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PENERAPAN CASE BASED LEARNING UNTUK MENINGKATKAN HIGHER ORDER THINKING SKILLS (HOTS) SISWA DI SMAN 4 PARIAMAN
This study aims to determine the effect of applying Case Based Learning to improve Higher Order Thinking Skills (HOTS) of SMAN 4 Pariaman students. This research uses the Quasy Experiment method with a quantitative approach and this research design uses Pre-test - Post-test Control Group Design. The study population was class X students in the 2024/2025 academic year with a total of 244 students from 7 classes. The research sample consisted of class X.E3 as the control class and class X.E1 as the experimental class selected using purposive sampling technique. Data collection techniques include observation, documentation, and tests. The results showed the average Pre-test of the experimental class was 54.87 and Post-test was 83.53, while the control class obtained Pre-test 58.65 and Post-test 76.93. There was a significant increase in the experimental class. The Paired Sample T-Test test results show a significance level (sig) of 0.001. Because this significance value is smaller than 0.05, Ho is rejected and Ha is accepted.
 
PENGARUH METODE PEMBELAJARAN SCRAMBLE TERHADAP HASIL BELAJAR KOGNITIF SISWA PADA MATA PELAJARAN IPS KELAS III SDN 88 SINGKAWANG
This study aims: 1) To determine the differences in cognitive learning outcomes between students in the experimental class using the scramble method and students in the control class using the conventional method in third grade at SDN 88 Singkawang; 2) To determine the extent of the influence of the scramble learning method on the cognitive learning outcomes of third-grade students at SDN 88 Singkawang. The research design used was post-test only. The population consisted of all third-grade students at SDN 88 Singkawang, totaling 48 students. The research instruments included a post-test on cognitive learning outcomes in Social Studies and a Lesson Plan. The prerequisite tests applied normality and homogeneity tests with a significance level of 5% (0.05), and hypothesis testing was conducted using a two-sample t-test and effect size analysis. The results showed that the t-test obtained t-count = 4.059 and t-table = 2.012, where t-count > t-table (4.059 > 2.012), indicating that Ha was accepted. This shows that there is a difference in the cognitive learning outcomes in Social Studies between the experimental and control classes. The effect size test result was 1.68, indicating that the scramble learning method had a high category influence on the cognitive learning outcomes of students.
TRANSFORMASI PENDIDIKAN ERA DIGITAL: TANTANGAN DAN PELUANG BAGI GURU BAHASA ARAB MASA KINI
Education in the digital era presents both challenges and new opportunities for educators, including Arabic language teachers. The development of information and communication technology has transformed teaching and learning methods, encouraging innovation in instructional approaches. This article discusses the role of technology in Arabic language teaching, as well as the challenges faced by Arabic language teachers in utilizing digital technology, such as limited access to digital devices, low technological proficiency among educators, and difficulties in maintaining the quality of interaction and Arabic speaking skills. On the other hand, this article also explores the significant opportunities available to Arabic language teachers in the digital era to take advantage of digital platforms, learning applications, and online resources to enhance the quality of teaching. Technology-based learning enables education to be more flexible, interactive, and accessible to students in various locations. This article also provides learning models that can be applied by Arabic language teachers to optimize the use of technology in improving the effectiveness of Arabic language teaching and learning today
IMPLEMENTASI MEDIA QR-UNO MATH BERBASIS CULTURALLY RESPONSIVE TEACHING (CRT) UNTUK MENINGKATKAN HASIL BELAJAR MATERI BANGUN DATAR PESERTA DIDIK KELAS IV UPT SD NEGERI 145 GRESIK
Penelitian ini bertujuan meningkatkan hasil belajar peserta didik melalui media QR-Uno Math berbasis Culturally Responsive Teaching (CRT) pada materi bangun datar kelas IV UPT SDN 145 Gresik. Penelitian ini menggunakan metode Penelitian Tindakan Kelas model Kemmis dan Mc Taggart yang meliputi tahap perencanaan, pelaksanaan dan observasi, serta refleksi. Subjek penelitian adalah 22 peserta didik. Teknik pengumpulan data menggunakan observasi dan dokumentasi dengan instrumen rubrik serta lembar observasi keaktifan belajar. Hasil penelitian menunjukkan peningkatan ketuntasan belajar dari 18% pada pra siklus, menjadi 54% pada siklus I, dan 86% pada siklus II setelah perbaikan media. Temuan ini membuktikan bahwa media QR-Uno Math berbasis CRT efektif dalam meningkatkan hasil belajar peserta didik
the PENGARUH METODE MULTISENSORI TERHADAP KETERAMPILAN MEMBACA ANAK KELOMPOK A DI TK AISYIYAH BUSTANUL ATHFAL TANJUNG
Penelitian ini bertujuan untuk mengetahui tentang pengaruh metode multisensori terhadap keterampilan membaca anak kelompok A di TK Aisyiyah Bustanul Athfal Tanjung. Jenis penelitian ini adalah penelitian kuantitatif pra eksperimental dengan desain one group pretest posttest. Teknik pengumpulan data yang digunakan pada penelitian ini yaitu observasi, lembar tes, dan dokumentasi. Subyek yang diteliti pada penelitian ini adalah anak kelompok A di TK Aisyiyah Bustanul Athfal Tanjung yang berjumlah 16 anak. Data dianalisis menggunakan statistik parametrik dengan uji hipotesis menggunakan Uji-t. Hasil analisis pada data penelitian menunjukkan ada perbedaan rata-rata yang diuji. Berdasarkan hasil analisis uji hipotesis uji t paired samples test, diperoleh nilai Sig. (2-tailed) = 0.000, yang lebih kecil dari 0.05. Hal ini menunjukkan bahwa terdapat perbedaan yang signifikan antara hasil pretest dan posttest setelah diberikan perlakuan dengan metode multisensori.
 
UPAYA MENINGKATKAN HASIL BELAJAR MATEMATIKA MATERI PENJUMLAHAN DAN PENGURANGAN MELALUI MEDIA PAPAN LABIRIN KELAS 3 SEKOLAH DASAR TAHUN AJARAN 2024/2025
This study was motivated by the low learning outcomes of students in learning mathematics, especially in addition and subtraction materials with the method of saving and borrowing. This study aims to improve the learning outcomes of 3rd grade students of SD Muhammadiyah 1 Surakarta on the material of addition and subtraction using the maze board media. This research is a qualitative research with a class action research design (PTK) and the research subjects are 3rd grade students of SD Muhammadiyah 1 Surakarta. This research was conducted in two cycles. Data collection techniques in this study used tests, observation and documentation. The data obtained were analyzed using qualitative descriptive analysis. The results showed that the learning outcomes of students increased significantly after using the labyrinth board learning media during the learning process
PENERAPAN MEDIA SMART BOX UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS VI KONSEP TATA SURYA DI SD NEGERI BRUMBUNGAN LOR
The low student learning outcomes are caused by students who are less active and have no interest in learning, as evidenced by the fact that some students are still busy playing with their friends, going around the class and the lack of use of learning media used by the teacher during KBM. Good concept understanding is essential for students. This is because the essence of learning material is to understand the meaning behind each process. Therefore, there needs to be a solution to activate students and improve student learning outcomes with the help of learning media. So the researcher took the initiative to apply smart box media in IPAS subjects which aims to determine the improvement of learning outcomes of grade VI students on the concept of the solar system. The research method implemented is Classroom Action Research by conducting 2 cycles including 4 meetings and each cycle has four steps: (planning, implementation, observation, and reflection). Data collected includes interview, observation, test and documentation techniques. The subjects of this study were 15 students. This study shows that there is an increase in student learning outcomes from before and after the class research action from Cycle I to Cycle II by applying smart box media. Pre-cycle data from a total of 15 students, there were 7 students who showed learning completeness showing the average student score was 58.6 and the percentage of completeness was only 46.6%. The first cycle produced an average score of 68 and the percentage of completeness was 66.6%. Whereas in the second cycle the number of students who successfully achieved learning completeness was 14 students and only 1 student remained who was still not complete. The average student score obtained increased to 84.6 and the percentage of completeness to 93%
IMPLEMENTASI MODEL TEAMS GAMES TOURNAMENT TERINTEGRASI KEARIFAN LOKAL MADURA DALAM PEMBELAJARAN MATEMATIKA UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA KELAS IV
This research aims to improve students' learning motivation in mathematics through the application of the Teams Games Tournament (TGT) model integrated with Madura's local wisdom. The problem identified is the low motivation and active participation of students in learning mathematics in the fourth grade of elementary school. Based on the results of interviews with teachers and initial observations, students show a lack of enthusiasm in participating in math lessons and tend to be passive in class activities. To address this issue, the researcher used the TGT model based on teamwork and games that are engaging for the students. Additionally, the integration of local Madurese culture, particularly cow racing, is used to provide a context that is closer to the students' lives and make learning more relevant. This study uses the Classroom Action Research (CAR) method with two cycles consisting of the stages of planning, implementation, observation, and reflection. Data were collected through observations of student activities, interviews with teachers, and analysis of student learning documentation. The research results show that the implementation of the TGT model combined with the local Madura culture successfully significantly increased students' learning motivation, transforming the learning atmosphere into a more active and enjoyable one. This is evident from the increased participation of students in group activities and individual tasks, as well as the heightened enthusiasm of students in following mathematics lessons. This study concludes that the integration of local wisdom and a team-based learning approach can be an effective solution to enhance students' learning motivation
KONTRIBUSI GAYA HIDUP SEDERHANA BAGI ORANG MUDA DI ERA MODERNISASI
In the midst of the busy and pressure-filled modern life, many people, especially the younger generation, are facing challenges in maintaining a balanced life. Overemphasis on luxury lifestyles, following the latest trends, and material achievements often make people feel never enough, easily stressed, and lost in life’s direction. This research discusses the importance of simplicity as a key to achieving a more peaceful and meaningful life. Through a qualitative approach, this study explores views from Ellen White’s writings, emphasizing that living simply is not just about reducing excess, but also a way to draw closer to God. Simplicity helps shape a humble, thankful, and God-fearing character. Moreover, this lifestyle has a positive impact on mental health and spiritual growth. In the fast-paced, consumer-driven world, simplicity serves as a fitting and essential life principle, guiding young people towards a balanced life based on spiritual values and God’s word
PENGGUNAAN MEDIA BERGAMBAR MAJALAH PINTAR (MAPIN) UNTUK MENINGKATKAN KEMAMPUAN MEMBACA SISWA PADA MATA PELAJARAN BAHASA INDONESIA DI KELAS 2 SDN KARANGANYAR II PAITON
This study was conducted because of the low reading ability of students, students tend to be less enthusiastic, get bored quickly, and are less interested in reading, Lack of use of interesting media during the ongoing learning process. This study aims to improve the reading ability of grade 2 students of SDN Karanganyar II Paiton in the Indonesian language subject on the use of capital letters using illustrated media in the form of Smart Magazine.The research method used is classroom action research. The subjects of the study were students in grade 2 of SDN Karanganyar II totaling 11 students. The study was conducted in 2 cycles, in each cycle there were 2 meetings in classroom action research there were 4 stages (planning, activities, observation, and reflection) throughout the process of the two cycles. By collecting data through instruments in the form of tests used to test competency achievement or conduct assessments. This study was conducted with 2 cycles starting from February 10, 2025 to February 18, 2025.The results showed that students' reading ability always increased. In the first cycle stage, the percentage of students' reading ability reached 45.45% with 5 students completing the course. In cycle II, students' reading ability increased to 90.90% with the number of students who completed reaching 10 students. The increase in reading ability occurred because the researcher used learning media in the form of Smart Magazine