Jurnal Universitas Dharma Andalas
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Pengaruh Daya Tarik Wisata, Fasilitas dan Aksesibilitas Terhadap Proses Keputusan Berkunjung di Objek Wisata Pantai Padang di Kota Padang
This study aims to find out how the influence of tourist attractiveness, facilities and accessibility variables on the decision-making process of visiting the beach tourist objects in the city of Padang, either partially or simultaneously. Data analysis using methods of descriptive analysis and double linear regression. From the results of data analysis, it can be concluded that of the three variables tested, namely Tourist Attraction, Facilities and Accessibility, the three have a positive and significant influence on the Decision Process of Visiting the Beach Tourist Object, either partially or simultaneously. Without these three variables, the Visiting Decision Process remains positive at 7,653. Increasing tourist attractiveness, facilities and accessibility, will improve the decision-making process of visiting the beach for tourists. The most influential variable is the tourist attractiveness variable (as large as 36.3%), followed by the accessibility variable (22.9%) and the facility variable as the smallest variable of its influence (19,5%)
Abstrak
Penelitian ini bertujuan untuk mengetahui bagaimana pengaruh variabel Daya Tarik Wisata, Fasilitas dan Aksesibilitas terhadap Proses Keputusan Berkunjung di Objek Wisata Pantai Padang di Kota Padang, baik secara parsial mau pun secara simultan.Penelitian ini menggunakan metode penelitian kuantitatif. Analisa data menggunakan metode analisis deskriptif dan regresi linier berganda. Dari hasil analisa data dapat disimpulkan bahwa dari ketiga variabel yang diuji, yaitu Daya Tarik Wisata, Fasilitas dan Aksesibilitas, ketiganya memiliki pengaruh positif dan signifikan terhadap Proses Keputusan Berkunjung di Objek Wisata Pantai Padang, baik secara partial mau pun secara simultan. Tanpa adanya ketiga variael tersebut maka Proses Keputusan Berkunjung tetap ada dan positif sebesar 7,653. Meningkatkan daya tarik wisata, fasilitas dan aksesibilitas, akan meningkatkan pula proses keputusan berkunjung ke Pantai Padang bagi para wisatawan. Variabel yang paling berpengaruh adalah variabel daya tarik wisata (sebesar 36,3%), disusul oleh variabel aksesibilitas (22,9%) dan variabel fasilitas sebagai variabel yang paling kecil pengaruhnya (19,5%).
 
Pengaruh Cash Flow, Cash Holding, dan Profitabilitas Terhadap Investasi Pada Perusahaan Financial Constrained Sektor Industri Makanan dan Minuman yang Terdaftar di BEI
Investment is a crucial process that is influenced by many factors, one of which is cash flow, cash on hand, and profit. Therefore, it is important for investors to understand the condition of the company when they want to invest. This study aims to examine the effect of Cash Flow, Cash Holding, Profitability, and Financial Constraints on Investment in Companies in Indonesia. Population of all manufacturing companies in the food and beverage industry listed on the IDX. The sample of this research is 13 sample companies that meet the criteria with purposive sampling method. The results showed that cash flow and cash holding had a significant positive effect on investment. Profitability has a significant negative effect on investment, while Financial Constraint has no significant effect on investment. Cash Flow affects investment in companies experiencing Financial Constraints. Cash Holding and Profitability have no significant effect on investment in companies experiencing Financial Constraints. The results of this study can be concluded that companies that have high Cash Flow and Cash Holding have the opportunity to invest more. Food and beverage companies are expected to be able to increase internal funds from Cash Flow, especially for companies experiencing Financial Constraints
ABSTRAK
Investasi adalah proses yang sangat penting yang dipengaruhi oleh banyak faktor, salah satunya adalah arus kas, uang tunai yang dimiliki, dan keuntungan. Oleh karena itu, penting bagi para investor untuk memahami kondisi perusahaan ketika mereka ingin berinvestasi. Penelitian ini bertujuan untuk menguji pengaruh Arus Kas, Penahanan Uang Tunai, Profitabilitas, dan Kendala Keuangan terhadap Investasi di Perusahaan di Indonesia. Populasi dari semua perusahaan manufaktur di industri makanan dan minuman yang terdaftar di Bursa Efek Indonesia (BEI). Sampel penelitian ini adalah 13 perusahaan sampel yang memenuhi kriteria dengan metode purposive sampling. Hasil penelitian menunjukkan bahwa arus kas dan penahanan uang tunai memiliki pengaruh positif signifikan terhadap investasi. Profitabilitas memiliki pengaruh negatif yang signifikan terhadap investasi, sementara Kendala Keuangan tidak memiliki pengaruh signifikan terhadap investasi. Arus Kas mempengaruhi investasi di perusahaan yang mengalami Kendala Keuangan. Penahanan Uang Tunai dan Profitabilitas tidak memiliki pengaruh signifikan terhadap investasi di perusahaan yang mengalami Kendala Keuangan. Hasil dari penelitian ini dapat disimpulkan bahwa perusahaan yang memiliki Arus Kas dan Penahanan Uang Tunai yang tinggi memiliki kesempatan untuk berinvestasi lebih banyak. Perusahaan makanan dan minuman diharapkan dapat meningkatkan dana internal dari Arus Kas, terutama untuk perusahaan yang mengalami Kendala Keuanga
Sosialisasi Pengembangan Desain Produk Baru Kerajinan Akrilik
The initial survey has been conducted by our team in the Acrylic Craft Thematic Village Gunung Pangilun, Padang City, which we abbreviate as “Kampung Akrilik”. From interviews with local artisans, our team realized that the marketing of SME products in this village has not been fully optimized, primarily due to a lack of product variety offered. Faced with this issue, our team felt challenged to contribute by helping direct the artisans to focus on developing products that align with the needs and preferences of potential buyers. Furthermore, we also identified the necessary raw materials and equipment required to create the previously identified new products. Once the new products were identified, the next step was to organize a socialization event. This socialization includes the techniques for creating the new products, such as 3D printing. Through this Community Service project, we hope to revitalize productivity in Acrylic Village. We aim to assist the local community in increasing their product sales and achieving an overall improvement in sales volume
KOMPARASI HARGA SEWA DAN FASILITAS KAMAR KOST MAHASISWA PUTRA DAN PUTRI DI BANJARBARU
Kost merupakan tempat tinggal ‘temporer’ yang banyak digunakan oleh mahasiswa selama kuliah. Fokus pada penelitian ini adalah tentang fasilitas yang disediakan oleh pemilik kost dilihat dari gender penghuni dan harga sewa. Populasi penelitian adalah kost mahasiswa di Kota Banjarbaru sebagai salah satu kota pusat pendidikan tinggi. Teknik pengambilan data menggunakan purposive sampling. Hasil dalam bentuk tabulasi berdasarkan survey lapangan dan wawancara langsung. Hasil penelitian menunjukan bahwa ada perbedaan kelengkapan fasilitas antara kost putra dan putri, dengan kisaran harga yang berbeda jug
Aplikasi Sistem Pakar Mendiagnosa Penyakit Degenerasi Macula Menggunakan Metode Certainty Factor Berbasis Web
An expert system is a system that seeks to adopt human knowledge into computers that are designed to represent the ability to solve problems like an expert. This system helps all people solve their problems or just look for quality information that can only be obtained with a dedicated expert. This study describes how the Expert System diagnoses Macular Degeneration using the Certainty Factor method. This method obtained the possible disturbances value experienced by the community. This Expert System program is implemented in the PHP programming language where MySQL as the database. As the result, this system is easy to use (user-friendly) and easy to develop and useful for those who want to know about Macular Degeneration.Sistem pakar adalah sistem yang berusaha mengadopsi pengetahuan manusia ke komputer yang dirancang untuk mempresentasikan kemampuan menyelesaikan masalah seperti layaknya seorang pakar. Dengan sistem pakar ini, masyarakat biasa pun dapat menyelesaikan masalahnya atau hanya sekedar mencari suatu informasi berkualitas yang sebenarnya hanya dapat diperoleh dengan bantuan para ahli di bidangnya. Pada penelitian ini dijelaskan cara Sistem Pakar mendiagnosa penyakit Degenerasi Macula dengan menggunakan metode Certainty Factor. Dengan menggunakan metode Certanty Factor (CF), didapatkan nilai Kemungkinan gangguan yang dialami masyarakat. Program Sistem Pakar ini di implementasikan dengan bahasa pemograman PHP dengan database MySQL. Sebagai hasil akhir kesimpulannya sistem ini mudah digunakan (user-friendly) dan mudah dikembangkan dan berguna bagi yang ingin mengetahui penyakit Degenerasi Macul
Analisis Multidimensi Pada Perkuliahan Untuk Memperbaiki Pencapaian CLO Mahasiswa Tingkat 4
In this research, process mining methods are utilized for the analysis of the learning processes of fourth-year students. Multidimensional analysis is applied to gain a more comprehensive understanding of the data, and process cubes provide an overview of the data from various dimensions. Supported by Celonis tools, the learning process models are discovered from different perspectives such as time, courses, instructors, Course Learning Outcomes (CLO), and CLO scores. The application of these methods results in process models that provide insights from the perspective of different dimensions. Conformance checking is conducted to assess the alignment of the process models with the event log. The best conformance values for each process model are transformed into BPMN to facilitate information dissemination. The obtained information serves as recommendations for designing the optimal learning processes for fourth-year students in the subsequent semester.Pada penelitian ini, metode process mining dimanfaatkan untuk analisis proses pembelajaran mahasiswa tingkat empat. Analisis multidimensi diterapkan untuk mendapatkan pemahaman yang lebih komprehensif tentang data dan process cube memberikan gambaran data dari berbagai dimensi. Didukung dengan tools Celonis untuk dapat menemukan model proses pembelajaran yang dilihat dari berbagai sudut pandang dimensi seperti waktu, mata kuliah, dosen, CLO dan nilai CLO. Penerapan dari metode, menghasilkan model proses yang memberikan sebuah informasi dari sudut pandang dimensi-dimensi yang ada. Conformance checking dilakukan untuk melihat kesesuaian model proses dengan event log. Conformance terbaik untuk setiap model proses akan ditransformasikan menjadi BPMN agar dapat menyampaikan informasi dengan lebih mudah. Informasi yang didapat, akan dijadikan sebagai rekomendasi untuk menyusun proses pembelajaran yang terbaik bagi mahasiswa tingkat empat pada semester berikutnya
Sistem Pakar Diagnosa Kerusakan Motor Suzuki Smash Titan 115 Cc Menggunakan Metode Forward Chaining
Expert system is a computer-based system that uses knowledge, facts, and reasoning techniques that adapts the methods of an expert in a particular field to solve complex problems using a computer as an aid and a certain programming language. This expert system is built to assist Suzuki motorcycle users and technicians in resolving problems, especially with the Smash Titan 115 cc motorcycle. Problems with the Smash Titan 115 cc motorcycle require expert knowledge to find a solution. The expert system is built using the Forward Chaining method, where the system makes forward-based reasoning based on existing symptoms, then diagnoses the damage of each symptom of a problem and the system will draw conclusions from these symptoms. After this expert system is designed and implemented using the CodeIgniter framework and using the MySQL database, the process of searching for problems can be done quickly and accurately. In using the software that is built, the menus are designed very simply so that users can easily use it. The knowledge representation technique used in this expert system is production rules with the Best-First Search technique.
Expert System, Forward Chaining, Expert Knowledge, Best first searc
Sistem Informasi Geografis Web Untuk Menentukan Objek Wisata Kota Bukittinggi
The city of Bukittinggi is a city with cool air, because it is surrounded by the hills of Singgalang and Merapi, so that the city of Bukittinggi is in great demand by local and foreign tourists. This is because the city of Bukittinggi has interesting tourist attractions. However, for tourists who come to the city of Bukittinggi, several problems arise. And, of course, tourists don't know the area they are visiting. But finding the location of a tourist attraction is certainly a difficult thing to do without knowing the ins and outs of the place to be visited. Meanwhile, according to the latest data collected, there are 10 tourist attractions spread across the city of Bukittinggi. Why less? Considering that the City of Bukittinggi is a small city so that tourists only know the clock time, the Tourism Geographic Information System for the City of Bukittinggi based on a mobile website is expected to be able to overcome this problem. In this system, the user only needs to open a mobile website-based geographic information system online, and the system will display the nearest tourist location that can be reached by the user, so that the user can quickly find the tourist location. Based on the geographic location shown on the map
Strategi Pemasaran Elektronik Samsung Dalam Masa Pandemi Covid 19 Pada PT. Samsung Cabang Padang
The research objectives are: 1) To find out the electronic marketing strategy during the covid pandemic at PT. Samsung Branch Padang. 2) To figure out the factors that influence Samsung's electronics marketing during the Covid 19 pandemic at PT. Samsung Branch Padang. This study uses a descriptive method, in which researchers try to describe all phenomena, symptoms, events according to the research problem as it is. The nature of the qualitative approach is intended to present statements or information arranged in such a way as to be able to provide a clear and real picture of the object of research. Some uses of data are only used to support the description used, so as to provide a clear and concrete picture.
ABSTRAK
Tujuan penelitian adalah: 1) Untuk mengetahui strategi pemasaran elektronik dalam masa pandemic covid pada PT. Samsung Cabang Padang. 2) Untuk mengetahui faktor-faktor yang mempengaruhi pemasaran elektronik Samsung dalam masa pandemic covid 19 pada PT. Samsung Cabang Padang. Penelitian ini menggunakan metode deskriptif, dimana peneliti mencoba menggambarkan semua fenomena, gejala, kejadian sesuai dengan permasalahan penelitian secara apa adanya. Sifat pendekatan kualitatif dimaksudkan untuk menyajikan keterangan-keterangan ataupun informasi-informasi yang disusun sedemikian rupa, sehingga mampu memberikan gambaran yang jelas dan nyata tentang objek penelitian. Beberapa penggunaan data hanya digunakan sebagai pendukung deskripsi yang digunakan, sehingga mampu memberikan gambaran yang jelas dan konkri
Meningkatkan Efektivitas Kinerja Karyawan PT. Zocorindo Puri Asri Dengan Kreativitas Dan Pengalaman Kerja
The purpose of this paper is to determine the effect of creativity and work experience of employees with the effectiveness of the performance of employees of PT. Zocorindo Puri Asri. This research was conducted to all employees of PT. Zocorindo Puri Asri, totaling 63 people. The data collected were analyzed using the SPSS software version 21. The analysis carried out in this study was the validity, reliability, classical assumption test, multiple linear regression test, f-test, t-test, and coefficient of determination test. Three hypotheses were developed to study the effect of creativity and work experience on the effectiveness of employee performance at PT. Zocorindo Puri Asri. The results of the study found that there is a positive and significant influence between the variables of creativity and work experience on the effectiveness of the performance of employees who work at PT. Zocorindo Puri Asri, as well as the variables of creativity and work experience together have a positive and significant influence on the effectiveness of performance at PT. Zocorindo Puri Asri. amounted to 46.6% and the rest was influenced by other variables that were not examined in this study. Based on the results of the analysis, it is known that the variable that has the greatest influence is creativity, this is seen from the greatest Beta (β) value, which is 0.462 and has the most influential significance value of 0.000.
ABSTRAK
Penelitian ini bertujuan untuk mengetahui pengaruh kreativitas dan pengalaman kerja karyawan dengan efektivitas kinerja karyawan PT. Zocorindo Puri Asri. Penelitian ini dilakukan kepada seluruh karyawan PT. Zocorindo Puri Asri yang berjumlah 63 orang. Data yang terkumpul dianalisis dengan menggunakan program softwere SPSS versi 21. Analisis yang dilakukan pada penelitian ini adalah uji validitas, reliabilitas, uji asumsi klasik, uji regresi linear berganda, uji-f, uji t, dan uji koefisen determinasi. Tiga hipotesis dikembangkan untuk mempelajari pengaruh kreativitas dan pengalaman kerja terhadap efektivitas kinerja karyawan PT. Zocorindo Puri Asri. Hasil penelitian ditemukan bahwa Terdapat pengaruh positif dan signifikan antara variabel kreativitas dan pengalaman kerja terhadap efektivitas kinerja karyawan yang bekerja di PT. Zocorindo Puri Asri, serta variabel kreativitas dan pengalaman kerja secara bersama-sama mempunyai pengaruh positif dan signifikan terhadap efektivitas kinerja di PT. Zocorindo Puri Asri. sebesar 46,6% dan sisanya dipengaruhi oeh variabel lain yang tidak di teliti pada penelitian ini. Berdasarkan hasil analisis diketahui bahwa variable yang memiliki pengaruh paling besar adalah kreativitas hal ini dilihat dari nilai Beta (β) yang paling besar yaitu 0.462 dan memiliki nilai signifikansi paling berpengaruh yaitu 0,000.