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    New Opportunities, Risks, and Harm of Generative AI for Fostering Safe Online Communities

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    Recently, there is a growing trend of using generative AI systems and tools for fostering and protecting online collaborative communities. Yet, existing AI tools may introduce new risks and even harm to diverse communities’ online safety. How to better maximize the novel opportunities of AI and mitigate its emerging risks and harm for our future online safety is a critically needed discussion for the HCI community. Featuring experts from both industry and academia, the goal for this panel is to promote interdisciplinary, community-wide discussions and collective reflections on important questions and considerations at the unique intersection of AI and online communities, including but not limited to: how the design of AI systems may discourage existing online harm but also invite new online harm in various online spaces; how different populations, cultures, and communities may perceive and experience AI’s new roles for their online safety; and what new strategies, principles, and directions can be envisioned and identified to better design future AI technologies to protect rather than harm various online communities

    Exploring the Impact of a Digital Escape Room in Moodle on Students´ Motivation

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    Knowledge Management is a core subject in the bachelor’s program in Information Systems at the Nuremberg Institute of Technology. To enhance learning, a digital escape room was developed and implemented on the Moodle e-learning platform. The project addressed three research questions: Is Moodle a recommendable platform to implement a digital escape room? Are digital escape rooms a reasonable concept to teach knowledge? Are students motivated to gain knowledge with an escape room? A prototype was initially evaluated, revealing improved learning outcomes, particularly among students who enjoy quizzes. However, the quiz-based format of Moodle proved unsuitable for certain topics, and the platform's limited capabilities for game development posed challenges. The original escape room’s duration of two to three hours was considered excessive by students, leading to a revised version with a more manageable length of 90 minutes. Usability testing, employing the think-aloud method, was conducted to refine the design before re-release. A subsequent pilot revealed that 70% of students valued the escape room for knowledge acquisition. While many enjoyed the puzzles, some preferred traditional exam preparation. These findings suggest that digital escape rooms hold promise as innovative pedagogical tools. However, their success depends on careful adaptation to course content and student needs, making them a potential complement to traditional learning methods. The overarching goal of this project is to evaluate the efficacy of digital escape rooms as innovative pedagogical tools and to explore their potential in reshaping conventional learning environments

    Wohnungslosenhilfe im Wandel: Soziale Arbeit als Akteurin gesellschaftlicher Transformation in urbanen und ländlichen Räumen

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    Nora Sellner, Frank Sowa und Anna Xymena Tissot analysieren die Transformation lokaler Hilfesysteme für wohnungslose Menschen und die damit verbundenen Herausforderungen. In einer vergleichenden Studie werden die Strukturen und zentralen Akteur:innen der Wohnungslosenhilfe im ländlichen und urbanen Raum analysiert und anhand der Ergebnisse Perspektiven für die Weiterentwicklung der Hilfesysteme vorgestellt

    The ROI of Curiosity: Quantifying the Business Impact of UX Research

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    In today's competitive digital landscape, understanding and meeting user needs is paramount for business success. User Experience (UX) Research provides systematic insights into user behaviors, preferences, and pain points, informing the design and enhancement of products and services. This article delves into the tangible business impacts of UX Research, including cost savings, improved usability, risk mitigation, and stakeholder alignment. By introducing the UX Research Business Impact Framework, we offer a comprehensive method for measuring the return on investment (ROI) of UX Research across seven key dimensions, highlighting its scientific and practical significance

    Neutralität im Journalismus und das Vertrauen in Medien

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    Die Stipendiaten des Journalismus-Programms der Konrad-Adenauer-Stiftung JONA haben drei Tage lang über Kriegs- und Krisenberichterstattung diskutiert. Unter anderem ging es dabei um die Aspekte der Objeketivität, Neutralität und des Vertrauens in Medien und Journalismus

    Standardisiertes Verfahren zur Auswahl von Mobilitätsmaßnahmen für die Erstellung von resilienten Mobilitätskonzepten

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    Nachhaltige Mobilitätskonzepte tragen maßgeblich zur Klimaresilienz von Städten und Regionen bei. Um eine systematische Auswahl und Bewertung von Mobilitätsmaßnahmen vorzunehmen, wurde ein standardisiertes Verfahren zur gezielten Bündelung synergetischer Maßnahmen entwickelt. Durch die Flexibilität des Verfahrens kann schnell auf veränderte Rahmenbedingungen reagiert werden, wodurch die Erstellung resilienter Mobilitätskonzepte vereinfacht wird. Dadurch können Städte und Regionen widerstandsfähiger gegenüber exogenen Veränderungen werden

    LEGO® SERIOUS PLAY® als Kreativmethode in studentischen Vorträgen

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    Wie gelingt es, dass in einer Freitagsveranstaltung mit Anwesenheitspflicht und vielen studentischen Vorträgen die Studierenden nicht nur gern teilnehmen, sondern sie auch den Vorträgen aufmerksam folgen können? Prof. von Hoffmann hat zu diesem Zweck die Methode des LEGO® SERIOUS PLAY® ausgetestet und schildert in diesem Blog Artikel seine Erfahrungen

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    Synthetisch erzeugtes auditory signal als WAV-Datei

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    Synthetisch erzeugtes auditory signal als WAV-Datei

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    Synthetisch erzeugtes auditory signal als WAV-Datei

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