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    Indigenous People of the North and the Globalized World

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    In an increasingly interconnected world, there are more ecological, social, cultural, political, and economic changes than ever before. These various processes, which are summarized in the social sciences under the label of “globalization,” lead to a very complex connectivity. Taking the Kalaallit, the Greenlandic Inuit, as an example of indigenous people of the North, it can be stated that global interactions affect daily life in Greenland. The aim of this article is to approach these complex interactions on the basis of Greenlandic foods, which is called kalaalimernit in Greenlandic. Globalization can be interpreted as imposing a pressure on Greenlandic foods because of economic, political, and environmental influences. Nevertheless, globalization gives the actor “Greenland” the opportunity to become a self-confident player in the global politics of power. The global flows of ideas such as “human rights” and “democracy” enable Greenland’s Self-Rule Government to push ahead a successful nation-building process. Central elements of the distinctive Greenlandic culture are the Greenlandic language and the Greenlandic foods of the hunting complex. The argument of this contribution is that Greenlandic foods are suitable to establish a distinctive group with a collective Greenlandic identity because through the consumption of this kind of foods it is possible to construct cultural boundaries: Inside the country, local foods are used to mark a separation from Danes, and outside the country, Greenlandic foods work as a conscious distinction from the rest of the world. Foods function as a predicament of its own for the Greenlandic culture that it is necessary as well as risky to keep on eating kalaalimernit

    Embracing digital empathy

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    Emotion Al is transforming how emotional dynamics are integrated into consumer research and product design. By detecting and interpreting emotional cues from facial expressions, voice, and behaviour, it enables emotionally intelligent systems that move beyond conventional user interaction models. This chapter examines Emotion Al as both a methodological tool and a design principle, offering deeper insights into user sentiment and supporting the creation of hedonic experiences - what we term digital empathy. Grounded in established emotion theories and recent technological advances, the chapter explores cross-sector applications and reflects on the ethical implications surrounding the use of emotional data.2026/01/1

    CDA

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    Synthetisch erzeugtes auditory signal als WAV-Datei

    Consequences of Enterprise Social Media Network Positions for Employees

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    AbstractEmployees often use enterprise social media (ESM) for communication, collaboration, and knowledge sharing, leading to ESM networks–that is, social networks of interrelated employees based on ESM. Many organizations possess ESM networks, and there is increasing research on their consequences for employees depending on how these employees are positioned in such networks. ESM network research is complex and consists of various interrelated dimensions. However, a synthesis of the abovementioned studies is lacking. Therefore, the current body of knowledge may obfuscate how the different dimensions interrelate, impeding a more holistic understanding of the consequences that employees may experience depending on their network positions. Moreover, there is little understanding of which research topics in this area have been addressed to date and where further research is needed. This paper addresses these gaps by means of a literature review and research agenda that synthesizes past studies. The results emphasize that whether ESM are beneficial for and exert a positive influence on employees largely depends on the employees’ positions in the underlying networks

    Videotechnik: Videobearbeitung

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    Es wird der grundsätzliche Aufbau von Videoschnittprogrammen und deren Werkzeuge (Timeline, Source- und Record-Monitor, Trim-Modus) vorgestellt. Der Roh- und darauffolgende Feinschnitt (genaue Festlegung von Schnittpunkten, Effekten und Übergängen, Color-Grading und Tonanpassung) wird vertieft. Diverse Schnitttechniken, wie z.B. der L- bzw. J-Schnitt und Keying (z.B. Chroma-Keying -> Green-/Bluescreens) werden exemplarisch dargestellt

    Adaptive Scheinwerfer-Systeme

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    Gameaudio_Stimulus_7

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    Track 7/16 für die Bachelorarbeit "Gestaltung und technische Umsetzung von interaktiver Musik für ein Computerspiel

    Gameaudio_Stimulus_16

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    Track 16/16 für die Bachelorarbeit "Gestaltung und technische Umsetzung von interaktiver Musik für ein Computerspiel

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