Journal Universitas Pasundan
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    IMPLEMENTASI PENGGUNAAN MODEL PROGRAMER UNTUK MENINGKATKAN AKTIVITAS DAN KETERAMPILAN KERJA SAMA PADA MUATAN IPAS KELAS V SDN WARINGIN KENCANA

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    The problem in this study is the low level of student activity and cooperation in social studies, caused by monotonous and lack of variety in learning, low student engagement, and the limited use of learning models and media, which quickly lead to student boredom. One way to address this issue is by implementing the PROGRAMER model in learning. The purpose of this study was to analyze improvements in student activity, cooperation skills, and learning outcomes. This study used Classroom Action Research (CAR) conducted over four meetings. The subjects were 14 fifth-grade students at SDN Waringin Kencana. This study employed both qualitative and quantitative approaches. Data analysis used descriptive qualitative techniques, described in tables, graphs, and percentage interpretations. The results showed an increase in teacher activity from meetings 1 to 4, with a rating of "very good." Student activity from meetings 1 to 4 increased from 43% (less active) to 93% (very active). Student cooperation skills from meeting 4 increased from 50% to 100%. This resulted in an increase in student learning outcomes in the fourth meeting, from 50% to 93%. Based on the results of this study, it can be concluded that the use of the PROGRAMER model can improve student activity, collaboration skills, and learning outcomes. This research is recommended for principals, teachers, and future researchers as an alternative learning model to improve the quality of education

    PERAN GURU DALAM UPAYA PEMBENTUKAN KARAKTER DAN KECERDASAN EMOSIONAL SISWA SDN 2 PUCUNGKIDUL KECAMATAN BOYOLANGU

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    Rendahnya karakter dan kecerdasan emosional siswa sekolah dasar masih menjadi tantangan pendidikan yang berdampak pada perilaku sosial dan suasana belajar. Penelitian ini bertujuan menganalisis peran guru dalam membentuk karakter dan kecerdasan emosional siswa di SDN 2 Pucungkidul, Kecamatan Boyolangu. Metode yang digunakan adalah pendekatan kualitatif dengan studi kasus deskriptif melalui wawancara, observasi, dan dokumentasi. Subjek penelitian meliputi guru, siswa, orang tua, kepala sekolah, dan komite sekolah. Hasil menunjukkan peran guru dijalankan secara sistematis melalui tiga tahapan: perencanaan, pelaksanaan, dan evaluasi. Nilai karakter diintegrasikan dalam RPP, pembelajaran bersifat partisipatif dan reflektif, serta evaluasi dilakukan melalui catatan harian dan umpan balik orang tua. Keteladanan guru, kerja sama dengan orang tua, dan dukungan sekolah menjadi faktor pendukung utama. Kesimpulannya, pembentukan karakter dan kecerdasan emosional bukan proses tambahan, melainkan bagian integral dari budaya sekolah. Penelitian lanjutan disarankan mengevaluasi efektivitas metode tertentu dalam konteks sosial budaya yang berbeda

    DEVELOPMENT OF SOCIAL SCIENCE LEARNING VIDEOS THROUGH MEDIA FOR GRADE V STUDENTS OF SDN NAIFATU

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    Tujuan penelitian ini adalah menjadikan media pembelajaran video sebagai pengalaman belajar yang menarik dan efektif bagi siswa kelas V IPS. Metode penelitian deskriptif kualitatif digunakan dalam penelitian ini. Data dikumpulkan melalui observasi langsung, wawancara dan penelitian dokumenter. Informasi direduksi, disajikan dan disimpulkan. Dengan menggunakan model ASSURE, pengembangan media video pembelajaran dilakukan dalam enam tahap: (1) analisis siswa; (2) menetapkan tujuan pembelajaran; (3) pemilihan metode, alat dan bahan; (4) penggunaan media dan bahan; (5) meningkatkan partisipasi; dan (6) evaluasi dan perbaikan. Tes ini menilai hasil belajar siswa setelah menggunakan media video IPS. Perkembangan media video ini ditegaskan pada pembelajaran IPS kelas V. Setelah dilakukan uji validasi, siswa mengikuti ujian akhir. Tujuan dari pengujian ini adalah untuk mengetahui seberapa efektif penggunaan media video dalam pembelajaran IPS berdasarkan hasil tes dan hasil belajar siswa. Hasil ujian siswa sebesar 90,5% dan hasil pasca ujian rata-rata 90,75% yang menunjukkan siswa berhasil lulus KKM. Oleh karena itu, dapat disimpulkan bahwa pengembangan lingkungan belajar berbasis video merupakan cara yang efektif untuk digunakan dalam pembelajaran

    Efektivitas Pendekatan Etnomatematika pada Materi Sifat-Sifat Bangun Datar untuk Meningkatkan Kemampuan Berpikir Kritis Siswa Kelas IV di SDN Jagir I Surabaya

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    This study aims to determine the effectiveness of the ethnomathematics approach to flat shape properties in improving the critical thinking skills of fourth-grade students. The research method used is quantitative with a One Group Pretest-Posttest Design. The data collection technique used in this study is a critical thinking skills test with the instrument used being a critical thinking skills test sheet. Data analysis in this study utilized the N-Gain test, assisted by Microsoft Excel to process the obtained data. Based on the critical thinking ability test calculated using the N-Gain formula, the overall average N-Gain was 0.7673, with an N-Gain score of 76.7%. This indicates that students' critical thinking abilities are in the high category, as they fall within the range of G >70. Based on the results of this study, the ethnomathematics approach is effective in improving critical thinking skills in fourth-grade mathematics learning. This study recommends that the ethnomathematics approach be considered more broadly as an innovative strategy in mathematics learning to improve students' critical thinking skills. It is important for teachers to integrate local cultural contexts into teaching materials, creating more relevant and meaningful learning experiences for students. It is hoped that students will become more active in understanding mathematical concepts through their own cultural lens. For future research, it is recommended to expand the scope of the study by exploring variations in ethnomathematics contexts and applying them to different educational levels and materials

    GAYA BELAJAR SISWA DAN METODE MENGAJAR GURU SMA NEGERI 1 HILIRAN GUMANTI

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    This research aims to describe students' learning styles and teachers' teaching methods at SMA Negeri 1 Hiliran Gumanti. The background of this research is based on the importance of understanding students' learning styles in supporting the effectiveness of the learning process. The research used a descriptive quantitative approach with a questionnaire instrument filled out by 50 students in grades X and XI. The results showed that auditory learning style is the most dominant learning style, both in class X (24%) and class XI (25%), followed by visual and kinesthetic learning styles. However, the teacher's teaching method still tends to be lecture-based and has not accommodated variations in students' learning styles. This finding indicates the need for the application of varied, multimodal and differentiated learning models to improve student engagement and learning outcomes. Recommendations are addressed to teachers to adjust teaching strategies based on students' learning style tendencies in accordance with the principles of Merdeka Curriculum

    PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS GENIALLY TERHADAP HASIL BELAJAR MATEMATIKA PESERTA DIDIK KELAS II UPTD SD INPRES OEBA 4 KOTA KUPANG

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    This research aims to analyze the effect of using Genially-based learning media on the mathematics learning outcomes of class II students at UPTD SD Inpres Oeba 4, Kupang City. The background to this research focuses on the low student learning outcomes caused by the use of conventional learning methods that are less interesting and interactive. This research uses a quantitative method with a One Group Pretest-Posttest Design. The subjects in this research were all 23 class II students at SD Inpres Oeba 4, Kupang City. The instruments used include pretest and posttest data analysis was carried out through descriptive statistical tests and inferential statistics using the SPSS version 23 program. The research results showed a significant increase in student learning outcomes after implementing genially media. The average student pretest score was 44,17, increasing to 73.91 on the posttest. the normality test swows that data is normality distributed. The paired sample t-test obtained a significance value of 0,000 < 0,05. This means that there is a significant difference between learning outcomes before and after treatment. Furthermore, the N-Gain test result show a value of 0,53 which is included in the medium category, with the level of learning effectiveness being in the quite effective category. Ih this way, it ccan be concluded that the use of genially based interactive learning media has a positive influence on students mathematics learning outcomes. &nbsp

    PENGEMBANGAN MEDIA PEMBELAJARAN KOMIFANI (KOMIK FAKTA DAN OPINI) UNTUK MENINGKATKAN HASIL BELAJAR BAHASA INDONESIA SISWA KELAS II SDN 1 TERTEK TULUNGAGUNG TAHUN 2025

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    Penelitian dan pengembangan ini bertujuan untuk mengetahui kevalidan, kepraktisan, dan keefektifan dari Media Pembelajaran Komifani (Komik Fakta dan Opini) Bahasa Indonesia untuk Meningkatkan Hasil Belajar siswa Kelas II SDN 1 Tertek. Penelitian ini menggunakan metode Research and Development (R&D) dengan menggunakan model pengembangan ADDIE yang terdiri dari lima tahapan yaitu analysis, design, developmen, implementation, dan evaluation. Subyek penelitian ini adalah guru dan siswa Kelas II SDN 1 Tertek. Hasil penelitian pengembangan Media Pembelajaran Komifani yaitu sebagai berikut (1) Hasil uji validasi ahli materi 82% dan ahli media 92%. Dari kedua dapat diakumulasikan dan memperoleh nilai rata-rata 87,5 dengan kriteria sangat valid. (2) Angket respon guru menunjukkan penilaian 96% dan angket respon siswa skala terbatas sebesar 91% serta angket respon siswa skala luas sebesar 92%. Hasil angket respon guru dan respon siswa masuk ke dalam kriteria sangat praktis. (3) Keefektifan media komifani dari uji skala terbatas menghasilkan nilai N-Gain sebesar 0,75 termasuk kriteria tinggi. Sedangkan pada uji skala luas menghasilkan nilai N-Gain 0,76 dengan kriteria tinggi. Dapat disimpulkan bahwa Media Pembelajaran Komifani dinyatakan sangat valid, sangat praktis, dan sangat efektif untuk digunakan dalam pembelajaran bahasa Indonesia materi fakta dan opini di kelas II SDN 1 Tertek Tulungagung

    INOVASI PEMBELAJARAN DENGAN DICE BOARD GETS SMART DAMPAKNYA TERHADAP PROSES DAN KEMAMPUAN PEMECAHAN MASALAH

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    The problem addressed in this study is the low ability of students to solve mathematics problems based on Higher Order Thinking Skills (HOTS) that involve problem-solving indicators. Based on a preliminary study, students at SDN Sidomulyo 04 showed difficulties in understanding the steps to solve problems due to a lack of understanding of problem-solving strategies. This indicates that their ability to identify and determine solutions has not been optimally developed. These difficulties are further supported by the researcher’s observations during the learning process, which revealed that students are not yet accustomed to applying critical and systematic thinking in solving mathematical problems. This study aims to examine the effect of the problem-solving learning model assisted by the Dice Board Gets Smart media on students’ problem-solving abilities. The main issue is the low problem-solving ability of students during the learning process. This research uses a quantitative approach with the population being all students at SDN Sidomulyo 04, while the sample consists of students from classes IIIA and IIIB. The results of the study show that: (1) There is a significant difference between the experimental class using the problem-solving model assisted by Dice Board Gets Smart media and the control class using the problem-solving model without the media, with a significance value of 0.012 < 0.05 based on the independent t-test. (2) There is an influence of the problem-solving learning model assisted by Dice Board Gets Smart media on students' problem-solving abilities, with a significance value of 0.001 < 0.05 based on the regression test. In conclusion, the problem-solving learning model assisted by the Dice Board Gets Smart media is effective in improving students’ problem-solving skills

    Analisis Kesalahan Huruf Kapital Dan Tanda Baca Pada Paragraf Deskriptif Siswa Kelas IV Di Sanggar Belajar Kepong Malaysia

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    Tujuan dari studi ini dilakukan untuk mengidentifikasi dan mengkaji kesalahan dalam penggunaan huruf kapital dan tanda baca pada paragraf deskriptif karya siswa kelas IV di Sanggar Belajar Kepong, Malaysia, menjadi fokus studi ini. Penelitian ini menerapkan pendekatan kualitatif deskriptif serta menggunakan teknik analisis dokumen, dimana data diambil dari tulisan sembilan orang siswa melalui proses observasi serta dokumentasi tersebut kemudian dianalisis melalui tahap-tahap pengurangan data, penyajian data, dan penarikan kesimpulan. Temuan penelitian menunjukkan bahwa kekeliruan yang paling sering terjadi berkaitan dengan penggunaan huruf kapital khususnya saat menulis nama hari serta bulan, dengan persentase sebesar 44% dan masuk kategori “baik” (skor 69–75). Kesalahan lain mencakup pemakaian huruf kapital di awal kalimat dan saat menulis nama orang, masing-masing sebesar 11%, dikategorikan “kurang” dan “cukup baik”. Penggunaan huruf kapital untuk nama tempat juga menunjukkan persentase kesalahan sebesar 11% dan berada dalam kategori “cukup baik”. Selain itu, kesalahan tanda baca, misalnya titik dan tanda tanya. juga ditemukan dengan persentase kesalahan masing-masing 11%, termasuk kategori “baik”. Secara umum, Kesalahan tersebut mencerminkan rendahnya pemahaman siswa terhadap kaidah ejaan dan tanda baca masih perlu ditingkatkan. Faktor penyebabnya antara lain kurangnya motivasi belajar, pembiasaan menulis yang belum optimal, dan kurang inovatifnya metode pembelajaran gur

    PENINGKATAN HASIL BELAJAR PESERTA DIDIK PADA PEMBELAJARAN PANCASILA MENGGUNAKAN MODEL PROBLEM BASED LEARNING DIKELAS IV SD NEGERI 19 KAMPUNG OLO KOTA PADANG

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    This study aims to describe the improvement of learning outcomes of Pancasila Education using the Problem Based Learning (PBL) model in class IV of SDN 19 Kampung Olo, Padang City. In this study, the Classroom Action Research (PTK) type was applied using qualitative and quantitative approaches. The subjects in this study were teachers (researchers) and 13 students consisting of 4 boys and 9 girls. The results of this study showed an increase in: a) teaching modules in cycle I with an average of 83.15% (Good) and cycle II 93% (Very Good) b) implementation in the teacher aspect of cycle I with an average of 82.5% (Good) and cycle II 93% (Very Good), while implementation in the student aspect of cycle I with an average of 82.5% (Good) and cycle II 93% (Very Good), c) assessment of students in improving learning outcomes in cycle I obtained 77,3 % and cycle II with an average of  88%. Based on these results, it can be concluded that the Problem Based Learning (PBL) model can improve learning outcomes for Pancasila Education in grade IV

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