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Audience Participation in PSM from a Media-centric to a Society-centric Approach: The Monitor as a Best Practice of the Dutch Public Broadcaster NPO
Audience participation in production of public service media programs appears to achieve objectives that are more often media-centric than society-centric. The Monitor, a journalism program of Dutch public broadcaster NPO chooses not to focus on participation in production but on participation in the information-gathering phase. We investigate whether and how participation in this stage involves society-centric participation. We carry out expert interviews with the journalists, questioning their intentions and how they evaluate audience input in terms of societal objectives. In the conclusion, we discuss how participation in pre-production can help journalists to step out of their bubble
Gamegeschiedenis van Nederland 1978–2018
Book review of: 'Gamegeschiedenis van Nederland 1978–2018', Karel van Mander Academy, 2019, 106 pp., ISBN 978-90-9031716-
Writers and Radio: How Literary Authors Have Made Use of the Medium over a Century
Literary authors have made use of the radio as a political, technological, cultural, and social medium from its infancy. A wide range of complex relationships can be recognised when looking at their ways of dealing with the medium, of writing for the radio, and of working with radio stations. While a huge body of studies provide rich material of this utilisation, a systematic framework for the analysis of these practices has been glaringly absent. Deduced by a methodological framework we propose a systematisation and typify five clusters of literary practices. Such a systematic overview provides insights into the nature of the alliances and helps to understand the role of literary authors in radio cultures and their contribution to the culture of radio in the so-called ‘radio century’
Editorial: Public Service Broadcasting in the Digital Age
This special issue proposes a reexamination of public service broadcasting (PSB) in the light of the most recent technological, political and economic developments. Traditional public service broadcasters, ideally designed to serve citizens rather than consumers to inform the national conversations in well-informed democracies, face the double challenge of commercialization (since the 1980s) and digitization (since the 1990s). The question of their survival in this context has been posed again and again. The need for a redefinition seems inevitable
Digital Preservation Sound and Vision: Policy, Standards and Procedures
This document is an updated version of the Digital Preservation Sound and Vision: Policy, Standards and Procedures from 2016. The purpose of this document is to further contribute to the development and promotion of the Netherlands Institute for Sound and Vision (in short Sound and Vision or NISV) as a leading media archive that has identified sustainable digital preservation as one of its leading business processes. With that in mind, this document explicitly outlines all principles and choices that form the basis for execution of this business. The digital objects and their lifecycle are defined, services and guarantees are described in detail and a record is made of how Sound and Vision complies with technical and staff quality requirements. By documenting the current policy and the standards employed, it is possible to account to all parties that entrust their digital collections to Sound and Vision, to the users of those collections, and to subsidy-awarding bodies. The document also offers the staff of Sound and Vision transparency and clarity on the rules and procedures that apply
Game changers
Despite the size and cultural significance of the Dutch game industry, limited historical research has been conducted on the emergence and development of the Dutch industry over time. Given the pressing agenda which games present for the cultural history of the Netherlands, the report presents original research into the emergence of the game ecosystem in the late 1990s and early 2000s, as a wider group of educators, institutions, and policy-makers developed interests in and around early Dutch game companies. This report presents original research, based on current academic literature and a wide range of historical sources, into the strategies used by Dutch game studios in the 1990s and early 2000s. Based on prior work by the Netherlands Institute for Sound and Vision, the report seeks to contextualize the collection of Dutch Games through the institutional context surrounding the game industry at the turn of the century. By tracing the institutional response to the game industry, the research highlights the long-term impact of games and gaming on the cultural heritage of the Netherlands
Filming for Television: How a 16mm Film Crew Worked Together
A media archaeology project reveals how film crews worked together. By reuniting analogue equipment with the professionals who used to use it, the ADAPT project is able to unpack the professional routines and relationships of both people and technology that are at the core of television production. This detailed study of a film crew setting up 16mm equipment reveals the constraints and affordances that defined analogue television material. To study working practices in a historical setting also reveals that there is an absent area in contemporary production studies: the work of ‘content acquisition’
Digital First! Reinventing Israeli PSB and Manufacturing Legitimacy Online
KAN, the new Israeli public service broadcasting corporation, was established in 2015 to replace the declining, 40-year-old, PSB. This unique situation constitutes an intriguing case study for exploring several interrelated academic and professional contemporary interrelated discussions: transforming PSB organisations into public service media and adapting their public mission to the digital age; political pressure on PSM organisations and their struggle for independence; and PSM's legitimacy in a challenging media environment. This paper identifies the strategies employed by KAN to manufacture legitimacy and consolidate the organisation's existence solely via online outlets, and the relation of these strategies to core PSM values
Het oudste Nederlands literair tijdschrift op de wereldwijde stekkerdoos: de webarchivering van De Opkamer (1994-2000)
De Opkamer was probably the Netherlands’ first online digital literary journal, residing on the web from 1994 to 2000. This article is an account of the search for the site’s web archive, in which we reflect on the changing role of a heritage institution curator in locating, collecting and preserving born digital heritage in our current era
Public Broadcasting Footage in the Commons: A Practitioners’ Statement
Around the release of the documentary series The Mind of the Universe (2017), public broadcaster VPRO and The Netherlands Institute for Sound and Vision collaborated to distribute the raw materials shot for the series to be released under open licenses. This article reflects on those experiences and gives recommendations for the various stages of production for open licensing. It aims to lower the threshold for other public broadcasters that wish to publish materials in the commons