berbasis mind mapping kemampuan pemecahan masalah guru kelas sekolah dasar, 2) mengetahui karakteristik karakteristik mind mapping kemampuan pemecahan masalah guru kelas sekolah dasar dalam penerapannya di pembelajaran matematika dasar. Metode dari penelitian ini adalah penelitian pengembangan menggunakan rancangan model 4D Thiagarajan. Hasil yang diperoleh dari penelitian ini adalah: 1) setelah melihat hasil nilai kevalidan, kepraktisan, dan keefektifan, Prototype Sistem Pembelajaran Matematika Dasar Berbasis Mind Mapping Kemampuan Pemecahan Masalah yang dikembangkan sudah layak digunakan sebagai media pembelajaran di kelas; 2) karakteristik mind mapping kemampuan pemecahan masalah guru kelas sekolah dasar dalam penerapannya di pembelajaran matematika dasar sudah sesuai dengan mind mapping kemampuan pemecahan masalah siswa sekolah dasar dimana ditunjukkan dengan hasil kemampuan pemecahan masalah siswa berada pada kategori 80,39% siswa tuntas secara klasikal dari keseluruhan 51 siswa yang mengerjakan soal posttest

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