Sistem Jurnal UNU Purwokerto (SJU)
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318 research outputs found
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Konsep Zone Of Proximal Development (ZPD) Dalam Permainan Anak Anak
The aim of this research is to explain the implementation of Vygotsky's zone of proximal development theory in children's play. This research uses library methods to analyze the research topics discussed. The results of this research found that Vygotsky did not discuss conceptually all types of games but only specialized in studying one type of game, namely sociodramatic or imaginative games. Sociodramatic games have 3 main characteristics that differentiate them from other games, namely a) imaginary situations, b) roles played and c) rules in the game. Imaginative play appears during the transition from infancy to toddlerhood as a result of the maturation of needs and motives for action. The play stage in ZPD considers two main factors, namely the assistance or participation given by adults to children and the child's initiative to play their own game. The play stage in ZPD is divided into several stages, namely a) Early Playing Age, b) Pre-School Age and c) School Ag
IMPLEMENTASI PROYEK PENGUATAN PROFIL PELAJAR PANCASILA (P5) DIMENSI KEARIFAN LOKAL DI MI DARUL HIKMAH BANTARSOKA
Penelitian ini bertujuan untuk mendeskripsikan implementasi Proyek penguatan profil pelajar Pancasila dengan dimensi Kearifan Lokal Di MI Darul Hikmah Bantarsoka dengan subtema “Makananku, Budayaku”. Penelitian ini menggunakan metode deskriptif kualitatif. Berdasarkan hasil analisis jawaban pada LKPD dan table yang sudah diberikan tentang tanggapan peserta didik pada kegiatan P5 di MI Darul Hikmah Bantarsoka diketahui bahwa responden yang menyatakan siswa mengenal dan memahami makanan tradisional sebanyak 77,5 % dan 22,5 % lainnya belum memahami makanan tradisonal. Berdasarkan data yang didapatkan, maka dapat ditarik kesimpulan bahwa pengetahuan dan pemahaman siswa terkait tema kearifan lokal dn projek Makananku, Budayaku melalui Penguatan Profil Pelajar Pancasila di MI Darul Hikmah Bantarsoka, ditinjau dari keseluruhan aspek, mayoritas dinyatakan sebagai "Sangat Baik".
 
PENGEMBANGAN BUKU RAMAH CERNA DIGITAL UNTUK MENSTIMULASI KEMAMPUAN LITERASI ANAK USIA DINI
This research aims to develop digital digest-friendly books to stimulate early childhood literacy skills. The developed book, titled "Blue Ball," is designed to be used by children aged 4-5 years. The research used the Research and Development (R&D) method with Borg and Gall procedures, through steps such as preliminary research, product format development, small-scale trial, and final revision. Data were collected through validation sheets, interviews, and observations. The research was conducted in five PAUD institutions in the East Sahu sub-district, with a sample of 10 students from TK Negeri 4 West Halmahera and PAUD Asri Lestari. The results of the assessment and validation showed that the book "Bola Biru" is very feasible to use as a learning medium to stimulate early childhood literacy skills. The Digital Digest-Friendly Book developed in this research focuses not only on technological aspects but also on content that is in accordance with early childhood development. The stories presented are designed to attract children's attention, increase interest in reading, and facilitate interactive literacy learning. By using a smartphone, the book provides a more practical and enjoyable learning experience for children. This research shows that the appropriate use of digital media can be an effective support tool for improving early childhood literacy skills
STRATEGI MENINGKATKAN MOTIVASI BELAJAR SIWA GENERASI DIGITAL
Learning motivation has an important role in educational success, because it influences students' attitudes and behavior in the learning process. This research aims to identify strategies that can increase students' learning motivation, especially the digital generation, which has different characteristics compared to previous generations. This research uses a library research approach with data collection techniques through library research and documentation. The data collected was analyzed using the content analysis method. The research results show that the digital generation has characteristics such as high digital skills, pragmatic attitudes, and a desire to gain recognition. Learning motivation in the digital generation can be influenced by intrinsic and extrinsic factors, which can be strengthened by providing rewards, healthy competition, and the use of appropriate learning methods and media. This research contributes to the development of more effective learning strategies in increasing learning motivation in the digital era. It is hoped that these findings can help educators in designing more relevant approaches to facing challenges in education today
Penggunaan Aerator dan Bubble Stone pada Budidaya Hidroponik Gelembung (Bubbleponik) Tanaman Selada Romain (Lactuca sativa var longifolia)
Dalam budidaya tanaman selada romain dengan sistem bubbleponik, terdapat beberapa permasalahan yang perlu dipecahkan. Pertama, perlu kontrol kondisi nutrisi dalam bak penampungan untuk memastikan ketersediaan nutrisi yang sesuai dengan kebutuhan tanaman. Kedua, perlu diketahui apakah terjadi pengendapan nutrisi di dalam bak penampungan selama proses budidaya. Selain itu, juga penting untuk mengetahui dampak yang dihasilkan oleh penggunaan aerator dan bubble stone terhadap pertumbuhan tanaman selada romain dalam sistem bubbleponik. Tujuan penelitian ini adalah merancang kontrol kondisi nutrisi selama budidaya tanaman selada romain, mengetahui kondisi nutrisi yang ada di dalam bak penampungan selama proses budidaya. dan untuk mengetahui dampak penggunaan aerator dan bubble stone terhadap pertumbuhan tanaman selada romain dalam sistem budidaya bubbleponik. Hasil penelitian menunjukkan bahwa rata-rata nilai TDS adalah 832 ppm, pH air adalah 6,52, dan suhu air adalah 30,2ᵒC. Ukuran tangki yang digunakan adalah 18 cm x 18 cm x 22 cm, sesuai dengan ukuran bubble stone berdiameter 10 cm. Pertumbuhan tanaman selada romain diukur berdasarkan panjang akar dan tinggi tanaman. Rata-rata panjang akar pada hari ke-1 adalah 3,54 cm, hari ke-7 adalah 4,52 cm, hari ke-14 adalah 7,92 cm, hari ke- 21 adalah 10 cm, dan hari ke-28 adalah 11,92 cm. Rata-rata tinggi tanaman pada hari ke-1 adalah 5,14 cm, hari ke-7 adalah 6,28 cm, hari ke-14 adalah 10 cm, hari ke-21 adalah 12,12 cm, dan hari ke-28 adalah 13,5 cm. Penelitian ini berhasil merancang penggunaan aerator dalam sistem Bubbleponik. Melalui penerapan kontrol otomatis dalam sistem. Penggunaan aerator juga memberikan peningkatan sirkulasi larutan nutrisi, memastikan akar tanaman mendapatkan nutrisi tanaman yang lebih baik
ARIES App in Academic Writing Class: Technology Acceptance Model (TAM) Analysis
The research aims to investigate ARIES app acceptance in academic writing class. In the university, one of the skills that must be learned is academic writing. Most jobs require strong academic writing skill, lecturers are obligated to equip students to become professional writers to enter the future career. The various applications provide benefits for students, the fact that students spend more time in existing technology and show mastery of information technology provide opportunities for lecturers to motivate students who have no motivation to write. Lecturers have implemented ARIES (Assisted Revision In English Style) to improve students academic writing, the researchers explore Technology Acceptance Model (TAM) which is intended to analyze the acceptance of students on information system. The total samples are 25 students from English education department Universitas Islam Makassar. The data were collected through questionnaire and interview. The finding shows that there was a positive response to the acceptance of Aries App in all contexts, Aries App provided new atmosphere for students in academic writing. Additionally, from interview, students emphasized that using the Aries App made students possible to complete academic writing given by the lecturer anywhere and anytime. In the conclusion, the students acceptance of Aries App relates to behavior performed by students.  
Implementasi Model Pendidikan Holistik Berbasis Karakter (PHBK) 9 Pilar Karakter Dalam Menanamkan Kemandirian Anak Usia Dini
This study aims to explore the implementation of the Character-Based Holistic Learning Model (PBHK) which focuses on the nine pillars of character in instilling an attitude of independence in early childhood at Nurul A'in Kindergarten. This research uses a descriptive qualitative method with data collection through observation, interviews, and documentation. The CBHE model aims to educate children to become individuals who are not only cognitively intelligent, but also have strong morality and independence. The nine pillars of character in the CBHE model include love of God, independence, discipline, honesty, respect, compassion, caring, fairness, and self-confidence. The implementation of CBHE in Nurul A'in Kindergarten is done through three stages: planning, implementation, and evaluation. In the planning stage, teachers compile teaching modules that include learning objectives and materials. In the implementation stage, learning is carried out every day with a gradual method: knowing feeling (Monday and Tuesday), telling a story (Wednesday and Thursday), and acting feeling (Friday) which involves various media such as storybooks and hand puppets. Evaluation is done through daily assessments categorized in developmental milestones, such as Not Yet Appearing (BM), Less Appearing (KM), Already Appearing (SM), and Consistent (K). The results show that the implementation of this model is effective in shaping children's independence, although there are challenges such as time constraints and less than optimal parental support. This study recommends close collaboration between schools and parents to ensure consistency of character education at home and at schoo
PENDEKATAN PENDIDIKAN AGAMA ISLAM DALAM MENGATASI DELINQUENCY ANAK DAN REMAJA
This article aims to determine the Islamic religious education approach in dealing with child and adolescent delinquency. This type of research classifies qualitative research using the literature review method. Data collection was carried out through documentation methods with data analysis techniques using content analysis to analyze the content of messages and reveal symbolic meanings in primary sources. The research results show that the Islamic religious education approach in dealing with child and adolescent delinquency is carried out through selecting appropriate strategies, methods and self-management training to increase self-control in educational settings. Prevention strategies in learning are carried out by creating Islamic routines, collaboration between Islamic educators and counseling teachers, collaboration between schools, creating pleasant classroom conditions and curative strategies in learning through personal approaches and collaboration between educators and students. Cooperative learning methods provide opportunities for students to learn together. The function of educators is as a guide, facilitator and controls and directs students' learning to create an atmosphere of independent learning. Self-management is carried out in the stages of self-monitoring, self-evaluation and self-rewar
Studi Islam dengan Pendekatan Antropologi Perspektif Clifford Geertz
This article is intended to examine Clifford Geertz's thoughts on the anthropological approach used in Islamic studies. Whether we admit it or not, the emergence of Islamic studies as an academic study cannot be separated from the enthusiasm of Westerners such as Clifford Geertz. This research uses a qualitative approach and type of library research. Data was collected using documentation techniques and then analyzed using content analysis techniques. The research results show that culture is formed by religion, so it is very possible for religions, including Islam, to be studied using an anthropological approach. Clifford Geertz revealed that being able to study Islam from an anthropological perspective can be done by studying the various symbols used by Muslims. The symbol is then interpreted through thinking activities along with observing various behaviors displayed by Muslims based on the symbol. It can be said that every symbol has a meaning and the meaning will be abstracted into behavior
Monitoring Pemeliharaan Jamur Kancing (Agaricus bisporus) Berbasis Internet of Things (IoT) dengan Aplikasi Smartphone Android
Jamur kancing merupakan suatu tanaman yang saat ini sangat berkembang dan juga semakin pesat di Indonesia, oleh karena itu perlu dilakukan pengukuran produktivitasnya. Jamur kancing memiliki nilai ekonomi yang tidak berbeda jauh dengan jamur tiram ataupun jamur merang. Teknologi pada budidaya jamur kancing menyebabkan perbedaan pada penggunaan faktor produksi dan biaya produksi yang dikeluarkan. Permasalahan yang dihadapi oleh pelaku budidaya jamur adalah masih menggunakan cara manual dengan memeriksa kumbung jamur dua kali sehari. Hal itu sangat merepotkan bagi para petani, ditambah dengan hasil yang terkadang kurang akurat. Untuk memudahkan para pelaku budi daya jamur kancing dibutuhkan sebuah teknologi yang mampu mengetahui suhu dan kelembaban di dalam kumbung jamur kancing. Untuk meningkatkan monitoring maka dilakukan pengkabutan secara otomatis untuk menurunkan suhu dan melembapkan di dalam kumbung jamur kancing dan bisa di monitoring dari jarak jauh menggunakan Internet of Thing (IoT). Berdasarkan uraian diatas, bahwa dapat dikembangkan sebuah peranti untuk monitoring budidaya jamur kancing dalam mengoptimalkan kondisi lingkungan secara otomatis. Hal ini bertujuan untuk memperoleh informasi yang akurat dan berkelanjutan dalam mengoptimalkan produktivitas Jamur kancing (Agaricus bisporus). Perangkat keras yang dirancang dibagi dalam 3 bagian yaitu sensor suhu dan kelembaban udara DHT22 sebagai input, mikrokontroler ESP32 sebagai proses dan LCD dan aplikasi smartphone sebagai output. Smartphone bisa terhubung dengan modul Wi-fi pada mikrokontroler ESP32 yang mengirimkan data pembacaan sensor ke website thingspeak.com. Nantinya Thingspeak yang terhubung ke smartphone menggunakan aplikasi MIT Inventer. Berdasarkan uji coba aplikasi berjalan dengan baik dan sesuai dengan arahan yang diklik pada penampilan hasil pembacaan sensor ada jeda 1 detik setelah masuk pada menu bar menunjukan nilai yang dibaca oleh sensor. Hal itu cukup efektif dalam penggunaan menggunakan monitoring pemeliharaan rumah jamur