Rumah Jurnal Unsultra (Univ. Sulawesi Tenggara)
Not a member yet
    133 research outputs found

    Bahasa Gaul Dan Media Sosial: Tinjauan Literatur Tentang Perubahan Struktur Dan Makna

    No full text
    The development of communication technology, especially social media, has brought significant changes in the use of language, including slang. Slang, which initially developed in limited communities, is now spreading rapidly through various digital platforms. This study aims to examine changes in the structure and meaning of slang in social media based on a literature review. The results of the study show that slang has undergone morphological, syntactic, and semantic modifications influenced by user creativity and the need for faster and more efficient communication. In addition, social media is a catalyst in the spread and normalization of the use of slang in formal and informal communication. This study also discusses the impact of slang on the language of the younger generation and its implications for the development of the Indonesian language. This study is expected to provide insight for academics, educators, and language observers in understanding the dynamics of slang in the digital er

    Pembinaan Karakter Peduli Lingkungan Melalui Pengolaan Sampah Anorganik Di Kelas V SD Negeri 6 Lawa

    No full text
    The problem at SD Negeri 6 Lawa is that many students still don't care about the environment and develop efforts to repair the natural damage that has occurred. One of the causes of environmental damage is inorganic waste. Therefore, coaching needs to teach students how to process inorganic waste. The objectives of this research are to find out: 1) What is the character of students who care about the environment at SD Negeri 6 Lawa 2) How inorganic waste is managed at SD Negeri 6 Lawa 3) How to develop environmentally caring character through processing inorganic waste at SD Negeri 6 Lawa. The type of research used by the research is qualitative research with the main data sources being principals, class teachers, arts and culture teachers and students at SD Negeri 6 Lawa. The data collection techniques used are observation, interviews, documentation. The validity of the data was tested by technical triangulation and source triangulation. The data obtained is analyzed using steps, namely data reduction, data presentation, conclusions. From the results of the research that has been carried out, it can be concluded that: 1) the students' character towards caring for the environment at SD Negeri 6 Lawa, most of the students have developed a character towards the environment, such as cleaning the classroom and throwing away organic and inorganic waste; 2) And the teacher's efforts in forming the student's character by providing methods of example, habits, rewards, and socialization of environmental care directly or indirectly; 3) Inorganic waste processing is carried out through several stages, namely planning, implementation and evaluation; 4) Products from inorganic waste processing consist of flower pots, lanterns, pencil boxes, flower boxes, mini waste boxes

    Pengembangan Media Flashcard Untuk Pembelajaran Membaca Permulaan Siswa Kelas I

    No full text
    Media is an important thing in facilitating the implementation of the learning process in the form of flashcard for beginning reading of grade 1 students at SDN 4 Maligano, totaling 25 people. This research and development ( Research and Development RD ) which uses the ADDIE stages. The results of this research are products in the form of flashcard media. The product specifications produced are in the form of A4 sized print cards using ivory art paper with a thickness of 250 gsm. This flashcard was created using the canva application. The contents of the material flashcard media include the title of the material, the main discussion point of the material, and supporting images. The flashcard media in this research explains that the flashcard studied are suitable for use

    Pengembangan Media Pembelajaran Interaktif Berbasis Articulate Storyline Pada Pembelajaran IPA Kelas IV SDN 10 Mowila

    No full text
    The research carried out is included in the Research and Development (RD) type of research using the modified Borg and Gall development model. The stages in this development research are research and data collection, planning, product development, initial field testing, initial product revision, main field testing and second product revision. The research subjects were 32 class IV students at SDN 10 Mowila. Research data collection techniques include observation, interviews, questionnaires, tests and documentation. Using types of primary data and secondary data. The research data analysis stage uses qualitative and quantitative data analysis techniques. The qualitative data analysis technique uses the Miles and Hubberman analysis model. Quantitative data analysis techniques include using the one group pretest posttest design average calculation model and average percentage calculation using a Likert scale reference. The results of the development research show that: (1) The results of media products that were validated obtained a design validation percentage of 91% in the very good category, material validation was 91% in the very good category, both of which show that the media is very valid and very suitable for use. (2) The level of media attractiveness was obtained through the results of student responses with a percentage of 87.6% in the interesting category. (3) The level of media effectiveness was obtained through pretest results of 62.18 and posttest results of 93.75. The difference in scores between the two shows that the application of media improves the results and learning of class IV students at SDN 10 Mowil

    Analisis Mata Pelajaran Ipas Dalam Kurikulum Merdeka Di Sekolah Dasar: Tantangan Dan Peluang

    No full text
    The subject of Natural and Social Sciences (IPAS) is an integration of two disciplines that aims to develop students' understanding of the natural and social environment holistically. This study aims to analyze the implementation of IPAS in the elementary school curriculum in Indonesia, identify the challenges faced in its learning, and explore opportunities to improve the effectiveness of IPAS learning. This literature study uses a qualitative approach by reviewing various references related to curriculum policies, learning methods, and previous research results. The results of the study indicate that IPAS has great potential in improving students' science and social literacy, but there are still obstacles in terms of the availability of learning resources, teacher competence, and material integration. Therefore, innovative strategies are needed in IPAS learning so that it can be more optimal in achieving educational goal

    Interaksi Teman Sebaya Dan Perkembangannya Dalam Pembentukan Perilaku Sosial Anak Sekolah Dasar

    No full text
    Elementary school children's social behavior develops along with their interactions with peers. These interactions play an important role in the formation of values, norms, and social skills that will affect children's social lives in the future. This literature study aims to analyze how peer interactions contribute to the development of elementary school children's social behavior. This study uses a literature review method by analyzing various previous studies that discuss this topic. The results of the study indicate that interactions with peers help children understand social norms, develop empathy, and improve communication and cooperation skills. Factors such as parenting patterns, school environment, and culture also influence the formation of children's social behavior. Thus, it is important for teachers and parents to provide appropriate guidance in supporting positive social interactions among children

    Gamifikasi Dalam Pembelajaran Bahasa Indonesia: Studi Efektivitas Game Interaktif Dalam Peningkatan Literasi Digital Siswa

    No full text
    This study aims to explore the effectiveness of interactive games in improving digital literacy of students at the senior high school (SMA) level, especially in Makassar City. The method used in this study is quantitative with a quasi-experimental design, which is designed to compare two groups of students. The experimental group received gamification-based learning, while the control group followed conventional learning methods. A total of 120 students from SMA Negeri 17 Makassar and SMA Negeri 5 Makassar were involved in this study, which were then divided into two groups. For data collection, this study involved a digital literacy test consisting of a pre-test and post-test, along with observations and questionnaires that explored students' perceptions regarding their experiences. The results of the analysis showed a significant increase in digital literacy scores for the experimental group compared to the control group. The average score on the post-test of the experimental group was recorded at 82.5, while the control group only had an average score of 72.3. Through the t-test, a significant difference was found (p 0.05), indicating that the learning method with interactive games was proven to be more effective in improving students' digital literacy. In addition, the results of the questionnaire showed that 87% of students found it easier to understand the lesson material through interactive games, and 82% of students felt more motivated to learn

    PERAN KOMIK DIGITAL SEBAGAI MEDIA VISUAL DALAM PEMBELAJARAN MENULIS NARASI PADA SISWA SEKOLAH DASAR

    No full text
    This study aims to explore the role of digital comics as a visual medium in improving elementary school students' narrative writing skills. Through a qualitative-descriptive approach, this study examines the benefits, challenges, and effectiveness of using digital comics in learning. The findings show that digital comics make a positive contribution in helping students understand narrative structures, increasing learning motivation, and encouraging creativity. However, its implementation requires adequate technological support and training for teachers

    PENGARUH MODEL PEMBELAJARAN SAVI (SOMATIC, AUDITORI, VISUAL, INTELEKTUAL) BERBANTUAN MEDIA MIND MAPPING TERHADAP MINAT BELAJAR IPA KELAS IV

    No full text
    This study aims to analyze the effect of the Savi learning model assisted by mind mapping media on the interest in learning science for fourth grade students at MI Miftahul Ulum Karangsari. Using a quantitative approach with a quasi-experimental design, this study involved two groups, namely the experimental group that applied the Savi learning model and the control group that used the conventional learning model. Data collection used observation and questionnaires. The results showed that the Savi learning model had a significant positive impact on increasing students' interest in learning. The experimental group showed an interest in learning of (average 45.6) compared to the control group showing an interest in learning of (average 38.4). This shows the potential to increase interest in learning science using the Savi learning model assisted by mind mapping media

    Pengaruh Umpan Balik Dalam Asesmen Formatif Terhadap Peningkatan Hasil Belajar Siswa Dalam Kurikulum Merdeka

    No full text
    This study aims to analyze the effect of feedback in formative assessment on improving student learning outcomes in private junior high schools in Makassar City. The research method used is a quasi-experimental design with a pretest-posttest control group design. The sample consisted of 80 eighth grade students who were divided into two groups: the experimental group (40 students) who received in-depth formative feedback and the control group (40 students) who only received minimal feedback. Data were collected through learning outcome tests (pretest and posttest), classroom observations, and student perception questionnaires. Data analysis was carried out using a t-test to measure differences in learning outcomes between the two groups. The results showed that the experimental group experienced an increase in scores of 17.3 points, while the control group only increased by 7.5 points. More specific and reflective formative feedback contributed significantly to improving student learning outcomes

    9

    full texts

    133

    metadata records
    Updated in last 30 days.
    Rumah Jurnal Unsultra (Univ. Sulawesi Tenggara)
    Access Repository Dashboard
    Do you manage Open Research Online? Become a CORE Member to access insider analytics, issue reports and manage access to outputs from your repository in the CORE Repository Dashboard! 👇