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    481 research outputs found

    Evaluation of the Implementation of the International Credit Transfer Program of Makassar State University

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    In 2021, Universitas Negeri Makassar (UNM) first became one of the universities participating in the International Credit Transfer Program (ICT) and made Universiti Kebangsaan Malaysia (UKM) one of the partner universities. Thus, this study aims to evaluate the implementation of ICT held online by UNM for one semester. The evaluation model used in this study is an illuminative evaluation model that focuses on qualitative data collection using observation, interview, and document review methods. The results showed that the implementation of ICT by UNM went quite well. This is evidenced by the achievement of the goals of the ICT program for universities and students. In addition, this program motivates students to take part in other international programs participated in by UNM and organized by the government. However, there are some problems encountered by UNM and students during the program. Such as communication problems of the committee and participants, to administrative problems. In conclusion, ICT is incredibly good to be followed again by UNM, seeing the magnitude of the impact and enthusiasm of the students. However, improvements to the administrative and communication systems must be completed first before returning to participate in the following years

    History of Islamic Education in Indonesia and its Relevance to the Modern Era

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    Education in Indonesia generally has historical contributions from the pre-independence and post-independence periods. This research aims to analyze and describe the early history of the arrival of Islamic education in Indonesia. Moreover, this research uses a qualitative approach to determine its relevance to the modern era. They are using the library research method. The data sources in this research are two sources, namely primary and secondary. Primary: journal articles, E-Books, and other internet media. Secondary: online proceedings, magazines, newspapers, and other sources. The data collection technique is collecting from the sources that have been mentioned, then classifying them and then concluding. Meanwhile, the analysis technique used is descriptive analysis, namely by integrating general knowledge into specifics (inductive) based on the results of literature findings, which have been carried out in stages of collecting primary and secondary data, classifying them, and then drawing conclusions. The results of this research found that Islamic education in Indonesia started with the entry and development of Islam in Indonesia, early Islamic educational institutions in Indonesia, the role of walisongo in developing Islamic education in Java, education during the Dutch colonial period, Dutch policy in Islamic education, the existence of Islamic boarding school education. During the Dutch colonial era, and education during the Japanese colonial era. In conclusion, the arrival process of Islam in Indonesia has several historical views based on existing opinions and theories

    Implementation of Discovery Learning Model to Increase Student Interest and Learning Outcomes

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    This research aims to increase student interest and improve learning outcomes using the discovery learning model. This research uses the Action Research method. This research method starts with the planning, action implementation, observation, and reflection stages. Data Collection Techniques and Tools This research uses tests and observations. This class action was carried out at SMAN 1 Sungai Menang to determine students\u27 interests and learning outcomes regarding applying the discovery learning model. This research shows an increase in interest, namely from 70.36% to 84% and student learning outcomes from the first and second cycles, namely from 25.92% to 85.17%. This increase is visible after implementing the discovery learning model, which can improve students\u27 interests and learning outcomes. This research is implemented in two cycles; in the first cycle stage, the teacher provides a stimulus for students to identify and respond to problems and encourages students\u27 critical thinking. In the second cycle, the teacher raises enthusiasm for learning by increasing students\u27 interest in searching for related information and changing learning methods to make them more fun and interactive, such as through discussion activities that increase students\u27 self-confidence and knowledge

    Mathematical Literacy Viewed from Self-Efficacy through Creative Problem Solving Learning Assisted by Google Classroom

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    This study aims to determine the influence of implementing Creative Problem Solving assisted by Google Classroom on students\u27 mathematical literacy based on Self-efficacy. The research method employed is quasi-experimental. The study population consists of all seventh-grade students at MTsN 3 West Aceh. The research sample includes Class VII B as the experimental group and Class VII F as the control group. Quantitative data were analyzed using statistical tests processed with IBM SPSS Statistics 16. The research findings indicate (1) the average mathematical literacy of students in the experimental group, who received Creative Problem Solving assisted by Google Classroom, was higher than that of students in the control group who received Discovery Learning, with a calculated t-value of 5.75 > critical t-value of 1.99 using a one-tailed test for the difference in means; (2) the increase in mathematical literacy among students in the experimental group, who received Creative Problem Solving assisted by Google Classroom, was greater than that of students in the control group who received Discovery Learning, with a calculated t-value of 2.89 > critical t-value of 1.99 using an improvement test; and (3) Self-efficacy positively influenced the mathematical literacy of students in the experimental group who received Creative Problem Solving assisted by Google Classroom, accounting for 49.4% of the influence using an influence test. Based on the research, Creative Problem Solving assisted by Google Classroom proves effective in enhancing students\u27 mathematical literacy in schools

    Development of Alphabet Word Card Media on Thematic Learning for Elementary School Students

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    This research aims to develop learning media for alphabet word cards in thematic learning theme 3, "Objects Around Me," for grade 2 students at SD Muhammadiyah 01 Medan. This research uses research and development with the EDDIE model, which is limited only to measuring the extent of its validity by using two expert validators to validate learning instruments in the form of content and learning media through three stages, namely analysis, design, and development. The data collection technique uses a validation sheet. The data analysis technique uses the product-moment correlation test. Based on the results of the alphabet word media validation test, it can be concluded that the validation of the alphabet word card media by media experts obtained a score of 77.999% in the appropriate category. The researcher\u27s validation of the alphabet word card media obtained an average score of 90.476% in the feasible category. Validation of the learning implementation plan obtained an average score of 89.35% in the very effective category. Alphabet word card media is said to be effective. The media is declared valid or very suitable for teaching material in Learning. This can be the basis for teacher information in using alphabet word media in thematic Learning with the theme "objects around me" in selecting learning media in the future

    The Effect of Self-Efficacy and Knowledge on a Teacher’s Task Performance: A Case Study on Public Junior High School Teachers in South Bengkulu

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    This study aimed to determine how self-efficacy affects teacher task performance in SMP Negeri Bengkulu Selatan and how knowledge affects task performance. The quality of an agency can be seen from the task performance of its employees. Task performance can be improved by various aspects, such as fulfilling desires, work needs, individual and job compatibility, and formal and informal relationships with colleagues. The SmartPLS4 application was used for the SEM analysis method in this study. The sample was 110 teachers from all public junior high schools in South Bengkulu. The test results show that the self-efficacy variable has a positive and significant influence on the task performance of each teacher. In contrast, the knowledge variable does not significantly influence a teacher\u27s task performance. The results showed a t-value of 5.387 > 1.96 and a p-value of 0.000 < 0.050, thus indicating that the self-efficacy variable significantly positively affects task performance. The study results show that the t-value of 1.206 < 1.96 and the p-value of 0.228 < 0.50 shows that the knowledge variable does not positively affect the task performance variable. This research aims to inspire teachers by considering that self-efficacy and knowledge can affect task performance individually and institutionally

    Development of Aquarium Weather Diorama Media (Aquaca) for Understanding Science Concepts in Elementary School

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    This research aims to develop learning media using Aquaca Diorama Media (weather aquarium). The AQUACA diorama uses aquarium glass, bright colors, and attractive images. The use of learning media in the learning process is expected to increase student participation in presenting and interpreting teaching material more excitingly. This research uses an R&D (research and development) approach. The development model that will be used in this research to develop learning media is the Borg and Gall model. The results were researched on developing R&D (Research and Development) for educational aquaca diorama media in learning. This is proven by the excellent response from students who have witnessed and practiced directly the water cycle process using dioara aquaca (Weather Aquarium) media. This media can increase students\u27 focus on the material being presented. Of course, students will more easily understand the essence of the learning being delivered

    HOTS-Based Booklet Media Development in Learning to Analyze The Mandate of Poetry

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    Education plays a crucial role in developing human potential and higher-order thinking skills. Today, educators are required to be more creative, productive, and competitive. Learning media such as HOTS-based booklets (Higher Order Thinking Skills) are one of the solutions to increase the effectiveness of learning. The booklet, presented briefly and clearly, equipped with illustrative images, and easy to carry, can help students understand the material better. This study aims to develop, analyze the validity, and test the effectiveness of HOTS-based booklet media in learning to analyze poetry mandates. This research includes research and development referring to the modified 4-D model of S. Thiagarajan, et al. The instruments used in the collection of research data consist of validity testing instruments in the form of validation sheets of experts and interview instruments used to obtain validity data in the field. . The results of the study show that: (1) The validity level of the learning media that has been revised by 3 validators is in the valid category with an average score of all aspects of 3.6. (2) The level of effectiveness of the development of HOTS-based booklet media for grade IV students of SDN 3 Joho Pace Nganjuk obtained an average score of 3.6. (3) In the validity test in the field, the average response was positive to the use of booklet media. The use of booklets as a learning medium can improve student learning outcomes and help teachers deliver material better

    Management of Guidance and Counselling Services in Directing Students for Career Selection

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    This research aims to describe (1) Planning, implementation, and supervision; (2) Obstacles faced and solutions in managing guidance and counseling services to direct students in choosing a career at SMA Negeri 14 Ogan Komering Ulu. This research is qualitative research with a case study method. Data collection used in this research included (1) in-depth interviews (Depth interview), (2) participant observation (participant observation), and (3) documentation. Based on this research, the results obtained are that 1) Planning, implementation, and management supervision of guidance services to direct students in career choices has gone quite well; 2) The obstacles faced by SMA Negeri 14 OKU in managing guidance and counseling services are internal factors, lack of depth in career determination, inadequate facilities and infrastructure, and teachers\u27 busy teaching schedules; In overcoming these obstacles, four solutions have been implemented, namely 1) collaboration between BBK teachers and school personnel, 2) making a list of guidance service activities, 3) completing facilities and infrastructure BK room, and 4) manage a good time

    The Influence of STEAM-Based Project-Based Learning on Student Creativity at Pena Surabaya Homeschooling

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    Humans need to continue to innovate and develop by the progress of the times. Therefore, education is an essential pillar for producing the next generation, which will face challenges in the era of the Industrial Revolution. Their critical thinking skills, creativity, and self-development are very important to protect students from fierce competition. Therefore, the learning model is essential in forming students to produce a reliable generation. Science, Technology, Engineering, Art, and Mathematics (STEAM) is the right choice for students to train in creativity. This study aims to determine the creativity abilities of students at Homeschooling Pena Surabaya. The method used is experimental quantitative with 18 students as samples (total sampling)—data collection techniques through questionnaires, documentation, and observation. The statistical results state that a significant influence between STEAM-based Project Based Learning (PBL) learning on creativity, known from the calculated r, is greater than the table r (10.096˃2.131). The maximum post-test score is 100 for one person and is included in the "Very High" category. The maximum post-test score is 70 for four people. The average post-test result is 81.67 and is included in the "Very High" category

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