Journal Universitas Pasundan
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PENGEMBANGAN MEDIA MISTERI BOX BERBASIS MODEL PjBL UNTUK MENINGKATKAN KREATIVITAS BELAJAR PADA PEMBELAJARAN IPAS TENTANG DAUR HIDUP HEWAN PADA SISWA KELAS 4 SD NEGERI RUNGGU
Penelitian ini mengkaji permasalahan kurangnya tingkat kreativitas siswa kelas 4 di SD Negeri Runggu dalam mempelajari materi tentang daur hidup hewan. Tujuan utama penelitian ini adalah mengembangkan media Mystery Box berbasis model Project-Based Learning (PjBL) untuk meningkatkan kreativitas siswa dalam pembelajaran sains. Penelitian ini menggunakan metodologi Research and Development (R&D) mengikuti model Borg & Gall yang meliputi tahap-tahap seperti identifikasi masalah, desain produk, validasi, dan uji efektivitas. Dalam penelitian ini, rumusan masalah yang diangkat adalah: (1) Kelayakan media Mystery Box berbasis model PjBL telah terbukti baik, dengan hasil validasi dari para ahli yang menunjukkan bahwa media ini sesuai dengan standar pembelajaran. (2) Kepraktisan media dalam konteks penggunaannya di kelas sangat memuaskan, karena siswa dapat dengan mudah berinteraksi dan terlibat aktif dalam pembelajaran. (3) Keefektifan media dalam meningkatkan kreativitas siswa juga menunjukkan hasil yang signifikan, dengan peningkatan keterlibatan dan hasil belajar yang jelas. Tujuan dari penelitian ini adalah untuk memastikan kelayakan dan kepraktisan media agar dapat digunakan secara efektif dalam proses pembelajaran, serta untuk menilai dampaknya terhadap kreativitas siswa, yang diharapkan dapat meningkatkan kualitas pembelajaran secara keseluruhan. Hasil penelitian menunjukkan bahwa penerapan Mystery Box secara signifikan meningkatkan keterlibatan dan kreativitas siswa dalam pembelajaran. Hal ini menunjukkan bahwa media interaktif seperti Mystery Box dapat menumbuhkan lingkungan belajar yang dinamis, yang pada akhirnya akan memberikan manfaat bagi keseluruhan pengalaman pendidikan siswa
AFIKSASI BAHASA MASYARAKAT DAYAK BADAMEO DESA PAKUCING KECAMATAN MONTERADO KABUPATEN BENGKAYANG
Penelitian ini bertujuan untuk mendeskripsikan bentuk, makna, dan fungsi afiksasidalam Bahasa Dayak Badameo yang digunakan oleh masyarakat Desa Pakucing,Kecamatan Monterado, Kabupaten Bengkayang. Fokus utama kajian adalah prosesmorfologis berupa afiksasi yang terdiri atas prefiks, infiks, konfiks, dan sufiks.Penelitian ini menggunakan pendekatan deskriptif kualitatif dengan teknikpengumpulan data berupa Komunikasi langsung dan ,dokumentasi terhadappenutur asli Bahasa Dayak Badameo. Hasil penelitian menunjukkan bahwa BahasaDayak Badameo memiliki kekayaan bentuk afiksasi yang khas, yang tidak hanyaberfungsi membentuk kata baru, tetapi juga menyampaikan makna gramatikal dansemantis yang beragam. Implementasi hasil penelitian ini juga relevan denganpembelajaran Bahasa Indonesia, khususnya materi morfologi dalam KurikulumMerdeka. Temuan ini diharapkan dapat menjadi upaya pelestarian bahasa daerahserta memberikan kontribusi terhadap pengembangan ilmu kebahasaan danpembelajaran linguistik lokal di sekolah.
Kata Kunci: Afiksasi, Morfologi, Bahasa Dayak Badameo, Bahasa Daerah,Pembelajaran Bahasa Indonesia
 
Peningkatan Kecerdasan Logis Matematis Melalui Model Pembelajaran Generatif Pada Siswa Kelas 5 Sekolah Dasar Negeri Rambutan 03 Pagi
The development of logical mathematical intelligence in elementary school students frequently does not reach optimal levels, particularly when mathematics instruction relies on conventional teacher-centered approaches. Such methods often provide limited opportunities for students to explore concepts actively, recognize relationships, and apply reasoning skills in solving mathematical problems related to the area and perimeter of plane figures. This classroom action research was designed to enhance logical mathematical intelligence by implementing the Generative Learning Model, which emphasizes stages of exploration, focusing, challenge, and application. The study involved 29 5B students of SD Negeri Rambutan 03 Pagi and was conducted in three cycles comprising planning, action, observation, and reflection. Data were collected through observation sheets to record learning activities and essay tests to measure logical mathematical intelligence across indicators including calculation, problem-solving, pattern recognition, inductive and deductive reasoning, and cause-effect analysis. The results showed consistent improvement both in students’ performance and engagement. The average test scores increased from 58 in the pre-cycle and 68 in Cycle I, 81 in Cycle II, and 85 in Cycle III. Observations revealed that students became more active in discussing solutions, more confident in applying formulas, and more accurate in performing calculations. These findings indicate that the Generative Learning Model is effective in developing logical mathematical intelligence and offers a promising instructional strategy to support mathematics learning in elementary education
ANALISIS PENGGUNAAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS POWERPOINT TERHADAP HASIL BELAJAR SISWA
Perkembangan teknologi digital yang berkembang pesat telah memengaruhi beberapa sektor, salah satunya adalah sektor pendidikan, sehingga diperlukan metode pembelajaran inovatif untuk meningkatkan keterlibatan dan hasil belajar siswa. Transformasi ini menuntut pendidik untuk memanfaatkan teknologi dalam menciptakan pengalaman belajar yang lebih interaktif, menarik, dan sesuai dengan kebutuhan siswa di era digital. Tujuan dari penelitian ini adalah untuk menganalisis pengaruh penggunaan media pembelajaran interaktif berbasis PowerPoint terhadap hasil belajar siswa sekolah dasar. Penelitian ini dilakukan dengan menggunakan metode Systematic Literature Review (SLR) untuk menelaah, menganalisis, dan mengintegrasikan berbagai sumber literatur yang relevan secara sistematis yang dilakukan pada tahun 2022 hingga 2025 yang mengevaluasi efektivitas PowerPoint interaktif dalam pendidikan dasar. Penelitian ini membuktikan bahwa penerapan media pembelajaran berbasis PowerPoint secara signifikan meningkatkan pemahaman, keterlibatan, dan motivasi belajar siswa pada mata pelajaran seperti Matematika, Ilmu Pengetahuan Alam, dan Pendidikan Kewarganegaraan. Studi ini juga menyoroti pentingnya integrasi elemen visual, audio, dan interaktif dalam menciptakan lingkungan belajar yang menarik dan efektif. Temuan ini mendukung penggunaan media pembelajaran berbasis PowerPoint sebagai pendekatan praktis dalam mendorong pembelajaran yang berpusat pada siswa di era digital serta memberikan kontribusi positif bagi perkembangan metode pengajaran inovatif
EFEKTIVITAS KEGIATAN MERONCE KERTAS BUFFALO TERHADAP PERKEMBANGAN MOTORIK HALUS ANAK DI TAMAN KANAK-KANAK KARTIKA I-61 PADANG
The purpose of this study was to evaluate the impact of buffalo paper piecing on
the fine motor development of children aged five to six years. This study used
quantitative methodology in the form of Quasi Exsperimental Design, with a
Nonequivalent Control Group Design. Class B students of Kartika I-61 Padang
Kindergarten became the research population, with class B1 (20 people) and class
B2 (20 people) becoming the research samples. An action test with eight
assessment items was used in the data collection method. Statement sheets were
used as data collection instruments, and normality, homogeneity, and hypothesis
tests were used in the data analysis approach. The data obtained were then
processed using t-test using the help of SPSS 25.0 for windows application which
showed a significant level of 0.000. The effect size of 1.90 was obtained, which
means it is classified in the high category. Thus, the activity of tying using buffalo
paper is effectively used to develop children's fine motor development aspects and
teachers are very suitable to use buffalo paper tying activities as a medium in
developing children's fine motor development aspects
MENINGKATKAN KETERAMPILAN SOSIAL SISWA KELAS V MELALUI MODEL PEMBELAJARAN KOOPERATIF TIPE ROUND ROBIN DALAM PEMBELAJARAN IPS
This study aims to improve students’ social skills in Social Studies learning through the implementation of the Round Robin cooperative learning model. The background of this research is the low level of students’ social skills, such as lack of cooperation, empathy, assertiveness, and self-control during group discussions. This research is a Classroom Action Research (CAR) conducted in two cycles involving fifth-grade students of SDN Kebon Jeruk 04, West Jakarta. Data were collected through observation, questionnaires, field notes, and documentation, and analyzed using both quantitative and qualitative approaches. The results showed that the Round Robin model was effective in improving students’ social skills. The number of students who scored ≥70 increased from 55.56% in Cycle I to 85.19% in Cycle II. Furthermore, students became more active in expressing opinions, cooperating, and demonstrating mutual respect without dominating the discussion. Based on these findings, the Round Robin model is proven to be suitable for use in Social Studies learning as a means of developing elementary school students’ social skills
Pengembangan Lembar Kerja Peserta Didik Berbasis Jigsaw Dengan Tema Benda-benda di sekitar kita Kelas V Sekolah Dasar : lkpd berbasis jigsaw
ABSTRACT
This Research and Development aims to develop LKPD teaching materials and to know the effectiveness of LKPD based Jigsaw. This research method is a research and development by Borg & Gall. The population in this study were students in Elementary School Margototo Kecamatan Metro Kibang as many as 145 students and 4th grade research sample Elementary School 1 Margototo as many as 40 students. Instruments used are tests and non-tests to measure learners' learning outcomes in terms of cognitive aspects. The final product of this research is LKPD which has been validated by material experts, media experts and classroom teachers. The results showed that LKPD was developed based on the needs analysis of learners and can be used in the National Curriculum, LKPD interesting and easy to use seen from the student's response, and LKPD effective for improving learners' learning outcomes before using and after using LKPD.
 
PENGARUH METODE GASING Vs METODE TRADISIONAL DAN MOTIVASI BELAJAR TERHADAP PRESTASI BELAJAR MATEMATIKA MURID KELAS TINGGI DI SD NEGERI INPRES MALOMPO NABIRE: PENGARUH METODE GASING Vs METODE TRADISIONAL DAN MOTIVASI BELAJAR TERHADAP PRESTASI BELAJAR MATEMATIKA MURID KELAS TINGGI DI SD NEGERI INPRES MALOMPO NABIRE
This study aims to analyze the effect of the GASING method compared to traditional methods and the effect of learning motivation on student achievement at SD Negeri Inpres Malompo Nabire. The method used was a quasi-experimental with a 2×2 factorial design, involving 60 students selected through purposive sampling. The instruments used were a learning achievement test and a learning motivation questionnaire. The results of the Two-Way ANOVA analysis showed that the GASING method was more effective than the traditional method (F = 13.413; p = 0.001), but learning motivation also had a significant effect on student achievement (F = 4.935; p = 0.030). In addition, there was a significant interaction between learning methods and learning motivation (F = 10.647; p = 0.002), where the GASING method was more effective on students with low motivation. Conversely, students with high motivation tended to have better achievement with other learning methods. The conclusion of this study is that both learning methods and learning motivation influence student academic achievement. Therefore, it is important for teachers to consider students' motivational characteristics in choosing the right learning method, such as implementing the GASING metho
EFEKTIVITAS PEMBELAJARAN TERPADU BERBASIS KEARIFAN LOKAL TERHADAP SIKAP NASIONALISME DAN PARTISIPASI AKTIF SISWA KELAS IV SD GMIT BAUMATA
The purpose of this study is to evaluate the effectiveness of an integrated learning model that incorporates elements of local wisdom in fostering students' nationalism and enhancing their active participation. Using a quasi-experimental design, two groups of fourth-grade students at SD GMIT Baumata were assigned as the experimental and control classes. Data were collected through a nationalism attitude questionnaire and student participation observation sheets. The results of the study showed that students who participated in the integrated learning based on local wisdom experienced a significant improvement in both nationalism attitudes and active participation compared to those who received conventional instruction. This learning model has proven to be effective in contextualizing education through cultural values, shaping character, and increasing student engagement in the learning proces
PENGARUH MODEL CREATIVE PROBLEM SOLVING (CPS) BERBANTUAN MEDIA MAGIC STRAW TERHADAP KEMAMPUAN BERPIKIR KREATIF MATEMATIS SISWA KELAS V SEKOLAH DASAR
This study aims to determine the effect of the Creative Problem Solving (CPS) learning model assisted by Magic Straw media on the mathematical creative thinking ability of fifth grade students at SDN Sindangsari 04, Bekasi Regency. The research method used was a quantitative study with a Quasi-Experimental Design using two classes, namely class VA as the experimental class and class VB as the control class. The research sample consisted of 24 students in each class with equal backgrounds and levels of ability. The t-test (Independent Sample t-test) was used to test the effect of the Creative Problem Solving learning model assisted by Magic Straw media on students’ mathematical creative thinking ability. The results showed that the significance value (Sig. 2-tailed) was 0.001 < 0.05, which means that there was a significant difference between the two classes. The N-Gain value in the experimental class was 0.68 (medium category), while in the control class it was 0.42 (lower medium category). Thus, it can be concluded that there is a significant effect of the Creative Problem Solving learning model assisted by Magic Straw media on the mathematical creative thinking ability of fifth grade students at SDN Sindangsari 04, Bekasi Regency