Journal Universitas Pasundan
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PENGEMBANGAN MEDIA DOMINO CARD STATES OF MATTER PADA PEMBELAJARAN IPAS KELAS IV SD
Learning media is one of the key elements in supporting learning continuity. The purpose of this research is to produce valid, practical, effective media in the context of learning. This research is a development research (Research and Development), namely the development of learning media in the form of domino card states of matters IPAS Class IV SD with the ADDIE model (analysis, design, development, implementation, and evaluation). The results of the validity test conducted by two media experts showed an average percentage of 94% and also 98% and the category “very valid”. while the test of the material expert reached a percentage of 98% in the same category. For the practicality test, researchers involved teachers and students to conduct a practicality test assessment with the percentage results from teachers and students of 89% in the “very practical” category. The effectiveness test of this media was conducted on grade IV students by conducting a learning outcome test which obtained a percentage of classical completeness of 79% with the category "very effective. Thus, based on these results, the domino card states of matter learning media can be said to be feasible to use because it has been tested for validity, practicality, and effectiveness
PENERAPAN MODEL PEMBELAJARAN SSCS (SEARCH, SOLVE , CREATE, AND SHARE) DALAM MENINGKATKAN KEMAMPUAN BERPIKIR KOMPUTASIONAL SISWA SMP
This study aims to analyze the implementation of the SSCS (Search, Solve , Create, Share) learning model in enhancing junior high school students' computational thinking skills. The reSearch employed a mixed methods approach with a descriptive design. The reSearch subjects consisted of 30 seventh-grade students from SMP Negeri 22 Malang and an Informatics subject teacher. The reSearch instruments included teacher observation sheets for managing learning, student activity observation sheets, student response questionnaires, and pretest and posttest assessments to measure improvements in computational thinking abilities.The results showed that the teacher effectively managed the learning process, rated as excellent in the Search and Share phases, and good in the Solve and Create phases. Observations of student activities indicated high levels of engagement, with participation rates reaching 93% in the Search phase and 90% in the Share phase. Students' responses to the SSCS model were very positive, with average questionnaire scores above 4 on almost all indicators. Meanwhile, the pretest and posttest results analyzed using the N-gain method yielded an average score of 0.6394, categorized as moderate improvement. It can be concluded that the implementation of the SSCS learning model is effective in enhancing junior high school students’ computational thinking skills, as indicated by active student engagement, positive responses to the model, and a significant improvement in learning outcomes
INTEGRASI PEMBELAJARAN KONTEKSTUAL BERKEBUN UNTUK IMPLEMENTASI JOYFULL LEARNING DI SD
One innovative approach in education is the Joyful Learning method, which aims to create a fun and active learning atmosphere, so that students are more involved in the learning process. At SDN 5 Nagri Kaler, this method is implemented through the Tatanen di Bale Atikan (TdBA) program, an initiative of the Purwakarta District Education Office that integrates gardening activities into the school curriculum which also instills values of responsibility, discipline, and ecological awareness to students. This study aims to look at gardening activities as an implementation of joyful learning. The method used in this research is descriptive qualitative with data collection techniques through interviews, questionnaires, documentation, and literature review. The research subjects included teachers and fifth grade students of SDN 5 Nagri Kaler. The results showed that the application of the Joyful Learning method through the TdBA program increased students' enthusiasm and involvement in learning. Students showed a positive attitude towards gardening activities, which also contributed to their character development and practical skills. Thus, the integration of Joyful Learning method and TdBA program at SDN 5 Nagri Kaler is effective in creating a fun and meaningful learning environment, and supporting students' holistic development
PENERAPAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT DENGAN BERBANTUAN MEDIA DADU BERGAMBAR DAN PIRAMIDA KERAGAMAN PADA MATA PELAJARAN PENDIDIKAN PANCASILA GUNA MENINGKATKAN HASIL BELAJAR SISWA KELAS III SD 2 SINGOCANDI
The purpose of this study was to improve students' learning outcomes in the cognitive domain in the Pancasila Education subject by implementing the Teams Games Tournament learning model assisted by dice media with pictures and pyramids of diversity in grade III students of SD 2 Singocandi in February 2025 with the material Different is Beautiful. The research method used in this study is classroom action research which is carried out in two cycles, with each cycle consisting of four stages, namely the planning, implementation, observation, and reflection stages. The subjects in this study were 31 grade III students of SD 2 Singocandi consisting of 19 male students and 12 female students. Data collection techniques in this study include interviews, observations, tests, and documentation. Student learning outcomes in the cognitive domain in cycle I increased with an average percentage of 64%, and in cycle II increased with an average percentage of 77%. Based on these results, it can be concluded that the application of the Teams Games Tournament learning model assisted by dice media with pictures and pyramids of diversity can improve the learning outcomes of Pancasila Education in grade III students
IMPLEMENTASI PERENCANAAN STRATEGIK DALAM PENGEMBANGAN PROGRAM STUDI MANAJEMEN PENDIDIKAN ISLAM S1 STIT AL-IHSAN BALEENDAH BANDUNG
This study aims to explore the implementation of strategic planning in the development of the Islamic Education Management (MPI) undergraduate study program at STIT Al-Ihsan Baleendah, Bandung. Using a qualitative descriptive approach with data triangulation techniques (observation, in-depth interviews, and document analysis), the study reveals that strategic planning was carried out through SWOT analysis and stakeholder involvement in formulating vision and mission. The implementation stage included curriculum revision, faculty training, and quality assurance supervision. Strategic evaluation was conducted through internal audits and national accreditation mechanisms, applying the PDCA cycle. The study found that the program has succeeded in integrating strategic management principles with Islamic values, enabling the institution to remain adaptive, accountable, and spiritually grounded. This research contributes both conceptually and practically to the governance of Islamic higher education, especially for private Islamic colleges (PTKIS) that face similar institutional challenges.
Keywords: Strategic Planning, Islamic Education Management, Higher Education, Quality Assurance, PTKI
PENERAPAN TEORI BELAJAR KOGNITIF DALAM PEMBELAJARAN PJOK TERKAIT KETERAMPILAN MANIPULATIF SISWA KELAS V SDN 009 LONG KALI
Penelitian ini bertujuan untuk bisa mengetahui peningkatan keterampilan manipulatif siswa kelas V di SDN 009 Long Kali melalui penerapan dari teori belajar kognitif dalam pembelajaran Pendidikan Jasmani, Olahraga, dan Kesehatan (PJOK). Dalam memahami sebuah informasi, memecahkan suatu masalah, serta menghubungkan pengetahuan dengan pengalaman yang sebelumnya, teori belajar kognitif menekankan keterlibatan aktif dari peserta didik. Dalam pembelajaran PJOK, pendekatan ini dipakai untuk siswa agar tidak sekadar meniru gerakan secara mekanis. Fokus utama juga adalah pemahaman konsep yang mendasari gerakan tersebut. Instrumen pengumpulan data yang digunakan di dalam penelitian metode kualitatif dengan pendekatan studi kasus meliputi observasi, wawancara, dokumentasi, serta lembar penilaian keterampilan. Menurut hasil penelitian, keterampilan manipulatif siswa seperti melempar, menangkap, menendang, serta memukul mengalami peningkatan yang signifikan setelah penerapan dari pembelajaran berbasis teori kognitif. Sikap positif siswa ditunjukkan pula dalam kegiatan belajar PJOK, selain partisipasi aktif serta pemahaman konsep gerak yang meningkat. Hasil ini selaras dengan teori kognitif. Teori tersebut menyatakan bahwa pembelajaran bermakna itu terjadi pada saat siswa aktif membangun pengetahuan untuk dirinya sendiri. Sebagai upaya meningkatkan kompetensi motorik beserta kognitif siswa secara bersamaan, penelitian ini merekomendasikan penggunaan pendekatan kognitif secara lebih luas di dalam pembelajaran PJOK
PENGARUH MODEL TGT (TEAMS GAMES TOURNAMENT) BERBASIS ICT TERHADAP HASIL BELAJAR SISWA KELAS V DI SD NEGERI 106865 BANDAR PAMAH
This study aims to determine the effect of the Teams Games Tournament (TGT) learning model based on ICT on the learning outcomes of fifth-grade students at SD Negeri 106865 Bandar Pamah in the subject of science, particularly on the topic of ecosystems and food chains. The research used a quantitative approach with a one-group pretest-posttest design. The sample consisted of 17 students selected by total sampling. The instrument was a 15-item multiple-choice test, which had been validated for reliability and item difficulty. Data analysis showed that the average pretest score was 54.06 and the posttest score was 76.88. The average N-Gain score was 0.50, categorized as moderate. Normality tests showed the data were normally distributed, and the paired t-test yielded a significance value of 0.000 (< 0.05), indicating a significant difference between pretest and posttest scores. It can be concluded that the ICT-based TGT learning model positively affects students' learning outcomes. This model is recommended as an innovative learning strategy in elementary schools to improve learning achievement and student engagement
PERENCANAAN STRATEJIKPENDIDIKAN UNTUK MENINGKATKAN KETERAMPILAN HIDUP SISWA BERKEBUTUHAN KHUSUS TIPE B DI SLB NEGERI PURWAKARTA
This study aims to explore the implementation of strategic educational planning in improving life skills for students with hearing impairments (Type B) at SLB Negeri Purwakarta. Using a qualitative case study approach, data were collected through interviews, observations, and document analysis. The findings indicate that the school has formulated its strategic planning based on the POAC (Planning, Organizing, Actuating, Controlling) management model. The school identifies students' needs and develops life skills programs including self-care, cooking, and handicrafts, supported by visual and experiential learning methods. Although implementation and informal evaluations have shown positive impact on students’ independence and confidence, the documentation and formal assessment systems require further development. This strategic planning model has the potential to be a reference for inclusive schools in developing adaptive, functional, and sustainable life skills education for students with special needs.
Keywords: Strategic Planning, Life Skills Education, Special Needs Students, POAC, Inclusive Educatio
IMPLEMENTASI KURIKULUM NASIONAL DI TENGAH TANTANGAN SUMBER DAYA MANUSIA DAN INFRASTRUKTUR
The curriculum is a structured educational planning aimed at the development of character and the improvement of the quality of life of students in line with the needs of society. In the lesson, the curriculum encompasses goals, materials, methods, and content as a guideline to achieve educational objectives. Curriculum renewal is crucial for making the learning process more effective and aligned with the developments in knowledge and technology. One significant reform in Indonesia is the introduction of the Merdeka Belajar Curriculum by the Ministry of Education and Culture in 2021, which provides freedom for schools to determine learning materials according to the potential and needs of students. However, the implementation of the Merdeka Curriculum faces several challenges, including whether schools are ready for the application of this curriculum. The research method used is literature study with a qualitative approach. Data collection is carried out through a systematic review of various sources such as books, scientific articles, journals, and official documents related to the curriculum and its implementation. The data obtained is analyzed descriptively to describe and interpret various issues that arise in the implementation of the Merdeka Curriculum and the efforts of curriculum renewal in Indonesia. This research aims to delve deeper into the problems that arise in the implementation of the Merdeka Learning Curriculum in Indonesia so that it can provide solutions for its implementation
Efektivitas Aplikasi MathCityMap dalam Meningkatkan Hasil Belajar Siswa Pada Materi Jarak
Penelitian ini bertujuan untuk mengevaluasi efektivitas aplikasi MathCityMap dalam meningkatkan hasil belajar siswa pada topik jarak. Menggunakan pendekatan kuantitatif dengan desain eksperimen pretest-posttest satu kelompok, penelitian ini melibatkan 20 siswa kelas lima dari SD Negeri Banyuajuh 3 Kamal. Siswa diberikan penilaian pretest dan posttest untuk mengukur peningkatan numerasi setelah menggunakan aplikasi MathCityMap. Temuan tersebut mengungkapkan peningkatan yang signifikan dalam kinerja siswa, dengan skor rata-rata meningkat dari 43,33 (pretest) menjadi 86,67 (posttest), dan rata-rata gain ternormalisasi (N-Gain) sebesar 0,7165, dikategorikan tinggi. Analisis statistik menggunakan Wilcoxon Signed Ranks Test menegaskan bahwa peningkatan tersebut signifikan (p < 0,001). Penelitian ini menyimpulkan bahwa mengintegrasikan MathCityMap ke dalam instruksi matematika dapat secara signifikan meningkatkan pemahaman siswa tentang konsep jarak dengan memberikan pengalaman belajar kontekstual dan interaktif. Ini mendukung penggunaan alat pembelajaran berbasis lokasi sebagai strategi inovatif untuk membahas konsep matematika abstrak dalam pendidikan dasar