Kaisa: Jurnal Pendidikan dan Pembelajaran
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    Pengaruh Penerapan Model Problem Based Learning Terhadap Peningkatan Pemahaman Konsep Vektor di Jenjang SMA

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    This classroom action research used a mixed-methods approach to analyze the influence of the Problem Based Learning (PBL) model on the vector concept understanding of class XI students. The quantitative analysis showed that the implementation of PBL resulted in an increase in the average student understanding score from the pre-test to the post-test in each research cycle. A significant increase in learning outcomes was observed in Cycle 2, where the average score increased from 63.70 to 81.50. However, the effectiveness of PBL decreased in Cycle 3, reflected in the Normalized Gain (N-Gain) value returning to a low level (0.27) and a smaller increase in the learning success rate compared to the previous cycle (an increase from 30% to 55%). Overall, the PBL model proved effective in improving students' conceptual understanding of vectors, the ability to apply concepts in problem-solving, and students' mathematical communication skills. However, the research findings also identified that the PBL model was less effective in improving students' understanding and skills in drawing vectors, indicating the need for adjustments in learning strategies for this specific aspect.Penelitian tindakan kelas ini menggunakan pendekatan campuran untuk menganalisis pengaruh model Problem Based Learning (PBL) terhadap pemahaman konsep vektor siswa kelas XI. Analisis kuantitatif menunjukkan bahwa penerapan PBL menghasilkan peningkatan rata-rata skor pemahaman siswa dari pre-test ke post-test di setiap siklus penelitian. Peningkatan yang signifikan dalam hasil belajar terlihat pada Siklus 2, di mana rata-rata skor meningkat dari 63.70 menjadi 81.50. Meskipun demikian, efektivitas PBL mengalami penurunan pada Siklus 3, yang tercermin dari nilai Normalized Gain (N-Gain) yang kembali rendah (0.27) dan peningkatan tingkat keberhasilan belajar yang lebih kecil dibandingkan siklus sebelumnya (peningkatan dari 30% menjadi 55%). Secara keseluruhan, model PBL terbukti efektif dalam meningkatkan pemahaman konseptual siswa mengenai vektor, kemampuan aplikasi konsep dalam pemecahan masalah, serta keterampilan komunikasi matematis siswa. Namun, temuan penelitian ini juga mengidentifikasi bahwa model PBL kurang efektif dalam meningkatkan pemahaman dan keterampilan siswa dalam menggambar vektor, yang mengindikasikan perlunya penyesuaian dalam strategi pembelajaran untuk aspek spesifik ini

    Eksplorasi Pengembangan Media Pembelajaran Ramah Anak Dalam Ranah Pendidikan Informal SD

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    This study aims to explore the development of child-friendly learning media in the context of informal education at the elementary school level. The background of this study is based on the need for learning media that not only supports cognitive aspects but also considers the emotional and social comfort of children in a flexible and non-formal learning process. This study uses a Systematic Literature Review design by tracing various reputable international journal articles published in the last ten years. The analysis procedure was carried out through the stages of identification, selection, and synthesis of data to find patterns and trends in the development of child-friendly learning media in informal education environments. The results of the study show that effective learning media in this context generally have interactive characteristics, are adaptive to children's needs, and support game-based and experiential learning. This study emphasizes the importance of a humanistic and creative approach in designing learning media that is appropriate for the world of children outside the formal classroom. These findings are expected to form the basis for the development of more inclusive and sustainable learning media innovation

    PENGARUH PENGGUNAAN VIDEO ANIMASI BERBASIS CERITA RAKYAT TERHADAP HASIL BELAJAR PENDIDIKAN PANCASILA SISWA KELAS V SDN 1 MATANG SEULIMENG LANGSA

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    This research is motivated by the low learning outcomes of students in the subject of Pancasila Education. This study aims to determine the effect of the use of folklore-based animation videos on the learning outcomes of Pancasila education on the material of Pancasila values in the daily life of grade V of SD Negeri 1 Matang Seulimeng Langsa. The research was carried out using a type of quantitative research and experimental method. The research population is all grade V students of SD Negeri 1 Matang Seulimeng totaling 60 students. Using the Purposive Sampling technique, the students of the VB (Experiment) class amounted to 33 students and the VA (Control) class amounted to 27 students. The results of the normality test showed that the Pretest value of the experimental class obtained a significance value (Sig) of 0.062 > 0.05 and the Pretest value of the control class of 0.448 > 0.05. And for the Posttest value, the experimental class had a Sig value of 0.079 > 0.05 and the postest control class 0.178 > 0.05. It is stated that both groups are normally distributed. In the homogeneity test for the control class with a significance value of 0.818 > 0.05 and for the experimental class 0.213 > 0.05. It is stated that the pretest and post test data have the same variant. The hypothesis test was carried out using the paired sample t test. The results of the   t calculation of the > t table were obtained which were 9,429 > 2,036, which means that there was an influence of folklore-based animation videos on the learning outcomes of Pancasila Education students in grade V of  SDN 1 Matang Seulimeng Langsa.Penelitian ini dilatar-belakangi rendahnya hasil belajar siswa pada mata pelajaran Pendidikan Pancasila. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan video animasi berbasis cerita rakyat terhadap hasil belajar pendidikan pancasila pada materi nilai- nilai pancasila dalam kehidupan sehari-hari kelas V SD Negeri 1 Matang Seulimeng Langsa. Penelitian ini menggunakan jenis penelitian kuantitatif dan metode eksperimen. Populasi dalam penelitian ini adalah siswa kelas V SD Negeri 1 Matang Seulimeng berjumlah 60 siswa. Dengan menggunakan teknik Purposive Sampling, siswa kelas VB (Kelas Eksperimen) berjumlah 33 siswa dan kelas VA (Kelas Kontrol) berjumlah 27 siswa. Hasil pengujian normalitas diketahui nilai Pretest kelas eksperimen memperoleh nilai signifikansi (Sig) sebesar 0,062 > 0,05 dan nilai Pretest kelas kontrol sebesar 0,448 > 0,05. Dan untuk nilai Posttest, kelas eksperimen memiliki nilai Sig sebesar 0,079 > 0,05 dan postest kelas kontrol 0,178 > 0,05. dinyatakan kedua kelompok berdistribusi normal. Pada uji homogenitas untuk kelas kontrol dengan nilai Signifikansi 0,818 > 0,05 dan untuk kelas eksperimen 0,213 > 0,05. Dinyatakan data pretest dan post test memiliki varian yang sama. Uji hipotesis dilakukan menggunakan  uji paired sample t test. diperoleh hasil t hitung > t tabel yaitu 9,429 > 2,036 artinya terdapat pengaruh video animasi berbasis cerita rakyat terhadap hasil belajar Pendidikan Pancasila  siswa kelas V SDN 1 Matang Seulimeng Langsa

    The role of teachers in instilling Islamic morals in early childhood through daily school activities

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    Moral education is a fundamental component in the character formation of young children, especially in Islamic-based education. Instilling Islamic moral values in Early Childhood Education (PAUD) institutions is crucial to building a solid foundation of character. This study aims to explore the role of teachers in instilling Islamic moral values through daily activities at PAUD in Padangsidimpuan. A qualitative approach with a case study method was used, involving observation, interviews, and document analysis. The findings indicate that teachers play an important role through modeling, habituation, and storytelling. Activities such as collective prayers, greeting each other, and helping others are regularly conducted to instill values such as patience, honesty, and compassion. Challenges faced include time constraints, limited teaching materials, and the need for active involvement from parents. This study recommends continuous teacher training, provision of adequate facilities, and strengthening cooperation between schools and parents to support Islamic character education.Abstract:  Moral education is a fundamental component in the character formation of young children, especially in Islamic-based education. Instilling Islamic moral values in Early Childhood Education (PAUD) institutions is crucial to building a solid foundation of character. This study aims to explore the role of teachers in instilling Islamic moral values through daily activities at PAUD in Padangsidimpuan. A qualitative approach with a case study method was used, involving observation, interviews, and document analysis. The findings indicate that teachers play an important role through modeling, habituation, and storytelling. Activities such as collective prayers, greeting each other, and helping others are regularly conducted to instill values such as patience, honesty, and compassion. Challenges faced include time constraints, limited teaching materials, and the need for active involvement from parents. This study recommends continuous teacher training, provision of adequate facilities, and strengthening cooperation between schools and parents to support Islamic character education.   Keywords: Teacher's Role, Education, Islamic Values, Early Childhoo

    Pengembangan Aplikasi "ALBI" (Kenali Kisah Nabi) pada Pembelajaran PAI Kelas II Sekolah Dasar

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    This research focuses on the development of an application called "ALBI" (Get to Know the Stories of the Prophets) as an innovative and interactive learning medium for the Islamic Religious Education (PAI) subject, targeting second-grade elementary school students. The research method employed is Design and Development (D&D). The application aims to introduce students to the stories of the prophets and the technological advancements during their respective eras. A trial conducted at SD Negeri Gunungsari showed an improvement in students' learning interest and comprehension. Data were collected through observations and questionnaires distributed to both students and subject matter experts. The results indicate that the "ALBI" application received a positive response and was considered effective in assisting students in understanding the stories of the prophets. The development of this technology-based learning medium is expected to serve as an innovative solution to enhance the quality of Islamic Religious Education at the elementary school level.Penelitian ini merupakan pengembangan aplikasi "ALBI" (Kenali Kisah Nabi) sebagai media pembelajaran inovatif dan interaktif pada mata pelajaran PAI untuk siswa kelas II SD. Metode penelitian yang digunakan adalah Design and Development (D&D). Aplikasi ini bertujuan untuk mengenalkan kisah nabi dan teknologi di zaman mereka. Uji coba yang dilakukan di SD Negeri Gunungsari menunjukkan peningkatan minat belajar dan pemahaman siswa. Data dikumpulkan dan diperoleh melalui observasi dan angket yang diberikan kepada siswa dan ahli materi. Hasilnya, aplikasi "ALBI" mendapat respon positif dan dinilai efektif membantu siswa dalam memahami kisah para nabi. Pengembangan media pembelajaran berbasis teknologi ini diharapkan dapat menjadi solusi inovatif untuk meningkatkan kualitas pembelajaran PAI di sekolah dasar

    HUBUNGAN ANTARA MINAT BELAJAR PENDIDIKAN AGAMA ISLAM, PERSPEKTIF LINGKUNGAN SEKOLAH DAN KEDISIPLINAN BERIBADAH DI SMK MASMUR PEKANBARU: Minat Belajar PAI, Lingkungan Sekolah, Kedisiplinan Beribadah.

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    This study aims to determine the relationship between interest in learning Islamic Religious Education (PAI), the perspective of the school environment, and the discipline of worship of students at SMK Masmur Pekanbaru. The background of this study is based on the importance of religious education and the support of the school environment in shaping students' religious character, especially in terms of discipline in worship. This research uses a quantitative approach with a correlation method. The population in this study was all students in grades X and XI of SMK Masmur Pekanbaru, with a sample of 40 respondents taken through the purposive sampling technique. The instrument used is a closed questionnaire with a Likert scale. Data analysis was carried out by partial correlation tests and multiple linear regression to determine the simultaneous and partial relationship between variables. The results showed that there was a positive and significant relationship between interest in learning PAI and the perspective of the school environment on the discipline of student worship. Interest in learning PAI and a conducive school environment jointly contribute to improving the discipline of worship among students. This finding confirms the important role of religious education and the school environment in shaping students' religious attitudes.Penelitian ini bertujuan untuk mengetahui hubungan antara minat belajar Pendidikan Agama Islam (PAI), perspektif lingkungan sekolah, dan kedisiplinan beribadah siswa di SMK Masmur Pekanbaru. Latar belakang penelitian ini didasarkan pada pentingnya pendidikan agama dan dukungan lingkungan sekolah dalam membentuk karakter religius siswa, khususnya dalam hal kedisiplinan menjalankan ibadah. Penelitian ini menggunakan pendekatan kuantitatif dengan metode korelasi. Populasi dalam penelitian ini adalah seluruh siswa kelas X dan XI SMK Masmur Pekanbaru, dengan sampel sebanyak 40 responden yang diambil melalui teknik purposive sampling. Instrumen yang digunakan berupa angket tertutup dengan skala Likert. Analisis data dilakukan dengan uji korelasi parsial dan regresi linear berganda untuk mengetahui hubungan simultan dan parsial antar variabel. Hasil penelitian menunjukkan bahwa terdapat hubungan positif dan signifikan antara minat belajar PAI dan perspektif lingkungan sekolah terhadap kedisiplinan beribadah siswa. Minat belajar PAI dan lingkungan sekolah yang kondusif secara bersama-sama berkontribusi dalam meningkatkan kedisiplinan ibadah di kalangan siswa. Temuan ini menegaskan pentingnya peran pendidikan agama dan lingkungan sekolah dalam membentuk sikap religius peserta didik

    Pengembangan Media Video Animasi Berbasis Adobe Illustrator untuk Meningkatkan Hasil Belajar pada Materi Keberagaman dan Penghormatan terhadap Perbedaan Agama dan Budaya di Kelas VI SD Bright School Jakarta Selatan

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    This study aims to develop and evaluate the feasibility of Adobe Illustrator-based animated video media for teaching diversity and respect for religious and cultural differences in Grade VI at Bright School, South Jakarta. The background of this research is rooted in the low effectiveness of conventional teaching methods, which predominantly rely on lectures and non-interactive media, causing students to struggle in fully understanding the concept of diversity. This research employed a Research and Development (R&D) method using a modified Borg & Gall model, consisting of needs analysis, design, development, expert validation, revision, and limited and wider trials. The subjects included 30 students, two subject matter experts, and two media experts. Research instruments comprised validation questionnaires, learning achievement tests (pre-test and post-test), and response questionnaires for both students and teachers. The validation results indicated that the media was deemed highly feasible, with an average score of 91%. Effectiveness testing revealed a significant improvement in students’ learning outcomes, from an average score of 60.4 (pre-test) to 83.1 (post-test), with an overall increase of 22.7%. Both students and teachers responded very positively, stating that the animation media was engaging, easy to understand, and motivating. It can be concluded that Adobe Illustrator-based animated video media is effective in enhancing students’ comprehension, tolerance, and respect for diversity, while serving as an innovative alternative for character-based learning in elementary schools

    Penerapan Media Papan Labirin Untuk Meningkatkan Kemampuan Berhitung Pada Materi Penjumlahan Bilangan Kelas 1

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    This study aims to determine the application of labyrinth board media on the addition of material to improve students' arithmetic skills in class 1 of SDN 060913 Medan. The research design used is Classroom Action Research (CAR). The subjects of this study were students of class IA SDN 060913 Medan, totaling 24 students consisting of 12 male students and 12 female students. Data collection techniques in the study were carried out by observing teacher and student activities, tests, and documentation. The results of the study showed that the application of labyrinth board media can improve the arithmetic skills of class I students of SDN 060913 Medan, this can be seen from the average score in cycle I, which is 68.75 with a percentage of 46%. In cycle II, it has started to increase with an average score of 85 with a percentage of 87.5%. The application of the labyrinth board media used makes students practice questions so that they can remember what they have learned. So it can be concluded that the application of labyrinth board media in addition material can improve the arithmetic skills of class 1A students at SDN 060913 Medan.  Penelitian ini bertujuan untuk mengetahui penerapan media papan labirin pada materi penjumlahan untuk meningkatkan kemampuan berhitung siswa di kelas 1 SDN 060913 Medan. Rancangan penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK). Adapun yang menjadi subjek dalam penelitian ini adalah siswa kelas IA SDN 060913 Medan, yang berjumlah 24 orang siswa terdiri dari 12 orang siswa laki-laki dan 12 orang siswa perempuan. Teknik pengumpulan data dalam penelitian dilakukan dengan observasi aktivitas guru dan siswa, tes, dan dokumentasi. Hasil penelitian penerapan media papan labirin pada dapat meningkatkan kemampuan berhitung siswa kelas I SDN 060913 Medan, hal ini dapat dilihat dari perolehan nilai rata-rata pada siklus I yaitu 68,75 dengan persentase 46%. Pada siklus II sudah mulai meningkat dengan nilai rata-rata 85 dengan presentase 87,5%.  Penerapan media papan labirin yang digunakan membuat siswa berlatih soal-soal sehingga dapat diingat oleh siswa apa yang telah dipelajari. Jadi dapat disimpulkan Penerapan media papan labirin Pada Materi Penjumlahan dapat Meningkatkan kemampuan berhitung siswa kelas 1A SDN 060913 Medan

    PENGEMBANGAN E-BOOK BERBASIS HEYZINE FLIPBOOK "WASIBASUL" TENTANG SIFAT WAJIB BAGI RASUL PADA PEMBELAJARAN PAI KELAS 2 SD

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    This research aims to develop an e-book based on the Heyzine Flipbook called “WASIBASUL” (Insight into the Obligatory Nature for the Prophet) as an interactive learning medium for Islamic Religious Education (PAI) subjects in grade 2 of elementary school. This e-book is designed to increase students’ interest and motivation to learn through multimedia features, such as audio, video, images, inspirational stories, and interactive quizzes. This research uses the ADDIE (Analyze, Design, Develop, Implement, Evaluate) development model, which involves analyzing student needs, designing e-book content, developing using digital platforms, such as Canva and Heyzine Flipbook, as well as implementation and evaluation of products. The results of validation by media and material experts, and student questionnaires show that this e-book “WASIBASUL” is very feasible and shows at 95% - 100 % in all indicators. The implementation at SD Negeri Cilangkap II, shows that this e-book can be said to be said to be effective in increasing student involvement and understanding of the material that is mandatory for the Prophet. This research contributes to digital- based learning media innovations that are very relevant to the current technological era, as well as supporting digital literacy in education.Penelitian ini bertujuan untuk mengembangkan e-book berbasis Heyzine Flipbook bernama "WASIBASUL" (Wawasan Sifat Wajib Bagi Rasul) sebagai media pembelajaran interaktif untuk mata pelajaran Pendidikan Agama Islam (PAI) di kelas 2 SD. E-book ini dirancang untuk meningkatkan minat serta motivasi belajar siswa melalui fitur-fitur multimedia, seperti audio, video, gambar, cerita inspiratif, dan kuis interaktif. Penelitian ini menggunakan model pengembangan ADDIE (Analyze, Design, Develop, Implement, Evaluate), yang melibatkan analisis kebutuhan siswa, perancangan konten e-book, pengembangan menggunakan platform digital, seperti Canva dan Heyzine Flipbook, serta implementasi dan evaluasi pada produk. Hasil validasi ahli media dan materi, serta angket siswa menunjukkan bahwa e-book “WASIBASUL” ini sangat layak digunakan, karena persentase kelayakan menunjukkan pada angka 95% - 100% di semua indikator. Implementasi di SD Negeri Cilangkap II, menunjukkan bahwa e-book ini bisa dibilang efektif dalam meningkatkan keterlibatan siswa dan pemahaman terhadap materi sifat wajib bagi Rasul. Penelitian ini memberikan kontribusi pada inovasi media pembelajaran berbasis digital yang sangat relevan dengan era teknologi saat ini, serta mendukung literasi digital dalam pendidikan

    Pengembangan E-Modul Flipbook Berbasis Problem Based Learning Terhadap Kemampuan Komunikasi Matematis Siswa

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    This study aims to develop and evaluate a flipbook-based e-module integrated with the Problem Based Learning (PBL) approach to enhance high school students' mathematical communication skills in scatter plot material. Using the Research and Development (R&D) method with the Plomp model, the study consisted of three stages: preliminary research, prototyping, and assessment. The subjects were 11th-grade students (class XI.4) at SMAN 5 Jember. Validation results from experts showed that the e-module was highly valid, with a score of 88.75%. Practicality tests via teacher and student questionnaires yielded an average score of 90%, indicating that the module is highly practical for classroom use. Effectiveness was measured by comparing pretest and posttest scores, revealing an average N-Gain of 0.54 (moderate category). The findings demonstrate that the developed PBL-based flipbook e-module is feasible, practical, and effective for implementation in learning, significantly improving students' mathematical communication skills.Penelitian ini bertujuan untuk mengembangkan dan mengevaluasi e-modul flipbook berbasis Problem Based Learning (PBL) terhadap kemampuan komunikasi matematis siswa SMA pada materi diagram pencar. Metode yang digunakan adalah Research and Development (R&D) dengan model pengembangan Plomp, yang meliputi tiga tahap: preliminary research, prototyping, dan assessment. Subjek penelitian adalah siswa kelas XI.4 SMAN 5 Jember. Hasil validasi oleh validator menunjukkan bahwa e-modul tergolong sangat valid dengan persentase 88,75%. Uji kepraktisan melalui angket guru dan siswa memperoleh rata-rata 90%, menunjukkan modul sangat praktis untuk digunakan. Efektivitas modul diuji melalui perbandingan skor pretest dan posttest, dengan rata-rata N-Gain sebesar 0,54 yang masuk kategori sedang. Berdasarkan hasil ini diketahui bahwa e-modul flipbook berbasis PBL yang dikembangkan dapat dinyatakan layak, praktis, dan efektif untuk diterapkan dalam pembelajaran dan secara signifikan mampu berpengaruh terhadap kemampuan komunikasi matematis siswa

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    Kaisa: Jurnal Pendidikan dan Pembelajaran
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