STMIK Pontianak Online Journals (Sekolah Tinggi Manajemen Informatika dan Komputer)
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    653 research outputs found

    Penerapan Web Service JSON pada Backend-Developer Summary Report Executive Menggunakan Arsitektur MVC CodeIgniter

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    Informasi Penerimaan dan Pendapatan menjadi kebutuhan yang sangat penting bagi Executive dalam pengambilan keputusan. Seperti melihat informasi target dan realisasi penerimaan pendapatan, Penerimaan berdasarkan harian, Bulanan dan  lokasi unit Layanan. Dengan informasi yang selalu tersedia secara realtime, maka pihak executive tidak akan mengalami kendala dalam mendapatkan informasi yang cepat yang tidak tergantung dengan staf administrasi, bahkan mesti menunggu waktu untuk disiapkan sehingga mengakibatkan pihak executive tidak bisa mengambil keputusan dengan cepat. Atas dasar permasalahan tersebut dapat diatasi dengan membangun aplikasi khusu untuk report executive. Metode yang digunakan dalam pengaksesan data menggunakan webservice dengan JSON sedangkan pada pengembangan sistem ini adalah model waterfall yang terdiri dari fase Communication, Planning, Modeling, Construction, Development.  Penelitian ini menghasilkan  sebuah sistem informasi yang dapat membantu  level manajemen executive untuk mendapatkan informasi penerimaan secara Realtime, karena setelah diuji ketersediaan informasi berdasarkan periode kebutuhan informasi pada leverl executive menunjukan bahwa informasi yang dibutuhkan harus tersaji secara cepat dan akurat sehingga dapat diambil suatu keputusan strategis terhadap informasi yang di hasilkan. Selain itu juga penelitian ini dapat memberi acuan dalam proses pembangunan sistem informasi yang terintegrasi menjadi lebih mudah dan efisien

    Pengolahan Pupuk Organik Padat dari Limbah Biogas Pada Kelompok Ternak Sedana Murti

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    Kotoran ternak termasuk bahan organik yang berkualitas sebagai pupuk yang mampu diserap oleh akar tanaman. Selain sebagai pupuk organik, kotoran ternak dapat dimanfaatan sebagai sumber energi yang terbarukan. Dimana energi terbarukan ini dihasilkan dengan teknologi tepat guna yang sederhana yang berupa reaktor yang dibuat sesuai dengan kondisi daerah pedasaan. Untuk memanfaatkan kotoran ternak, Kelompok Sedana Murti yang merupakan kelompok ternak beranggotakan 10 orang yang sudah memanfaat kotoran sampi menjadi biogas. Selain energi yang dihasilkan, biogas juga menghasilkan limbah yang dapat dimanfaatkan menjadi pupuk organik. Permasalahan yang dialami oleh Kelompok Sedana Murti di Desa Bukit Banjar Tibulaka Bali bukan saja limbah kotoran sapi, tapi kini limbah hasil permentasi kotoran ternak yang keluar dari bioreaktor dalam bentuk cair dan padat. Limbah yang dihasilkan dari proses biogas mempunyai nilai ekonomis yang tinggi bila diolah menjadi pupuk organik padat dan cair. Tujuan dari pengabdian ini yaitu membantu menyelesaikan permasalah mitra tersebut dengan meningkatkan pengetahuan mitra dalam mengolah limbah biogas menjadi pupuk organik padat yang memiliki nilai jual yang lebih tinggi dan memanfaatkan bahan campuran lainnya berupa serbuk gergaji dan dedaunan sisa pakan ternak. Untuk meningkatkan pengetahun mitra diberikan pelatihan dan praktek langsung dalam pengolahan limbah biogas menjadi pupuk organik padat. Hasil pelaksanaan pengabdian pada masyarakat ini mitra memiliki pengetahuan dan mampu pengolahan limbah biogas menjadi pupuk organik padat. Serta mitra memiliki pengetahuan dalam memanfaatkan limbah – limbah yang ada di desa mitra sebagai bahan campuran untuk membuah pupuk organik seperti serbuk kayu dan nasi basi

    Improving Students’ Writing Skill in Descriptive Text through Think Pair Share Method Academic Year 2018-2019

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    This dedication activity is to find out how the application of Think Pair Share learning methods in improving students’ ability to develop descriptive text. Subjects in this dedication activity are grade X students of Harapan 3 Senior High School Medan. Based on the results of this dedication, it was found that there was an increase in students' knowledge and understanding in the ability to develop descriptive text. Besides that, there is also an increase in students' courage in developing descriptive texts. Thus it can be concluded that the Think Pair Share learning method can improve the students’ ability in developing descriptive text in grade X of Harapan 3 Senior High School Medan. Some of the factors that support the implementation of community dedication activities are the amount of interest and enthusiasm of participants during the activity, so that the activities take place smoothly and effectively. While the inhibiting factor is time constraints

    Perancangan Perangkat Lunak Game Dengan Metode Fuzzy Inference System

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    Game is one of media to train cognitive abilities or agility skills within all of the elements of that game itself. Game been divided into several genre into strategy, RPG, sport, simulation, adventure, action, and puzzle. Action RPG Adventure game is some genre game that been designed to contain a storyline which has action with level of difficulty. Storyline is the one must have in this software game design because the game has a tale and ending to be told. Other than that in this game difficulties is been needed and to fulfill the action genre as an antagonist role.The Method has been used in this software Action RPG Adventure game design is Fuzzy Inference System which apply Game Development Life Cycle method. This game modeling software uses Flowchart with software to design this game using construct 2 and testing applying the black box method.This study eventually resulted in a conclusion that the design of Action RPG Adventure game software that has a storyline and has a different level of difficulty and has an ending. The language applied in the storyline of this game uses English

    Perancangan Startup Bayarape.Com Payment Point Dengan Metode Pembayaran COD

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    The author conducts research on people who will make primary bill payments such as water and electricity. There are several problems where people have jobs that are very time consuming such as lecturers, civil servants, or doctors. So that the public needs the convenience to cut the time in the bureaucracy of bill payments from the problem the author designs a web-based software to build a startup that can facilitate the public to pay bills not only electricity and water. The software that will be designed also offers payment including payment points as well as banking deposit services and cash withdrawals with cash on delevery payment methods so that people do not need to queue in conventional locket. The method used in this startup research is data collection techniques that use observation, interviews and qualitative social and dynamic research. For software system development using prototype method and black box testing on prototype software. The prototype method was chosen so that the software can be implemented immediately and the people who give criticism and suggestions for developing this web-based software. This startup software is created using a web-based PHP language and the database used is Mysql uploaded using cloud computing from the company Dracola which is Infrastructure as a Service (IaaS) which functions as an IT infrastructure in the form of CPU, RAM, storage, bandwidth and configuration others These components are used to build virtual computers. The results of the research were to produce web-based startup software to make payment online bank payment point bills with cash on delevery payment methods

    Penerapan PHP Framework Pada Website Online Toko Djinggo

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    The need to be able to increase sales and reach wider consumers, Djinggo Shop needs a new system. Currently Djinggo Shop marketing and its services only use Instagram and facebook  accounts, so building a new system that can reach market segments by utilizing a website is needed. In this study, uses a form of case study research, while the research method used is Research and Development. The data collection techniques used are observation, interview, documentation study and internet access. The software design model used is the Rapid Application Development model consisting of planing, design, construction. To model the system from starting to model system information for companies to applications, the author uses UML (Unifield Modeling Language). Software is built using CodeIgniter PHP Framework, with a MySQL database. The results of this design produce a website-based application on Djinggo Shop by providing effective information such as search features, managing data items, managing sales and managing content on the website. Sales website at the Djinggo Shop is designed to attract new consumers, make it easier for consumers to find the items needed, enhance the image of the Djinggo Shop so that it is better known to the public, giving owners the convenience of managing and providing services to consumers

    Permainan Strategi Battleship Menggunakan Backtracking Dan Depth First Search

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    Battleship is a board game. It can be play by shooting empty boxes on the game board until player or computer (AI) win. The purpose of this research is to create a computer-based battleship game that has Artificial Intelligence (AI) so this game does not require two people to play. Besides not requiring two people to play, players can also enjoy this battleship game with artificial intelligence (AI) which is equipped with algorithms. The algorithm to make this battleship game is by using two algorithm backtracking and DFS. This application is to allow players run this application with an algorithm, that is equipped with a search for the player ship and the player can play the game without placing their ship first.  The description of this battleship game is like a destructive game, but the theme taken in making this application is whether the search for a the player ship using the backtracking and DFS algorithm is a incredibly efficient algorithm in this battleship game application. This battleship game application is made by using the waterfall method with Unified Modeling Language (UML) and python programming. The results of this research is a battleship games that have artificial intelligence (AI) that can be adapted to the player's ability, so that it can be used as an entertainment. Other than as an entertainment this application should be developed with more attractive features

    Perancangan Sistem Pakar Pendeteksi Kerusakan Komponen Jaringan Menggunakan Metode Case Based Reasoning

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    Expert systems are computer programs designed to model the ability to solve specific problems like an expert (humam expert). An expert is an individual who has a superior understanding of a problem, for example a doctor, car engine expert, computer technician, and so on. In its preparation, the expert system combines the rules of inference reasoning with a certain knowledge base provided by an expert in a particular field. Problems that occur are IT staff who are less experienced in the field of LAN network component damage is the reason why using technicians. The method used in designing expert system applications to detect network component damage is the Case based reasoning (CBR) method. The expert system design method used is a prototype The modeling technique used in designing expert system applications is using UML (Unified Modeling Language) because it is an object-oriented modeling method and focuses on defining static structures and dynamic information systems models. Expert system designed using Visual Basic 2012. Testing method using alpha testing. The conclusion of the system application design is the use of Case based reasoning (CBR) method to help a more accurate diagnosist because the quality used can determine the problem more precisely

    Aplikasi Penjualan Berbasis Web Untuk Toko Tas Lutuna Pontianak

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    Sales online Store Tas Lutuna Pontianak done by anilisis against the requirement. To figure out what the needs of development, the writers do by way of data collection which consists of primary data and secondary data. Data collection techniques used in this research is the interview and study the documentation. In this study the authors using this form of research in the form of case studies in methods of Research and Development where this method is a form of research that produces a particular product and test the effectiveness of these products to function in the community. Data collection techniques used are observation, interview and documentation study. Model design of software used is a model of Rapid Application Development (RAD). To model the system from beginning to model the information system for enterprises to web applications, the author uses UML. Software using the PHP programming language, with a MySQL database.The results of this design will produce a website online sales through social media on Tas Lutuna Collection by providing an effective information like the search feature, the shopping cart instantly. The final results of research is an online sales website that can be used by Tas Lutuna Pontianak to meet the needs of every product consumers demand quickly and with a better system, and are expected to assist in managing product data and product marketing

    Penerapan Media E-Journal Menggunakan Sistem IJC berbasis OJS di STT YUPPENTEK

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    Pada teknologi yang berkembang saat ini sudah mampu menyajikan informasi yang informatif dan sangat mudah untuk didapatkan berupa elektronik. Namun pada STT YUPPENTEK dalam pengelolaan jurnal atau karya ilmiah lainnya masih menggunakan cara konvensional atau manual sehingga menimbulkan beberapa permasalahan yaitu pada saat proses terbit jurnal membutuhkan waktu yang cukup lama, karena sudah terlalu lama data – data menjadi terpisah – pisah dan dari segi biayapun membutuhkan biaya yang cukup besar, dalam pengelolaan karya ilmiahnya pun belum memenuhi syarat yang ditentukan oleh dikti dengan perihal akreditas jurnal yang mengharuskan jurnal dikelola secara online karena dengan begitu akan lebih mudah dan cepat. Dengan adanya iJC (iLearning Journal Center) dapat mempublikasikan jurnal secara online, memudahkan pengguna untuk submit jurnal, mengubah pengelolaan e-journal menjadi lebih terdistribusi dan dapat mempermudah proses penyerahan naskah, review, edit, sampai dengan tahap publikasi serta dengan menggunakan iJC (iLearning Journal Center) akan menghasilkan e-journal yang berkualitas. Pada penelitian ini peneliti menggunakan beberapa metode yaitu metode observasi, wawancara, dan studi pustaka serta menggunakan UML (Unified Modeling Language)

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