Open Journal Systems of University of Muhammadiyah Gresik
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PENGGUNAAN MEDIA POSTER PADA MINAT BELAJAR SISWA KELAS III DI SD MUHAMMADIYAH I DRIYOREJO: PENGGUNAAN MEDIA POSTER PADA MINAT BELAJAR SISWA KELAS III DI SD MUHAMMADIYAH I DRIYOREJO
Tujuan dari penelitian ini untuk Mendeskripsikan penggunakan media, mendeskripsikan aktifitas guru dalam menerapkan media poster, mendeskripsikan respon siswa tentang penggunaan media poster, dan untuk mendeskripsikan kendala siswa menggunakan media poster di SD Muhammadiyah 1 Driyorejo.
Metode yang digunakan dalam penelitian ini adalah metode penelitian deskriptif kualitatif, yaitu upaya menyajikan data dan fakta aktual terkait penggunaan poster dalam kaitannya dengan minat belajar siswa kelas III SD Muhammadiyah 1 Driyorejo melalui observasi langsung, wawancara dan dokumentasi.
Hasil penelitian ini dapad di hasilkan dalam bentuk observasi, wawancara dan dokumentasi yang dilakukan peneliti terhadap guru dan siswa kelas III SD Muhammadiyah 1 Driyorejo. Peneliti dapat mengumpulkan data penggunaan materi tampilan dalam materi pendidikan perubahan iklim melalui, mengamati dan mewawancarai proses belajar mengajar guru. Disajikan dalam bentuk gambaran aktivitas guru saat menggunakan bahan pajangan bersama siswa, sehingga peneliti dapat mengetahui reaksi siswa saat menggunakan bahan pajangan. Dapat disimpulkan bahwa penggunaan media poster mendapat hasil yang baik dan sangat memuaskan, aktivitas guru dalam menerapkan media poster juga baik, respon siswa tentang penggunaan media poster sangat antusias, dan ada sedikit kendala yang di hadapi siswa menggunakan media poster bahwa terdapat beberapa siswa yang kurang faham terhadap materi yang sudah dijelaskan dikarenakan siswa bermain sendiri dan kurang mendengarkan penjelasan yang disampaikan oleh guru. The purpose of this study is to describe the use of media, describe teacher activities in applying poster media, describe student responses to the use of poster media, and to describe student constraints using poster media at SD Muhammadiyah 1 Driyorejo.
The method used in this research is descriptive qualitative research method, which is an effort to present actual data and facts related to the use of posters in relation to the learning interest of third grade students of SD Muhammadiyah 1 Driyorejo through direct observation, interviews and documentation.
The results of this study can be obtained in the form of observations, interviews and documentation conducted by researchers on teachers and third grade students of SD Muhammadiyah 1 Driyorejo. Researchers can collect data on the use of display materials in climate change education materials through observing and interviewing the teacher's teaching and learning process. Presented in the form of a description of teacher activities when using display materials with students, so that researchers can find out the reactions of students when using display materials. It can be concluded that the use of poster media gets good and very satisfying results, teacher activity in applying poster media is also good, student responses about the use of poster media are very enthusiastic, and there are few obstacles faced by students using poster media that there are some students who do not understand the material that has been explained because students play alone and do not listen to the explanation delivered by the teacher. 
Analaisis Implementasi Program Gerakan Literasi Sekolah Pada Kelas Tinggi di SDN Petir 4 Kota Tangerang
Tujuan penelitian ini adalah untuk mengetahui implementasi Gerakan Literasi Sekolah. Penelitian ini menggunakan metode kualitatif dengan pendekatan deskriptif. Prosedur pengumpulan data dalam penelitian ini menggunakan teknik observasi, wawancara dan dokumentasi. Hasil penelitian menunjukkan bahwa penerapan Gerakan Literasi Sekolah di SDN Petir 4 Kota Tangerang masih pada tahap pembiasaan yaitu melalui kegiatan membaca dalam hati selama kurang lebih 15 menit sebelum pembelajaran untuk kelas tinggi, menyediakan fasilitas ruang pojok baca. Dalam penerapan Gerakan Literasi Sekolah ini masih terdapat beberapa kendala diantaranya yaitu, masih kurangnya buku bacaan, kurangnya minat membaca siswa, guru belum sepenuhnya menjalankan kegiatan ini dan kurangnya pembinaan dari pihak dinas pendidikan setempat tentang Gerakan Literasi Sekolah ini. Sedangkan upaya-upaya untuk mengatasi kendala selama penerapan Gerakan Literasi Sekolah yaitu mengupayakan pemenuhan buku bacaan dan fasilitas perpustakaan dengan mengalokasikan dana Bantuan Operasional Sekolah (BOS), SDN Petir 4 membebaskan siswa untuk memilih kapan saja siswa mau membaca dan SDN Petir 4 dalam rangka membenahi kualitas pelaksanaan GLS dengan cara berdiskusi serta bekerjasama dengan sekolah lain atau ke sekolah yang juga menjadi sekolah rujukan GLS
MENJAGA TRADISI LEWAT TARI: EKSPLORASI SENI LENGGER BANYUMASAN SEBAGAI EKSTRAKURIKULER DI SEKOLAH DASAR
Fenomena terkikisnya nilai-nilai budaya lokal dalam pendidikan dasar, seni tari Lengger Banyumasan, sebagai bagian dari warisan budaya Indonesia, diharapkan dapat berperan penting dalam pelestarian budaya serta pengembangan karakter siswa. Penelitian ini mengkaji peran seni tari Lengger Banyumasan sebagai ekstrakurikuler di sekolah dasar dalam pelestarian budaya dan pengembangan karakter siswa. Metode yang digunakan adalah kualitatif deskriptif, dengan instrumen wawancara semi-terstruktur dan observasi partisipatif, melibatkan siswa, guru seni, dan orang tua. Analisis data dilakukan melalui reduksi, penyajian, dan penarikan kesimpulan berdasarkan pola yang muncul. Hasil penelitian menunjukkan bahwa keterlibatan siswa dalam tari Lengger Banyumasan secara signifikan memperkuat identitas budaya dan keterampilan sosial, seperti kerjasama dan komunikasi. Meskipun ada tantangan terkait dukungan dan fasilitas, seni tari ini terbukti efektif sebagai media pelestarian budaya lokal. Dukungan dari komunitas dan pihak sekolah sangat penting untuk memastikan keberlanjutan dan pengembangan program ekstrakurikuler, sehingga dapat menciptakan generasi yang menghargai dan melestarikan warisan budaya.The phenomenon of the erosion of local cultural values in elementary education highlights the importance of Banyumasan Lengger dance, as part of Indonesia's cultural heritage, in preserving culture and developing student character. This research examines the role of Banyumasan Lengger dance as an extracurricular activity in elementary schools for cultural preservation and character development. The methodology used is descriptive qualitative, employing semi-structured interviews and participatory observations, involving 30 students, 3 art teachers, and 5 parents. Data analysis is conducted through reduction, presentation, and conclusion drawing based on emerging patterns. The findings indicate that student involvement in Banyumasan Lengger dance significantly strengthens cultural identity and social skills, such as cooperation and communication. Despite challenges related to support and facilities, this dance form proves effective as a medium for preserving local culture. Support from the community and school stakeholders is essential to ensure the sustainability and development of extracurricular programs, thereby fostering a generation that appreciates and preserves cultural heritage
GAMIFIKASI: PENGARUH GAMIFIKASI BERBASIS PBL UNTUK MENINGKATKAN KEMAMPUAN KEAKTIFAN BELAJAR PESERTA DIDIK
One way that teachers can achieve success in learning activities is by choosing a learning model that is appropriate to the learning material, with teachers being able to train students to be more active in the learning process. This research aims to analyze the effect of PBL-based gamification on increasing students' active learning. This research uses a mixed method with a sequential explanatory design to collect data collected using quantitative and qualitative methods. Quantitative data was carried out pre- and post-test by testing data for normality, paired tests, and gain tests, complemented by qualitative data by observation and interviews with students. The subjects of this research were 16 students in class II of SD Negeri 73 Gresik. The analytical results obtained explain that the influence of gamification based on problem-based learning increases students' active learning abilities, with pretest scores ranging from 48 to 65. The average pretest score is 55.56, with a standard deviation of 5,099. This shows that students' pretest scores have quite significant variations. Meanwhile, students' posttest scores ranged from 90 to 100. The average posttest score was 95.38, with a standard deviation of 3,575. shows that the average value of the exam results is at a high level.Salah satu ragam yang dapat diterapkan guru demi mewujudkan keberhasilan pada kegiatan pembelajaran yaitu dengan memilih model pembelajaran yang serasi dengan materi pembelajaran, dengan guru bisa melaith peserta didik dapat lebih aktif dalam mengikuti pembelajaran. Penelitian ini memiliki tujuan untuk menganalisis pengaruh gamifikasi berbasis PBL untuk meningktakan keaktifan belajar peserta didik. Penelitian ini memakai metode mix metod dengan disain sequential eksplanatory pengumpulan data dikumpulkan menggunakan kuantitatif dan kualitatif. Data kuantitatif dengan dilakukan pre test dan post test dengan menguji data normalitas dan uji paired tes dan uji gain dilengkapi dengan data kualitatif dengan observasi dan wawancara kepada peserta didik. Subjek penelitian ini digunakan untuk kelas II SD Negeri 73 Gresik berjumlah 16 peserta didik. Hasil analis dapat diperoleh untuk menjelaskan bahwa pengaruh gamifikasi berbasis Problem Based Learning meningkatkan kemampuan keaktifan belajar peserta didik dengan nilai pretest berkisar antara 48 hingga 65. Rata-tara nilai Pretest adalah 55.56, dengan standar deviasi sebesar 5.099. hal ini menunjukkan bahwa nilai prestest peserta didik memiliki variasi yang cukup signifikan. Sementara itu, nilai postest peserta didik berkisar antara 90 hingga 100. Rata-rata nilai posttest adalah 95.38, dengan standar deviasi sebesar 3.575. menujukkan bahwa nilai rata-rata hasil ujian berada pada tingkat yang tinggi
PENERAPAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS III SDN KALIRUNGKUT 1/264 SURABAYA
Model pembelajaran merupakan bingkai dari pendekatan, metode, dan teknik dalam sebuah pembelajaran. Tujuan dari penelitian ini adalah untuk meningkatkan hasil belajar siswa pada materi Makna pancasila kelas III B SDN Kalirungkut 1/264 Surabaya dengan menerapkan model pembelajaran Teams Games Tournament (TGT). Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK). Hasil dari penelitian menunjukkan bahwa hasil belajar siswa mengalami peningkatan. Pada Pra-Siklus hasil belajar siswa menunjukkan hasil 57,15% dengan rata-rata hasil belajar 50, Pada siklus I hasil belajar siswa menunjukkan hasil 67,59% dengan rata-rata hasil belajar 70, sedangkan pada siklus II mengalami peningkatan 85,71% dengan rata-rata hasil belajar 90. Simpulan menunjukkan bahwa model Teams Games Tournament (TGT) sangat efektif untuk dijadikan sebagai model pembelajaran yang dapat meningkatkan hasil belajar siswa pada proses pembelajaran materi makna pancasila.Learning models are frameworks that include approaches, methods, and techniques in education. The aim of this research is to improve student learning outcomes on the topic of the Meaning of Pancasila for third-grade students at SDN Kalirungkut 1/264 Surabaya by applying the Teams Games Tournament (TGT) learning model. The research method used is Classroom Action Research (CAR). The results of the study show an improvement in student learning outcomes. In the Pre-Cycle, student learning outcomes were at 57.15% with an average score of 50. In Cycle I, student learning outcomes increased to 67.59% with an average score of 70, while in Cycle II, the results further improved to 85.71% with an average score of 90. The conclusion indicates that the Teams Games Tournament (TGT) model is highly effective as a learning model to enhance student learning outcomes in the teaching of the Meaning of Pancasila
PERAN LITERASI DALAM MENINGKATKAN MINAT BACA SISWA KELAS IV SDN SUKASARI 3 TANGERANG
Delia Putri Anjani (2086206011). Peran Literasi Dalam Meningkatkan Minat Baca Siswa Kelas IV SDN Sukasari 3 Tangerang. Penelitian ini bertujuan untuk mengetahui Peran Literasi Dalam Meningkan Minat Baca Siswa Kelas IV di SDN Sukasari 3 Tangerang. Penelitian ini dilatar belakangi Pelaksanaan gerakan literasi sekolah di SDN Sukasari 3 Tangerang sudah berjalan kurang lebih selama 3 tahun terakhir, sejak pemerintah menetapkan program literasi, gerakan literasi yang sudah berjalan di sekolah SDN Sukasari 3 Tangerang sudah ada di fase Tahap pembiasaan. Metode yang digunakan dalam penelitian ini yaitu metode Kualitatif Deskriptif. Teknik pengumpulan data dilakukan dengan observasi, angket, wawancara dan dokumentasi. Triangulasi data yang digunakan adalah triangulasi sumber. Teknik analisis data dalama penelitian ini yaitu reduksi data, penyajian data dan penarikan kesimpulan. Subjek dalam penelitian ini siswa kelas IV SDN Sukasari 3 Kota Tangerang sebanyak 21 siswa. dari hasil penelitian didapatkan bahwa dari 21 siswa terdapat 12 siswa dengan minat baca yang sangat tinggi, 6 siswa dengan minat baca tinggi, 3 untuk siswa dengan minat baca cukup dan 0 kurang. Secara keseluruhan minat baca siswa kelas IV di SDN Sukasari 3 Tangerang sudah mampu dalam memenuhi indikator. Untuk mengetahui minat baca siswa yaitu dapat diukur dari Atensi Membaca, Kegemaran Membaca, Waktu Membaca, dan Jumlah Buku Bacaan. Bahwa peran literasi dalam meningkatkan minat baca siswa kelas IV di SDN Sukasari 3 Tangerang sudah berhasil karena minat baca siswa yang sangat tinggi dan tinggi.
Kata Kunci : Peran Literasi, Meningkatkan Minat Baca, SiswaDelia Putri Anjani (2086206011). The Role of Literacy in Increasing Interest in Reading for Class IV Students at SDN Sukasari 3 Tangerang. This research aims to determine the role of literacy in increasing reading interest in class IV students at SDN Sukasari 3 Tangerang. The background to this research is that the implementation of the school literacy movement at SDN Sukasari 3 Tangerang has been running for approximately the last 3 years, since the government established the literacy program, the literacy movement that has been running at SDN Sukasari 3 Tangerang has been in the habituation phase. The method used in this research is the Qualitative Descriptive method. Data collection techniques were carried out using observation, questionnaires, interviews and documentation. The data triangulation used is source triangulation. The data analysis techniques in this research are data reduction, data presentation and drawing conclusions. The subjects in this research were 21 class IV students at SDN Sukasari 3, Tangerang City. From the research results it was found that out of 21 students there were 12 students with very high interest in reading, 6 students with high interest in reading, 3 students with sufficient interest in reading and 0 less. Overall, the reading interest of class IV students at SDN Sukasari 3 Tangerang has been able to meet the indicators. To find out students' reading interest, it can be measured from Reading Attention, Reading Enjoyment, Reading Time, and Number of Books Read. That the role of literacy in increasing the reading interest of class IV students at SDN Sukasari 3 Tangerang has been successful because the students' interest in reading is very high and high.
Keywords: Role of Literacy, Increasing Interest in Reading, Students
The Unlocking Language Proficiency: Exploring Duolingo's Impact on Vocabulary Learning
The development of technology in the industry 4.0 era makes it easy for students to carry out learning activities. There are several applications that can help students learn English, especially learning vocabulary. This research used Duolingo application media as a medium for learning English vocabulary. The purposes of this research were to implement the Duolingo application to learn English vocabulary in STAR course for junior high school students and to investigate the student’s perceptions about their learning experience after used Duolingo application. This research used descriptive qualitative research methods. The sample in this research was 10 grade 7 junior high school students. Researchers used observation, interviews, and documentation as data collection. The sample in this research was 10 grade 7 junior high school students. The results of this research showed that all students in the STAR course could understand all the instructions on how to use Duolingo and they all felt happy to use it as a medium for learning English vocabulary. However, 2 students encountered the challenge that the disruption of the internet network could hinder the use of Duolingo. According to student’s percaptions, Duolingo was praised for its entertaining features and effective vocabulary practice, it is essential to address issues such as advertisements and internet dependency for an enhanced user experience
Students' Perceptions of Social Media Confidence Versus Classroom Social Anxiety
The rise of social media has transformed communication and self-expression, but it has also created a disparity between online and offline personas, particularly among college students. This study investigates the phenomenon of social media confidence versus classroom social anxiety at University of Nias, focusing on second- and fourth-semester students in the English education department. Using a qualitative phenomenological approach, in-depth interviews were conducted with five students who actively use social media but interact less in the campus environment. Thematic analysis of the interviews revealed that students experience was higher confidence and satisfaction on social media due to the lack of direct pressure and anonymity, which contrasts with their anxiety in traditional classroom settings. The study highlights the importance of a supportive and inclusive classroom environment to reduce social anxiety and enhance student engagement. Universities should provide resources such as psychological counseling, social skills training, and support groups to help students manage social anxiety. Integrating social media into the learning process and encouraging a balance between online and offline interactions can foster student confidence in both contexts. Effective anxiety management training is also essential for helping students navigate social dynamics in classrooms and on social media. These findings can inform interventions and strategies to support students in developing a healthy sense of self-presentation and authentic connections across different social spheres
An Analysis of Students' Difficulties in Listening Comprehension at SMAN 1 Muara teweh
Listening is the first skill of English that should learned by students. This is because before students can respond to their teachers, they must listen first to get information and concepts. Moreover, there are still many students who have difficulties in listening comprehension. This study to find out students’ difficulties and factors that cause students’ difficulties in listening comprehension of Eleventh-grade students in SMAN 1 Muara Teweh. This study used quantitative descriptive research design and sampling technique using cluster random sampling. Data collection instrument used questionnaire. From the data analysis, as many as 49% of students have difficulty related to listening material, 52.8% of students have difficulty related to the listener, and 82% of students have difficulty related to physical setting. Besides, the factors that cause students’ difficulties in listening comprehension were depend on others, and shame to ask the teacher about the material. Based on the results of the research, it can be concluded that most students have some difficulties in listening comprehension, which has constrained their ability to improve their listening skills.
Keywords: Factors; Listening Comprehension; Students’ Difficultie
Analisis Information Quality Dan Consumer Trust Pada Purchase Intention Dengan Social Psychology Di Tiktokshop
Background –Increasing customer awareness of goods and services means that internet use has an influence in generating consumer responses. The role of the internet is to function as a communication and information medium, which can then be used as a medium for carrying out electronic commerce activities or referred to as e-commerce.
Aim – This study aims to measure the level of service, trust, social psychological distance, and consumer purchase intentions for products sold on the Tiktok platform.
Design/ Methodology/ Approach – This study uses quantitative methods by using a questionnaire as a data collection medium with 200 respondents acting as the sample in this study.
Findings – This study obtains an understanding that Information Quality and Trust have a significant and positive influence on Purchase Intention through Social Psychological Distancing on the TikTok e-commerce platform.
Conclusion – Tiktok indicates that there are problems with information quality and trust which are mediated by social psychology which has the potential to influence consumer purchase intention.
Research Implication – In the next study, it is expected to measure other variables, not only on information quality and trust, and can conduct research not only social psychological distancing as mediation.
Limitations – This research uses a quantitative approach in obtaining data and answering problems, especially in seeing consumer buying interes