Kumpulan Jurnal Universitas Madako
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IMPROVING STUDENTS’ READING COMPREHENSION THROUGH SQ3R TECHNIQUE OF THE FIRST GRADE STUDENTS AT MAN TOLITOLI
The purpose of this study was to find out the empirical evidence concerning whether SQ3R technique was effective or not to teach students reading comprehension. This study was held in March 2015 at MAN Tolitoli. This study used a quantitative method in the design of pre-experimental study. The sampling technique used in this study was purposive sampling. The researcher took one class as the subject of this study. The sample was X IIS 3. The improvement of students’ score can be seen from the differences between pretest and posttest. The mean score of pretest was 65.88 and it improved to 81.48 in posttest. Moreover, the minimum mastery criterion of English lesson was 76 (seventy-six). Then the data of both test were analyzed by using T-test and the result showed that the T-test value 8.39 was greater than T-table value 2.064. according to the criteria of the test the result showed that there was a significant improvement between students’ achievement in reading comprehension by using SQ3R technique before and after pretest and posttest were conducted. It meant that SQ3R technique was effective and applicable at the first grade of MAN Tolitoli to teach students’ reading comprehension. Keywords: Improving, Reading, SQ3R technique, Comprehension
INCREASING STUDENTS’ VOCABULARY OF SEVENTH GRADE AT SMP N 1 GALANG THROUGH HANGMAN GAMES
The objective of the research is to prove whether the use of hangman games effective in increasing  students’ . This  pre-experimental study use 22 students as a sample. They are grade VIId of SMP N 1Galang . The procedure of this research consists of pretest, treatment, and posttest. The result It can be seen by the difference of the mean score between pre-test and post-test. The mean score of pre-test is 56.72 while in the post-test improved up to 90.64. The data of this research are analyzed by using SPSS Program version 16.0. Then the data of both tests are analyzed by using T-test, and the result shows that the T-test value 9.681 is high than T-table value 2.080. It can be inferred that hangman   games   is very effective to improve students’   vocabulary. Keywords: increasing , vocabulary, Hangman game
THE STUDENTS’ ATTITUDE AND READING COMPREHENSION TOWARD ENGLISH ACHIEVEMENT
 The objective of this research uses to find out the correlation between students’ attitude and reading comprehension toward English achievement. This research is correlation research. The sample of this research consisted 15 students of XI MIA. The data are obtained from questioner, test and last final result (report). In measuring the data correlation, the researcher used SPSS 21 program. The finding of this research, (1) The result of the students’ attitude toward English achievement was 0,013 > 0,05. It indicates that there is no correlation between students’ attitude toward English achievement. (2) The result of reading comprehension toward English achievement was 0,066 > 0,05. It means that there is no correlation between reading comprehension toward English achievement. (3) The result showed students’ attitude and reading comprehension toward English achievement simultaneously was 0,973>0,05. It can be concluded that there is no correlation between students’ attitude and reading comprehension toward English achievement at the second grade of SMA Katolik Atmajaya Tolitoli.Keywords:Correlation, Attitude, Reading Comprehension, English Achievement
PERENCANAAN KAWASAN WATERFRONT TANJUNG BATU KECAMATAN BAOLAN KABUPATEN TOLITOLI
Kawasan Waterfront Tanjung Batu merupakan wisata pantai yang keberadaannya masih kurang ditata dan dikelolah sebagai objek wisata pantai dan belum tersentuh untuk ditata baik secara daerah maupun nasional serta belum dikembangkan keberadaannya. Kawasan Waterfront Tanjung Batu salah satu objek wisata Kabupaten Tolitoli yang belum mendapatkan perhatian oleh Pemerintah Daerah Kabupaten Tolitoli serta investor sebagai objek wisata. Penelitian ini bertujuan untuk mengindentifikasi Perencanaan Kawasan Waterfront Tanjung Batu Kecamatan Baolan.Kata Kunci: waterfront, wisata pantai, tanjung bat
IMPROVING THE LEARNING ACHIEVEMENT THROUGH COOPERATIVE LEARNING PICTURE AND PICTURE TYPE AT THE VII GRADE STUDENTS OF SMP 4 TOLITOLI
The objective of this research is to improve the students’ achievement on IPA subject through Cooperative Learning Picture and Picture type. This research is belongs to Classroom Action Research (CAR). The subject of this research was the teacher and the VII grade students of SMP 4 Tolitoli. It consist of 23 students. The technique of collecting data used in this research was observation and test. The observation was used to collect information about the teaching and learning process whereas the test was used to find out the students achievement after being taught by using Cooperative learning. The result shows that, there is improvement of students achievement. The improvement was occurred after the Cooperative learning implemented. This research was done in two cycles. In the first cycle the successful percentage was 78, 26% and in the second cycle the successful percentage was 86, 96. It indicates that there is a significant improvement between the first and the second cycle. It means that the use of Cooperative Learning Picture and picture type is successfully improve the students’ achievement on IPA subject at the VII grade students of SMP 4 Tolitoli.Keywords : IPA, Cooperative,Picture and Picture Tipe Grade VII Students of,Junior High School
THE USE OF SCANNING TECHNIQUE TO IMPROVE READING COMPREHENSION IN NARRATIVE TEXT OF GRADE VIII STUDENTS AT SMP N 3 TOLITOLI
The objective of the research is to prove whether the use of scanning is effective to improve students’ reading comprehension in narrative text. This pre-experimental study uses 35 students as a sample. They are grade VIIIA of SMP N 3 Tolitoli. The procedure of this research consists of pretest, treatment, and posttest. The result of the analysis shows that scanning technique contributes greatly to the students’ comprehension in narrative text. It can be seen by the difference of the mean score between pre-test and post-test. The mean score of pre-test is 67.49 while in the post-test improved up to 79.03. The data of this research are analyzed by using SPSS Program version 16.0. Then the data of both tests are analyzed by using T-test, and the result shows that the T-test value 11.81 is high than T-table value 2.032. It can be inferred that scanning technique is very effective to improve students’ reading comprehension in narrative text. Keywords: Improving, reading comprehension, narrative text, scanning technique.Â
IMPROVING LISTENING SKILL OF GRADE VIII STUDENTS AT SMP NEGERI 2 GALANG THROUGH POP SONG
The objective of this research is to find out whether pop song significant or not to improve students’ listening skill at SMP Negeri 2 Galang. This research is pre-experimental research design consists of one group pre-test and post-test. There are two variables of this research namely dependent and independent variables. The independent variable is Pop Song and dependent variable is students’ listening skill at eight grade of SMP Negeri 2 Galang. The Population of this research is the eight grade of SMP Negeri 2 Galang in 2016/2017 academic year. The sample of this research is selected by using purposive sampling technique and the selected class is VIIIa consisted of 24 students. In collecting the data, the researcher conduct test covered pre and post test in order to measure the students’ listening skill before and after given pop song media. The researcher analized the data statically.The result of the test showed that the students’ mean score in posttest 72,91 is higher than pretest 31,16. To know the significant difference between pretest and posttest, the researcher compared the value of t-counted and t-table by applying 0.05 level of significance for two-tailed test with 23 degree of freedom (24-1=23), the researcher found that the t – table is 3,768. It means that the t-counted (9,15) is higher than t-table (3,768) and the hypothesis of this research is accepted. The researcher concluded that using Pop Song can improve students’ listening skill at eight grade of SMP Negeri 2 Galang.  Key words:improving, listening skill, and pop song
IMPROVING STUDENTS’ READING COMPREHENSION OF GRADE VIII AT SMP N 3 TOLITOLI UTARA THROUGH THINK ALOUD STRATEGY
 The objective of this study is to prove that think aloud can improve students’ reading comprehension. The sample of this research is class VIII B of SMP N 3 Tolitoli Utara in 2016/2017 academic year that selected by using purposive sampling technique. The total number of sample is 20 students. Instrument which is used to collect data is test. The data is analyzed by using statistical analysis in order to know the significant difference of the achievement of the students’ in pre-test and post-test..The mean scores of the students’ score in the pre-test is37.60 and mean score in the post-test is68.70. Based on the result of the statistical computation, the result of data analysis shows that there is a significant difference between the result of pre-test and post-test. By applying 0,05 level Of significant the researcher find out that tcounted11.945 is higher than ttable2.093. It implies that there is a significant improvement on students’ reading comprehension. In short, the application of think aloud can improvereading comprehension of the eight grade students of SMP N 3 Tolitoli Utara.  Key words: Improving, Reading Comprehension, Think Aloud
THE ENGLISH TEACHERS’ PERCEPTION TOWARD THE DYNAMICS OF THE SCHOOL BASED CURRICULUM AND THE 2013 CURRICULUM AT SMAN 1, SMAN 2, SMAN 3, AND SMKN 1 TOLITOLI
The purpose  of  this  research  is  to  discribe the  English  teachers’ perception about the Dynamics of the implementation of the school based curriculum and the 2013  curriculum.  This research  conduct  in  four  defferent  schools,  they were SMAN  1, SMAN 2, SMAN 3, and SMKN 1 Tolitoli where the repondents were two English teacher from each school. In collecting the data, the researcher give questionnaire to all of the respondents. To get more deep information the researcher also apply interview to five respondents. The result of the interv iew show that the good curriculum to be implemented in the school is the school based curriculum with the spporting factors such as the method used in teaching, the process of evaluation and the the teachers’ time in teaching. Then the result of the questionnaire show that the percentage is 55%, while the percentage of the 2013 curriculum is 45%. Considering the finding of this research, the government must to carefully in taking decision in the future. Key words: The teachers’ Perception, the School Based Curriculum, the 2013 Curriculum
DAMPAK GAME ONLINE TERHADAP SISWA KELAS XI IIS 1 SMA NEGERI 3 TOLITOLI
Game online adalah permainan yang dapat diakses oleh banyak orang pemain dengan menggunakan berbagai media teknologi PC / gadge melalui jaringan internet. Bermain game online sangat berdampak negatif papalagi dikalangan siswa, berkurangnya sosialisasi terhadap sesama, lupa waktu makan, kurangnya motivasi dalam belajar. Oleh karena itu, penelitian ini dilakukan untuk mengetahui dampak game online terhadap siswa kelas XI IIS 1 di SMA negeri 3 Tolitoli. Rumusan masalah dalam penelitian ini “ Bagaimana dampak game online terhadap siswa di SMA negeri 3 tolitoli†yang dimana peneliti membatasi rumusan masalah pada dampak game online terhadap siswa kelas XI IIS 1 di SMA negeri 3 Tolitoli tahun ajaran 2018 / 2019. Adapun tujuan yang dilakukan dalam peneliatian ini adalah untuk mengetahui dampak negatif game online terhadap siswa kelas XI IIS 1 di SMA negeri 3 Tolitoli. Penelitian ini dilakukan dengan mengumpulkan data melalui observasi, wawancara, dan dokumentasi. Sedangkan analisis data menggunakann pendekatan kualitatif dengan menggunakan metode penelitian lapangan (field rescach). Dengan demikian peneliti dapat menyimpulkan bahwa dampak dari bermain game online sangat berdampak negatif baik pada dampak kesehatan maupun tingkah laku siswa. Sehingga sangat berdampak pada motivasi belajar siswa di SMA Negeri 3 Tolitoli.Kata Kunci: Dampak, Game, Online, Motivas