e Journals Directory Universitas Islam Syekh-Yusuf
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Pengembangan Antivirus Berbasis Client Server
Era globalisasi adalah termasuk era dimana virus komputer telah berkembang pesat, tidak hanya dari sekedar riset akademis melainkan sudah menjadi masalah umum bagi para pengguna komputer di dunia. Efek kerugian ini semakin menjadi dengan maraknya penggunaan internet sebagai jalur komunikasi global antara pengguna komputer di seluruh dunia, berdasarkan hasil survei CSI/FB. Seiring dengan perkembangannya, virus komputer mengalami beberapa evolusi dalam bentuk, karakteristik serta media penyebarannya seperti Worms, Spyware, Trojan horse dan program Malcodelain. Melalui Pengembangan antivirus berbasis clien server maka user dapat dengan mudah mengetahui tingkah laku dari virus dan worm, mengetahui bagian apa saja dari sebuah sistem operasi yang diserang oleh virus dan worm, membuat sebuah pengembangan antivirus sendiri berbasis jaringan client server serta dapat juga diandalkan sebagai sebuah engine scanner yang cepat dan handal untuk mengenali virus dan hemat dalam manajemen memori
Perancangan Sistem Pembelajaran Sejarah Islam di Indonesia Berbasis Android dengan Metode Prototype
Background: Mobile technology is a technology that is widely used by the people of Indonesia as a communication tool to connect with each other, both in the field of Business and also as a learning medium. Mobile technology is different from personal computers or computer devices a striking difference is in the size and ability to get information. Islam is a religion brought by the Prophet Muhammad saw in the 6th century, then spread throughout the world including Indonesia. In Indonesia the religion of Islam entered around the 13th century, but there are some who argue that islam already existed in Indonesia around the 7th century. Through this application, knowledge of Islamic history information ranging from sabang to merauke, starting from the entry to the spread of Islam in Indonesia will be explained in full. By utilizing technology in an application that can make it easier for all smartphone users to learn about the history of Islam in Indonesia.
Keywords: History, Android, Technology, Information, Apps, Islam Religio
Students’ Perception on Regular English Classes and Advanced English Classes
English classes are currently developing. There are several classifications of English classes, for example Regular English Classes and Advanced English Classes. This research aimed to identify the differences between these classes, as well as find out students' perceptions about these classes. This study took 10 grade 11 students at SMAN 85 Jakarta as participants. This study used document observation sheet and interview questions as research instruments. The results show that in the Regular English Class, it is aimed to have more varied activities compared to the Advanced English Class. This is in line with the Regular English Class learning hours which are longer than the Advanced English Class. However, the implementation (seen in the Learning Activities part in the module) shows the Advanced English Class has more activities. This makes students prefer Advanced English Classes to Regular English Classes
Perbandingan Algoritma Naive Bayes Dan K-Nearest Neighbor Terhadap Analisis Sentimen Aplikasi Rosalia Indah Transport
Analisis sentimen yang diterapkan pada aplikasi Rosalia Indah Transport melibatkan pengumpulan ulasan atau umpan balik dari pengguna. Selanjutnya, algoritma analisis sentimen digunakan untuk mengklasifikasikan ulasan tersebut sebagai positif atau negatif. Analisis sentimen ini membantu perusahaan memahami pandangan pengguna tentang aplikasi Rosalia Indah Transport dan sejauh mana aplikasi ini mampu memenuhi kebutuhan pengguna. Proses analisis sentimen pada aplikasi Rosalia Indah Transport mencakup pengumpulan ulasan dari pengguna, yang kemudian diklasifikasikan menggunakan algoritma analisis sentimen.. Hasil penelitian menunjukkan bahwa KNN memiliki kinerja yang lebih unggul dibandingkan dengan Naive Bayes dalam semua metrik yang diuji. Akurasi KNN mencapai 81.54%, sementara Naive Bayes hanya mencapai 64.94%. Precision dan recall untuk KNN juga lebih tinggi, masing-masing sebesar 82.87%, 92.29%, dibandingkan dengan Precision dan recall Naive Bayes yang hanya mencapai 81%, 64.24%. Temuan ini menunjukkan bahwa KNN adalah metode yang lebih efektif untuk analisis sentimen ulasan aplikasi Rosalia Indah Transport, yang dapat membantu pengembang dan bisnis dalam memahami dan meningkatkan kualitas aplikasi mereka.Analisis sentimen yang diterapkan pada aplikasi Rosalia Indah Transport melibatkan pengumpulan ulasan atau umpan balik dari pengguna. Selanjutnya, algoritma analisis sentimen digunakan untuk mengklasifikasikan ulasan tersebut sebagai positif atau negatif. Analisis sentimen ini membantu perusahaan memahami pandangan pengguna tentang aplikasi Rosalia Indah Transport dan sejauh mana aplikasi ini mampu memenuhi kebutuhan pengguna. Proses analisis sentimen pada aplikasi Rosalia Indah Transport mencakup pengumpulan ulasan dari pengguna, yang kemudian diklasifikasikan menggunakan algoritma analisis sentimen.. Hasil penelitian menunjukkan bahwa KNN memiliki kinerja yang lebih unggul dibandingkan dengan Naive Bayes dalam semua metrik yang diuji. Akurasi KNN mencapai 81.54%, sementara Naive Bayes hanya mencapai 64.94%. Precision dan recall untuk KNN juga lebih tinggi, masing-masing sebesar 82.87%, 92.29%, dibandingkan dengan Precision dan recall Naive Bayes yang hanya mencapai 81%, 64.24%. Temuan ini menunjukkan bahwa KNN adalah metode yang lebih efektif untuk analisis sentimen ulasan aplikasi Rosalia Indah Transport, yang dapat membantu pengembang dan bisnis dalam memahami dan meningkatkan kualitas aplikasi mereka.
Kata kunci: Naive Bayes, K-Nearest Neighbor, Rosalia Indah Transport
Efektivitas Model Level-Based Mission untuk Pembelajaran Huruf Hijaiyah
Pembelajaran huruf Hijaiyah dasar sering kali menghadapi tantangan dalam menjaga atensisiswa, terutama pada metode konvensional yang bersifat repetitif verbal. Meskipun game-basedlearning telah banyak diadopsi, sebagian besar masih terpaku pada mekanik kuis sederhanayang kurang memfasilitasi struktur belajar bertahap (scaffolding). Penelitian ini bertujuanmenganalisis rancangan model Level- Based Mission dalam game bergenre survival horroredukasi berjudul "Jejak Hijaiyah: Perisai Ayat dan Sang Penjelajah". Metode yang digunakanadalah analisis deskriptif kualitatif terhadap dokumen perancangan game (Game DesignDocument) dengan membandingkannya terhadap teori Cognitive Load dan prinsip Chunking.Hasil analisis menunjukkan bahwa struktur misi yang membagi 28 huruf Hijaiyah ke dalam 7level (4 huruf per fase) memenuhi prinsip progressive mastery, di mana beban kognitif siswadikelola secara bertahap. Selain itu, mekanisme eksplorasi labirin dan sistem reward berupa"pemurnian area" menawarkan pendekatan pembelajaran aktif (active discovery) yang lebihkuat dibandingkan model drag-and-drop pada umumnya. Simpulan penelitian ini mengajukanbahwa model misi berlevel dalam genre survival dapat menjadi alternatif efektif untukmeningkatkan retensi hafalan melalui keterlibatan emosional dan struktur belajar yangsistematis.Pembelajaran huruf Hijaiyah dasar sering kali menghadapi tantangan dalam menjaga atensi siswa, terutama pada metode konvensional yang bersifat repetitif verbal. Meskipun game-based learning telah banyak diadopsi, sebagian besar masih terpaku pada mekanik kuis sederhana yang kurang memfasilitasi struktur belajar bertahap (scaffolding). Penelitian ini bertujuan menganalisis rancangan model LevelBased Mission dalam game bergenre survival horror edukasi berjudul "Jejak Hijaiyah: Perisai Ayat dan Sang Penjelajah". Metode yang digunakan adalah analisis deskriptif kualitatif terhadap dokumen perancangan game (Game Design Document) dengan membandingkannya terhadap teori Cognitive Load dan prinsip Chunking. Hasil analisis menunjukkan bahwa struktur misi yang membagi 28 huruf Hijaiyah ke dalam 7 level (4 huruf per fase) memenuhi prinsip progressive mastery, di mana beban kognitif siswa dikelola secara bertahap. Selain itu, mekanisme eksplorasi labirin dan sistem reward berupa "pemurnian area" menawarkan pendekatan pembelajaran aktif (active discovery) yang lebih kuat dibandingkan model drag-and-drop pada umumnya. Simpulan penelitian ini mengajukan bahwa model misi berlevel dalam genre survival dapat menjadi alternatif efektif untuk meningkatkan retensi hafalan melalui keterlibatan emosional dan struktur belajar yang sistematis. Pembelajaran huruf Hijaiyah dasar sering kali menghadapi tantangan dalam menjaga atensi siswa, terutama pada metode konvensional yang bersifat repetitif verbal. Meskipun game-based learning telah banyak diadopsi, sebagian besar masih terpaku pada mekanik kuis sederhana yang kurang memfasilitasi struktur belajar bertahap (scaffolding). Penelitian ini bertujuan menganalisis rancangan model LevelBased Mission dalam game bergenre survival horror edukasi berjudul "Jejak Hijaiyah: Perisai Ayat dan Sang Penjelajah". Metode yang digunakan adalah analisis deskriptif kualitatif terhadap dokumen perancangan game (Game Design Document) dengan membandingkannya terhadap teori Cognitive Load dan prinsip Chunking. Hasil analisis menunjukkan bahwa struktur misi yang membagi 28 huruf Hijaiyah ke dalam 7 level (4 huruf per fase) memenuhi prinsip progressive mastery, di mana beban kognitif siswa dikelola secara bertahap. Selain itu, mekanisme eksplorasi labirin dan sistem reward berupa "pemurnian area" menawarkan pendekatan pembelajaran aktif (active discovery) yang lebih kuat dibandingkan model drag-and-drop pada umumnya. Simpulan penelitian ini mengajukan bahwa model misi berlevel dalam genre survival dapat menjadi alternatif efektif untuk meningkatkan retensi hafalan melalui keterlibatan emosional dan struktur belajar yang sistematis. 
THE EFFECTIVENES OF SPELLING CITY WEBSITE IN IMPROVING ENGLISH SPELLING SKILL IN WRITING AMONG NINTH-GRADE STUDENTS AT SMPN 10 BARRU.
This study investigates the effectiveness of the Spelling City website in improving English spelling skills in writing among ninth-grade students at SMPN 10 Barru. Utilizing a Classroom Action Research (CAR) approach, the research was conducted over two cycles involving 27 students. Quantitative data were collected through pre-test and post-test evaluations, with improvements analyzed using N-gain scores. The findings reveal significant improvements in students' spelling skills, with average pre-test and post-test scores increasing notably between cycles. In Cycle I, students achieved a moderate level of improvement, while in Cycle II, more than 80% of students reached the desired competency level. This improvement highlights the potential of integrating technology-based tools, such as Spelling City, to create an engaging and interactive learning environment. Additionally, the study underscores the role of gamification, instant feedback, and adaptable word lists in motivating students and fostering sustained engagement. These elements not only enhance spelling accuracy but also contribute to better writing skills and greater learning enthusiasm. This research provides valuable insights into the use of web-based educational tools to address specific learning challenges, offering practical implications for teachers, policymakers, and developers of learning technologies.Penelitian ini menyelidiki efektivitas situs web Spelling City dalam meningkatkan keterampilan mengeja bahasa Inggris dalam menulis di kalangan siswa kelas IX di SMPN 10 Barru. Dengan menggunakan pendekatan Penelitian Tindakan Kelas (PTK), penelitian ini dilakukan dalam dua siklus yang melibatkan 27 siswa. Data kuantitatif dikumpulkan melalui evaluasi pre-test dan post-test, dengan peningkatan dianalisis menggunakan skor N-gain. Temuan menunjukkan peningkatan yang signifikan dalam keterampilan mengeja siswa, dengan rata-rata skor pre-test dan post-test meningkat secara mencolok antar siklus. Pada Siklus I, siswa mencapai tingkat peningkatan yang moderat, sedangkan pada Siklus II, lebih dari 80% siswa mencapai tingkat kompetensi yang diinginkan. Peningkatan ini menyoroti potensi integrasi alat berbasis teknologi, seperti Spelling City, untuk menciptakan lingkungan pembelajaran yang menarik dan interaktif. Selain itu, penelitian ini menekankan peran gamifikasi, umpan balik instan, dan daftar kata yang dapat disesuaikan dalam memotivasi siswa dan mendorong keterlibatan yang berkelanjutan. Elemen-elemen ini tidak hanya meningkatkan akurasi mengeja tetapi juga berkontribusi pada keterampilan menulis yang lebih baik dan antusiasme belajar yang lebih besar. Penelitian ini memberikan wawasan berharga tentang penggunaan alat pendidikan berbasis web untuk mengatasi tantangan pembelajaran tertentu, menawarkan implikasi praktis bagi guru, pembuat kebijakan, dan pengembang teknologi pembelajaran
The Effect of the Story Map Method in Narrative Text to Improve Students' Reading Skills
Investigation on instructional strategies provides valuable insights that contributes to students’ better academic outcomes. This study aims to determine the significant effect of using the story map method on improving the reading skills of eleventh-grade science students at Madrasah Aliyah Attaqwa Tangerang. The research specifically focuses on their comprehension of narrative text learning material during the 2023/2024 academic year. This study employed a Quasi-Experimental Design. The research population consisted of all eleventh-grade science (XI IPA) students at Madrasah Aliyah Attaqwa Tangerang for the 2023/2024 academic year. The sample size was 30 students. Data were collected through pre-test and post-test instruments to measure student reading skills before and after the intervention. The collected data were tested for assumptions and found to be both normally distributed and homogeneous. Subsequently, hypothesis testing was conducted using a paired sample t-test. The results of the hypothesis test led to the rejection of the null hypothesis (Ho) and the acceptance of the alternative hypothesis (Ha). This indicates a statistically significant positive effect from using the story map method. Therefore, it is concluded that the story map method effectively improves the reading skills of eleventh-grade science students at Madrasah Aliyah Attaqwa Tangerang in narrative text comprehension
Palestine and Israel Conflict: Disagreement Strategies on Social Media X Discussion
Nowadays, social media has become a profound place for people to express their opinion and ideas, one of them is X social media (formerly known as Twitter). This study analysed how people expressed their opinion specifically on their disagreement strategies in X post. Thus, the focus of this research is to examine the types of disagreement found in the X corpus based on the linguistic used. There are 176 tweets taken from disagreement comments on 4 postings about recent Palestine and Israel conflicts. It was analysed manually by codifying on the types of disagreement. The finding revealed that the major type of disagreement is mitigating disagreement reaching 65%. While 10% of unmitigated disagreements expressions were categorized as aggravated. Furthermore, there were found types of employed mitigated disagreement including: Adding support (43%), Sarcasm (25%), Indirect (23%), Modulation (5%), and Delay (3%). The finding showed that people on social media tend to mitigate their disagreements using explanation and sarcasm. The mildest way to convey disagreements gained the least numbers of frequency. Therefore, it can be said that people in social media tend to openly express their disagreements by strong statements. This research can be a reference on how people digitally interact in social media
KUALITAS PELAYANAN LABORATORIS KRIMINALISTIK BARANG BUKTI KEPADA PENYIDIK
This study aims to analyze the quality of forensic laboratory services related to physical evidence provided to regional investigators at the Forensic Laboratory Center of the Criminal Investigation Agency of the Indonesian National Police or known as Puslabfor Bareskrim Polri in Bogor. Data were collected through in-depth interviews, direct observation, and documentation involving laboratory personnel and investigators. The findings reveal that four of the five service quality dimensions are well-implemented. Reliability is reflected in the staff's ability and accuracy in conducting evidence examinations. Assurance shows that personnel possess high competence and instill confidence in investigators. Tangibles indicate that facilities and laboratory equipment are adequate and well-maintained. The empathy dimension reveals the staff’s concern for the needs and challenges faced by investigators. However, the responsiveness dimension still needs improvement, particularly in terms of timely and accurate responses to service requests, which are hindered by administrative processes and workload constraints. The study concludes that the overall service quality at Puslabfor is satisfactory. Improving the responsiveness dimension is essential to enhancing service efficiency and investigator satisfaction. These findings are expected to contribute to the advancement of science-based public services within the police institution.
Keywords: Service Quality, Puslabfor, Physical Evidence, Investigator, RATE
STRATEGI PENINGKATAN PELAYANAN MENGEMBALIKAN KEPERCAYAAN MASYARAKAT KEPADA LEMBAGA PENDIDIKAN ISLAM PONDOK PESANTREN
This study aims to analyze the strategic efforts of the Babus Salam Islamic Boarding School to restore public trust by improving service quality. The background to this research is based on increasing competition among Islamic educational institutions, the appeal of the government's free school program, and the shift in parental preferences toward practical, skills-based education. Babus Salam, as an Islamic boarding school that adheres to traditional values, faces the challenge of maintaining its identity while adapting to the demands of modern education. This research uses a descriptive qualitative approach with a single case study design. Data were collected through in-depth interviews with six key informant groups: the foundation leadership, the principal, teachers, alumni, active students, and parents/guardians. Data analysis used the SERVQUAL model, which encompasses the dimensions of tangibles, reliability, responsiveness, assurance, and empathy. This analysis was combined with a SWOT analysis to identify the institution's strengths, weaknesses, opportunities, and threats. The research findings indicate that the primary strengths of Islamic boarding schools lie in their strong Islamic values, 24-hour dormitory system, charismatic kyai (Islamic teachers), and the emotional closeness between the teachers and students. However, weaknesses identified include limited sanitation facilities, a lack of air conditioning in classrooms, the absence of a formal monitoring system, and low alumni engagement. External threats include competition with modern Islamic boarding schools, the attractiveness of free public schools, negative perceptions stemming from issues at other Islamic boarding schools, and the rapid flow of information through technology. This study concludes that restoring public trust requires a comprehensive strategy encompassing improvements to physical infrastructure, strengthening managerial systems, enhancing human resource competencies, optimizing public communication, and integrating practical skills into the curriculum. These findings provide theoretical contributions to the development of strategic management literature on Islamic education, as well as practical recommendations for stakeholders and policymakers in strengthening the quality and competitiveness of Islamic boarding schools.
Keywords: Service Quality, Public Trust, Strategic Management, Islamic Boarding Schools, SERVQUAL, SWOT.