Publikationer från Stockholms universitet
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    Transition from Conventional Design Studio Context to Real-Life Design Studio : Empathising Phase in Interior Design Education in Sri Lanka

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    The design studio is central to architectural education, enabling collaborative learning guided by experts across areas such as space planning, interior design, ergonomics, and urban design. This study examined how the design thinking process manifested within the conventional design studio (CDS) and a real-life design studio (RLDS), with a focus on the empathizing phase and the role of ICT tools. A qualitative methodology based on constructivist grounded theory was used, supported by naturalistic observations and action research. This study explored design practices through a literature review, empirical studies on student collaboration in CDS, the influence of ICT tools on students' design thinking processes, and the manifestation of students' DT with the transition made to RLDS.  Findings revealed that students have commenced their design thinking process by generating ideas, bypassing the empathizing and defining stages due to access to existing digital repositories through the ICT tools available. In contrast to that, in RLDS, with the interactions of the real user, students have empathized not only at the beginning of the DT process but also throughout all the major phases of the DT process. This iterative appearance of the empathizing phase has fostered deeper engagement, collaboration, and user-centered design. The study concludes that RLDS fosters empathy through collaboration with real users, emphasizing the importance of integrating empathy-driven design practices into the design pedagogy for students to prepare themselves for complex real-world challenges.

    Surrendering to Powerlesness : Governing Personal Data Flows in Generative AI

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    Personal data flows across digital technologies integrated into people’s lives and relationships. Increasingly, these technologies include Generative AI. (How) should personal data flow into and out of GenAI models? We investigate how people experience personal data collection in GenAI ecosystems and unpack the enablers and barriers to governing their data. We focus on personal data collection by Meta, specifically Instagram, in line with their recent policy update on processing user data to train GenAI models. We conducted semi-structured interviews with 20 Latin American Instagram users, based in Europe and Latin America. We discussed the acceptability of their data flowing in and out of GenAI models through different scenarios. Our results interrogate power dynamics in data collection, the (inter)personal nature of data, and the multiple unknowns concerning data and their algorithmic derivatives. We pose provocations around feelings of powerlessness, reframing (inter)personal data, and encountering unknown data and algorithms through design.}, booktitle = {Proceedings of the 2025 CHI Conference on Human Factors in Computing System

    Local Economic Shocks and Entrepreneurship Dynamics

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    This paper examines how local economic shocks affect entrepreneurship, considering entry (extensive margin) and performance of existing entrepreneurs and their firms (intensive margin). Exploiting Sweden's 2004 mining boom as an exogenous shock, we use administrative data (2000–2015) and difference-in-differences estimates comparing individuals within 80 km of a mine to those 80–150 km away. The boom increased entrepreneurial entry but not the number of new firms, as many entrants were hybrid entrepreneurs reallocating effort to existing ventures. Incumbents gained through higher capital income and lower exit risk, while treated firms expanded employment and wage costs without improving operating profits

    Predictive Analysis of Global Temperature Trends Using Machine Learning Algorithms The Region of South America

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    Global temperature monitoring is pivotal for understanding and mitigating climate change, yet existing forecasting frameworks often lack regional specificity, particularly in geographically diverse areas like South America. This study addresses this gap by developing a machine learning ML-driven framework to forecast regional temperature trends using integrated satellite and ground-based datasets from NASA’s Earth Observing System (EOS) and Berkeley Earth. Three time series models- XGBoost, Prophet, and Exponential Smoothing (ETS) were trained on historical land surface temperature data (1980-2024) to predict country-level trends across South America. Results demonstrated XGBoost’s superior accuracy for long-term forecasting (MAE: 0.623°C), capturing nonlinear warming trajectories linked to anthropogenic activities. Prophet excelled in identifying seasonal patterns (e.g., dry/wet cycles), while ETS achieved the lowest short-term error (MAE: 0.504°C), underscoring its utility for seasonal policy planning. Regionally, the Amazon Basin exhibited accelerated warming (+2.1°C since 2000), contrasting with slower rates in the Andean highlands, emphasizing the role of local geography in climate dynamics. The integration of multi-source data mitigated biases inherent in single datasets, aligning with calls for harmonized climate analytics. This study highlights the transformative potential of ML in generating actionable, region-specific insights for climate adaptation. Future research should explore hybrid models, exogenous variables (e.g., CO₂ emissions), and real-time data integration to enhance predictive granularity and policy relevance

    “It´s kind of a teacher’s eye, you know.” : Navigating Barriers and Opportunities: Music Teachers’ Dilemmas in Creating Accessible Learning Environments for Students with Autism

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    Syftet med denna studie är att undersöka hur musiklärare beskriver de dilemman som uppstår i undervisning av elever med autism. Studien utgår från ett dilemmaperspektiv och en delaktighetsmodell för att belysa komplexiteten i att skapa tillgängliga lärmiljöer. Metoden består av fokusgruppsintervjuer med sex musiklärare, där deras erfarenheter och reflektioner samlades in och analyserades. Resultaten visar att delaktighet formas i ett spänningsfält mellan hinder och möjligheter. Lärarnas professionella identitet framträder som central: den bär engagemanget att främja inkludering men präglas samtidigt av känslor av osäkerhet och begränsning. Möjligheterna ligger i relationer, kunskap och erfarenheter som stärker inkludering, medan hindren uppstår när organisatoriska ramar och känslomässiga påfrestningar begränsar handlingsutrymmet. Slutsatsen är att lärarnas yrkesidentitet utvecklas i denna balans och blir avgörande för att skapa delaktighet för alla elever

    From compression to dispersion: how union transformation reconfigures wage inequality in the knowledge economy

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    How do unions mediate wage inequality in knowledge economies marked by rising educational stratification? This article investigates how shifts in the educational composition of union membership shape union bargaining outcomes—particularly, the education premium, a key driver of contemporary wage dispersion. While union bargaining is often associated with wage compression, we argue that this association is contingent on intra-union membership dynamics. Drawing on original panel data for thirty-three advanced economies from 2002 to 2020, we find that unionization of tertiary-educated workers initially reduces the education premium. However, once the median union member is college-educated, union bargaining begins to increase the education premium. These findings suggest that unions, as evolving organizational actors, may shift from redistributive to stratifying institutions depending on membership composition. Cross-national variation—notably in Scandinavia and Japan—underscores how union capacity to integrate highly educated workers without losing traditional constituencies is central to wage inequality in post-industrial economies.

    Polarised upgrading: the changing occupational structure of large cities in Germany and the UK, 1991–2021

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    An influential thesis predicted in the 1990s that large cities would become polarised as both high-wage professional and low-wage service jobs expanded at the expense of middle-wage workers. We revisit this thesis by analysing change in the occupational class structure of the ten largest cities in Germany and the UK, 1991–2021. Using UK census and German social security data (SIAB), we find for all cities strong job growth at the top – among professionals and managers –, moderate growth at the bottom – among service and sales workers – and a sharp decline in the middle – among office clerks and production workers. The result is occupational class upgrading with a polarised twist. Polarised upgrading was particularly strong in London, but also evident in Birmingham, Liverpool, Manchester or Newcastle. German cities experienced similar levels of occupational upgrading, but less polarisation. Notably in Berlin, Munich and Stuttgart, job growth was heavily concentrated among professionals and managers. While second-tier cities such as Dortmund, Essen or Leipzig also created many professional jobs, they experienced almost as much growth in low-end jobs. We find no evidence that job polarisation is specific to the largest cities or that strong job growth among professionals is limited to a few winner-take-all cities such as London and Berlin

    The Teaching of Islam in Sweden

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    “We Became the Same”: The Collapse of Identity in Donald Glover’s Because the Internet

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    Donald Glover’s Because the Internet is a digital project consisting of many pieces which are hard to neatly categorize. It likewise features characters whose identities are consistently blurred. What is more, it performs a transtextual play on the identities of Glover himself, his alter ego Childish Gambino, and the character The Boy. Employing Gerard Genette’s idea of transtextuality, as well as Ted Nelson’s notion of hypertext, this essay argues that the unique structure of Because the Internet blurs the boundaries between creator, persona, and character, and thus creates a unique destabilization of identity that is fundamentally only enabled by its digital, online and networked form.    Through analysis of the Because the Internet screenplay, the accompanying rap album by the same name and the short film Clapping for the Wrong Reasons, as well as a range of both digital and analogue paratexts, including social media accounts, chat rooms, celebrity castings, cryptic phrases, live shows and public appearances, the essay presents evidence for the intentional blurring of identities. The essay demonstrates how the interconnected structure of the album allows Glover to destabilize his, The Boy’s and Gambino’s identities, producing a narrative in which identity is both mutable and distributed across an array of media.  By shifting the focus away from thematic interpretation to a more structural understanding of the project, this essay lends a refined contribution to existing scholarship, which has tended to focus on breaking down the meaning in individual aspects of the project. This essay establishes Because the Internet as a key work on how digital forms actively construct and destabilize modern subjectivity

    Självbestämmandeteorin i praktiken: Att designa spel enligt Self-Determination Theory

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    Introduktion Spel engagerar genom designval som påverkar spelarens motivation. Dessa upplevelser kan förstås genom Self-Determination Theory (SDT) och dess tre psykologiska behov: autonomi, kompetens och samhörighet. Problem Tidigare forskning av SDT har främst fokuserat på spelarens upplevelse av autonomi, kompetens och samhörighet enligt SDT men inte i vilken utsträckning spelutvecklare medvetet designar spelmekaniker som stödjer detta. Forskningsfråga Utvecklar spelutvecklare medvetet spelmekaniker som stödjer autonomi, kompetens och samhörighet, baserat på vad som framgår i speldokumentation? Metod Studien genomförs som en kvalitativ hermeneutisk textanalys av Kickstarters från fem olika lanserade spel, där designbeslut och utvecklarnas resonemang dokumenteras. Genom iterativ tolkning av speldokumentationen i relation till SDT skapas en fördjupad förståelse för hur SDT uttrycks i speldesign. Resultat Spelutvecklare designar i varierande grad spelmekaniker som stödjer de tre behoven enligt SDT, men utan direkt hänvisning till teorin. Diskussion Att spelutvecklare inte direkt hänvisar till SDT innebär inte att behoven saknas, utan att motivationsprinciper ofta uppstår naturligt i speldesignen. Studien visar att SDT fungerar som verktyg för både analys och design men att mer forskning krävs för att klargöra medveten tillämpning av SDT.Video games are powerful motivational systems where players’ experiences of autonomy, competence and relatedness can shape their engagement. These experiences are central to Self-Determination Theory (SDT), which has been widely used to analyze player motivation in video games. However, less is known about how game developers themselves design game mechanics that support SDT. This study investigates to what extent SDT is expressed in game design through the game developers’ own descriptions. A qualitative hermeneutic text analysis was conducted on five Kickstarter campaigns for successful released games, focusing on how design decisions are communicated before launch. The results show consistent support for the three needs across the material, though with clear variation. Competence is the most expressed need, while autonomy and particularly relatedness vary depending on genre and design focus. The findings indicate that motivational game design principles aligned with SDT arise naturally in game development practices, even when the theory is not explicitly referenced. The study contributes a perspective that highlights the game developers’ intention in motivational game design and suggests that deeper awareness of SDT could further strengthen player engagement in future video games

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    Publikationer från Stockholms universitet
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