Journal Universitas Pasundan
Not a member yet
    15441 research outputs found

    PENGARUH MODEL PEMBELAJARAN KOOPERATIF TEAMS GAMES TOURNAMENT BERBANTUAN MEDIA EDUCAPLAY TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN IPAS KELAS IV SDN 060847 MEDAN PETISAH

    No full text
    This study aims to determine the effect of the teams games tournament model assisted by educaplay on the learning outcomes of fourth grade students at SDN 060847 Medan Petisah. Learning Year 2024/2025. In this study using quantitative methods, the population of this study were all grade IV SDN 060847 and the number of samples of this study were 25 students based on purposive sampling technique. Data on the teams games tournament learning model can be obtained from a questionnaire distributed to students and student learning outcomes can be obtained from the Pretest and Posttest scores of students in the 2024/2025 learning year. The results of this study indicate that student learning outcomes using the teams games tournament model are included in the very good category with an average Posttest of 83.20 and an average questionnaire score of 92,58. Furthermore, the results of hypothesis testing show tcount of 6,282 while t table is 2.060. So it is proven that Ho is rejected and Ha is accepted. Through the t-test, it can be concluded that there is a significant positive effect between the team games tournament learning model assisted by educaplay media on student learning outcomes in class IV IPAS subjects SDN 060847 Medan Petisah 2024/2025 Learning Year

    PENGEMBANGAN MEDIA PAKAN ULAT PADA PEMBELAJARAN MATEMATIKA MATERI PEMBAGIAN BILANGAN 2 ANGKA UNTUK SISWA KELAS IV SDN TIRON 4

    No full text
    This study aims to develop innovative learning media in the form of FEED OF CATTLE (Snakes and Ladders Bag Board) on the material of dividing two-digit numbers for fourth-grade students of SDN Tiron 4. The background of this study is the low interest and learning outcomes of students and the use of learning media that are less interesting. The method used is Research and Development (R&D) with the ADDIE development model which includes the stages: Analysis, Design, Development, Implementation, and Evaluation. The subjects in this study were 24 students and 1 homeroom teacher. Data collection techniques in the study were validity (media and material expert questionnaires), practicality (teacher and student response questionnaires), and effectiveness (post-test). The results of the validation data showed that the FEED OF CATTLE media met the criteria of Very Valid with a media validation score of 86% and material validation of 95%. The practicality of the media based on the teacher response questionnaire obtained a score of 98%, included in the Very Practical category. The effectiveness test showed that 94% of students achieved learning mastery with a post-test score above the KKM, included in the Very Effective category. Based on these findings, it can be concluded that the FEED CATTLE learning media is valid, practical, and effective for use in mathematics learning, particularly in the division of 2-digit numbers. This media can be an alternative solution to improve the understanding and learning outcomes of elementary school students

    PENGARUH MEDIA PEMBELAJARAN BANGUN DATAR BERBASIS ULAR TANGGA TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS VI SD NEGERI SINDANGSARI III

    No full text
    This research aims to determine the effect of snakes and ladders-based learning media on flat figures on the mathematics learning outcomes of class VI students at SD Negeri Sindangsari III who have difficulty learning mathematics using verbalism. The research was conducted in 2023-2024. This research method uses quantitative data collection techniques in the form of observation, tests and documentation. The sample used in this research was 30 students taken from a population of 60 students. A total of 30 students were given instruction using snake and ladder-based flat building media. And after being given teaching using flat building media tools based on snakes and ladders. Then it is measured using repetition. From the repetition before using snakes and ladders-based flat shapes and after being given using snakes and ladders-based flat shapes then analyzed using product moment correlation and with a significance level of 0.05. Based on the research results of normality and homogeneity tests carried out by the r test and t test, what was obtained was rcount was greater than rtable and tcount was greater than ttable, which means the alternative hypothesis was accepted and the null hypothesis was rejected. Thus, it can be concluded that mathematics learning outcomes for students who have difficulty learning mathematics verbally can be improved by using flat building media tools based on snakes and ladders

    MODEL PINTAR BERBANTUAN MEDIA TEKATECH : Solusi Inovatif Meningkatkan Keterampilan Berpikir Kritis dan Berkolaborasi Siswa Kelas IV SDN Kelayan Dalam 7 Banjarmasin

    No full text
    The research problem is the low critical thinking and collaboration skills of students, which are caused by one-way learning and monotonous teaching methods. The effort to address this issue involves using the PINTAR model and TEKATECH media. The objective of the research is to analyze the activities, critical thinking skills, and collaboration among students. This study employs Classroom Action Research (CAR). The subjects of the research are fourth-grade students from SDN Kelayan Dalam 7 Banjarmasin. The study utilizes both qualitative and quantitative approaches. The results indicate that the teacher's activity from meetings 1 to 4 improved from a good qualification to very good. The critical thinking skills of students from meetings 1 to 4 increased from a qualification of very few skilled students to almost all students being very skilled. The collaboration skills of students from meetings 1 to 4 also improved from a qualification of very few skilled students to almost all students being very skilled. Based on these findings, it is concluded that the PINTAR model and TEKATECH media are recommended as alternative models for enhancing critical thinking and collaboration skills, as well as the quality of learning

    PENGARUH PROBLEM BASED LEARNING MODEL DALAM PEMBELAJARAN RENANG GAYA DADA BAGI SISWA DI SMKN 1 RENGASDENGKLOK

    No full text
    This study aims to determine the effect of the Problem Based Learning model in breaststroke swimming learning for students at SMKN 1 Rengasdengklok. This study uses an experimental method with a quantitative approach. The research design used is Pre-Experimental Design with a one-group pretest-posttest design. The research sample was selected using a systematic sampling technique. The instrument used was a breaststroke swimming ability test given before and after treatment. The pretest results showed an average value of 42.11, while the posttest results increased to 62,62. Hypothesis testing was carried out using a paired sample t-test, and a significance value (2-tailed) of 0.001 < 0.05. (Ho) is rejected and (Ha) is accepted. These results indicate that the Problem Based Learning model has a significant effect on improving students' breaststroke swimming ability

    ANALISIS KEMAMPUAN PEMECAHAN MASALAH DALAM MENYELESAIKAN SOAL MATEMATIKA MATERI KPK DAN FPB BERBASIS HOTS PESERTA DIDIK KELAS IV SD NEGERI NGANDUL 1 TAHUN PELAJARAN 2024/2025

    No full text
    Penelitan ini bertujuan untukk mengetahui bagaimana kemampuan pemecahan masalah peserta didikkkelas SD Negeri Ngandul 1 dalam menyalesaikan soal matematika berbasis HOTS, khususnya pada materi KPK dan FPB. Pendekatan yang digunakan adalah deskriptif kualitatif. Data dikumpulkan melalui tes, observasi,wwawancara, dan dokementasi. Penelitian ini menggunakan subjek melibatkan pesertaadidiik, guru kelas IV, serta orang tua wal murid kelas IV SD Negeri Ngandul 1. Analisis data dilakukan dengan menggunakan pendekatan dari Miles dan Huberman.Keabsahan data diperoleh melalui triangulasi sumber dan triangulasi teknik, Berdasarkan hasil temuan selama didapatkan informasi mengenai kemampuan peserta didikk dalam memecahkan soal cerita matematika terkait KPK dan FPB berbasis HOTS. Penelitian ini mengambil 3 sampel yaitu peserta didik dengan kategori nilai tinggi yang mampu menyelesaikan soal pemecahan maslah secara baik, pesertaadidikkyang masih mengalami kesulitan dalam memahami dan membedakan bentuk soal cerita dengan baik dan masih kesulitan dalam membedakan soal cerita, dan terakhir dengan kategori nilai rendah tidak mampu dapat menyelesaikan soal pemecahan masalah dengan baik

    PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TALKING STICK UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA DI SEKOLAH DASAR

    No full text
    This research was motivated by the low Critical Thinking Ability of students in class V of SDN 001 Bangkinang. One solution to overcome this problem is to use the Talking stick Type Cooperative model. This research method is Classroom Action Research (PTK) which is carried out in two cycles consisting of two meetings and four stages, namely implementation planning, observation and reflection. When this research was carried out in October 2024. The subjects of this research were class V students at SDN 001 Bangkinang. Consisting of 12 students, there are 5 male students and 7 female students. Data collection methods use observation techniques and documentation techniques. The research results show that using the Talking stick Type Cooperative learning model can improve students' critical thinking abilities. This is shown by the observation results obtained in each cycle I meeting I from 12 students, it is known that the critical thinking skills of students included in the complete category reached 4 people or 34% and cycle I meeting II there were 5 people or 41%. Then in cycle II, meeting I, there were 7 people or 58% who had completed it and in cycle II, meeting II increased to 10 people or 83%. Through the application of the Talking stick Type Cooperative learning model to improve the critical thinking skills of class V students at SDN 001 Bangkinang

    META-ANALISIS EFEKTIVITAS PEMBELAJARAN MATEMATIKA BERBASIS STEAM TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA DI INDONESIA

    No full text
    This study aims to analyze the effectiveness of STEAM-based mathematics learning on students' mathematical problem-solving abilities in Indonesia. The method used was a meta-analysis of research results published nationally in 2021–2025. Data were collected through a literature review using Google Scholar with the help of the Publish or Perish application. Of the 997 scientific papers found, 6 scientific papers met the criteria and were further analyzed. Quantitative descriptive statistical analysis was used to obtain the effect size value. The results showed that STEAM-based mathematics learning had a very high influence on students' mathematical problem-solving abilities, with an effect size value of 1.480. The effectiveness of this learning varied by educational level, which was influenced by student characteristics, implementation readiness, learning models and media, and the approach to teaching material development. The highest effectiveness was found at the elementary school level

    PENINGKATAN HASIL BELAJAR PESERTA DIDIK MELALUI PENERAPAN MODEL PROBLEM BASED LEARNING BERBANTUAN VIDEO ANIMASI PADA MATERI SISTEM TATA SURYA DI KELAS VI SDN 1 CURUG

    No full text
    This study aims to determine the effect of applying the Problem Based Learning model assisted by animated videos on the solar system material in class VI of SDN 1 Curug. The method used in this study is a quantitative approach with a pre-experimental research design, the type of design used is One Group Pretest Posttest design. This study took all 25 students of class VI of SDN 1 Curug. The learning outcomes of students with an average posttest score of 79.60 are much higher than the average pretest score of 53.60. Based on the results of the study, it can be concluded that there is a significant influence on student learning outcomes after using the Problem Based Learning model assisted by animated videos on the solar system material in class VI of SDN 1 Curug. The average posttest score of 79.60 is much higher than the average pretest score of 53.60, with the number of students who completed increasing drastically from 1 to 22. The results of the hypothesis test show a significance value of 0.000 < 0.05, which means the null hypothesis (H0) is rejected and the alternative hypothesis (Ha) is accepted, confirming a significant difference. In addition, the N-Gain test shows a value of 0.5501 which is included in the moderate category or 55.0133% effective interpretation, indicating that the use of this model is effective in improving learning outcomes

    PENGARUH PENGGUNAAN ALAT PERAGA PAPAN PERKALIAN UNTUK MENINGKATKA HASIL BELAJAR MATEMATIKA PADA SISWA KELAS III DI SDN INPRES RISA 1

    No full text
    This study aims to determine the effect of using a multiplication board as a teaching aid on improving mathematics learning outcomes for third-grade students at SDN Inpres Risa 1. The research employed a quantitative approach with an experimental method using a one-group pretest–posttest design. The sample consisted of all 23 students in the class, selected through total sampling. Data were collected through pretest and posttest essay questions (15 items) and analyzed using descriptive statistics, N-Gain calculation, normality test, and paired samples t-test with SPSS 26. The results showed that the average pretest score was 54.97, increasing to 79.42 in the posttest. The average N-Gain score was 0.54, categorized as moderate. The Shapiro–Wilk normality test indicated a normal data distribution (Sig. > 0.05), while the paired samples t-test revealed a significance value of 0.000 (< 0.05), indicating a significant improvement in students’ multiplication skills after using the multiplication board. This research confirms that concrete teaching aids can enhance student engagement, understanding, and achievement in mathematics learning

    12,057

    full texts

    15,441

    metadata records
    Updated in last 30 days.
    Journal Universitas Pasundan
    Access Repository Dashboard
    Do you manage Open Research Online? Become a CORE Member to access insider analytics, issue reports and manage access to outputs from your repository in the CORE Repository Dashboard! 👇