Sistem Jurnal UNU Purwokerto (SJU)
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ANALYSING THE TYPES OF ENGLISH LEARNING DIFFICULTIES OF THAI STUDENTS IN INDONESIA
This research aimed to find out students’ difficulties in learning English. The method employed was a case study. The data was collected through interviews. The participants of this study were seven Thai students of the English Language Teaching Study Program of Universitas Nahdlatul Ulama Purwokerto. The results revealed that in learning listening skills, the students faced difficult accents and a lack of vocabulary. Next, in reading skill, the students encountered two types of learning challenges called lack of vocabulary and difficult to comprehend the whole text. In learning speaking skills, the students had four types of difficulties namely unconfident and nervous, lack of vocabulary, difficulty with accent, and fluency. In mastering writing, Thai students had several problems called lack of vocabulary and difficulty understanding the grammar rules. Furthermore, the pupils had certain challenges when learning subskills. The pupils encountered the difficulty of remembering and comprehending the meaning when learning new words. Secondly, the students believed that understanding English grammar was difficult when they were studying it. Finally, the students faced challenges with the complex pronunciation system, Thai accent effect, and suprasegmental feature (stress) when learning pronunciation. In short, Thai students who learned English as a foreign language in a foreign country faced several types of learning difficulties
Unity of Plot: Aristotelian Concept of Plotting in Suresh Triveni’s Jalsa (2022)
Suresh Triveni’s Jalsa: A Film (2022) centers a tragic tale of car accident which predominantly involves two ladies; Maya, a chief journalist and Rukhsana, a cook. The film opens with a hit and run case; Aliya, the daughter of Rukhsana, hit by exhausted Maya and left her in a pool of blood. This incident integrates more characters into the already overstuffed plot; complicit cops, a trainee reporter and a cocky young son of an ambitious politician. Hence, the rarely and never simple plot continues with an intriguing story-line and elements of surprise further. Pertaining to previous, the purpose of this paper is to explore how these distinctive perspectives are convincing to one action and constitute a unified whole. In order to analyze the tightly-executed plot, this paper will utilize the concept of unity-of-plot proposed by Aristotle. In his Poetics (Chapter, VIII), Aristotle defines plot as soul of tragedy and emphasizes on plot as an artistic whole. Moreover, to testify the unity of plot, Aristotle argues that the plot should be grasped by each of its parts without distorting the meaning of the whole. Additionally, the primary intent of this study is to explore how the plot of the chosen film is executed artistically
The Students' Perception on Grade-Point Average (GPA) Score in Online Learning
The purposes of this research were to identify the students’ perception on GPA score in online learning in English Language Education study program of Universitas Nahdlatul Ulama Purwokerto, and to analyze the students’ perception of the factors affecting English Language Education’s batch 2019 of Universitas Nahdlatul Ulama Purwokerto GPA score. The subjects of this research were 20 students of English Language Education Study Program, academic year 2019/2020 that are active until the 4th semester, as proved by GPA score that not get zero score. The type of this research is qualitative research with descriptive approach. The instruments of data collection were documentation (in the form of GPA score) and interviews by Google Meet. Based on the result, there were increased and decreased score. According to the result of GPA score, there are several conditions. First, the students got GPA score and the ability increased. Second, the GPA score increased but the ability decreased. Lastly, the GPA score and the ability decreased. Meanwhile, the factors that affected students’ GPA score were divided into two factors, internal and external. Internal factors included students’ health, motivation, passion, talent and students’ readiness. Meanwhile, the external factors included school environment and family motivation. 
Pembiasaan Perilaku Hidup Bersih Dan Sehat Di Lingkungan Sekolah PAUD
PHBS sangat tepat untuk tanamkan anak mampu menjaga kebersihan dalam kehidupan sehari-hari, dan menjaga kesehatan dengan begitu perlu perlunya menerapkan oleh ayah ibu maupun dengan guru saat disekolah. Menjaga perilaku hidup bersih dari pakaian maupun pembiasan anak dalam kehidupan sehari-hari, dan asupan nutrisi yang anak konsumsi sehat dari gizi yang diberikan oleh orang tua saat dirumah maupun saat anak berangkat sekolah menyediakan bekal makanan maupun minum kemudian anak terjaga dari asupan yang sehat serta bergizi. Kemudian dari pihak sekolah pun memiliki tanggung jawab dalam mengawasi setiap jajanan yang terdapat dilingkungan sehingga agar anak terhindar dari makanan yang tidak bersih maupun sehat, dan kerjasama yang baik antar ayah ibu dengan guru dalam mengawasi PHBS sangat penting. Metode yang dilakukan yakni penelitian kualitatif mengumpulkan data-data hasil penelitian yang sudah dilakukan, dan melakukan penelitian di RA Miftahul Huda. Teknik pengumpulan data gunakan observasi, wawancara serta dokumentasi. Riset dilakukan acuan bagi ayah ibu dalam menerapkan PHBS
METODE BERCERITA DALAM PEMBIASAAN ADAB DI KAMAR MANDI SISWA KELAS 1 MADRASAH IBTIDAIYAH.
Penelitian ini merupakan penelitian deskriptif kualitatif yang ditujukan untuk mendeskripsikan proses pengenalan dan pembiasaan tentang adab di kamar mandi melalui metode bercerita menggunakan media buku bergambar. Karena bagian penting yang harus dimaksimalkan sejak usia dini adalah penanaman nilai agama dan pembiasaan adab islami. Tujuan dari materi adab adalah agar siswa memiliki akhlak dan kebiasaan yang sesuai dengan sunah. Kompetensi Dasar akidah akhlak kelas 1 pada 3.5 dan 4.5 yaitu Menerapkan dan mempraktikkan adab ke kemar mandi. Data pada penelitian ini dikumpulkan dengan menggunakan teknik observasi, wawancara dan dokumentasi, kemudian dianalisis secara deskriptif. Berdasarkan hasil penelitian diketahui bahwa metode bercerita melalui buku bergambar yang dilakukan guru kepada siswanya sangat efektif untuk mengajarkan pembiasaan adab di kamar mandi. Setelah mendengarkan cerita siswa dapat mempraktekkan adab di kamar mandi. Metode bercerita dapat memberikan pemahaman yang lebih mudah. Selain itu bercerita akan menambah wawasan dan pengetahuan anak serta aspek perkembangan anak seperti kognitif, bahasa, sosial dan emosional anak meningkat
Meningkatkan Kemampuan Motorik Halus Melalui Kegiatan Pra-Menyendok Dengan Menggunakan Media Playdough Pada Kelompok A di Suwitama Montessori Tahun Pelajaran 2023/2024
Persoalan kemampuan motorik kecil anak tidak berkembang sebagaimana mestinya penting untuk dikaji lebih lanjut. Mengajari anak betapa pentingnya meningkatkan keterampilan motorik dapat membantu mereka terus berkembang. Salah satunya adalah meningkatkan kemampuan motorik kecil dengan menggunakan media playdough. Bermain playdough dapat membantu anak meningkatkan keterampilan motorik halusnya. Tujuan dari penelitian ini adalah untuk mendeskripsikan bagaimana media playdough dapat digunakan untuk membantu anak meningkatkan keterampilan motorik halusnya. Penggunaan media playdough di sekolah dapat membantu anak meningkatkan kemampuan motorik halusnya sehingga berdampak baik bagi dirinya. Penelitian ini merupakan penelitian tindakan kelas. Penelitian ini dilakukan melalui dua siklus. Data dikumpulkan melalui observasi dan wawancara, fokus pada interaksi antara peneliti dan anak-anak. Hasil penelitian menunjukkan bahwa kemampuan mengoordinasikan tangan dan mata untuk melakukan gerakan-gerakan rumit yang memenuhi persyaratan berkembang sangat baik (BSB) merupakan bidang perkembangan yang paling maju. Selain itu, media playdough dapat membantu anak mengembangkan kemampuan motorik kecilnya. Keterampilan motorik halus anak-anak saat ini meningkat 50% (BSB)
PENGARUH MODEL PEMBELAJARAN REALISTIC MATHEMATICS EDUCATION TERHADAP HASIL BELAJAR MATEMATIKA SISWA SEKOLAH DASAR
ABSTRAK
Tujuan dari penelitian ini adalah untuk mengetahui pengaruh dari model pembelajaran Realistic Mathematics Education (RME) terhadap hasil belajar siswa kelas V di SDN 1 Rulung Helok. Penelitian ini merupakan penelitian kuantitatif eksperimen tipe Quasi Eksperimen Design Pretest Posttest dengan desain Nonequivalent Control Group Design. Populasi dalam penelitian ini adalah seluruh siswa kelas V SDN 1 Rulung Helok yang berjumlah 44 siswa. Teknik pengambilan sampel yang digunakan adalah teknik Cluster Random Sampling. Dalam penelitian ini terbagi menjadi 2 kelas yakni kelas eksperimen dan kelas kontrol. Analisis data yang digunakan adalah statistik parametrik dengan uji hipotesis menggunakan uji T berpasangan (paired sample t-test) dan uji T saling bebas (independent sample t-test). Untuk melihat efektivitas dari penggunaan model tersebut menggunakan uji N-Gain. Berdasarkan hasil analisis data pertama uji T berpasangan diperoleh nilai Thitung = 28,233 > Ttabel = 2,018 dengan nilai signifikasi 0,000, maka Ha diterima, artinya terdapat pengaruh penggunaan model pembelajaran Realistic Mathematics Education (RME) terhadap hasil belajar matematika siswa. Kedua uji T saling bebas diperoleh nilai Thitung = 12,904 >Ttabel = 0,686 dengan nilai signifikasi 0,000. Sehingga Ha diterima, artinya terdapat perbedaan hasil belajar siswa yang belajar menggunakan model pembelajaran Realistic Mathematics Education (RME) dan siswa yang belajar menggunakan model pembelajaran konvensional. Adapun hasil uji N-Gain diperoleh nilai 0,76 atau 75,50% yang menunjukkan efektivitas dari penggunaan model pembelajaran Realistic Mathematics Education (RME) berada pada kategori “tinggi” atau “efektif”.
Kata Kunci: Model Realistic Mathematics Education (RME), Hasil Belajar, Matematika, Sekolah Dasa
ANALISIS IMPLEMENTASI SAK EMKM PADA USAHA MIKRO KECIL DAN MENENGAH: STUDI KASUS UMKM KARS PRODUCTION
Research conducted on MSMEs Kars Production aims to design and present financial statements based on SAK EMKM. This research considers theories and information relevant to the accounting cycle. The purpose of this study is to increase understanding and knowledge and produce good, accurate, and adequate financial statements. With quality financial statements, Kars Production MSMEs can develop their business well and control their operational activities effectively. In addition, the information contained in the financial statements can also be used as a basis for decision-making for the development of the business they are doing. The type of research conducted is qualitative research. This research is a descriptive research action that is more concerned with using analysis with an inductive approach. The approach used is a type of qualitative descriptive research approach that consists of collecting data to answer various questions about the final status of the research subject. The results of this study show a discrepancy between the process of recording, preparing, and reporting finances at Kars Production MSMEs with the applicable financial report-making standards, namely SAK EMKM. This is because the MSMEs in their reports are still made only in accordance with the knowledge they have, which is still very simple. Of course, this will make it difficult for MSMEs in the right decision-making process to develop their business in the future
PENGEMBANGAN GAME EDUKATIF TEBAK GAMBAR DAN HURUF UNTUK PERKEMBANGAN KOGNITIF ANAK USIA DINI
This research aims to develop an educational game titled "Guess the Pictures and Letters" which is designed to improve the cognitive development of early childhood. This game was developed through a systematic approach using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model with the aim of identifying the needs of children in PAUD Annawawiyah Arrahmaniyah and implementing solutions that are in accordance with their cognitive development characteristics. This game is designed to improve logical thinking skills, imagination, and understanding of pictures and letters by using interactive and interesting elements such as drag-and-drop, puzzles, and choices that children can choose from. The research findings indicate that the educational guessing game for images and letters that has been developed has been tested and validated by experts, demonstrating that this game has good quality and is suitable for use by children aged 4-5 years in developing their cognitive abilities The validation results confirm that this game can be accessed both individually and in groups, and can be integrated into existing curricula Furthermore, out of the 10 subjects tested, the majority fell into the category of Developing as Expected (40%), followed by Starting to Develop (30%), Developing Very Well (20%), and Not Developing (10%) Subject-02 and Subject-06 achieved the highest scores, while Subject-09 had the lowest score. The conclusion drawn from this research is that the development of educational games for guessing images and letters has proceeded systematically and has identified relevant needs for enhancing logical thinking, imagination, and understanding of images and letters in young children This study proves that educational games can be an effective tool in improving the cognitive development of young children
Implementasi Projek Penguatan Profil Pelajar Pancasila (P5) pada Kurikulum Merdeka di TPA Raudhotul Jannah
The Project for Strengthening the Profile of Pancasila students is a new paradigm for the independent curriculum. In the Project for Strengthening the Pancasila Student Profile (P5), there are several dimensions that are important to pay attention to. These dimensions include aspects of character that must be considered in an effort to strengthen students' understanding and practice of Pancasila values. The first dimension of character is Faith and Piety, Independence, Collaboration, Global Diversity, Critical Reasoning and Creative. Character education should start from an early age. This research aims to determine the implementation of the Pancasila Student Profile Strengthening Project (P5) and the impact of its implementation on the six dimensions of student profile character in PAUD. The research method used is a qualitative case study type with data collection techniques using observation, interviews and documentation. The research results show that the implementation of P5 at the TPA Raodhatul Jannah has been carried out with the theme "I Love Indonesia". Each theme implemented goes through the stages of initiation, development and conclusion. In general, starting from planning, implementing and concluding the project went smoothly and had a positive impact on the three dimensions of the project to strengthen the profile of Pancasila students, namely global diversity, mutual cooperation and creativity. Thus, the project to strengthen the profile of Pancasila students can familiarize students with the dimensions of child character. from an early age and can be one solution in producing a generation of Indonesians with character