Journal Universitas Pasundan
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MENINGKATAN HASIL BELAJAR MENGGUNAKAN MODEL ROLE PLAYING PADA MATERI SBDP SISWA KELAS IV SDN 01 BENGKAYANG
This research aims to improve the learning outcomes of Grade IVstudents at SDN 01 Bengkayang in the subject of Arts, Culture, and Crafts(SBDP) through the implementation of the role-playing learning model.The low learning outcomes of students are thought to be caused by a lackof active student involvement in the learning process and teachingmethods that tend to be monotonous. This research employs a classroomaction research (CAR) method conducted in two cycles. Each cycleincludes planning, action implementation, observation, and reflection. Thesubjects of this research were 33 Grade IV students of SDN 01Bengkayang in the academic year 2024/2025. Student learning outcomedata were collected through formative tests at the end of each cycle.Observational data on student and teacher activities during the learningprocess were also collected to support the analysis. The research resultsindicate a significant improvement in student learning outcomes after theimplementation of the role-playing model. In the first cycle, the averagestudent learning outcome was 51.21%, and it increased to 81.15% in thesecond cycle. This increase demonstrates that the role-playing model iseffective in enhancing students' understanding and mastery of SBDPmaterial, as it provides opportunities for students to learn actively,creatively, and enjoyably through direct role-playing experiences. Thisresearch recommends the application of the role-playing model as aninnovative and effective learning alternative for improving student learningoutcomes in the subject of SBDP at the elementary school level
PENERAPAN MODEL CRITICAL THINKING DALAM MENINGKATKAN HASIL BELAJAR MTs BHAYANGKARA TALLO MAKASSAR
Penelitian ini mengkaji penerapan model pembelajaran Berpikir Kritis pada mata pelajaran Sejarah Kebudayaan Islam (SKI) di kelas VIII MTs Bhayangkara Tallo Lama Makassar. Jenis penelitian dalam penelitian ini adalah Penelitian Tindakan Kelas (PTK). Pelaksanaan model ini mengikuti tahapan terstruktur meliputi pembukaan, inti, dan penutup. Tahap inti menekankan pada pengembangan keterampilan berpikir kritis, analitis, dan kolaboratif siswa dalam memahami materi SKI. Hasil penelitian menunjukkan keefektifan model Berpikir Kritis dalam meningkatkan hasil belajar siswa. Nilai rata-rata meningkat secara signifikan dari 61,83% (kategori sedang) pada prasiklus menjadi 82,83% (kategori sangat tinggi) pada siklus II. Persentase ketuntasan belajar juga meningkat drastis dari 33,33% (kategori kurang) menjadi 86,67% (kategori sangat baik). Peningkatan ini menunjukkan keberhasilan model dalam mendorong pemahaman konseptual dan keterampilan berpikir tingkat tinggi siswa. Namun, penelitian ini juga mengidentifikasi beberapa kendala. Sebagian siswa masih mengalami kesulitan dalam mengembangkan keterampilan berpikir kritis, terutama dalam diskusi kelompok. Perbedaan gaya belajar dan motivasi belajar yang belum optimal juga menjadi faktor penghambat dalam mencapai hasil belajar yang maksimal bagi sebagian siswa. Sebanyak 13,33% siswa masih berada pada kategori sangat rendah dan belum mencapai ketuntasan belajar pada siklus II. Temuan ini mengindikasikan perlunya strategi tambahan untuk mengatasi kendala tersebut, seperti pengembangan metode pembelajaran yang lebih variatif dan berdiferensiasi untuk mengakomodasi perbedaan gaya belajar siswa, serta upaya peningkatan motivasi belajar siswa melalui pendekatan yang lebih menarik dan relevan dengan konteks kehidupannya
PENGGUNAAN MEDIA WORDWALL DALAM PEMBELAJARAN SOSIOLOGI PADA KELAS X FASE E5 DI SMAN 1 BAYANG PESISIR SELATAN
Penelitian ini dilatarbelakangi oleh minimnya media yang digunakan pada pembelajaran Sosiologi di SMAN 1 Bayang Penelitian ini bertujuan untuk. (1). Membahas rancangan pembelajaran Sosiologi dengan menggunakan media Wordwall untuk meningkatkan efektivitas dan keterlibatkan perserta didik. (2), Mengetahui cara yang tepat dalam menggunakan media Wordwall dalam pembelajaran Sosiologi (3). Menemukan faktor-faktor yang menghambat dan mendukung pembelajaran Sosiologi dengan menggunakan media Wordwall. memperoleh pemahaman yang lebih baik tentang implementasi media ini. Metode penelitian ini yang dipakai kualitatif deskriptif. Pengumpulan data yang di lakukan adalah wawancara mendalam, observasi, dokumentasi. Teknik analisis data ini reduksi data, penyajian data penarikan kesimpulan dan verifikasi. Hasil penelitian menunjukkan bahwa penggunaan media Wordwall dalam pembelajaran Sosiologi. Hasil menujukan bahwa terdapat 8 tahap dalam merancang pengunaan media wordwall (1). Masuk ke akun wordwall (2). Buat akun (3),Buat aktifitas(4).Buat judul materinya (5).Templet (6).Soal (7).Tema (8). Tautan link. Tahap cara mengunakan media Wordwall ada 4 tahap (1).Menampilkan apliasi wordwall (2).Memberikan intruksi kepada perserta didik (3).Memastikan siswa tidak ada yang mengang handphone (4). Guru menampilkan medi. Faktor Pendukung ada 3 (1). Ketersedian Fksilitas teknologi (2) Motivasi belajar siswa yang tinggih (3) Guru Menguasasi Teknologi (4) Pembelajaran Berbasis Aktif dan Kolaboratif Faktor Penghambat Pembelajaran ada 4 tahap (1) Keterbatasan akses internet (2) Belum semua guru terbiasa dengan medi digital (3) Gangguan Teknis saat pembelajara
ANALISIS KESULITAN SISWA DALAM MENYELESAIKAN SOAL CERITA MATERI PERBANDINGAN PADA KELAS V SDN 106815 MARINDAL
This study aims to analyze the level of students difficulty in solving story problems oncomparative material in grade V of SDN 106815 Marindal. The method used is descriptivequalitative research, with participants consisting of 28 grade V students. The instrumentsused include story problem tests, interviews, and observations. The results showed that15 out of 28 students were identified as having difficulties in five categories based onNewmans theory. The type of difficulty in reading questions was 4.6% (low category),while errors in understanding questions reached 84.6%, transformation errors 76%,calculation errors 82.6%, and errors in writing conclusions 90% (all included in the highcategory). In addition, 53.3% of students showed low motivation, 33.3% experiencedcarelessness, and 66.6% considered story problems more difficult than number problems.Factors causing difficulties include internal factors such as intelligence and mastery ofconcepts, as well as external factors such as learning methods, learning media, andparental attention. Efforts that can be made by teachers to overcome these difficultiesinclude improving conceptual understanding through interactive learning methods,increasing story problem exercises, and providing more motivation and support tostudents. This study is expected to provide insight for teachers in designing more effectivelearning strategies to help students overcome difficulties in story problems on comparativematerial
PENGARUH MEDIA BONEKA JARI TERHADAP KEMAMPUAN BERBICARA DI TAMAN KANAK-KANAK PUTIH ASRI KAMBOJA KABUPATEN PESISIR SELATAN
The significance of fostering the growth of children's language abilities at Putih Asri
Kamboja Kindergarten is what drives this research. Media including finger puppets
are offered to youngsters since speaking is crucial in everyday life. When children
play with finger puppets, it helps them develop their language skills, particularly their
speaking abilities, which allow them to express themselves verbally. The purpose
of this research is to find out how the Putih Asri Kamboja Kindergarten students'
language skills were affected by the use of finger puppets. When kids learn to talk,
they begin to be able to articulate more complex ideas and emotions. A quantitative
method based on a quasi-experiment design is employed in this work. All
kindergarteners at Putih Asri Kamboja make up the population, while fifteen kids
from B1 and B2 make up the sample. Interviews, documentation, and organized
observation are some of the methods used to gather data. A few methods used in
data analysis include the hypothesis test, the homogeneity test, and the normalcy
test. We utilized a statement sheet to gather data, then we ran the t-test on it in
SPSS 16.0 for Windows. The findings of the data analysis revealed that the
children's speaking abilities in the experimental class exhibited changes while
utilizing finger puppet media compared to the control class, which used hand
puppets. The control group averaged 14.93 on the pretest, whereas the
experimental group achieved 15. The experimental group averaged a post-test
score of 26, whereas the control group averaged 24.26. Results from both the pre-
and post-tests showed that the experimental group achieved an average gain score
of 26.00, whereas the control group had an average gain score of 24.27. The
significance value, with two tails, was less than 0.05, at 0.03. So, the two groups—
the control and the experimental—are quite different. That being the case, we can
accept Ha as the alternative hypothesis and reject H0. Research like this
demonstrates that media including finger puppets can influence kids' verbal
development
MENINGKATKAN KEMAMPUAN MENGENAL ANGKA 1-10 PADA ANAK USIA 3-4 TAHUN MELALUI KEGIATAN BERMAIN VARIATIF DENGAN MEDIA LOOSE PART DI SPS BOUGENVILLE 20 RAMBIPUJI JEMBER
This research aims to enhance number recognition skills through varied play methods using loose parts media for children aged 3-4 years at SPS Bougenville 20 Rambipuji Jember. The expected benefit for children is an increased ability to recognize numbers through varied play methods using loose parts media. The method used is classroom action research, aimed at improving number recognition from 1-10 for children aged 3-4 years through varied play activities with loose parts media. The subjects of this research are 20 children aged 3-4 years. During the observation process, the researcher was directly involved in the research both inside and outside the classroom. The results of the research in Cycle I and Cycle II showed that: in Cycle I, 5 children or 25% received the Not Developed (BB) score, while 12 children or 60% received the Developing (MB) score. In Cycle I, there was an increase where 3 children or 15% out of 20 children scored Developing as Expected (BSH) and the Developing Very Well (BSB) score did not experience an increase, remaining at 0%. In Cycle II, the ability to recognize numbers 1-10 in children aged 3-4 years through varied play activities with loose parts media at SPS Bougenville 20 Rambipuji Jember reached the success indicator of 80%. With 4 children or 20% out of 20 children achieving the Developing as Expected (BSH) score, while the Developing Very Well (BSB) score was 16 children or 80% out of 20 children. In this Cycle II, the number of children who received the Developing (MB) and Not Developed (BB) scores was 0%
PENGARUH PENGGUNAAN SPADA TERHADAP MOTIVASI BELAJAR MAHASISWA PADA PROGRAM STUDI TEKNOLOGI PENDIDIKAN ANGKATAN 2024 DI UNIVERSITAS MUHAMMADIYAH MAKASSAR
This study aims to determine the effect of using SPADA on student learning
motivation in the 2024 batch of educational technology study program at
Muhammadiyah University of Makassar. This study uses a quantitative approach
with an experimental method, namely pre-experimental design (One Shot Case
Study). The results of the study show that the use of SPADA on student learning
motivation in the Educational Technology Study Program class of 2024 at
Muhammadiyah University of Makassar has a very good influence. The results of
descriptive and inferential statistical analysis when using SPADA, it is known that
the observation results show that the high level of satisfaction with the use of SPADA
found during learning activities is 94.53% (Very good). Then in the results of
observations on the use of SPADA the level of student satisfaction is 91.79% (Very
good). The results of the questionnaire show a positive response to the use of
SPADA. It can be seen from the dominance of answers in the "agree" and "strongly
agree" categories which reached 199 out of 256 responses with an average number
showing a score of 4.00. The results of the Pearson correlation mean value are
12.81250 with a sig (2 tailed) of 0.000. This shows that there is an influence of the
use of SPADA on student learning motivation because the significant value is based
on the decision, namely if the significant value is smaller than 0.05
PENERAPAN MODEL PROJECT BASED LEARNING DALAM MENINGKATKAN KETERAMPILAN BERPIKIR KRITIS, KOLABORASI, DAN HASIL PRODUK SOLAR OVEN PESERTA DIDIK KELAS IV SEKOLAH DASAR DI KECAMATAN RANCASARI KOTA BANDUNG
This study aims to analyze the application of Project-based learning (PjBL) modelin improving critical thinking skills, collaboration, and product results solar oven offourth grade elementary school students in IPAS subjects with the theme ofEnergy Sources. The research used a quasi experiment method, where learnerswere divided into two groups: the experimental class (project-based learningmodel) and the learning model applied to the control class. The research subjectswere 34 students from SD Negeri 263 Rancaloa (experimental class) and 30students from SD Negeri 131 Cijawura (control class). The results showed asignificant increase in critical thinking skills in the experimental class compared tothe control class. The average difference between pretest and posttest scores inthe experimental class was 21.17, while the control class was only 17.33, with asignificance value of 0.000 (<0.05). In addition, collaboration skills in theexperimental class showed the majority of students (73.5%) were in the moderateto very high category, while in the control class the majority of students (53.3%)were in the low to very low category. The learners final products in theexperimental class also showed better quality. Three groups were in the highcategory, two groups in the medium category, and one group in the low category.Factors such as material understanding, creativity, and coordination betweenmembers affect the quality of the products produced. From the results of theanalysis, the application of the Project-based learning model proved effective inimproving students critical thinking skills, collaboration, and product quality
MANAJEMEN SEKOLAH DALAM IMPLEMENTASI PENGELOLAAN KINERJA DI PLATFORM MERDEKA MENGAJAR: STUDI KASUS GURU DAN KEPALA SEKOLAH JENJANG SEKOLAH DASAR DI KECAMATAN SILUQ NGURAI
ASN Performance Management on the Merdeka Mengajar Platform is a tool that makes it
easier for teachers and principals to determine more contextual performance targets
according to education unit reports and career development. The West Kutai district
government uses performance management data as the basis for payment of Additional
Employee Income (TPP) for ASN teachers and principals, therefore ASN teachers and
principals are required to carry out PMM performance management that is integrated with
BKN's ekinerja.The purpose of this study is how the implementation of PMM performance
management at the Elementary School level in Siluq Ngurai District is applied? What are
the inhibiting factors and how is the implementation of school management in overcoming
these obstacles. This research method uses qualitative descriptive research with case
studies of teachers and principals. The location of the study was at the elementary school
level in Siluq Ngurai District, West Kutai Regency. Data analysis was carried out by data
reduction, data presentation and drawing conclusions.The conclusion of this study is that
all ASN teachers and school principals in West Kutai Regency have used Performance
Management on the Merdeka Mengajar Platform application, but there are still several
obstacles, namely: 1) Limited internet access 2) Lack of training and mentoring, 3) Lack of
devices that support learning 4) Lack of motivation of teachers and principals in using
technology. Based on the results of interviews with supervisors, teachers and principals,
the suggestions made to overcome these obstacles are as follows: 1) Collaborate with the
village government to procure starlink at schools at a cost that is affordable for schools. 2)
Create branches of learning communities with nearby schools so that training can be
maximized and effective. and ask for regular assistance. 3) The need for budgeting for
learning media that can support teachers in the teaching and learning process in the
classroom based on the results of data-based education reports. 4) To overcome the lack of
motivation of teachers and principals in using technology, a personal approach is carried
out, providing motivation and training or direct practice periodically
ANALISIS KEVALIDAN E-BOOKLET INTERAKTIF UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS V SD
This study aims to test the validity of interactive e-Booklet learning media developed to improve student learning outcomes. An e-Booklet is an innovative medium designed to present information through visual displays, audio, and direct interaction, thereby enhancing students' engagement and understanding of abstract material. Validation was conducted by three experts: a subject matter expert, a media expert, and a language expert, using a Likert scale-based assessment instrument. This research is a developmental study with a descriptive quantitative approach. Data collection techniques included observation sheets, questionnaires, and validation sheets. The validation results by the language expert showed a score of 89% (valid category), the subject matter expert obtained a score of 80% (sufficiently valid category), and the media expert obtained a score of 84% (valid category). The overall average validation score for the e-Booklet media was 85%, indicating that this media falls into the ‘valid’ category and is suitable for use in the learning process. Thus, the e-Booklet media meets the criteria for content, presentation, and technical aspects, and has great potential to support student learning outcomes.