JTIM : Jurnal Teknologi Informasi dan Multimedia
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    290 research outputs found

    Rancang Bangun Jaringan Hotspot Menggunakan LINUX ClearOS Dengan Konsep Security Gateway

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    Hotspot checks certain places (usually public places) that have Internet services with wireless LAN technology, like universities, shopping malls, squares, libraries, restaurants or airports. Internet services like these are available for a fee and free. a sensible approach is required to manage server protection, namely by protecting the prevailing network. Where there\u27s level of security to secure access and access rights to existing hotspots. A gateway may be a tool that\u27s wont to connect a network to at least one or more computer networks that use different communication protocols, so information from an system is provided to other computer networks that use different protocols. to form this method, the author uses Linux ClearOS for the protection concept. this method is applied to the case study of PT. XYZ, which uses the hotspot. The author describes how security systems are installed and built on network servers, and describes gateways as network infrastructure. so the present hotspot medium can maximize its working system by using Linux software, which is another hotspot

    Implementasi Agile Scrum Pembuatan Game Visual Novel Cerita Asal Usul Kota Surabaya

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    Surabaya is the second largest city in Indonesia after Jakarta. The city of Surabaya has a distinctive designation, namely "the city of heroes" because of the great support from the people of Surabaya in fighting for Indonesian independence. The lack of interest of Indonesia\u27s younger generation in Indonesian folklore and their preference for video games and other advanced technology, does not rule out the possibility that history will be forgotten and slowly extinct because it is only passed down orally. The purpose of this research is to implement the agile-scrum method in making visual novel games as an effort to attract the interest of the younger generation to know and preserve the history of the origins of the city of Surabaya with a modern approach and according to the target audience. The visual elements used in this game are costume details, props, poses and various expressions according to modified references. In addition, the narration/storyline used has also been developed with a story style and choice of words that are relevant to the target user. The method used in this final project is agile-scrum which has 8 stages of development, starting from the stage of exploring problems that can become product ideas to the final testing stage. From the results of the final test, the creation of a visual novel game based on the story of the origins of the city of Surabaya can be used properly by users

    Prediksi Status Gizi Balita Dengan Algoritma K-Nearest Neighbor (KNN) di Puskemas Cakranegara

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    Nutritional status is a picture of a person\u27s physical condition as a reflection of the balance of incoming and outgoing energy by the body. Determining the nutritional status of toddlers is useful for knowing the nutritional status of toddlers based on weight/age (weight for age). The system designed is a system for determining the nutritional status of toddlers using the K-Nearest Neighbor (KNN) method, where the KNN method is a method of classifying or grouping test data whose class is unknown to the nearest neighbors using the distance calculation formula. The variables used in this system are based on anthropometric data or measurements of the human body, namely gender, age and weight. This system is designed and built using the PHP programming language and MySQL database. The results of this system are nutritional status based on body weight for age (weight for age), namely malnutrition, undernutrition, good nutrition, over nutrition. Based on the test results, the accuracy of the success rate for determining the nutritional status of toddlers using the KNN method produced by this system reaches 88.06%

    Analisis Pengaruh Komposisi Data Training dan Data Testing pada Penggunaan PCA dan Algoritma Decision Tree untuk Klasifikasi Penderita Penyakit Liver

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    Liver disease is one of the diseases that is difficult to detect and becomes the largest contributor to deaths because it is considered a silent killer without symptoms. Liver disease can be detected based on abnormalities in the number of contents in the human body. The Indian Liver Patient Dataset (ILPD) dataset has many variables related to content in the body of liver patient data which are used as parameters in the classification of liver disease patients. Previous studies have shown that only two variables influence the ILPD dataset. The purpose of this study is to examine the use of the Principal Component Analysis (PCA) method to determine the optimal number of features in the context of classification of liver disease and examine the percentage distribution of data training and data testing which produces the best accuracy. The ILPD dataset was obtained from the UCI Machine Learning website with a total of 583 rows of data and 11 features. The percentage of training data and testing data used is 50%:50%, 60%:40%, 70%:30%, 73%:27%, 75%:25%, 80%:20%, 83%:17%, 85%:15% and 90%:10%. The use of different training and testing data percentages serves to find the best accuracy. The PCA result feature is used as input for the Decision Tree C4.5 classification algorithm. The experimental results show that using the training and testing data distribution percentage of 90%:10% and after the application of PCA produces the highest accuracy, namely 78.40% which is obtained for the number of PCA components n = 8

    Sipekernik: Sistem Pemantau Kekeruhan Air dan Pengairan pada Akuaponik Menggunakan Sensor Turbidity, LDR dan Water Level

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    Aquaponics is an alternative to cultivating plants and fish in one place. This technique integrates fish farming with plants. In this case, aquaponic plants utilize nutrients from fish waste. Plants in aquaponics function as a biofilter, which will reduce these toxic substances into substances that are not harmful to fish and supply oxygen to fish-keeping ponds. With this technique, there will be a symbiosis of mutualism or a mutually beneficial cycle. The advantages obtained are the efficiency of water use and the reduction of waste contamination resulting from disposal into public waters. The water recirculation period affects the quality and quantity of fish and plants produced. Turbidity for cultivation should be no more than 25 NTU. Therefore, this tool is designed to detect the turbidity value of fish pond water in order to know the time to drain the pond using a turbidity sensor and regulate water irrigation in aquaponic installations based on light intensity values so that water does not stagnate in the installation pipe. The manufacture of this tool uses several components, such as an Arduino as a microcontroller, LDR (Light Dependent Resistor) sensor functions to turn on and off the pump, turbidity sensor functions to determine the turbidity value of pool water, and water level sensor functions to adjust the water level when draining and filling. pond water. At pump 1, the water will turn on if the intensity value of the LDR sensor is 650. If the turbidity sensor value is 25 NTU, then pump 2 will turn on and dump pool water into the shelter. After the pond water is drained to the specified height level, pump 3 will turn on to fill the fish pond with water. Pump 3 will stop when the water level is > 665

    Rancang Bangun Aplikasi pengelola Data Pekerja Berbasis Website Di BRI Kendari Cabang Samratulangi

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    The large number of workers managed makes it difficult for BRI officers at the Samratulangi branch to manage them. Management of employee data at the Samratulangi branch of BRI was previously managed via Microsoft Excel. Management carried out manually causes several problems, including the difficulty of identifying workers whose work terms have expired and the number of workers being managed is quite large and takes a long time. This problem can be solved by building a worker data management application. Application development is carried out using the prototype method. In this research, the application is designed to be able to manage workers\u27 data well, be able to manage workers\u27 attendance, know the active status of workers, and be able to issue Specified Time Work Agreement Decree in a timely manner. Based on the prototype method, researchers carry out the communication stage to obtain information about the problems faced by users. At the Quick plan and Modeling quick design stage, researchers began to design the UML and display in prototype form to then create a User Interface. Next, at the Feedback and Delivery stage, researchers ask for feedback and suggestions regarding the application that has been created which will then be developed and improved according to user input. So the system is created so that users can run the system according to their needs. Based on the test results using a blackbox, the system is designed according to its function and use

    Feasibility Evaluation of an Android-based Nutrition App (Dietducate) Among Nutritionists Using the User Version of The Mobile Apps Rating Scale (uMARS)

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    Online nutrition consultations are one of the strategic measures utilized to address complex nutritional issues. The use of smartphones in Indonesia is on the rise, particularly smartphones with the Android operating system. Indonesia has entered the 4.0 Industrial Revolution, which involves the application of technology in a variety of fields, including the healthcare industry. One application of this technology is the creation of the android application "dietducate." Using the uMARS (End-User Version of The Mobile Apps Rating Scale) method, this study aims to assess the feasibility of the android-based health application "dietducate" for nutritionists. Utilizing the uMARS research method and a 5-point scale, the research design is quantitative. Using a technique of purposive sampling, up to 35 nutritionists were gathered as subjects. The application evaluation was conducted using the uMARS questionnaire. The results indicated that the application quality score was within the acceptable range (4.05 out of 5). The component outcomes are determined by four supporting factors: involvement, functionality, aesthetics, and information. The results of each score are 3.97, 4.03, 4.02, and 4.23, respectively. It can be concluded that nutritionists can utilize the dietducate application. This app is also regarded as user-friendly and efficient for completing nutritionists\u27 work. However, there are too many advertisements and minor bugs that need fixing to optimize app performance

    Implementasi Algoritma Apriori untuk Menentukan Pola Transaksi Penjualan Berbasis Web

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    The Apriori algorithm is an algorithm that is well known for searching frequent itemsets using the association rule technique. The calculation of the Apriori algorithm uses minimal support and minimal confidence to determine the limit for calculating goods. The a priori algorithm functions to determine the pattern of sales of goods that are often purchased together by customers. The history of sales transactions owned by a store can be calculated for its frequent itemset pattern by using an a priori algorithm so that customers can find patterns of items that are often purchased simultaneously by customers. Therefore, the a priori algorithm is very important to be used by shop owners because it can determine sales strategies and the placement of goods that are often purchased simultaneously by customers. In this study, the authors succeeded in calculating a sales transaction by determining a minimum support limit of 10% and a minimum confidence of 10%. With the minimum support and minimum confidence that has been set by the author to see the results of the a priori algorithm for sales, then the results of 2 combinations of itemsets that meet the calculation requirements are obtained

    Penggunaan Metode AHP dalam Menentukan Cryptocurrency untuk Investasi

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    The use of digital currency or cryptocurrencies has been common since 2018. However, its use as an investment instrument is different from the conventional currency recognized by the state, this is because a cryptocurrency appeared by a number of organizations/companies and its value does not depend on the economic condition of a country, but on the status of a company/issuer of a digital currency. Difficulty predicting liability and growth creates computational needs to determine which digital currencies are suitable for investment, so in this study, 11 digital currencies are used to try out. Experiment with AHP calculations to get the best digital currency to use as an investment tool. This calculation translates into IOT Coin against other famous digital currencies, such as Bitcoin or Ethereum

    Animasi Motion Graphic Sebagai Media Pembelajaran Sistem Tata Surya Untuk Siswa Kelas 6 Sekolah Dasar

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    Along with the rapid development of information technology today, multimedia has an important role in the field of education. Studying the solar system is very important, especially for elementary school children because it is very closely related to other natural sciences. In learning activities, the delivery of solar system material in schools is only conventional and theoretical which is equipped with several static examples, so that most students have difficulty and do not even like the lesson. Therefore, it is necessary to have an application that explains the characteristics of the Solar System with animations and visualizations that can support elementary school students in understanding the solar system easily and not boringly. One alternative media that can attract children\u27s attention is video motion graphics. The method in this study applies the 4D model which includes four stages: (1) define, (2) design, (3) develop and (4) disseminate. The evaluation used is alpha testing and usability questionnaires for 6th grade elementary school students. The results of this research are 2D animated videos about the solar system which are made according to the needs and help learning activities of the solar system

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    JTIM : Jurnal Teknologi Informasi dan Multimedia
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