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    The Association of The Role of Social Studies Teacher with the Interpesonal Skills

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    This study aims to identify the phenomenon of many social problems, especially in the scope of students\u27 interpersonal skills, which are the center of attention today, because the development of interpersonal skills is important in helping students adjust and form social relationships. The purpose of this study was to analyze the role of social studies teachers in supporting the development of students\u27 interpersonal skills in the school environment. This study uses a quantitative approach to the type of correlational research. The design of this study used ex post facto which was carried out in class VIII at MTs 2 Negeri Garut in the 2021/2022 academic year as the population. The sampling technique used in this study is simple random sampling where this technique provides the same opportunity/opportunity for each element or member of the population selected to be the research sample. The variables in this study include the role of social studies teachers (X) and students\u27 interpersonal skills (Y). The sample in this study amounted to 32 respondents. The instruments used in this research are questionnaires and documentation studies. After the data is collected in hypothesis testing, the product moment correlation test and the coefficient of determination test are used which are processed with the help of SPSS 16 for Windows and Microsoft Excel. The results of the study describe that there is a significant relationship between the teacher\u27s role variable and the interpersonal skills of students at MTs Negeri 2 Garut. The magnitude of the relationship between the two variables is 0.480. Where the value is in the medium category. The magnitude of the contribution of the influence of the teacher\u27s role on the interpersonal skills of students is around 23.1%

    Application of the Problem Based Learning Model to Improve Social Studies Learning Outcomes for Class VII Students at SMPN 2 Cibiuk

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    This research is motivated by the main problems that occur in students who have the notion that social studies is a very boring subject and there are not a few students who try to avoid these subjects. Then the learning method applied by educators is still conventional with the Teacher Centered Learning (TCL) approach. The purpose of this research is to identify that there is an increase in social studies learning outcomes when using the problem based learning model. The research method used is a quantitative method with a type of quasi-experimental method. As for the results of this study it can be identified that there is a significant increase in learning outcomes when applying the problem-based learning model, then the results of data analysis and statistical calculations using the Likert scale show that the attitude of students towards the problem-based learning model in general shows a very good attitude and the attitude of students towards the problem-based learning learning model each individual shows a very good attitude, it can be concluded that the interpretation of the student\u27s attitude scale towards the problem-based learning learning model is in the very good category. Therefore the problem-based learning model is effective in improving student learning outcomes

    The Correlation Between Learning Styles and Student Learning Outcomes in Social Studies: Korelasi Antara Gaya Belajar dan Hasil Belajar Siswa dalam Mata Pelajaran IPS

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    Learning styles can be classified into three types, namely visual learning styles, auditory learning styles and kinesthetic learning styles. Each individual has a tendency to a certain learning style that makes it easier for him to absorb lessons. Individuals who know their learning style tendencies and are able to apply appropriate learning strategies will be successful in their studies. The purpose of this study is to determine the relationship between learning styles and learning outcomes for class VIII students in social studies subjects at SMPN 01 Cisompet. The research approach uses quantitative with the type of correlation research. The sample in this study amounted to 31 respondents. Data collection was obtained through questionnaires and documentation. After the data is collected in hypothesis testing, the product moment correlation test and the coefficient of determination test are used which are processed with the help of SPSS 16 for Windows and Microsoft Excel. The results of the study describe that there is a significant relationship between learning styles and social studies learning outcomes for class VIII at SMPN 01 Cisompet. The magnitude of the relationship between the two variables is 0.993 where the value is in the very high category. The magnitude of the contribution of the influence of learning styles on student learning outcomes is around 98.5%

    Teachers\u27 Ability to Develop Social Studies Learning Based on Higher Order Thinking Skills (Hots) for Improving Critical Thinking Skills

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    The fact that many judgments are based on low-level knowledge, understanding, and application abilities is another issue with the current judging methods. As a result, possibilities for memorization and fact extraction and surface knowledge creation are created. Yet assessments for the twenty-first century must take into account advanced abilities. This study, which was carried out in class VIII, employed a quantitative strategy and descriptive techniques. In this study, 34 respondents were chosen from a sample of 334 students, who made up the population. The study\u27s findings provide an account of the efforts put forward. Based on the analysis and discussion of the impact of the teacher\u27s ability to create HOTS-based learning on students\u27 critical thinking abilities that were stated in earlier chapters, it can be concluded that the efforts made by Social Sciences educators at Asshidiqiyah Middle School have been successful

    Improving Mathematical Creativity Through Self-Regulated Learning in a Problem-Based Learning Model Supported by GeoGebra

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    Creative thinking is a crucial skill in the 21st century. However, creative thinking abilities are still lacking in Indonesia, with a global creativity index of just 0.202, indicating very low level. This study seeks to evaluate the quality of GeoGebra-assisted Problem-Based Learning in enhancing students\u27 creative thinking skills and to describe students\u27 creative thinking abilities in relation to Self-Regulated Learning. The research method used is a mixed method. The research sample includes students from grades VIII D and VIII E at SMP Negeri 2 Ungaran. The subjects of this study are 6 students categorized by their level of Self-Regulated Learning. Quantitative data analysis involves t-tests and z-tests, qualitative data analysis involves data reduction, presentation, interpretation, and drawing conclusions. The study finds that GeoGebra-assisted Problem-Based Learning effectively enhances creative thinking skills. Students with high, medium, and low Self-Regulated Learning levels showed very good, good, and poor mathematical creative thinking abilities, respectively. Berpikir kreatif merupakan kemampuan yang sangat diperlukan di abad 21. Akan tetapi kemampuan berpikir kreatif masih sangat kurang di Indonesia, ditunjukkan dengan indeks kreativitas global Indonesia yaitu 0,202 yang tergolong sangat rendah. Penelitian ini bertujuan untuk mengetahui kualitas Problem Based Learning berbantuan GeoGebra terhadap peningkatan kemampuan berpikir kreatif siswa dan mendeskripsikan kemampuan berpikir kreatif siswa berdasarkan Self-Regulated Learning. Metode penelitian yang digunakan yaitu mixed method. Sampel penelitian yaitu siswa kelas VIII D dan VIII E SMP Negeri 2 Ungaran. Subjek penelitian yaitu 6 siswa berdasarkan tingkat Self-Regulated Learning. Analisis data kuantitatif menggunakan uji t dan uji z. Analisis data kualitatif mencakup penyederhanaan data, penyajian, interpretasi, dan penarikan kesimpulan. Hasil penelitian mengindikasikan bahwa Problem Based Learning yang didukung GeoGebra berkualitas dalam meningkatkan kemampuan berpikir kreatif serta kemampuan berpikir kreatif matematis siswa dengan tingkat self-regulated learning tinggi, sedang, dan rendah, masing-masing dengan hasil sangat baik, baik, dan kurang

    Effect of Project-Based Learning Model on Students\u27 Higher-Order Thinking Skills

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    Masalah dalam penelitian ini berfokus pada rendahnya kemampuan berpikir tingkat tinggi siswa di sekolah menengah atas, yang menjadi perhatian utama dalam peningkatan kualitas pembelajaran. Penelitian ini bertujuan untuk mengetahui perbedaan pengaruh model project based learning (PjBL) terhadap kemampuan berpikir tingkat tinggi siswa kelas X di salah satu sekolah di Tilamuta, kabupaten Boalemo. Metode penelitian ini adalah eksperimen dengan desain penelitian One Group Pretest-Posttest Design. Subjek penelitian terdiri dari 3 kelas eksperimen (E1, E2, E3). Teknik pengumpulan data dilakukan melalui tes kemampuan berpikir tingkat tinggi berbentuk esai. Analisis inferensial menunjukkan bahwa H0 ditolak, yang berarti terdapat perbedaan signifikan dalam pengaruh model project based learning (PjBL) terhadap kemampuan berpikir tingkat tinggi siswa di ketiga kelas tersebut. The problem in this study focuses on the low level of students\u27 higher order thinking skills in senior high school, which is a major concern in improving the quality of learning. This study aims to determine the difference in the effect of project-based learning (PjBL) model on the high-level thinking ability of grade X students in one of the schools in Tilamuta, Boalemo district. This research method is an experiment with One Group Pretest-Posttest Design research design. The research subjects consisted of 3 experimental classes (E1, E2, E3). The data collection technique was done through an essay-shaped higher order thinking ability test. Inferential analysis showed that H0 was rejected, which means there is a significant difference in the effect of the project-based learning (PjBL) model on students\u27 higher-order thinking skills in the three classes

    THE INFLUENCE OF TIKTOK LEARNING MEDIA ON INCREASING STUDENT LEARNING OUTCOMES IN CIVICS EDUCATION SUBJECTS IN CLASS X OF MUHAJIRIN IT VOCATIONAL SCHOOL

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    This research aims to determine the effect of Tiktok learning media on improving student learning outcomes in Civics subjects in class X SMK IT Muhajirin. This research uses quantitative methods with a Pre-Experimental research design (One Group Pretest- Posttest). Data collection techniques through documentation and tests. Documentation is carried out by collecting various data in the form of school administration file data and images that support this research. The test is carried out with questions given during the pretest and posttest. The population in the study was 5 class X skills with a total of 142 students. The sample in this research was students in class X TKJ 1, totaling 35 people using a purposive sampling technique. The instrument used is a multiple choice test with 20 items that have been validated. The data analysis technique uses the Normality test, the N-Gain Test to determine the increase in learning outcomes and the t test to test the hypothesis. The research results show that the average student score is 55.14, which means it is still below the KKM score (75). However, after being given learning treatment using the Tiktok learning media, the average student score was 77.59, meaning it had exceeded the KKM (75). After carrying out the N-Gain test, 20% of the values ​​were high interpretation, 66% were medium interpretation and 14% were low interpretation. Meanwhile, for hypothesis testing, a sig of 0.00 was obtained, which means <0.5. So there is an influence of Tiktok learning media on improving student learning outcomes in Civics subjects in class X Muhajirin IT Vocational School

    MARKET AS A SITE OF CITIZENSHIP: HOW YOGYAKARTA\u27S TRADITIONAL MARKETS RESPONDED DURING THE PANDEMIC ERA

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    This research aims to examine the existence of traditional markets as sites of citizenship in responding to the impact of the Covid-19 pandemic. This research departs from the basic assumption that the market is not only a place for economic transactions. But it is also a place for political, cultural, social and other transactions. Therefore, the Covid-19 Pandemic situation is not only related to the impact on the economy, it has a broader and deeper impact on the market as a site of citizenship. This research produces an understanding that traditional markets are quite important civic sites in the era of the Covid-19 Pandemic. The research was conducted at 4 (four) traditional markets in Bantul Regency, namely Imogiri Market, Bantul Market, Angkruksari Market and Semampir Market. The subjects of this research were 61 people consisting of traders, market organizations (APPSI), and market heads as basic government representatives. The research was carried out and analyzed qualitatively and used source triangulation and technical triangulation. This research concludes that the Yogyakarta traditional market as a civic site is relatively effective in responding to the Covid-19 pandemic because it has family values, cooperation, and trust that are relatively dominant in decision making. Meeting activities in the form of deliberation and consensus in decision making are also dominant in this research. This research is still very limited and needs to be studied more widely and in depth with a relatively different approach

    Pengembangan Media Pembelajaran Interaktif Menggunakan Articulate Storyline Pada Mata Pelajaran Sosiologi Kelas X Di SMA Negeri 16 Garut

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    Abstrak Penelitian ini bertujuan untuk mengembangkan multimedia interaktif berbasis Articulate Storyline pada mata pelajaran sosiologi kelas X di SMA Negeri 16 Garut. Metode penelitian ini adalah metode penelitian pengembangan dengan menggunakan model Hannafin and Peck yang merupakan model pembelajaran berorientasi produk. Sampel dalam penelitian ini adalah 34 siswa kelas X IPS 5 SMA Negeri 16 Garut, analisis data dalam penelitian in dilakukan dengan observasi dan wawancara. Hasil penelitian menunjukkan bahwa media yang dikembangkan sangat layak digunakan sebagai media pembelajaran mata pelajaran sosiologi pada materi kelompok sosial. Hal tersebut dapat dilihat dari skor rata-rata validasi ahli materi sebesar 97,74% dinyatakan sangat layak dilihat dari aspek materi, soal, bahasa dan keterlaksanaan, sedangkan presentase rata-rata skor validasi ahli media sebesar 92,44% dinyatakan sangat layak dilihat dari aspek desain tampilan, audio, video, dan kemudahan penggunaan media. Hasil penggunaan media pembelajaran interaktif menggunakan Articulate Storyline terbukti dapat meningkatkan minat belajar siswa, dilihat dari hasil angket penilaian minat siswa yang memperoleh presentase rata-rata skor sebesar 81,48% dinyatakan sangat layak. Dari hasil penelitian dapat disimpulkan media pembelajaran interaktif menggunakan Articulate Storyline yang dikembangkan sangat layak untuk dijadikan media pendukung dalam pembelajaran. Berdasarkan simpulan, dapat disarankan media pembelajaran interaktif menggunakan Articulate Storyline dapat dimanfaatkan sebagai salah satu alternatif media pembelajaran yang dapat meningkatkan minat belajar siswa pada mata pelajaran soisologi kelas X di SMA Negeri 16 Garut. Kata Kunci — Pengembangan, Multimedia Interaktif, Articulate Storyline, Minat Belajar Siswa   Abstract  This study aims to develop interactive multimedia based on Articulate Storyline in the class X sociology subject at SMA Negeri 16 Garut. This research method is a development research method using the Hannafin and Peck model which is a product-oriented learning model. The sample in this study was 34 students of class X IPS 5 SMA Negeri 16 Garut, data analysis in this study was carried out by observation and interviews. The results showed that the media developed was very suitable to be used as a medium for learning sociology subjects on social group material. This can be seen from the average score of material expert validation of 97.74% which is declared very feasible from the aspect of material, questions, language and implementation, while the average percentage of media expert validation scores of 92.44% is declared very feasible to be seen from aspects of display design, audio, video, and ease of use of media. The results of using interactive learning media using Articulate Storyline are proven to increase students\u27 interest in learning, seen from the results of the student interest assessment questionnaire which obtained an average score of 81.48% which was declared very feasible. From the results of the study, it can be concluded that interactive learning media using Articulate Storyline which was developed is very feasible to be used as a supporting media in learning. Based on the conclusions, it can be suggested that interactive learning media using Articulate Storyline can be used as an alternative learning media that can increase student interest in learning in sociology subjects for class X at SMA Negeri 16 Garut. Keywords —  Development, Interactive Multimedia, Articulate Storyline, Student Learning Interest &nbsp

    Penerapan Aplikasi Wordwall Berbasis Website Untuk Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran TIK Di SMP Negeri 2 Japara

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    Abstrak Rencana pendidikan tahun 2013 sebenarnya digunakan untuk pembelajaran di SMP Negeri 2 Japara, namun buku pelajaran digunakan sebagai sumber belajar. Selain menggunakan buku teks sebagai alat pembelajaran, SMP Negeri 2 Japara masih menggunakan teknik berbicara, hanya guru yang memberikan klarifikasi sehingga pembelajaran menjadi kurang menarik. Dengan menggunakan aplikasi Wordwall berbasis situs, ujian ini bertujuan untuk meningkatkan hasil belajar siswa. Investigasi ini menggunakan rencana penelitian konfigurasi kelompok referensi yang tidak setara dan strategi pemeriksaan kuantitatif semi-eksplorasi. penelitian ini menggunakan sampel 30 siswa kelas VIII A sebagai kelas kontrol dan 30 siswa kelas VIII B sebagai kelas eksplorasi sebagai contoh. Sistem pengumpulan data dalam penyelidikan ini adalah tes penegasan/wawancara (pre-test dan post-test) dan ikhtisar. Hipotesis dalam penelitian ini adalah terdapat peningkatan hasil belajar siswa dengan memanfaatkan aplikasi Wordwall berbasis situs. Dapat dikatakan bahwa peningkatan skor hasil belajar kelas eksperimen secara signifikan berbeda signifikan dengan kelas kontrol. Aplikasi wordwall dapat menumbuhkan minat belajar siswa dengan tujuan agar dapat lebih mengembangkan hasil belajar siswa. Kata Kunci: Aplikasi Wordwall; Meningkatkan hasil belajar   Abstract The 2013 education plan is actually used for learning at SMP Negeri 2 Japara, but textbooks are used as learning resources. In addition to using textbooks as a learning tool, SMP Negeri 2 Japara still uses speaking techniques, with only the teacher providing clarification, making learning less interesting. Using a site-based Wordwall application, this exam aims to improve student learning outcomes. This investigation employs a non-equivalent reference group configuration research plan and a semi-exploratory quantitative examination strategy. This examination uses 30 students from class VIII A as the control class and 30 students from class VIII B as the exploration class as examples. The data assortment systems in this investigation are discernment tests/interviews (pre-test and post-test) and overviews. The hypothesis in this investigation is that there is an expansion in understudy learning results by utilizing the site-based Wordwall application. It is possible to state that the experimental class\u27s significant increase in learning outcome scores is significantly different from the control class\u27s. The wordwall application can cultivate understudy interest in realizing with the goal that it can further develop understudy learning results. Keyword: Wordwall App; Improve learning outcome

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