E-Journal Politeknik Negeri Cilacap
Not a member yet
919 research outputs found
Sort by
The Application of System Administration Service (Case Study Cihampelas Village Office Kab. Bandung Barat)
Correspondence administration service activities in the Cihampelas Village Office, West Bandung Regency are still manual with submission forms, approval processes and data recapitulation that have not been stored properly. Time and location constraints and services that often cannot be resolved in one day are problems for people who need fast services. These problems need to be handled quickly to improve excellent service for the local community, so based on the results of interviews with the manager, an application is needed to simplify the letter-making process. The system development method used to make this software uses the Prototype method with stages arranged starting from the requirements collection which contains the stages in the needs analysis, followed by design to testing with the black box testing method. The application is made based on a website using the Laravel framework, MySQL as the database. Based on the results of testing the satisfaction level of application usability through the User Acceptance Test (UAT), the percentage results were 87% of the total 25 user respondents and 3 admin respondents, which concluded that the application built had fulfilled system functionality and was running according to the requirements of the userApplication of Public Correspondence Administration Service System which can assist administrative service activities in making correspondence needed by the community. Application of Public Correspondence Administration Service System is software that is used for the benefit of administrative services for the public. This aims to simplify the process of making the letters needed. This application is website-based using the Laravel framework, MySQL as a database and a system prototype development method with structured stages starting from a collection of requirements containing stages in needs analysis using UML diagrams, design to testing stages with black box testing methods and User Acceptance Test (UAT) to measure the level of usability of the application to users. In implementing the results of testing using the User Acceptance Test method, the results obtained the proportion of 77% of the total 25 user correspondents and 3 admin correspondents
Pengujian Blackbox pada Aplikasi Penyimpanan berbasis Android menggunakan Teknik Boundary Value Analysis
Mobile app or commonly known as an application on a smartphone is one of the businesses that is currently being developed by many people to meet human needs in many ways. Mobile apps are very widely used because they are easy and almost everyone in Indonesia already has a smartphone. Of the various applications made to facilitate human work, one of which is the application of inventory or storage and recording related to assets or goods that are very important in an organization or company so that in the development of their business they can be analyzed at any time. However, every application creation cannot be separated from testing the application to overcome errors that occur when the application is used. To overcome and look for bugs and errors contained in the application, a test was made on the storage application using the black box testing method with the boundary value analysis (BVA) technique. BVA is one of the tests to find errors in applications from the user\u27s point of view by testing the limit values at the upper and lower limits with the stages of identifying problems, selecting test data, test data, testing using boundary value analysis and also documentation. The results of the study using boundary value analysis as a whole have a success percentage of the application after testing is 5:1 with a success rate of 83.33%
Implementation of Forward Chaining for Diagnosis of Dengue Hemorrhagic Fever
Insects in the form of mosquitoes are transmitting vectors of several types of diseases that are quite dangerous and need to be watched out for because they can be deadly, such as dengue fever mosquitoes, malaria, elephantiasis and the like. Patients suffering from mosquito-borne diseases must be treated immediately to find out the type of disease they are suffering from and their treatment solutions. The era of digitalization that is growing rapidly, including in the field of medical science, makes the use of information technology to help improve quality services for the community. The analysis used in this research is using the forward chaining method, as a comparison of the overall process of the problems obtained in the investigation and developed using the waterfall paradigm. Forward chaining is implemented because the disease diagnosis process begins by observing the symptoms experienced by a patient and then continues with a tracing process that results in conclusions about the dengue fever suffered. While the waterfall method is used in the development of this expert system because the method can accommodate all stages of the system starting from the analysis of functional and non-functional system requirements, system design, coding, expert system testing and the last stage is expert system maintenance. The data used in this study used data from patients infected with mosquito bites at the Maos Health Center, Cilacap Regency in 2021. Testing is carried out using the black box testing method where the expert system is tested on end-users to determine the level of success and usability of the developed system. The questionnaire was given to 76 respondents with the results of the questionnaire: 91.9% indicating the level of user satisfaction, 89.6% indicating the level of effectiveness and 92.2% indicating the level of efficiency of the expert system. The output of this study is the conclusion of the disease suffered by the patient and the solution for handling it. The results of this study were used by the Puskesmas to determine the actions and therapies that were taken and carried out on the patien
An Overview of the Networking Issues of Cloud Gaming: A Literature Review
With the increasing prevalence of video games comes innovations that aim to evolve them. Cloud gaming is poised as the next phase of gaming. It enables users to play video games on any internet-enabled device. Such improvement could, therefore, enhance the processing power of existing devices and solve the need to spend large amounts of money on the latest gaming equipment. However, others argue that it may be far from being practically functional. Since cloud gaming places dependency on networks, new issues emerge. In relation, this paper is a review of the networking perspective of cloud gaming. Specifically, the paper analyzes its issues and challenges along with possible solutions. In order to accomplish the study, a literature review was performed. Results show that there are numerous issues and challenges regarding cloud gaming networks. Generally, cloud gaming has problems with its network quality of service (QoS) and quality of experience (QoE). The poor QoS and QoE of cloud gaming can be linked to unsatisfactory latency, bandwidth, delay, packet loss, and graphics quality. Moreover, the cost of providing the service and the complexity of implementing cloud gaming were considered challenges. For these issues and challenges, solutions were found. The solutions include lag or latency compensation, compression with encoding techniques, client computing power, edge computing, machine learning, frame adaption, and GPU-based server selection. However, these have limitations and may not always be applicable. Thus, even if solutions exist, it would be beneficial to analyze the networking side of cloud gaming further
Rancang Bangun CNC Ukir Kayu dengan Android
CNC (Computer Numerical Control) adalah suatu mesin yang bekerja dengan instruksi gambar yang sudah didesain dan sudah mengguakan file dengan extens g-code. CNC digunakan berbagai tujuan tetapi mempunyai fungsi dan cara kerja yang sama yaitu digunakan untuk grafir, ukir, dan lain lain. Mesin ini dapat berfungsi dengan adanya komponen utama yaitu board grbl controller. Board tersebut dilengkapi dengan 4 pinout driver motor A4988 yang digunakan untuk memberikan logika ke motor stepper. Board tersebut juga bisa digantikan dengan Arduino dengan dilengkapi CNC Shield dan pada CNC Shield juga dilengkapi dengan pinout driver motor. Pada 4 pinout motor driver yaitu digunakan untuk axis X, Y, Z, dan A. Masing-masing axis mempunyai arah yang berbeda, axis X mempunyai arah kanan-kiri, axis Y arah maju-mundur, axis Z arah atas-bawah, pada axis A digunakan seperlunya. Sebenarnya pada umumnya CNC menggunakan 3 axis yaitu x,y,z. Cara kerja CNC ini memerlukan koneksi dari android ke mesin CNC
Perancangan Automatic Fish Feeder Skala Akuarium Berbasis Internet of Things (IoT) Menggunakan Modul ESP8266
Budidaya ikan adalah salah satu kegiatan yang bertujuan untuk memelihara komoditas ikan bagi kepentingan ekonomi. Kegiatan budidaya ikan pada umumnya dilakukan pada media tambak ataupun akuarium. Salah satu fase yang penting dalam budidaya ikan adalah pemberian pakan. Pemberian pakan umumnya dilakukan secara berkala dan manual. Pengembangan teknologi dalam pemberian pakan secara otomatis sangat dibutuhkan untuk meningkatkan efektivitas dan produktivitas kegiatan budidaya. Automatic Fish Feeder berbasis Internet of Things (IoT) adalah salah satu solusi yang mengintegrasikan perangkat keras dan sensor serta software sebagai kontrolnya. Penelitian ini bertujuan untuk merancang alat pemberi pakan ikan otomatis skala akuarium menggunakan sensor ultrasonik HC SR04, dengan merancang wadah pakan, blower sebagai pendorong pakan serta aplikasi blynk untuk memonitor stok pakan dan mengirimkan notifikasi ke user. Analisa konsistensi sensor dilakukan dengan melakukan 10 kali percobaan dengan rentang jarak objek antara 5-10 cm dengan error rata rata sebesar 1.21%. Pengujian menggunakan software blynk dilakukan dengan menguji keakuratan software dan mikrokontroller dengan meletakkan objek dengan radius >20 cm dan <25 cm sebagai dasar notifikasi ketersediaan pakan. Pengujian performa Automatic Fish Feeder dilakukan sebanyak 5 kali dengan mengukur jarak lontaran pakan melalui blower. Percobaan dilakukan dengan pengukuran sampel secara acak, dengan mengukur jarak terjauh dan terdekat lontaran sampel yang diobservasi. Hasil pengujian diperoleh jarak lemparan terjauh adalah 2,6 meter dan jarak lemparan terdekat adalah 0,3 meter, dengan rata rata lontaran terjauh adalah 2,3 meter dan rata-rata terdekat adalah 0,44 meter. Secara umum, Berdasarkan hasil pengujian alat Automatic Fish Feeder menunjukkan performa yang konsisten
Alat Pembersih dan Penyortir Telur Bebek Berdasarkan Ukuran Menggunakan Internet of Things
Proses pembersihan dan penyortiran telur bebek yang dilakukan di peternakan atau industri pengolahan telur asin secara manual ditemukan berbagai macam kendala seperti kesalahan dalam meletakkan telur berdasarkan beratnya. Hal tersebut adalah kelalaian pegawai, seringkali lupa menghitung berapa jumlah telur yang sudah dipisahkan berdasarkan berat dan jumlah telur yang busuk. Berdasarkan kejadian di atas maka dibuat sebuah alat pembersih dan penyortir telur bebek berbasis IoT untuk membantu mempermudah para peternak telur dalam proses pembersihan dan penyortiran sehingga didapatkan hasil yang maksimal dengan waktu yang relatif lebih cepat dibandingkan secara manual. Alat ini dilengkapi dengan sensor proximity sebagai pendeteksi adanya telur dan konveyor sebagai tempat berjalannya telur serta sikat pembersih dengan pompa aquarium yang menyemprotkan air untuk membersihkan kotoran di cangkang telur. Selain itu, sensor load cell juga digunakan sebagai penimbang berat telur dan motor servo sebagai penyortir berat telur berdasarkan hasil penimbangan sensor load cell, kemudian motor servo akan bergerak sesuai berat telur ke masing-masing kotak penampung. Hasil percobaan dari 11 telur bebek didapatkan 10 telur bebek bersih dan 1 telur bebek kusam cangkangnya. Hasil penyortiran 11 telur bebek didapatkan telur kecil dengan berat (54-59 gram) termasuk dalam kualitas Grade B tersortir dengan baik ke servo 1, telur besar dengan berat (60-63 gram) termasuk dalam kualitas Grade A tersortir dengan baik ke servo 2, tidak ada telur busuk yang terdeteksi sehingga tidak ada telur yang tersortir ke servo 3
Analisis Perancangan dan Pengujian Alat Cuci Tangan Otomasis Berbasis Energi Surya 100 WP
The outbreak of the Covid 19 disease has caused disaster to the people. The emergence of this disease’s outbreak encourages the importance clean lifestyle. In order not to easily contracted the Covid 19 disease, it is necessary to make automatic handwashing equipment to prevent people from having direct contact with the equipment. In this research the design and testing of an automatic handwashing equipment based on solar energy were carried out. The purpose of this research was to determine the capacity of the sun\u27s intensity to provide electrical energy through the solar module to the battery which will be used to supply electrical energy of solar energy-based automatic handwashing equipment. The method used in this research was the Palh and Beitz method approach and the experimental method which started with the design, material selection, assembly and testing. The design produced equipment specifications for a solar module framework with a height of 100 cm, a width of 80 cm, a length of 100 cm, while for a sink frame with a height of 90 cm, a width of 45 cm, and a length of 55 cm. The test was carried out in three phases, phase one was testing the module input power. The module input power in the test produced a power of 2461 Watts with a solar radiation intensity of 3237 W / m2. The peak intensity and power of the sun was shown at 13.00 WIB. The second phase of the test was the length of time needed to charge the battery took 2.5 hours. The third phase of the test was the power needed for sensors and pumps of 358 Watts. The power requirement of 358 Watts could be supplied by a 100 Wp solar panel, since the power released from a 100 Wp solar panel is 400 Watts
Karakteristik Karbon Aktif Tempurung Kluwak (Pangium edule) Sebagai Adsorben Pada Penjerapan Methylene Blue
Kluwak (Pangium edule) is a plant that the seeds are used as a seasoning, to produce waste in the form of kluwak shells that the application has not been widely used by the community. This study aims to utilize the carbonized kluwak shell waste as an adsorbent for the absorption of methylene blue, by activating them using potassium hydroxide (KOH) to increase the adsorption ability of the adsorbent. Variations in the concentrations of KOH used are 0, 1, 3, and 5 M and concentrations of methylene blue solution 100, 110, 120, 130, 140, and 150 ppm. The study reviewed how the characteristics of the kluwak shell as an adsorbent on the absorption of methylene blue, including absorption percentage, maximum adsorption capacity through Langmuir equation, adsorbent morphology through Scanning Electron Microscope (SEM) analysis, and surface area. The adsorption process in this study took place in batches for 90 minutes using a shaker with speed of 300 rpm with volume methylene blue solution as much as 50 mL and the weight of the kluwak shell carbon without activation, and KOH 1, 3, and 5 M activated kluwak shell carbon as much as 0.15 g. The results showed that the higher the concentration of KOH, the higher the average adsorption percentage and maximum adsorption capacity. The amount of the average percent absorption, maximum adsorption capacity, and the largest surface area were on the kluwak shell carbon activated by KOH 5 M, were respectively 97.69%; 48.082mg/g; and 174.17 m2/g. The SEM results analysis showed that activated kluwak shell carbon of 5 M KOH had a larger particle size and pore shape, had a more unified shape, and a flake structure than without activation
Characteristics of Microbubbles Generated from Perforated Plates
Microbubbles are emerging as versatile tools in numerous scientific and engineering disciplines. However, the applications of microbubbles in agricultural fields require a simple and cost-effective device that can be used to generate microbubbles. In this study, a new approach to producing microbubbles was developed using perforated plates incorporated with glass columns. Two different plates with various numbers of holes were fabricated. Characterization of the microbubbles showed that the diameter of the microbubbles produced was in the range of 10.4 to 21.1 µm. The gas-liquid ratio tended to increase by around 30-40%, with increasing oxygen gas flow rate and gas-jetting time. The enhanced oxygen gas flow rate and gas-jetting time also prolonged the residence time of the microbubbles. In general, this technique is promising that can be implemented in agricultural sectors, especially in hydroponic systems