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    Pengembangan Media Pembelajaran Berbasis Articulate Storyline untuk Materi Bagian Tubuh Tumbuhan di Kelas IV Sekolah Dasar

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    Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis Articulate Storyline pada materi bagian tubuh tumbuhan untuk siswa kelas IV SD. Penelitian menggunakan metode penelitian dan pengembangan (R&D) dengan model ADDIE yang meliputi tahap Analysis, Design, Development, Implementation, dan Evaluation. Tahap analisis dilakukan melalui wawancara guru dan penyebaran angket kebutuhan siswa di SDN 41 Batu Putih Kota Palopo, yang menunjukkan perlunya inovasi media pembelajaran interaktif. Proses pengembangan media melalui validasi oleh ahli media, bahasa, dan materi menghasilkan persentase validitas berturut-turut 84%, 90%, dan 89% dengan kategori sangat valid. Uji praktikalitas media menunjukkan respons sangat praktis dengan persentase 87% dari uji coba terbatas dan 97% dari guru kelas IV. Efektivitas media dibuktikan melalui peningkatan hasil belajar siswa, dengan skor rata-rata pretest 71,75% meningkat menjadi 85,75% pada posttest. Dengan demikian, media pembelajaran berbasis Articulate Storyline yang dikembangkan dinyatakan valid, praktis, dan efektif digunakan dalam pembelajaran materi bagian tubuh tumbuhan di kelas IV SD

    Hubungan Aktivitas Fisik dengan Kepercayaan Diri Siswa Kelas XI SMA Negeri 7 Medan Tahun Pelajaran 2025/2026

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    Penelitian ini bertujuan untuk menganalisis hubungan antara aktivitas fisik dengan tingkat kepercayaan diri siswa kelas XI SMA Negeri 7 Medan. Latar belakang penelitian ini didasarkan pada pentingnya aktivitas fisik tidak hanya bagi kesehatan jasmani, tetapi juga bagi pembentukan aspek psikologis siswa, khususnya rasa percaya diri. Populasi penelitian berjumlah 180 siswa kelas XI, dengan teknik pengambilan sampel menggunakan simple random sampling. Instrumen penelitian berupa kuesioner aktivitas fisik dan skala kepercayaan diri yang telah diuji validitas dan reliabilitasnya. Data dianalisis menggunakan uji korelasi Pearson dengan tingkat signifikansi 0,05. Hasil penelitian menunjukkan adanya hubungan positif yang signifikan antara aktivitas fisik dengan kepercayaan diri (r = 0,35; p < 0,01). Temuan ini mengindikasikan bahwa semakin tinggi keterlibatan siswa dalam aktivitas fisik, semakin tinggi pula tingkat kepercayaan dirinya. Penelitian ini sejalan dengan literatur nasional dan internasional yang menekankan peran aktivitas fisik terhadap penguatan aspek psikososial remaja. Implikasi dari penelitian ini adalah perlunya sekolah mendorong partisipasi siswa dalam berbagai kegiatan olahraga dan aktivitas jasmani sebagai strategi peningkatan kepercayaan diri. Namun, penelitian ini terbatas pada satu sekolah dan menggunakan desain korelasional, sehingga diperlukan penelitian lanjutan dengan pendekatan longitudinal atau eksperimen untuk menguatkan hasil

    Assessing the Possible Long-Term Effects of the Think Talk Write Model on Social Communication Competence in Primary School Students

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    This study investigates the potential long-term effects of the Think Talk Write (TTW) model on the social communication competence of primary school students. TTW, an inquiry-based learning approach emphasizing collaborative thinking, discussion, and written reflection, has shown promise in improving immediate communication skills. However, its long-term impact on social competence, encompassing active listening, effective communication strategies, and empathy, remains under-researched. This study employs a class action research design to investigate the long-term impact of Think Talk Write (TTW) on social communication competence in fifth-grade students at MI Al-Hidayah Pekanbaru, Indonesia. Two intact classes (n = 17 each) will participate: the TTW group, exposed to TTW throughout the study, and the control group, receiving standard pedagogy. Specific evaluation tools will be utilized to assess the students’ social communication competence. The findings could inform pedagogical decisions and contribute to a nuanced understanding of how active learning environments foster well-rounded individuals with strong communication skills. The study found that the TTW model had a positive impact on students' social communication competence. Specifically, students in the TTW group showed significant improvements in their ability to: Actively listen to others, Express empathy, Resolve conflict, and Collaborate effectively.Penelitian ini menyelidiki potensi dampak jangka panjang model Think Talk Write (TTW) terhadap kompetensi komunikasi sosial siswa sekolah dasar. TTW, sebuah pendekatan pembelajaran berbasis inkuiri yang menekankan pemikiran kolaboratif, diskusi, dan refleksi tertulis, terbukti menjanjikan dalam meningkatkan keterampilan komunikasi langsung. Namun, dampak jangka panjangnya terhadap kompetensi sosial, yang mencakup mendengarkan secara aktif, strategi komunikasi yang efektif, dan empati, masih kurang diteliti. Penelitian ini menggunakan desain penelitian tindakan kelas untuk menyelidiki dampak jangka panjang Think Talk Write (TTW) terhadap kompetensi komunikasi sosial pada siswa kelas lima di MI Al-Hidayah Pekanbaru, Indonesia. Dua kelas utuh (masing-masing n = 17) akan berpartisipasi: kelompok TTW, yang terkena TTW selama penelitian, dan kelompok kontrol, yang menerima pedagogi standar. Temuan ini dapat memberikan informasi dalam pengambilan keputusan pedagogis dan berkontribusi pada pemahaman yang berbeda tentang bagaimana lingkungan pembelajaran aktif menumbuhkan individu yang berwawasan luas dengan keterampilan komunikasi yang kuat. Hasil penelitian menemukan bahwa model TTW memberikan dampak positif terhadap kompetensi komunikasi sosial siswa. Secara khusus, siswa dalam kelompok TTW menunjukkan peningkatan yang signifikan dalam kemampuan mereka untuk: Mendengarkan orang lain secara aktif, Mengekspresikan empati, Menyelesaikan konflik, dan Berkolaborasi secara efektif

    The Impact of Hybrid Learning Media: Laskar Pelangi Film in Cultivating Patriotism and Identity

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    Patriotic attitudes are attitudes that must be instilled in every Indonesian citizen. This research aims to describes the influence of film media on patriotic attitudes as identity formation in students after the Covid-19 pandemic. This study uses a quantitative approach using a descriptive research method. The primary data source is students of German Language Education, Yogyakarta State University. The data collection technique used is a questionnaire regarding the influence of the Laskar Pelangi Film media on the attitude of patriotism as a student's self-identity which is given through a google form. Data analysis used in this study is an independent sample t-test with the help of SPSS 22.0. The results of the independent sample t-test analysis show a sig. value (2-tailed) of 0.030 <? 0.05, so Ho is rejected and Ha is accepted. There is a significant difference in the patriotic attitudes of students before and after using the Laskar Pelangi Film media as identity formation in the Pancasila Education course.Sikap patriotik merupakan sikap yang harus ditanamkan pada setiap warga negara Indonesia. Penelitian ini bertujuan untuk mendeskripsikan pengaruh media film terhadap sikap patriotik sebagai pembentukan jati diri siswa pasca pandemi Covid-19. Penelitian ini menggunakan pendekatan kuantitatif dengan menggunakan metode penelitian deskriptif. Sumber data primer adalah mahasiswa Pendidikan Bahasa Jerman Universitas Negeri Yogyakarta. Teknik pengumpulan data yang digunakan adalah angket mengenai pengaruh media Film Laskar Pelangi terhadap sikap patriotisme sebagai identitas diri siswa yang diberikan melalui google form. Analisis data yang digunakan dalam penelitian ini adalah uji Independent Sample T-test dengan bantuan SPSS 22.0. Hasil analisis uji Independent Sample T-test menunjukkan sig. nilai (2-tailed) sebesar 0,030 < ? 0,05 maka Ho ditolak dan Ha diterima. Terdapat perbedaan yang signifikan sikap patriotik mahasiswa sebelum dan sesudah menggunakan media Film Laskar Pelangi sebagai pembentukan jati diri pada mata kuliah Pendidikan Pancasila

    Pengembangan Perangkat Pembelajaran Menggunakan Model Pembelajaran Scientific Inquiry Berbasis Budaya Melayu untuk Meningkatkan Self-Efficacy Mahasiswa

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    The goal to be achieved is the increase in student self-efficacy through the development of learning tools using a scientific inquiry learning model based on Malay culture. This research is categorized into types of development research. The developed device uses a 4-D model. This research was conducted in the Mining Technology Study Program at the Ketapang State Polytechnic, class 1-B, with 28 students. According to the results of expert validation, the learning tools that have been developed in this research are of good quality and meet valid criteria by the validator, so they are suitable for use as learning tools. Implementation of learning tools in the practical category (very good). More than 80% of student responses were positive towards learning. The average student self-efficacy questionnaire results showed an increase from pretest to posttest in Trial II, with the pretest score being 83.43 and the posttest score reaching 119.32, out of a maximum score of 140. Based on these results, it can be concluded that student self-efficacy improved after implementing the learning devices using the scientific inquiry model based on Malay culture, as evidenced by the increase in scores from the pre-test to the post-test in Trial II.Tujuan yang ingin dicapai adalah untuk meningkatkan self-efficacy mahasiswa melalui pengembangan perangkat pembelajaran menggunakan model pembelajaran scientific inquiry berbasis budaya Melayu. Penelitian ini dikategorikan ke dalam jenis penelitian pengembangan. Perangkat yang dikembangkan menggunakan model 4-D. Penelitian ini dilakukan di Program Studi Teknologi Pertambangan Politeknik Negeri Ketapang kelas 1-B berjumlah 28 mahasiswa. Perangkat pembelajaran yang telah dikembangkan dalam penelitian ini menurut hasil validasi pakar memiliki kualitas baik dan memenuhi kriteria valid oleh validator, sehingga layak digunakan sebagai perangkat dalam pembelajaran. Keterlaksanaan perangkat pembelajaran pada kategori praktis (sangat baik). Respon mahasiswa lebih dari 80% positif terhadap pembelajaran. Rata-rata hasil angket self-efficacy mahasiswa meningkat dari hasil pretes ke posttest pada uji coba II, yaitu pada pretest sebesar 83,43, pada posttest sebesar 119,32 dengan skor maksimal sebesar 140. Berdasarkan hasil di atas dapat disimpulkan bahwa self-efficacy mahasiswa setelah penerapan perangkat pembelajaran menggunakan model scientific inquiry berbasis budaya Melayu meningkat dari pretest ke posttest pada uji coba I

    Curriculum Innovation and Communicative Language Teaching (CLT): EFL Teachers' Attitudes Towards CLT's Main Principles

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    Curriculum innovation fosters a change in methods and investigating teachers' attitudes plays a crucial role in its successful implementation (Richards, 2015). This study explores the EFL teachers’ attitudes towards Communicative Language Teaching (CLT) across curriculum innovation in the Gaza preparatory schools' context. The study addresses two key questions: (1) What are the EFL teachers’ attitudes towards the main principles of CLT? (2) What are the potential implications of these teachers’ attitudes towards the main principles of CLT in terms of implementing CLT and teachers’ awareness of the main aspects of CLT? To answer these questions, a questionnaire was used for data collection. The collected data were analyzed through means and percentages using SPSS v17.0 statistical package. Findings reveal teachers generally hold mildly favourable attitudes towards CLT. They strongly favoure CLT's principles that emphasize the role of the learner and the importance of error correction. Meanwhile, they are moderately favourable towards teacher's role and pair/group work activities. However, their attitudes towards the place and importance of grammar are less favourable. These findings suggest that many teachers may not be fully aware of CLT''s principles and may face some contextual difficulties adopting them. It is, therefore, recommended that curriculum developers and other Palestinian educational concerned bodies should take into account teachers’ attitudes in the process of change of materials and methods. Furthermore, when introducing the innovation, it is necessary to consider the cultural and social circumstances in which it operates, so that CLT may fit well within the Gaza preparatory schools' context

    Gamification in Management Education: Enhancing MBA Student Engagement and Performance through Game Based Learning Technologies

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    This study explores the integration of game-based learning technologies within management education to evaluate their influence on student engagement, motivation, and academic performance. The primary purpose is to assess whether gamification can enhance the learning experience for postgraduate business students by replicating real-world challenges in an interactive environment. A mixed-methods research design was adopted, involving surveys, classroom observations, and academic performance data from 150 MBA students across five Indian business schools. Game-based tools such as simulations, point systems, digital quizzes, and interactive role-play were implemented in subjects including marketing, operations, and strategic management. Quantitative analysis revealed that students exposed to gamified instruction demonstrated improved motivation levels, higher participation rates, and a statistically significant increase in academic scores. Qualitative feedback from focus group discussions further emphasized students’ preference for engaging, challenge-based activities over traditional lectures. The study concludes that gamification fosters active learning, improves conceptual understanding, and contributes to better classroom dynamics. However, it also highlights the need for thoughtful implementation, faculty training, and technological support. It is recommended that management institutes gradually incorporate structured gamified modules aligned with course outcomes and industry applications. Additional data collected includes comparative test scores, student satisfaction ratings, and faculty observations, which support the positive impact of gamification. The findings provide actionable insights for educators, curriculum designers, and academic administrators aiming to modernize MBA pedagogy through technology-enhanced strategies

    Influence of Animation on Pre-Nursery School Children Learning Outcome in Osun State

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    The primary form of entertainment of children in the 20th century was telling stories, and many grandparents and parents managed to form bonds with the kids via this storytelling.  However, animations have supplanted the custom of telling stories. Hence, this study investigated the types of animation resources available for teaching and influence of animation resources on learning outcome of pre-nursery school children in Osun State.  The study's population comprised 7,393 teachers employed in private primary school across the 30 Local Government Areas and one Area Council of Osun State.  The study sampled 180 respondents across the private primary schools across the three senatorial districts of the state.  Questionnaire titled Animation and Pre-Nursery Children Learning Outcome Questionnaire (APNCLOQ) with reliability co-efficient of 0.93 was used to elicit responses from respondents.  The study provided answers and tests for one research question and one hypothesis.  The study found indigenous animations to be available while media and computer animations are not available in pre-nursery schools in Osun State.  The study concluded that children should be exposed to, and guided to watch instructive animated cartoons rather than violent ones.  Integrating indigenous animation into pre-nursery school programs is recommended for both educators and schools is recommended

    Pengembangan Instrumen Tes Keterampilan Proses Sains pada Materi Biologi Sistem Regulasi Tumbuhan Kelas XI SMA

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    Learning becomes more impactful when students can identify and understand core scientific ideas, and one effective way to support this is by assessing their KPS during learning. To achieve this, educators can use assessment tools that are aligned with specific KPS indicators. In addition, there is currently no specific assessment tool that targets KPS in the context of the topic of plant regulatory systems. This study aims to produce a product in the form of a valid science process skills (KPS) instrument in biology learning on plant regulatory system material in class XI SMA. This type of research is research and development that adopts Plomp's development model which consists of three main stages, where this research is limited to two stages, namely preliminary research and prototyping phase. This research used Tessemer's formative approach which includes the stages of self evaluation and expert review. Data were analyzed qualitatively and quantitatively. Data collection instruments used interview sheets and expert validity questionnaires (expert review). Produk yang dikembangkan divalidasi dalam lima aspek penilaian, yaitu aspek materi, aspek konstruksi, aspek bahasa,aspek  kegrafikaan, dan aspek Keterampilan Proses Sains (KPS) oleh 2 validator dosen biologi. Berdasarkan hasil penelitian diperoleh nilai validitas instrumen yaitu validasi ahli aspek materi 90%, aspek konstruksi 95%, aspek bahasa 91,6%, aspek kegrafikaan 87,5%, dan validasi aspek KPS 75%. Kesimpulan: instrumen tes keterampilan proses sains pada materi sistem regulasi tumbuhan dinyatakan valid

    Question Words Teaching Strategy in Grade 5 of SD Negeri 104267 Pegajahan

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    English language education at SD Negeri 104267 Pegajahan emphasizes the importance of mastering question words such as “what,” “who,” “where,” “when,” “why,” and “how,” which form the basis for students' communication skills. This study aims to analyze the teaching strategies used by teachers and the challenges faced during the learning process. The method applied is qualitative descriptive, with data collection through in-depth interviews and literature review. The results of the study indicate that contextual and interactive teaching methods are effective in improving students' understanding of the use of question words. However, challenges remain, such as limited learning time and differences in students' abilities. It is hoped that teachers can integrate technology and implement project-based learning to increase students' motivation and engagement. With continued support, it is hoped that students will be able to communicate with greater confidence and effectiveness and be motivated to continue learning English in the future

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