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    481 research outputs found

    Contribution of the Heavy Equipment Concentration Industry Class Program to Work Readiness in Line with Industry 4.0 Requirements at Vocational High School

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    This study aims to examine how the concentration of heavy equipment in industrial classes contributes to the work readiness of Vocational High School graduates, particularly in terms of meeting the demands of Industry 4.0. This research employs a literature review approach by analyzing relevant studies, reports, and publications on vocational education, work readiness, and competencies in the digital era. The findings indicate that the heavy equipment concentration industrial class program enhances graduates\u27 work readiness through the integration of up-to-date technology in the curriculum and a practice-based learning model that develops both technical and soft skills. Graduates are expected to possess technological literacy, problem-solving abilities, and adaptability to digitalization and automation in modern industries. However, this study is limited to secondary data analysis and lacks empirical field data, which should be addressed in future research. The findings have broader implications not only for education but also for the social and economic dimensions of vocational development. By strengthening collaboration between schools and industries, this model enhances graduate employability, promotes local economic growth, and cultivates a skilled workforce aligned with national industrial transformation objectives. Overall, the program has a positive impact; nevertheless, curriculum updates are essential to remain responsive to ongoing industrial changes

    Investigating The Influence of Paragraph Shrinking Strategy Towards Students’ Reading Comprehension at Senior High School

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    This study aimed to investigate the effect of the paragraph-shrinking strategy on reading comprehension at senior high school. The quantitative method with a pre-experimental design was used, involving pre-tests and post-tests to measure students\u27 progress. This study revealed that implementing the Paragraph Shrinking strategy significantly improved students\u27 reading comprehension. Statistical analysis using paired sample t-test showed a p-value of 0.000 <0.05), indicating a statistically significant effect of the intervention. The results confirmed that the null hypothesis (H₀), assuming no significant effect of the intervention, was rejected, while the alternative hypothesis (Hₐ), indicating a significant effect, was accepted. The strategy encouraged students to identify main ideas and summarize paragraphs, which improved their comprehension and retention of reading materials. Based on these findings, it can be concluded that the paragraph-shrinking strategy is efficacious in improving reading comprehension, especially in the context of narrative texts within the Merdeka Curriculum framework

    The Effect of Finger Puppets Media on Students\u27 Listening Skills on the Topic of Indonesian Cultural Wealth in Malaysia

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    This study aims to determine the effect of finger puppet media on students\u27 listening skills at the Muhammadiyah Kampung Bharu Malaysia Guidance Center on the material of Indonesian cultural wealth. Students have difficulty listening to the learning materials given by the teacher. The approach in this study uses a pre-experimental method with a one-group pretest-posttest design. The population in this study was made up of 15 fourth-grade students who were used as research samples. The instrument used in this study was an observation sheet on students\u27 listening skills. The validity of the research instrument was tested with expert judgment by assessing its feasibility. The data analysis technique used was the t-test with the alternative hypothesis (Ha) accepted and (H0) rejected the hypothesis carried out using statistical package software for social sciences (SPSS). The results of this study indicate that before the treatment was given, the average value was 65.86, and after the treatment was given, the average value was 86.73. The results of the t-test analysis were accepted to produce a significance value of 0.000 with df 15 with a significance level of less than (<0.05), which indicates that H0 is rejected and Ha. Based on the hypothesis test results, it was proven that finger puppet media influenced the listening skills of grade IV students at the Muhammadiyah Guidance Studio, Kampung Bharu, Malaysia

    Literature Study: Teaching Modules Based on Realistic Mathematics Approach to Improve Learning Outcomes of Elementary School Students Between 2019 - 2024

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    This literature review departs from the problems in learning mathematics in elementary schools related to teaching abstract material, such as fractions, which affects the low achievement of student learning outcomes. This literature review aims to theoretically analyze the impact of using teaching modules based on the Realistic Mathematics Approach (PMR) in improving student learning outcomes in primary schools. The method used in this review is a Systematic Literature Review (SLR) covering 25 articles from five databases: Google Scholar, DOAJ, Sinta, ResearchGate, and Scopus. The articles were keyworded "teaching module", "realistic mathematics", "learning outcomes", "primary school", "RME", and "teaching module", using the Boolean operator "AND". The results showed that using PMR-based teaching modules positively impacted student learning outcomes. The main findings of this literature review are: 1) Better understanding of math concepts; 2) Increased active participation of students; 3) Increased critical thinking and problem-solving skills; 4) Teaching modules are considered practical and feasible; 5) Positive responses from teachers and students. In conclusion, PMR-based teaching modules have proven effective in improving the learning outcomes of elementary school students. This study recommends the need for development and training for teachers in designing PMR-based teaching modules to produce more relevant and efficient learning experiences in elementary schools

    The Effect of Social Media Addiction, FOMO, and Online Game Addiction on Student Learning Achievement

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    Student learning achievement is one of the leading indicators in evaluating the success of the educational process. At the higher education level, especially efforts to improve student learning achievement are very crucial. When several students are trapped in social media addiction, FOMO, and online game addiction, the learning atmosphere on campus can become less conducive. Class discussions become quiet, and collaboration between friends becomes minimal, negatively impacting academic development. This study uses a quantitative approach with a comparative causal research type. The variables used are independent and dependent. The independent variables consist of Social Media Addiction, FOMO, and Online Game Addiction. The dependent variable is student learning achievement. The results of the study showed a significance value of the F test of 0.026 <0.05; it can be concluded that the variables consisting of social media addiction, FOMO, and online game addiction simultaneously significantly affect student learning achievement. The results of the study concluded that there is a substantial influence between social media addiction, FOMO, and online game addiction on learning achievement. Partially, students who are addicted to online games can affect learning achievement. Students who are addicted to social media and FOMO may not necessarily affect learning achievement

    Effect of Project-Based Learning (PjBL) Model Assisted by Geospatial Technology on Students\u27 Creative Thinking Skills

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    In the era of globalization and technological developments, education plays an important role in preparing students\u27 future. One of the geospatial technologies that can be utilized is Google Earth, which allows students to access spatial information visually and interactively. Teachers need to use the Project Based Learning (PjBL) learning model to determine the effect of students\u27 creative thinking skills. This study examines the effect of a project-based learning model supported by geospatial technology on the creative thinking skills of grade X students at SMAN 2 Batu. The method used was a quasi-experiment with a post-test-only control group design. Students of class X5 became the experimental class that applied the PjBL model, while class X6 was a control with conventional learning. The results showed that the mean value of the creative thinking skills post-test was higher (84.84) compared to the control class (74.00). The results of hypothesis testing using the Mann-Whitney U-Test non-parametric test showed Sig. (2-tailed) 0.000<0.05, which indicates a significant difference in the post-test scores of the two classes, which means that the hypothesis (H0) is rejected and the hypothesis (Ha) is accepted, so it can be concluded that the application of the Project Based Learning (PjBL) model assisted by geospatial technology has a significant effect on students\u27 creative thinking skills

    The Impact of Differentiated Instruction on Learners\u27 Social Interaction in Primary Schools

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    The purpose of this study was to examine the impact of differentiated instruction on learners\u27 social interaction in primary schools. This research applied the literature review method and analysed the data with a simplified approach to simplify the problem-solving process. The results show that the implementation of the differentiated instruction approach has a positive impact on learners\u27 social interaction. This approach fosters cooperation in groups, through discussion, learners also develop their communication skills. Differentiated instruction not only plays a role in improving academic achievement, but also in shaping learners\u27 character in socialising and empathising. The implementation of differentiated instruction shows effectiveness in increasing learning participation, so teachers should consider this approach in planning and implementing teaching. The results also support the view that flexible, learner-centred learning can create a learning environment that is inclusive, adaptive and supports the development of social and cognitive skills. This research can also serve as a reference to encourage teacher training to effectively implement the differentiated instruction approach

    The Development of a Flipbook-Based on Unggah – Ungguh for a Student at a Senior High School

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    This study aims to develop a digital learning medium in the form of a flipbook-based e-book to enhance the understanding of unggah-ungguh—the levels of speech in the Javanese language—among tenth-grade students at SMAN 1 Gebog Kudus. The research employed a development model adapted from Sugiyono, consisting of several stages: needs analysis, data collection, product design, expert validation, and product revision based on feedback. The validation results indicated that the Javanese unggah-ungguh flipbook-based e-book was feasible for use in learning, with positive evaluations in terms of content relevance, language clarity, visual design, and media usability. Moreover, the e-book was considered capable of increasing student interest in a topic that was previously seen as challenging and less engaging. The findings suggest that interactive digital learning media can serve as an innovative solution in Javanese language instruction, as they present materials in a more engaging and student-friendly manner, align with students\u27 needs, and are compatible with technological advancements in today\u27s educational landscape

    Optimizing the Use of Digital Libraries in Basic Education

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    The development of the times is getting faster with technology. Digital madrasas also need other supporters for better educational sustainability. In the era of digitalization, the Madrasah as an educational institution also has a role in keeping up with the times. This study aims to describe efforts to optimize digital libraries and analyze the strategy for developing digital collections in madrasah libraries. This study uses a descriptive qualitative method, with data collection techniques including observation of the condition and state of the digital library in the Madrasah, interviews with resource persons as digital library managers, and documentation of activities in the digital library. The study results show that digital libraries in madrasas are optimized for digital use, especially in education. In addition, the optimization strategy carried out is that the digital library has collections that are digitally recorded where the development of digital collections in the Madrasah includes analyzing user needs, mapping digital collection sources, and evaluating the use and IDs distributed to each library member including all students, teachers and education staff in the Madrasah. As well as optimizing the digital library in collaboration with the central library in Lamongan. The optimization of digital libraries can increase the popularity of digital libraries in madrasas and can expand library digital services

    Implementing the Realistic Mathematics Education (RME) Approach to Three-Dimensional Shapes Characteristics using Traditional Blitar Souvenirs in Elementary Schools

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    The importance of the right approach to mathematics learning. Many students believe that mathematics is complicated to learn because many mathematics teachers teach abstractly. This research is qualitative descriptive research that uses Graveimeiijeir\u27s design research method. This research aims to prove that the hypothesis that has been written in the hypothetical learning trajectory or HLT (Hypothetical Learning Trajectory) is correct and how it impacts students\u27 understanding of the material on the characteristics of three-dimensional shapes using traditional Blitar souvenir media and LKPD, which function as a guide to student activities. This research was conducted at SDN Lidah Kulon IV in class 5B. The research subjects were five students, three men and two women. The research stages carried out were planning, implementation in the classroom, and data analysis. This research shows that learning activities using the RME approach are based on the stages of the iceberg theory. This stage consists of real-world situations, models that describe problem situations (models of), models for solving problems (models for), and formal mathematical stages. Using traditional Blitar souvenir media, this stage can help students understand material about the characteristics of three-dimensional shapes

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