HISTOGRAM: Jurnal Pendidikan Matematika
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PENGARUH KEMANDIRIAN BELAJAR TERHADAP PRESTASI MAHASISWA PADA PEMBELAJARAN E-LEARNING BERBANTUAN MODUL
The existence of work from home policy in learning encourages students to increase learning independence in the Covid 19 pandemic, online lectures applied by the campus require students to study independently so that the achievements obtained by students are not declining, so there is a need for suitable learning methods, one of them is E-learning module-assisted learning. The study aims to determine the effect of learning independence on student achievement in module-assisted E-learning learning. This type of quantitative research using Random Sampling, obtained a number of 182 research subjects even semester students in the academic year 2019/2020 on linear Algebra & Matrix sub-topics Linear Equation System. Data collection techniques using a questionnaire (questionnaire), tests and interviews. Data analysis using SPSS 2.2 application by testing the validity, reliability, normality, and regression. The results obtained by the magnitude of the effect of learning independence on student achievement in module-assisted E-learning by 73.4% and 26.6% are influenced by other factors with the regression equation Y = 8.863 + 0.426X. Students who passed KKM were 141 students (77%). Aspects of learning independence obtained motivation (28%), responsibility (25%), initiative (23%) and confidence (24%). From the results of the regression, the influence of learning independence on student achievement so that students are able to face obstacles in the conditions of distance learning by monitoring lecturers
STUDI EKSPLORATIF KREATIVITAS YANG DILAKUKAN GURU PADA PROSES PEMBELAJARAN DIMASA PANDEMI COVID-19
This study aims to search for and find information and discuss what strategies are undertaken by teachers in the process of encouraging learning, which courage learning is an Indonesian government policy on education in a framework supported by the Covid-19 pandemic. This research was conducted by exploring case studies using qualitative data. Respondents in this study were randomly distributed to school teachers in Palembang. Consisting of 44 respondents spread across 10 city districts in the province. By using questionnaire and interview data compiled based on literature review. 100% of respondents adapted the system of change with 50% of respondents learning by creating and innovating integrating bold learning media according to the needs and abilities they offer While adjusting to internet network limitations or learning limitations
PENGARUH PENDEKATAN REALISTIC MATHEMATICS EDUCATION (RME) TERHADAP PRESTASI BELAJAR MATEMATIKA SISWA SMP
This study aims to determine the influence of realistic mathematics education (RME) model learning on the achievements of mathematics students in grade VII at SMP Ba\u27it Al-Quran Kayuagung school year 2019/2020. The research method is quasi experiment. The research samples are grade VII Cairo and class VII Mecca using the study population. The data is collected by written test which is essay test. To analyze the data, a prerequisite test of normality and homogeneity was conducted and a hypothesis test was conducted, namely the t-test. The results showed that the final test score at 0.000 and t-count was greater than the t-table. In other words, H0 is rejected. which means realistic mathematics education (RME) approach affects the achievements of mathematics learning students of SMP Ba\u27it Al-Quran Kayuagung. In conclusion, there are differences in learning achievement between students who use realistic mathematics education approach and students who use Teacher Centered approach
KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA DALAM MENYELESAIKAN SOAL HOTS
A matter of HOTS is one that can be used to measure students \u27ability in problem solving, therefore in detail the purpose of this study is to find out how the students\u27 mathematical problem solving ability in solving HOTS questions at SMK Nasional Makassar. The method used in this research is descriptive research. In data collection, two methods are used, namely the documentation method, in which this method will produce data in the form of student work, and the second is the interview method, in this interview, the researcher will explore how the students\u27 responses and problem-solving abilities are. The stages to be carried out in this research include three steps: (1) the preparation stage; (2) the research implementation stage; (3) the preparation of a report. The result in this study is that the SMK Nasional Makassar students are still lacking in working on HOTS questions, this shows that less than 50% of students are able to answer up to 5 questions which are HOTS category questions. Where there were only 18 students who were able to answer 2 question numbers in the analyzing category and only 5 people who were able to answer in the evaluating category. While at the level of creating none of the students were able to answer correctly. This is because the ability and accuracy of students in analyzing and visualizing questions in the form of pictures is still lacking
UPAYA MENINGKATKAN MOTIVASI BELAJAR MATEMATIKA MELALUI GAME MATEMATIKA ONLINE PADA SISWA SMP
The weak motivation to learn mathematics in junior high school students is caused by many factors including lack of teacher effort in using media to help students understand and grow motivation in learning mathematics. This research aims to determine the difference to improve in motivation to learn mathematics through online mathematics games higher than conventional learning. This study uses a quantitative approach. The population in this study were all class students VIII SMPN Negeri 2 Lhokseumawe, SMP Negeri 3 Lhokseumawe and SMP Swasta Sukma Bangsa Lhokseumawe. Sample selection using random sampling technique class. Collecting data using motivation questionnaires and observation sheets. Analysis of the results showed that there was improve in the motivation of students taught using online mathematics games higher than students who were taught conventionally in SMP in Lhokseumawe City
PENGEMBANGAN MEDIA PEMBELAJARAN MACROMEDIA FLASH MATERI SEGITIGA PADA SISWA SMP KELAS VII
Penelitian ini bertujuan untuk mengetahui proses pengembangan media pembelajaran Macromedia Flash materi segitiga, dengan menghasilkan media pembelajaran Macromedia Flash yang valid, praktis dan efektif materi segitiga pada siswa SMP kelas VII. Jenis penelitian adalah penelitian dan pengembangan menggunakan model ADDIE. Instrumen pengumpulan data menggunakan lembar validasi ahli, angket respon siswa dan guru, serta soal tes. Proses pengembangan media pembelajaran macromedia flash dengan model pengembangan ADDIE yang telah dilewati antara lain: 1) tahapan analisis, 2) tahapan desain, 3) tahapan pengembangan, 4) tahapan implementasi dan 5) tahapan evaluasi. Hasil yang diperoleh menunjukkan bahwa media pembelajaran macromedia flash dinyatakan valid diperoleh dari lembar validasi media dengan skor 4,28 berada pada kategori sangat valid. Media pembelajaran macromedia flash dikatakan praktis diperoleh dari angket respon siswa dan guru dengan skor 4,55 dan 4,40 berada pada kategori sangat baik. Media pembelajaran macromedia flash dengan kriteria efektif dari hasil tes dengan skor 77,78 % berada pada kategori baik. Hasil proses pengembangan menunjukkan media pembelajaran macromedia flash valid, prkatis dan efektif untuk digunakan dalam pembelajaran di sekolah
ANALISIS DESKRIPTIF MODEL PEMBELAJARAN KOOPERATIF TIPE JIGSAW DALAM UPAYA PENINGKATAN MOTIVASI BELAJAR
Motivation to learn is an encouragement that triggers students to learn so that the learning process leads to the goals to be achieved. Without motivation in students, the learning objectives are difficult to achieve. The type of jigsaw cooperative learning model aims to increase students\u27 thinking power, a higher sense of responsibility and curiosity. The jigsaw cooperative learning model is a group learning system that pays attention to equity such as gender and intellectuality. Each group member needs each other and has the responsibility of mastering the material with the expert group and presenting the results of the discussion to the home group then they take turns with other group members. The responsibility for mastering the material for each individual will encourage students to learn in order to master the material. The type of data collection in this research is literature review which aims to find out how the jigsaw cooperative learning model is used to increase motivation to learn mathematics. Data collection techniques were obtained from several relevant sources related to the research being studied. From several sources obtained, it is stated that the results of research on the application of the type of jigsaw cooperative learning model in classroom learning activities can help students increase learning motivatio
ANALISIS KESULITAN MAHASISWA DALAM MENYELESAIKAN SOAL BILANGAN RIIL
Real Analysis is a compulsory subject for students in the 5th semester of the Mathematics education study program at STKIP Adzkia. This study aims to determine the learning difficulties experienced by students of STKIP Adzkia in riil number courses. This research was qualitative research. The research subjects were students of Mathematics STKIP Adzkia 5th semester study program. Data were obtained from observations and tests. The steps of ata analysis techniques were  data reduction, data presentation, and conclusion drawing. Difficulties experienced by students could be seen from the mistakes made by students when solving riil number problems. The results of this study indicated that the difficulties experienced by students in the material of riil numbers were (1) difficulties in applying the concept; (2) Difficulties in developing concepts that have already been learned; (3) difficulty in performing arithmetic operations; (4) difficulty in using certain procedures; (5) difficulty in constructing ideas or ideas to prove a Mathematical statement.This indicates that there are many difficulties in learning real analysis
DESKRIPSI KREATIVITAS MATEMATIKA DALAM PEMBELAJARAN BERBASIS MASALAH DENGAN PENDEKATAN OPEN ENDED
This research is qualitative descriptive research, which aims to describe: (1) student creativity in product aspects, (2) student creativity in process aspects, (3) student creativity in affective aspects. The data collection techniques in this study are, the provision of mathematical problem-solving tasks (TPM), and task-based interviews in a blended (online and offline). Furthermore, the data will be analyzed qualitatively which includes: (1) the triangulation of data aimed at obtaining valid data. Triangulation used is triangulation method, which is comparing data through interviews with the results of student work, (2) doing reduction, abstraction, exposing data, (3) interpreting data, (4) concluding. The results showed that one subject from a high level based on GPA was able to show all indicators of creative thinking ability well, namely fluency, flexibility, novelty and elaboration in solving problems and can be classified into level 3 (Creative). One other subject from a high level based on GPA was able to show 2 indicators of creative thinking ability, namely fluency and elaboration in solving problems so that they can be classified into level 2 (Quite creative). While two subjects from the moderate level and two subjects from a low level based on GPA are only able to show one indicator of creative thinking ability, namely the elaboration indicator so that it can be classified into level 2 (Quite Creative)
DESIGN RESEARCH: LINTASAN PEMBELAJARAN STATISTIKA UNTUK MENUMBUHKAN KEMAMPUAN LITERASI STATISTIK SISWA
Statistical literacy is one of the abilities that society expects as a result of education in schools. The purpose of this study is to develop a learning trajectory on statistical material using the Indonesian Realistic Mathematics Education (PMRI) approach to foster students\u27 statistical literacy skills. The solution offered in this study is to use the help of data presentations in the form of dot plots and the context of Body Mass Index (BMI). This research was conducted in SMPN 10 Palembang with heterogeneous abilities. This study used design research methods by performing three phases like preparation and design, teaching experiments, and retrospective analysis. Data collection techniques used students’ written work, interviews, and video recording. The instruments of this study used a hypothetical learning trajectory, students’ activity sheets, worksheets, observation sheets, interview sheets, and evaluation tests. Retrospective analysis results show that the implementation of PMRI using dot plots and BMI context can foster students’ statistical literacy ability