Jurnal Evaluasi dan Pembelajaran
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    PENERAPAN PENDEKATAN CONTEXTUAL TEACHING AND LEARNING DALAM MENINGKATKAN HASIL BELAJAR IPS DI MI AL ABAYYINAH

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    This research begins with the low social studies learning outcomes of class IV students at MI Al Bayyinah Dramaga, Bogor Regency, to obtain class IV social studies learning outcomes at MI Al Bayyinah Dramaga, Bogor Regency by using a contextual teaching and learning approach. From the data analyzed, this research uses a contextual teaching and learning approach using research instruments, namely observation, tests, syllabus, lesson plans, teacher observation sheets, student observation sheets, and documents. This research produces data on student learning outcomes in social studies subjects in class IV at MI Al Bayyinah Dramaga, Bogor Regency before the implementation of contextual teaching and learning, showing that around 68% of students scored below the KKM with an average of 47.69% compared to that set at MI which is 65. .00. There are 7 students who reach the KKM standard, while there are 19 students who have not reached the KKM standard. After implementing the contextual teaching and learning approach in cycle 1, all 26 students achieved the KKM with an average score of 90.38, the learning level/learning completeness was 100%. This proves that the application of the CTL (Contextual Teaching and Learning) approach can improve social studies learning outcomes for class IV students at MI Al Bayyinah Dramaga, Bogor Regenc

    The Influence of Using Visual Media Images on Arabic Language Learning Outcomes in Grade IV Students at Al-Irsyad Elementary School

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    This research was motivated by the low level of Arabic language learning outcomes for fourth grade students at Al Irsyad Elementary School, Bogor City. This research aims to determine the influence of visual image media on Arabic language learning outcomes. This type of research is quasi-experimental research. The population of this study was all students in Al Irsyad Elementary School, Bogor City, totaling 348 students. The sample for this research was 58 grade IV students at Al Irsyad Elementary School, Bogor City. The data collection method was carried out using a test method, namely an objective test instrument (multiple choice).  The data obtained were analyzed using descriptive statistical analysis techniques and inferential statistical analysis techniques, namely the t-test.  The results of this research show that there is a significant influence of the use of visual image media on the Arabic language learning outcomes of class IV students at Al Irsyad Elementary School, Bogor City based on the t-test that the Sig. (2-tailed) 0.039 < 0.05, which means that there is an influence of the use of visual image media on Arabic language learning outcomes. This can also be seen from the average score of experimental class students using visual image media, namely 86 and the average score of control group students, namely 73. So there is a significant influence of the use of image visual media on Arabic language learning outcomes for fourth grade elementary school students. Al Irsyad, Bogor City, Academic Year 2023/2024

    PENGEMBANGAN GAMIFICATION GENIALLY DALAM PEMBELAJARAN IPS KELAS VII DI SMPN 1 UPAU

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    Pembelajaran IPS dengan media sederhana yang dibuat guru menyebabkan pembelajaran kurang menarik, siswa cepat bosan, tidak memperhatikan penjelasan guru dan monoton menjadi masalah utama. Pengembangan gamification dengan berbantu Genially diharapkan akan menciptakan pembelajaran yang lebih menarik dan menyenangkan. Tujuan penelitian untuk mengetahui pengembangan gamification berbantu Genially dan peningkatan motivasi belajar siswa pada mata pelajaran IPS di SMPN 1 Upau. Penelitian ini menggunakan metode Research and Development (R&D), dengan menggunakan model pengembangan model 4-D yaitu Define (Pendefinisian), Design (Perancangan), Develop (Pengembangan) dan Disseminate (Penyebaran). Hasil penelitian ini menunjukan bahwa: (1) Pengembangan gamification berbantu genially pada pembelajaran IPS di Kelas VII SMPN 1 Upau hasil validasi oleh ahli media sebesar 4,67, ahli materi sebesar 4,09 dan uji coba pengembangan sebesar 4,33 dari skor maksimal 5. Dari ketiga hasil penilaian tersebut, setelah di rata-rata maka didapatkan rata-rata skor total sebesar 4,36 dari skor maksimal 5 dengan kategori yang sangat layak. (2) Pengamatan motivasi belajar siswa pada pertemuan I memperolah 63% dalam kategori cukup dan pengamatan motivasi belajar siswa pada siklus II memperoleh 80% kategori sangat baik. Pengembangan gamifikasi berbantu genially dalam pembelajaran IPS di kelas VII SMPN 1 Upau dapat meningkatkan motivasi belajar siswa

    DAMPAK PENGGUNAAN APLIKASI TIKTOK DALAM PEMBELAJARAN IPA KELAS VI SDN KARANGGAN 03

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    This study aims to determine the impact of using the TikTok application on students' learning processes in science learning class VI at SDN Karanggan. This study uses a qualitative research method with a case study approach. The results of the study show that the use of the TikTok application by children and adolescents has an impact on students' learning processes in learning science. There are 2 impacts, namely: positive impact and negative impact. The positive impacts that arise include: (1) increasing self-confidence in students to be more active during the learning process, (2) Can be used as a forum for developing creativity, (3) makes it easier for students to make new friends, entertainment, information, (4) Provide enthusiasm for learning. While the second impact of using the TikTok application on the student learning process is a negative impact, namely: (1) Reducing students' curiosity about the subject matter, (2) Reducing interest in learning and reading learning materials, (3) Students feel more easily tired and sleepy during the learning process, (4) decreased learning outcomes and achievement, (5) language changes. There are impacts that arise, requiring classroom teachers to try to minimize these impacts. Efforts made by the teacher are: making the TikTok application a science learning medium for grade VI students, and working with parents to provide directions and control the use of gadgets

    PEMANFAATAN APLIKASI KAHOOT SEBAGAI ALAT EVALUASI PADA PEMBELAJARAN ANAK USIA DINI

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    Artikel ini mendiskripsikan tentang pemanfaatan aplikasi kahoot sebagai alat evaluasi pada pembelajaran anak usia dini. Tujuan artikel ini di antaranya untuk membantu guru dan siswa dalam memahami aplikasi kahoot dan untuk membantu guru sebagai alat evaluasi pembelajaran, memudahkan guru memberikan materi pembelajaran, dan memotivasi anak mengikuti kegiatan pembelajaran. Metode yang digunakan dalam penulisan ini adalah metode penelitian library research atau studi kepustakaan dengan cara mengumpulkan data dari perpustakaan, membaca, mencatat, dan mengolah bahan penelitian. Hasil dari penelitian ini menghasilkan bahwa penggunaan aplikasi kahoot dapat membuat aktivitas pembelajaran lebih menyenangkan, memotivasi peserta didik dalam mengikuti pembelajaran, dan memudahkan guru dalam menyampaikan materi pembelajaran serta sebagai alat evaluasi

    Penggunaan Media Smartphone Ditinjau dari Kontrol Diri Remaja Pada Masa Pandemi Covid-19

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    Kontrol diri dapat diartikan sebagai kemampuan siswa dalam mengatur emosi, tindakan, merencanakan dan mengikuti norma yang berlaku. Penelitian ini merupakan jenis penelitian deskriptif dengan pendekatan kuantitatif. Pada penelitian ini menggunakan alat pengumpul data berupa skala kontrol diri. Subyek yang digunakan dalam penelitian ini adalah siswa XI SMA Muhammadiyah 3 Yogyakarta sejumlah 247 siswa. Teknik sampling yang digunakan dalam penelitian ini adalah simple random sampling. Analisis data dalam penelitian ini menggunakan teknik persentase. Hasil yang diperoleh dalam penelitian ini menggambarkan bahwa kontrol diri siswa XI SMA Muhammadiyah 3 Yogyakarta pada kategori kategori rendah sebanyak 19 siswa (9,09%). Siswa kontrol diri sedang sebanyak 142 siswa (67,94%). Siswa dengan tingkat kontrol diri tinggi sebanyak 48 siswa (22,96%). Seyogyanya hasil penelitian ini dapat menjadi panduan bagi guru bimbingan dan konseling dalam upayanya meningkatkan kontrol diri sisw

    CIPP: Implementation of the Educational Evaluation Model

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    The application of evaluation in education has many benefits, this is evident by the benefits provided both to teachers, policy users, parents and also the community, as a process of evaluating and measuring effectiveness in the implementation of education that has been implemented. One of the evaluation models commonly applied in education is the CIPP (Context-Input-Process-Product) model developed by Stufflebeam. It is hoped that this research can examine more deeply the implementation of the evaluation of the CIPP model in education. This study used a pure library research method with an analytical descriptive approach. The implementation of the CIPP model in education includes 4 stages or evaluation objects, First, Context Evaluation which includes the concept of goals, objectives and implementation planning; Second, Input Evaluation, which includes a thorough evaluation regarding the availability of resources and potential in program implementation; Third, Process Evaluation, which includes compliance with planning, maximizing resources, process constraints and others; Fourth, Product Evaluation, which includes the results of program implementation by reviewing reports and assessments of each related element and providing recommendations on program implementation. &nbsp

    PENGGUNAAN MEDIA GAMBAR SERI UNTUK MENINGKATKAN KEMAMPUAN MENULIS PARAGRAF SEDERHANA

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    This research is motivated by the lack of ability to write simple paragraphs in class III students at SDN Cikembang. This is because the learning media used by the teacher is less attractive. The purpose of this study is to describe lesson planning, implementation of learning, and improving the ability to write simple paragraphs using picture series as media. The research method used was the class action research method (CAR) with the research subjects being class III students at SDN Cikembang. Based on the results of research using picture series media to improve the ability to write simple paragraphs, it shows that the use of picture series media can improve students' ability to write simple paragraphs. this can be seen from the acquisition of student learning outcomes, the average value of students in cycle I is 77.23 and the average value of students in cycle II is 83.10. So the increase from cycle I to cycle II is 17.65%. This series of picture media is recommended for use in improving the ability to write simple paragraphs of students

    Analisis Asesmen Diagnostik Terhadap Proses Pembelajaran Berdiferensiasi Pada Peserta Didik

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    Kemampuan awal pemahaman anak kelas VII yang masih belum sepenuhnya mengerti akan sistem kurikulum yang baru serta penyesuaian dan adaptasi dari jenjang sekolah dasar dan sekarang berada di jenjang menengah pertama menjadi salah satu faktornya. Mereka mengira bahwa pemisahan kelompok sesuai dengan hasil tes diagnostic adalah bagian dari pilih kasih guru karena perbedaan jumlah setiap kelompok diaggap mereka kurang adil sehingga pembagian tugas pemahaman akan lebih sulit dibanding kelompok lain. pendekatan kualitatif digunakan untuk memahami permasalahan tersebut secara mendalam. Metode literature review dengan penganalisisan buku dan jurnal digunakan untuk menyempurnakan penelitian ini. Data sekunder merupakan data yang diperoleh oleh pihak lain dan kita sebagai researcher tidak secara langsung melakukan pengumpulan data tersebut. Jadi, orang bilang data sekunder adalah data tangan kedua dimana literatur seperti jurnal,buku dan media pendukung lainnya, Dari hasil pembagian kelompok tersebut guru menemukan fenomena baru yang dapat diamati seperti mereka menganggap hal yang dilakukan guru ini termasuk salah satu bentuk pilih kasih guru terhadap siswa, ada juga yang merasa keberatan akan konsep ini mereka pikir hal ini menyulitkan mereka sebab perbedaan jumlah kelompok yang ada, namun guru menjelaskan sedikit demi sedikit konsep baru tersebut sesuai dengan kurikulum yang dipakai oleh satuan sekolah, penjelasan secara bertahap itulah yang akan memunculkan pemahaman baru peserta didik sehingga tidaak beranggapan buruk terhadap konsep yang sedang diterapkan

    MANAJEMEN PENGELOLAAN MUTU SEKOLAH; UPAYA MEMBANGUN SEKOLAH TERDEPAN DALAM BERINOVASI

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    Schools are an indispensable part of modern human life, especially since many jobs are determined by diploma ownership, based on that, schools can not only provide education well, but are required to improve quality management in school management to produce graduates who can compete both in the world of work and competition to enter the university level. This research will answer the management strategy to the leadership model in improving the quality of schools to innovate. The research method used is using a qualitative approach, with the type of field research by involving researchers as a whole with data collection techniques through observation, interviews, and documentation analysis. The results of research at Madrasah Aliyah Walisongo Gending in the implementation of education quality management, illustrated several relevant aspects: Certainty of Education Management Guidelines; Comprehensive Planning Strategies; Management of Institutions and Educators; Supervision; Evaluation; and Continuous Improvement; The Role of the Principal. From this conclusion, it appears that the management of education quality at Madrasah Aliyah Walisongo Gending has worked well in many aspects. However, there are still some areas that require further attention and improvement to enhance the overall quality of education

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