International Journal of Social Learning (IJSL)
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    156 research outputs found

    Cultural Understanding Level of Internship Students Japanese Language Learners at the Elementary and Intermediate Level

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    Cross-cultural understanding is a crucial competency for students participating in international internship programs, particularly in Japan, which is known for its distinctive work norms and social values. This study aims to analyze the cultural understanding levels of students from the Japanese Language Education Program at Universitas Negeri Semarang who joined internships in Japan in 2023 and 2024. The data were collected through questionnaires distributed to 25 participating students. The results reveal that students' understanding of general culture was 24%, Japanese work culture 64%, and cultural aspects in Japanese communication 76%. The highest comprehension was in dining culture (92%), while the lowest was in workplace discipline (16%). These findings suggest a gap in students’ understanding of both general and work-specific Japanese culture. Theoretically, this study contributes to the discourse on the need to integrate Japanese work culture education into university curricula, thereby holistically preparing students for the cultural challenges they will encounter in the Japanese workplace environment

    Enhancing Students Historical Thinking Based on Augmented Reality (AR) Media in Social Studies

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    This study aims to analyze the effectiveness of the use of Augmented Reality (AR) technology in improving students' historical thinking skills, class VII at SMPN 13 Bandung in learning Social Studies. The quantitative approach with the Design Based Research (DBR) research method includes four stages, namely analysis, design, implementation, and evaluation. Data collection through observation, interviews, and questionnaires, then data analysis techniques are carried out descriptively. The results of the study showed that the effectiveness of using AR can increase student learning interactions by 82%, meaning that it shows more active involvement than conventional learning. Conceptual understanding increased by 45%, while critical thinking skills increased by 40%. This means that 85% of students are better able to understand the material on the development of Indonesian society during the Hindu and Buddhist periods in social studies. Other findings are that 90% based on information from social studies teachers there was an increase in students' analytical abilities and 95% of students expressed a high interest in using AR in social studies. This finding has an impact that the use of AR technology can improve students' historical thinking skills

    The Effect of Digital Media on Pangadereng Values to Improve Students' Digital Ethnopedagogy

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    This study stems from the importance of preserving local cultural values in the digital age, particularly in social studies learning, through technology-based innovations that support the internalization of Pangadereng values. This study aims to examine the influence of digital media on the transformation and internalization of Pangadereng values (Ade', Bicara, Rapang, Wari', and Sara') to improve the digital ethnopedagogy of junior high school students. This study employed a mixed-methods approach with an exploratory sequential design, incorporating in-depth interviews, participatory observation, and questionnaires. Qualitative data were analyzed thematically, while quantitative data were processed using descriptive statistics and simple linear regression. The findings show that digital media significantly improves students' understanding of Pangadereng values and correlates positively with an increase in digital ethnopedagogy, contributing 38%. Ade' and Sara' show the highest level of internalization, while Bicara, Rapang’, and Wari' require more innovative and context-based pedagogical strategies

    Enhancing Collaboration and Learning Through a Problem-Based Game in Lower Secondary Social Studies

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    This study was motivated by the low collaboration skills and learning outcomes in social studies subjects, which are attributed to monotonous learning methods and the underutilization of digital learning media. The research aims to analyze the effectiveness of the "Journey to Merdeka" educational game integrated with the Problem-Based Learning (PBL) model in enhancing students’ collaboration skills and learning outcomes. Employing a mixed-method research and development (R&D) approach, this study involved 8th-grade students from three junior high schools in Brebes Regency. Key stages included product design, validation, testing, and analysis using statistical techniques such as Wilcoxon and N-gain tests. Findings show a significant increase in collaboration skills—students categorized as "very good" rose from 10.81% to 97.30%—and improved learning outcomes, with an N-gain score of 0.6213 (moderate effectiveness). The results confirm that the educational game is valid and well-received, and effective in supporting active learning, problem-solving, and collaborative engagement in social studies

    Instructional Design and Digital Platforms in the Development of Local Wisdom-Based Social Studies Learning Materials: A Systematic Review

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    The integration of local wisdom into digital learning materials is a strategic approach to strengthening cultural literacy and character education in social studies learning. However, variations in instructional design models and digital platforms have resulted in different levels of pedagogical and cultural effectiveness. This study aims to examine how instructional design models influence the development process and to identify the most effective digital platforms and media for delivering culturally based materials. A Systematic Literature Review (SLR) was conducted using the PRISMA protocol and analyzed through the PICOS framework. The findings reveal that the ADDIE model is most widely implemented due to its flexibility and iterative evaluation process, followed by Borg & Gall, Dick & Carey, and the 4D model, each supporting product validation and pedagogical relevance. Additionally, e-modules and interactive multimedia are the most effective platforms for improving conceptual literacy, while mobile applications and e-learning platforms enhance accessibility and interactivity

    Development of a Value-Clarification-Technique Learning Model Oriented toward Digital Technology Literacy to Foster National Values

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    This research aimed to: 1) innovate learning models using the Value Clarification Technique (VCT) oriented toward improving students’ digital literacy to foster national values at State Junior High School/SMPN 4 Sengkang, and 2) identify the problems in implementing this innovative learning model to promote digital literacy and national values at State Junior High School/SMPN 4 Sengkang. This study was a research and development study that used the Design-Based Research (DBR) approach. The approach included problem identification and analysis, solution design, iterative cycles of testing and refinement, and reflection to produce design principles and implementation guidelines. Data was collected through observation, interviews, documentation, and questionnaires. The data analysis used an interactive model, including data collection, reduction, presentation, and conclusion. The research showed that the innovative learning model based on the Value Clarification Technique successfully improved students’ digital literacy and fostered national values. However, obstacles in implementing this innovative learning model, including inadequate student facilities for online learning at home, affected students’ participation in online learning. In addition, the teachers, especially in group one, tended to focus only on sharing materials and assignments during online learning, which could make students feel bored

    Development of E-Comic Mathematics with Nuance of Religious Values and Critical Thinking of Geometry Material in Junior High School

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    The low interest of Junior High School (SMP/MTs) students in reading textbooks results in many students having difficulty learning geometry material, and impacts students' low critical thinking skills. This study attempts to develop interactive learning media as e-comic media based on religious values, critical thinking, and contextual problems that are valid, practical, and effective. The development method uses the stages of defining, designing, developing, and disseminating (4D Method). The study subjects were material experts, media experts, teachers, and students at MTs Askhabul-Kahfi Semarang. The instruments in this study used expert validation questionnaires, practicality questionnaires, and critical thinking ability test questions. Data processing used the Independent Samples t-test statistical test with SPSS. The study results stated that e-comics are suitable for use because they are stated to be very valid, practical, and effective in increasing the average value of critical thinking skills

    Challenges and Opportunities of Teaching English Writing at the Higher Secondary Level in Bangladesh

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    In Bangladesh, teaching English at the upper secondary level presents a serious challenge and a promising opportunity for educational advancement. The present study examines the complexities of teaching English writing beyond higher secondary education, highlighting the main barriers, and proposes practical recommendations for improvement. Data for this study were retrospectively collected from 120 teachers, students, and parents using a hard-copy survey, digital survey (Google Forms), and in-depth interviews conducted on both face-to-face and online sources. Using the Structural Equation Model (SEM) through Smart PLS 4, the study aimed to test the effectiveness of various teaching methods. The study findings highlight critical factors such as teacher training, curriculum design, and parent-student engagement, even in resource-scarce environments, that support the development of English writing skills. The study also identified the language proficiency gaps and explored how technology-enhanced and interactive teaching methods can improve writing instruction. Based on empirical evidence, this research proposes practical recommendations to overcome the current challenges and facilitate learning outcomes for both educators and students in Bangladesh

    Digitalization of the Project Citizen Learning Model on Students' Citizenship Skills

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    Civic education in the digital era enables learning models that incorporate digital media, leading to changes in the way learning occurs. Adaptation of the project citizen learning model to incorporate digital media is necessary to support the development of students' citizenship skills. The purpose of this study was to investigate the impact of digitalizing the project citizen learning model on students' citizenship skills. This study employed a quasi-experimental design with a one-group pretest and posttest. The population in this study consisted of 78 students from Madinatunnajah Islamic High School and 108 students from PGRI Babakan Senior High School. The sampling technique employed was purposive sampling, specifically involving 21 students from Class XI at Madinatunnajah Islamic High School in Cirebon City, and 36 students from Class XI at PGRI Babakan Senior High School in Cirebon Regency. The results of this study are the effect of implementing the digitalization of the project citizen learning model on students' citizenship skills

    Challenges of Education in Indonesia in Facing Fossil Energy Problems and Renewable Energy Use

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    Global demand for fossil energy continues to increase, affecting both the environment and energy availability. This study aims to describe the energy crisis and its impacts, the adoption of renewable energy (RE), and the educational challenges in addressing these problems in Indonesia.  The Systematic Literature Review method was conducted using Harzing’s Publish or Perish application, which indexed articles from Scopus and Google Scholar, using the keywords “energy crisis,” “renewable energy,” “energy education Indonesia,” and “impact of fossil energy.” The review covered publications from 2017 to March 2025. A total of 116 articles met the eligibility criteria. The results indicate that the environmental impacts include increases in CO2 emissions driven by urbanization, industrialization, and transportation. Globally, RE adoption remains at only 1%. The use of renewable energy in Indonesia is relatively low, at 11.31% of the available energy supply. Indonesia’s educational strategies include establishing specialized schools for the development of RE, curriculum support, and implementing project-based learning. These strategies must be replicated and further developed by other institutions. Through these efforts, Indonesia is expected to become more aware of the limitations and impacts of fossil energy and better able to utilize the availability of renewable energy

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    International Journal of Social Learning (IJSL)
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