Journal Universitas Pasundan
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    PENGARUH MODEL PEMBELAJARAN CONTEXTUAL TEACHING AND LEARNING (CTL) BERBASIS KEARIFAN LOKAL TERHADAP PENINGKATAN KEMAMPUAN BERPIKIR KRITIS SISWA PADA PELAJARAN IPAS

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    This study aims to examine the effect of the Contextual Teaching and Learning (CTL) model based on Nguda Kaca local wisdom on improving students' critical thinking skills in IPAS subjects at SDN 1 Tolowata. The research method used a quantitative approach with a quasi-experimental Nonequivalent Control Group Design involving 26 fourth-grade students divided into two groups. The experimental group received CTL-based learning rooted in Nguda Kaca local wisdom, while the control group used conventional teaching methods. The research instrument consisted of a critical thinking skills test covering indicators such as identifying problems, analyzing arguments, evaluating evidence, drawing conclusions, and reflecting on thoughts. The data were analyzed using a Paired Sample t-test with the help of SPSS. The results showed that the experimental group experienced an average score increase of 30.0 points (60.8%) from 49.3 to 79.3, while the control group only increased by 10.5 points (23.2%) from 45.3 to 55.8. The hypothesis test yielded a t-value of 18.456 with significance of 0.000 < 0.05, indicating a highly significant difference. An effect size of 2.84 indicates a very large effect. This study proves that the CTL learning model based on Nguda Kaca local wisdom is effective in improving students' critical thinking skills and can be used as a meaningful contextual learning alternative in the implementation of the Merdeka Curriculum

    MOBADA (Monopoli Bangun Datar) : Media Pembelajaran Berbasis Game Edukasi Pada Materi Ciri-Ciri Bangun Datar Kelas IV Sekolah Dasar

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    Penelitian ini dilatarbelakangi oleh hasil pengamatan peneliti diketahui bahwa siswa belum aktif dalam pembelajaran karena belum adanya penggunaan media yang sesuai. Selain hal itu, siswa juga belum memahami materi tentang ciri-ciri bangun datar yang mengakibatkan hasil belajar siwa masih dibawah KKTP. Tujuan penelitian ini adalah Mengembangkan media pembelajaran MOBADA (Monopoli Bangun Datar) berbasis game edukasi yang valid, praktis, dan efektif untuk meningkatkan kemampuan siswa dalam mendeskripsikan ciri-ciri berbagai bentuk bangun datar. Penelitian ini menggunakan metode penelitian R&D dengan model ADDIE. Subjek pada penelitian ini adalah siswa kelas IV yang berjumlah 25 siswa di SDN 1 Kepel Kabupaten Nganjuk. Teknik pengumpulan data yang digunakan (1) Uji kevalidan (angket validasi ahli media dan materi). (2) Uji kepraktisan (angket respon guru dan siswa). (3) Uji keefektifan (pre test dan post test). Kesimpulan dari penelitian ini adalah media MOBADA mendapatkan nilai validasi dari ahli media sebesar 91,66 %, sedangkan hasil nilai dari ahli materi sebesar 86,66 %. Media MOBADA yang telah dikembangkan mendapatkan nilai kepraktisan media sehingga mendapatkan nilai akhir sebesar 92,015 %, sehingga dapat dikategorikan sangat praktis. Media MOBADA yang telah dikembangkan mendapatkan nilai hasil kefektifan berdasarkan ketuntasan secara kalsikal sebesar 100% dengan kriteria sangat efektif

    IMPLEMENTASI SISTEM INFORMASI MANAJEMEN PENDIDIKAN (SIMP) DENGAN MENGGUNAKAN APLIKASI AFRESTO DI SMK NEGERI 5 PENAJAM PASER UTARA

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    This study examines the implementation of an Educational Management Information System (EMIS) using the Afresto platform at SMK Negeri 5 Penajam Paser Utara to enhance the quality of educational management. The research is motivated by the school’s need to integrate digital technology into academic, administrative, and service management processes, in line with the demands of the Industrial 4.0 era. A qualitative descriptive method was applied, with data collected through observations, interviews, and document analysis. The findings indicate that Afresto is effective in managing academic data, streamlining administrative workflows, facilitating information access, and improving reporting accuracy. The main challenges include varying levels of digital literacy among users and limited network infrastructure. In conclusion, Afresto has the potential to serve as an efficient EMIS model, provided it is supported by ongoing training and adequate infrastructure

    PENERAPAN MODEL CONTEXTUAL TEACHING AND LEARNING (CTL) BERBANTUAN MEDIA AUDIOVISUAL UNTUK MENINGKATKAN HASIL BELAJAR IPAS KELAS III SD 1 JATI WETAN

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    The study aims to determine the improvement of the learning outcomes of the students using the Contextual Teaching and Learning (CTL) model supported by the learning media audiovisual in IPAS subjects. The type of research used in this research is classroom action research. Data collection using interviews, observations, written tests, and documentation. Class Action Research was conducted in SD 1 Jati Wetan class III with 9 students. The results obtained in this study are showed improvement in each cycle. In the pre cycle the average value obtained is 66,66, in the first cycle is 69,44, and in the second cycle is 78,88. And the percentage of completeness in the pre cycle reaches 33,33%, in the first cycle is 55,55%, and in the second cycle is 88,88%. Thus, it can be concluded that the application of Contextual Teaching and Learning (CTL) in IPAS subjects in elementary school can improve learning outcomes

    MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR MATEMATIKA MENGGUNAKAN KOMBINASI MODEL PROBLEM BASED LEARNING, GROUP INVESTIGATION DAN SNOWBALL THROWING PADA SISWA KELAS IV SDN TANJUNG PAGAR 1 BANJARMASIN

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    Studi ini membahas persoalan mengenai masih kurangnya aktivitas dan capaian hasil belajar siswa dikarenakan metode dalam belajar mengajar masih kurang bervariasi dan menarik. Solusi untuk menyelesaikan permasalahan yang telah disebutkan maka dilaksanakan upaya untuk memperbaikinya menggunakan kombinasi model pembelajaran yaitu Problem Based Learning, Group Investigation, dan Snowball Throwing. Penelitian ini ditujukan untuk menggambarkan tindakanaktvitas guru, mengamati peningkatan aktvitas siswa serta mengevaluasi hasil belajar siswa. Penelitian ini menggunakan pendekatan Penelitian Tindakan Kelas (PTK) dengan subjek penelitian sebanyak 14 siswa kelas IV di SDN Tanjung Pagar 1. Hasil penelitian menunjukkan bahwa aktivitas guru pada pertemuan keempat telah mendapatkan kriteria “Sangat Baik”. Kemudian untuk aktivitas siswa mendapat 93% dengan kriteria “Hampir Seluruh Siswa Sangat Aktif”. Selain itu juga, hasil belajar siswa pada aspek afektif, kognitif, dan psikomotor juga mencapai 93%. Dari hasil tersebut, bisa dikatakan bahwa kombinasi model Problem Based Learning, Group Investigation, dan Snowball Throwing sudah efektif dalam mengembangkan keaktifan guru, partisipasi siswa, serta hasil belajar mereka. Penelitian ini diupayakan dapat menjadi acuan bagi kepala sekolah, guru-guru, maupun peneliti lain dalam mengembangkan strategi pembelajaran yang inovatif dan bersifat kolaboratif.   Kata Kunci: Aktivitas, Hasil Belajar, Kombinasi Model   &nbsp

    PENGARUH MODEL PEMBELAJARAN RADEC (READ, ANSWER, DISCUSS, EVALUATE, CREATE) TERHADAP KETERAMPILAN BERPIKIR TINGKAT TINGGI SISWA KELAS 6 SD AL HUSNA KOTA TANGERANG

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    The study investigated how the Read, Answer, Discuss, Evaluate, and Create (RADEC) learning model affects sixth-grade students’ higher-order thinking skills at SD Al Husna in Tangerang City. Using a quantitative method, The study used a quasi-experimental design with a control group that was established pre-test–post-test. Through a saturated sampling approach, every student in the sixth grade was included as part of the study. The experimental group, Class VI A with 18 students, received instruction through the RADEC model, whereas the control group, Class VI B with 23 students, was taught using conventional methods. Students’ higher-order thinking skills were evaluated through a written assessment comprising nine essay questions. A t-test was used to analyze the data. As indicated by a t-value of 0.994, which was less than the t-table value of 2.022, the pre-test results showed no discernible variations in the starting abilities of the two groups. In contrast, post-test results indicated a t-value of 2.617, surpassing the t-table value and demonstrating that the experimental group's progress was noticeably higher than the control group's. These results suggest that the RADEC learning model offers more advantages than traditional teaching in fostering critical, analytical, and creative thinking. As such, RADEC presents itself as an effective instructional substitute for enhancing higher-order cognitive abilities in elementary education, encouraging students to become more reflective and self-directed learners

    MENGANALISIS DAN MENGEVALUASI BERBAGAI TEORI DAN KOMPONEN CHANGE MANAJEMEN UNTUK MEMBERIKAN ALTERNATIF SOLUSI PERMASALAHAN RIIL PADA PENDIDIKAN TEKNOLOGI DAN KEJURUAN

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    Vocational education plays a strategic role in preparing a competent workforce in an ever-evolving industrial era. However, challenges such as rapid technological advancements, gaps between curricula and industry needs, and educator readiness remain major obstacles. This study aims to analyze and evaluate various theories and practices of Change Management to provide solutions for vocational education. The research method used is a literature review focusing on the ADKAR Model, which includes awareness, desire, knowledge, ability, and reinforcement of change. The findings indicate that effective implementation of Change Management can enhance graduates' readiness for the workforce, whether as employees, entrepreneurs, or students pursuing higher education. Key strategies that need to be implemented include industry collaboration, continuous training for educators, modernization of learning facilities, and increased motivation and engagement among students

    STRATEGI MANAJEMEN PENGEMBANGAN KURIKULUM MERDEKA UNTUK MENINGKATKAN KUALITAS PEMBELAJARAN DI ERA TRANSFORMASI PENDIDIKAN

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    Dalam menghadapi tantangan transformasi pendidikan di era Kurikulum Merdeka, penting bagi para pendidik dan pengelola pendidikan untuk mengimplementasikan manajemen pengembangan kurikulum yang efektif dan adaptif. Artikel ini membahas berbagai strategi dalam manajemen kurikulum yang berfokus pada peningkatan kualitas pembelajaran, khususnya dalam konteks Kurikulum Merdeka. Dengan memanfaatkan prinsip-prinsip pembelajaran yang lebih fleksibel dan berorientasi pada peserta didik, artikel ini menganalisis bagaimana pengembangan kurikulum dapat disesuaikan untuk meningkatkan daya saing dan relevansi pendidikan di Indonesia. Selain itu, artikel ini mengeksplorasi hubungan antara manajemen kurikulum, kompetensi guru, serta penerapan Kurikulum 2013 sebagai landasan awal dalam transisi menuju sistem pendidikan yang lebih inklusif dan berbasis pada kebutuhan siswa. Melalui studi literatur dan implementasi di berbagai lembaga pendidikan, ditemukan bahwa pendekatan yang terintegrasi dan berfokus pada karakter siswa, serta relevansi materi ajar dengan perkembangan industri, dapat mempercepat proses pencapaian tujuan pendidikan nasional di era Kurikulum Merdeka

    Pengaruh Pendidikan Pancasila terhadap kesadaran hukum dan perilaku siswa SMP Studi di SMPNegeri 6 Moncongloe Maros

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    This study aims to determine the influence of Pancasila Education on the legal awareness and behavior of students at SMP Negeri 6 Moncongloe Maros. The research background is based on the importance of Pancasila Education as an effort to instill the nation’s fundamental values of justice, humanity, unity, democracy, and divinity in shaping the character and legal awareness of the younger generation. Field observations show that violations of school regulations such as bullying and truancy still occur frequently, indicating the need for a more contextual and varied implementation of Pancasila learning. The study employed a mixed-methods approach with a convergent parallel design, combining quantitative data (questionnaires administered to 97 students in grades VII–IX) and qualitative data (interviews with the principal, teachers, and selected students). Quantitative analysis used descriptive statistics, while qualitative analysis followed Miles and Huberman’s model. The instruments included a Pancasila values comprehension test, a legal awareness questionnaire, interview guidelines, and observation sheets. The results indicate that students’ understanding of Pancasila values is generally good, especially among ninth graders who are able to relate the meaning of the five principles to real-life actions. Pancasila Education positively influences the enhancement of legal awareness, as evidenced by a decrease in violations and an increase in discipline, honesty, responsibility, and student participation in Pancasila-based activities. Active learning approaches such as discussions and problem-based learning are more effective in shaping positive behavior compared to conventional methods. However, challenges remain, including the influence of the social environment, digital media, and limited variation in teaching methods. In conclusion, Pancasila Education has a strong impact on shaping students’ legal awareness and behavior in accordance with social and legal norms. Recommendations include strengthening teacher competence through training, innovating context-based learning methods tailored to students’ social environments, and integrating Pancasila values into all school activities to holistically shape student character

    PENGEMBANGAN MEDIA PEMBELAJARAN VISUAL MACAM-MACAM LENGAN BUSANA MELALUI FLASH CARD BERBASIS ASSEMBLR EDU UNTUK SISWA SMK FASE E DI SMK N 4 SIJUNJUNG

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    Penelitian ini bertujuan untuk mengembangkan media pembelajaran flash card berbasis Augmented Reality (AR) menggunakan aplikasi Assemblr Edu pada materi macam-macam lengan busana untuk siswa kelas X Tata Busana SMK Negeri 4 Sijunjung. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang meliputi tahap Analysis, Design, Development, Implementation, dan Evaluation. Produk yang dihasilkan berupa flash card berukuran 12 x 16 cm dengan desain menarik, dilengkapi kode QR yang dapat memunculkan objek 3D, audio deskripsi, kuis interaktif, dan fitur rotasi 360°. Uji validitas dilakukan oleh ahli media dan ahli materi, sedangkan uji praktikalitas melibatkan guru dan siswa. Efektivitas media diukur melalui perbandingan hasil pre-test dan post-test serta perhitungan N-Gain Score. Hasil penelitian menunjukkan bahwa media pembelajaran flashcard berbasis assemblr edu pada materi macam-macam lengan busana memiliki tingkat kevalidan yang tinggi, dengan 91% kategori sangat valid dari aspek materi, dan 96% katogori sangat valid dari aspek media. Evaluasi dari respon guru dan peserta didik di sekolah uji coba menunjukkan bahwa penggunaan multimedia interaktif dalam pembelajaran dinilai sangat praktis, dengan presentase kepraktisan respon guru mencapai 94%, serta respon peserta didik mencapai 93% Efektivitas media juga terbukti tinggi, dengan peningkatan hasil rata-rata 46,%  serta hasil N gain score pada kategori tinngi. Dengan demikian, flash card berbasis Assemblr Edu dinilai layak digunakan sebagai media pembelajaran interaktif untuk meningkatkan pemahaman siswa terhadap materi macam-macam lengan busana

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